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Post Character Sheets Here! (Archived, Closed 1/12/18)

Sir. Daniel said: Greetings, I am new to 4e and I am pretty sure that there are things wrong with my sheet, so sorry in advance. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I havent downloaded the Portable Compendium and dont have access to the Online Compendium. (Basically I just sat there for a while a lot of PDFs opened.) Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1376014" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1376014</a> Hi Daniel, welcome to the guild Living campaign 1) Your ability score array, racial bonus and your level 4 boost I really would not recommend. Per Step 5 of the New Player Checklist we urge you to keep boosting your main attack stat. Starting with a 14 makes this character a liability and he will never pass recruitment. 2) whether you describe your armor as regular clothing, and your character is just very resilient, is just description and makes no mechanical difference. However I would strongly urge you to go with the best armor your class allows you to, and that is not cloth, This will also free up a feat slot for you. 3) under quick lookup you list an armor bonus of 1 due to the cloth armor you bought. This is not correct. This carries to the armor / ability score in your AC calculation, which in turn is also not correct as a consequence. 4) where does the +1 misc. bonus to speed come from ? 5) master at arms is about the worst of all expertise feats. This is not technically wrong, but is there no better suited one you could find? 6) please explain the 1/0 for enhancement in your attack and damage calculations. 7) your twin strike damage calculation is at the very least missing an ability score modifier 8) your HP score is incorrect. Could you please show your math to help us identify where you went wrong? 9) please fix the type error on your level 2 utility power chosen 10) you do not have to pay for a mundane spiked gauntlet. That price is included in the price of the enhanced version. Not technically wrong, but to explain : your theme, and the advice given, was based on you making your attacks through a ki focus and it's enhancement bonus. You seem to have gotten the theme, gone unarmed, but not purchased a ki focus. Please take your time to review above, and when you repost, please do so using the quote function. Let us know using the same number indicators what, if anything, you changed.
baldhermit said: Clare said: baldhermit said: Clare said: baldhermit said: Clare said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375921" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375921</a> (This is my first time making a 4e sheet, thank you for your patience.) Hi Clare, welcome to the Guild Living campaign.&nbsp;&nbsp;If you are not yet part of the Guild Skype chat, contact one of the DMs to get added. Many (simple) questions get handled there, as well as announcements, decisions on impromptu games, etc. My handle is baldhermit. About the character: 1) in 4e it pays to specialize. try and keep your main attack stat as high as you can, boost it at every opportunity. Quoting step 5 of the New Player checklist : "We strongly recommend having at least a score of 18 in your primary attack stat at lvl 5." I would also recommend picking a class that has a requirement for the race bonuses you get, or vice versa. 2) with the gear you bought, specifically the armor and neck item, comes an enhancement bonus. that enhancement bonus should be part of your defense calculations at the top center of page 1 3) your race feature section is rather bare 4) your class feature section needs filled out 5) on page 2, right side, you did not specify what type of armor you got for this character (cloth, leather, hide, chain, scale, plate). Whatever bonus that type of armor gives you should be listed under quick lookup. It cannot be 1, as there is no armor that gives a +1 armor bonus. 6) could you share with us how you calculated the hitpoints for this character? The math is incorrect, but I want to know where you went wrong to assist you better. 7) attack calculations : Weapon attack powers can add the proficiency of the chosen weapon to their attack calculation. implement attack powers do not get that bonus. Both however can benefit from a feat bonus from your chosen expertise feat. Where does the misc bonus to attack with Thundering armor come from ? 8) while not mandatory, you can pick for this character the mechanical benefit of one background, and choose a character theme. Both of those can give the character some flavor and power. When you have had a chance to review above, please repost using the quote function, and list what changes (if any) you made using the same numbers I did. 1) I did keep my race and class, however I did change the array that I used.&nbsp; 2) I put the armor and neck slot bonuses into my defense calculations 3) half elves only have the two features. I added in the second 4) Class features have been put in and I switched out shielding elixir for resistive formula 5) Looked up stats for leather armor, which is +3, the +1 was actually an enhancement. 6) I added 12 + con mod rather than 12+con. Has been fixed 7) Could I have assistance with attack calculations? I'm rather confused by it. 8) Character theme and background have been selected! - wooohoo bonuses!! At 1 : the description in the Statistics block does not match your ability scores.&nbsp; At 2 : neck item enhancement bonus I see listed in your defense calculations, but not the armor. Under quick lookup it lists a 1 still. The check penalty box is also empty. Even if the value that needs to be listed there is a zero, we want you to list it, because it shows us you know what that value is.&nbsp; However, please look up your chosen neck item in the compendium. The current numbers added to your defense calculation are incorrect. At 3 : and the skill bonus?&nbsp; At 4 : check At 5 : in response to the comment above, I do not know where you looked up the armor bonus of leather armor, but it is not 3. At 6 : perhaps you fixed this before changing the ability score array. It is currently not correct. The math as described in text is the way that calculation should be done though. At 7 : we are here to help, but I would suggest you start by finding out what value should be in each box for your character. What part do you need help with ? At 8 : please list both names under class features, and list color orb with your powers. Please take your time to review above. Reply by using the quote function. Don't be afraid to ask questions in Guild chat. 1. changed my array again, put that and assigned numbers in stat box also changed my feats 2-5. changed and recalculated with your help 6. math is now in stat box 7. thanks again for the assistance 8. done! At 1 : array chosen does not match the description in the statistic block. At 2 :&nbsp;please look up your chosen neck item in the compendium. The current numbers added to your defense calculation are incorrect. At 3 - 8 : check 1. Found my error, I didn't put my lvl 4 bonus in. 2. Forgot I had a +2 not a +1
Jason P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375476" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375476</a> Hi Jason, welcome to the Guild Living campaign. Sorry for the delay, thought this one had already been picked up. 1) we strongly urge you to get the best armor your class will allow. 2) we allow for a free expertise feat. Improved defenses is not an expertise feat. In the new Player Checklist there is a linnk to a list of all expertise feats that you can choose from for your free feat slot. 3) please note wild Speed is a Daily power, and Mist Weaon is misspelled Rest looks good, but as the above will have some consequence for the math you have done already, other parts of the character may be affected as you impose changes. Please take your time to review above, and repost using the quote function when you are ready to let us know what, if anything, you changed.
Clare said: baldhermit said: Clare said: baldhermit said: Clare said: baldhermit said: Clare said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375921" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375921</a> (This is my first time making a 4e sheet, thank you for your patience.) Hi Clare, welcome to the Guild Living campaign.&nbsp;&nbsp;If you are not yet part of the Guild Skype chat, contact one of the DMs to get added. Many (simple) questions get handled there, as well as announcements, decisions on impromptu games, etc. My handle is baldhermit. About the character: 1) in 4e it pays to specialize. try and keep your main attack stat as high as you can, boost it at every opportunity. Quoting step 5 of the New Player checklist : "We strongly recommend having at least a score of 18 in your primary attack stat at lvl 5." I would also recommend picking a class that has a requirement for the race bonuses you get, or vice versa. 2) with the gear you bought, specifically the armor and neck item, comes an enhancement bonus. that enhancement bonus should be part of your defense calculations at the top center of page 1 3) your race feature section is rather bare 4) your class feature section needs filled out 5) on page 2, right side, you did not specify what type of armor you got for this character (cloth, leather, hide, chain, scale, plate). Whatever bonus that type of armor gives you should be listed under quick lookup. It cannot be 1, as there is no armor that gives a +1 armor bonus. 6) could you share with us how you calculated the hitpoints for this character? The math is incorrect, but I want to know where you went wrong to assist you better. 7) attack calculations : Weapon attack powers can add the proficiency of the chosen weapon to their attack calculation. implement attack powers do not get that bonus. Both however can benefit from a feat bonus from your chosen expertise feat. Where does the misc bonus to attack with Thundering armor come from ? 8) while not mandatory, you can pick for this character the mechanical benefit of one background, and choose a character theme. Both of those can give the character some flavor and power. When you have had a chance to review above, please repost using the quote function, and list what changes (if any) you made using the same numbers I did. 1) I did keep my race and class, however I did change the array that I used.&nbsp; 2) I put the armor and neck slot bonuses into my defense calculations 3) half elves only have the two features. I added in the second 4) Class features have been put in and I switched out shielding elixir for resistive formula 5) Looked up stats for leather armor, which is +3, the +1 was actually an enhancement. 6) I added 12 + con mod rather than 12+con. Has been fixed 7) Could I have assistance with attack calculations? I'm rather confused by it. 8) Character theme and background have been selected! - wooohoo bonuses!! At 1 : the description in the Statistics block does not match your ability scores.&nbsp; At 2 : neck item enhancement bonus I see listed in your defense calculations, but not the armor. Under quick lookup it lists a 1 still. The check penalty box is also empty. Even if the value that needs to be listed there is a zero, we want you to list it, because it shows us you know what that value is.&nbsp; However, please look up your chosen neck item in the compendium. The current numbers added to your defense calculation are incorrect. At 3 : and the skill bonus?&nbsp; At 4 : check At 5 : in response to the comment above, I do not know where you looked up the armor bonus of leather armor, but it is not 3. At 6 : perhaps you fixed this before changing the ability score array. It is currently not correct. The math as described in text is the way that calculation should be done though. At 7 : we are here to help, but I would suggest you start by finding out what value should be in each box for your character. What part do you need help with ? At 8 : please list both names under class features, and list color orb with your powers. Please take your time to review above. Reply by using the quote function. Don't be afraid to ask questions in Guild chat. 1. changed my array again, put that and assigned numbers in stat box also changed my feats 2-5. changed and recalculated with your help 6. math is now in stat box 7. thanks again for the assistance 8. done! At 1 : array chosen does not match the description in the statistic block. At 2 :&nbsp;please look up your chosen neck item in the compendium. The current numbers added to your defense calculation are incorrect. At 3 - 8 : check 1. Found my error, I didn't put my lvl 4 bonus in. 2. Forgot I had a +2 not a +1 At 1 : check At 2 : You type a 2 here and put a 3 on the sheet?
baldhermit said: Sir. Daniel said: Greetings, I am new to 4e and I am pretty sure that there are things wrong with my sheet, so sorry in advance. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I havent downloaded the Portable Compendium and dont have access to the Online Compendium. (Basically I just sat there for a while a lot of PDFs opened.) Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1376014" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1376014</a> Hi Daniel, welcome to the guild Living campaign 1) Your ability score array, racial bonus and your level 4 boost I really would not recommend. Per Step 5 of the New Player Checklist we urge you to keep boosting your main attack stat. Starting with a 14 makes this character a liability and he will never pass recruitment. 2) whether you describe your armor as regular clothing, and your character is just very resilient, is just description and makes no mechanical difference. However I would strongly urge you to go with the best armor your class allows you to, and that is not cloth, This will also free up a feat slot for you. 3) under quick lookup you list an armor bonus of 1 due to the cloth armor you bought. This is not correct. This carries to the armor / ability score in your AC calculation, which in turn is also not correct as a consequence. 4) where does the +1 misc. bonus to speed come from ? 5) master at arms is about the worst of all expertise feats. This is not technically wrong, but is there no better suited one you could find? 6) please explain the 1/0 for enhancement in your attack and damage calculations. 7) your twin strike damage calculation is at the very least missing an ability score modifier 8) your HP score is incorrect. Could you please show your math to help us identify where you went wrong? 9) please fix the type error on your level 2 utility power chosen 10) you do not have to pay for a mundane spiked gauntlet. That price is included in the price of the enhanced version. Not technically wrong, but to explain : your theme, and the advice given, was based on you making your attacks through a ki focus and it's enhancement bonus. You seem to have gotten the theme, gone unarmed, but not purchased a ki focus. Please take your time to review above, and when you repost, please do so using the quote function. Let us know using the same number indicators what, if anything, you changed. Greetings. 1) I changed it as to that it is now a 16. I hope a 16 is sufficient to not be considered a liability. 2) I chose cloth because I wanted to use some of the magic armor options that are specific to it. Considering that I took a feat for it, I thought it would equal itself out. My Armor and feat would overall give me 3 armor, 1 being the enhancement the magic aspect of the Armor. So, I havent changed this one because I think it isnt that bad, plus with the magic I used for my armor I can get 2 additional AC. 3) Talking about which, maybe I should have put that 1 to the enhancements... which I did now. 4) Cause I am a Marauder ! The Marauder Fighting Style gives me a + 1 to my Speed as long as I am not wearing a shield or a two-handed weapon. 5) Sadly this is the best I found. 6) Well, Twin-Strike uses 2 different weapons, and one of those weapons got one more Bonus than the other, so I figured I would show that this way. 7) No, It doesnt. I dont know what you mean with "at the very least" but as for the Ability Mod. Twin Strike doesnt get any to the damage. 8) Novice-Mistake : Added one Level too much 9) Ahem... Type Error ? What Type Error ? I dont see a Type Error. (Fixed) 10) Oh, Alright then. More money for me. Well, the Enchantment is more powerful... But it probably doesnt hurt to purchase it for my other weapon. A Ki Focus has been purchased.
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baldhermit said: Jason P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375476" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375476</a> Hi Jason, welcome to the Guild Living campaign. Sorry for the delay, thought this one had already been picked up. 1) we strongly urge you to get the best armor your class will allow. 2) we allow for a free expertise feat. Improved defenses is not an expertise feat. In the new Player Checklist there is a linnk to a list of all expertise feats that you can choose from for your free feat slot. 3) please note wild Speed is a Daily power, and Mist Weaon is misspelled Rest looks good, but as the above will have some consequence for the math you have done already, other parts of the character may be affected as you impose changes. Please take your time to review above, and repost using the quote function when you are ready to let us know what, if anything, you changed. 1) bought better armor 2) changed to expertese feat 3) fixed both problems
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Sir. Daniel said: baldhermit said: Sir. Daniel said: Greetings, I am new to 4e and I am pretty sure that there are things wrong with my sheet, so sorry in advance. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I havent downloaded the Portable Compendium and dont have access to the Online Compendium. (Basically I just sat there for a while a lot of PDFs opened.) Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1376014" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1376014</a> Hi Daniel, welcome to the guild Living campaign 1) Your ability score array, racial bonus and your level 4 boost I really would not recommend. Per Step 5 of the New Player Checklist we urge you to keep boosting your main attack stat. Starting with a 14 makes this character a liability and he will never pass recruitment. 2) whether you describe your armor as regular clothing, and your character is just very resilient, is just description and makes no mechanical difference. However I would strongly urge you to go with the best armor your class allows you to, and that is not cloth, This will also free up a feat slot for you. 3) under quick lookup you list an armor bonus of 1 due to the cloth armor you bought. This is not correct. This carries to the armor / ability score in your AC calculation, which in turn is also not correct as a consequence. 4) where does the +1 misc. bonus to speed come from ? 5) master at arms is about the worst of all expertise feats. This is not technically wrong, but is there no better suited one you could find? 6) please explain the 1/0 for enhancement in your attack and damage calculations. 7) your twin strike damage calculation is at the very least missing an ability score modifier 8) your HP score is incorrect. Could you please show your math to help us identify where you went wrong? 9) please fix the type error on your level 2 utility power chosen 10) you do not have to pay for a mundane spiked gauntlet. That price is included in the price of the enhanced version. Not technically wrong, but to explain : your theme, and the advice given, was based on you making your attacks through a ki focus and it's enhancement bonus. You seem to have gotten the theme, gone unarmed, but not purchased a ki focus. Please take your time to review above, and when you repost, please do so using the quote function. Let us know using the same number indicators what, if anything, you changed. Greetings. 1) I changed it as to that it is now a 16. I hope a 16 is sufficient to not be considered a liability. 2) I chose cloth because I wanted to use some of the magic armor options that are specific to it. Considering that I took a feat for it, I thought it would equal itself out. My Armor and feat would overall give me 3 armor, 1 being the enhancement the magic aspect of the Armor. So, I havent changed this one because I think it isnt that bad, plus with the magic I used for my armor I can get 2 additional AC. 3) Talking about which, maybe I should have put that 1 to the enhancements... which I did now. 4) Cause I am a Marauder ! The Marauder Fighting Style gives me a + 1 to my Speed as long as I am not wearing a shield or a two-handed weapon. 5) Sadly this is the best I found. 6) Well, Twin-Strike uses 2 different weapons, and one of those weapons got one more Bonus than the other, so I figured I would show that this way. 7) No, It doesnt. I dont know what you mean with "at the very least" but as for the Ability Mod. Twin Strike doesnt get any to the damage. 8) Novice-Mistake : Added one Level too much 9) Ahem... Type Error ? What Type Error ? I dont see a Type Error. (Fixed) 10) Oh, Alright then. More money for me. Well, the Enchantment is more powerful... But it probably doesnt hurt to purchase it for my other weapon. A Ki Focus has been purchased. At 1 : it's at the very low end. I am afraid you simply will not enjoy playing this character and think the game is at fault. You are choosing poorly. So do I understand correctly that you are building a Strength / Wisdom class with a Cha / Str race with the following: starting with 13 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 10 Cha racial bonus to&nbsp;15 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha Level 4 boost to&nbsp;16 Str / 12 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha This does not match what you list in the statistics block, but I am trying to calculate how you got to where you ended up. At 2 : It is not technically wrong At 3 : As you so eloquently explained you are planning to play the marauder subtype of the ranger class. Please put the two weapon defense bonus under quick lookup. It will carry into your defense calculations At 4 : check, my bad At 5 : Since you now plan to make your attacks through a ki focus, perhaps look at that expertise feat again At 6 : since you are now making your attacks through a ki focus, please look at each entry of the attack and damage calculations again. Also, what two weapons are you making attacks with when you are using Twin Strike? At 7 : check, my bad. At 8 : check At 9 : check At 10 : still listed under expenditures Please check with Skype chat and minor rulings how ki foci work. I would urge you to take your time in reviewing my comments before you reply. Please install the compendium before you reply.
Jason P. said: baldhermit said: Jason P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375476" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375476</a> Hi Jason, welcome to the Guild Living campaign. Sorry for the delay, thought this one had already been picked up. 1) we strongly urge you to get the best armor your class will allow. 2) we allow for a free expertise feat. Improved defenses is not an expertise feat. In the new Player Checklist there is a linnk to a list of all expertise feats that you can choose from for your free feat slot. 3) please note wild Speed is a Daily power, and Mist Weaon is misspelled Rest looks good, but as the above will have some consequence for the math you have done already, other parts of the character may be affected as you impose changes. Please take your time to review above, and repost using the quote function when you are ready to let us know what, if anything, you changed. 1) bought better armor 2) changed to expertese feat 3) fixed both problems Hi Jason. I forgot to mention this in my previous post, but if you are not yet part of the Guild Skype chat we recommend you contact one of the DMs to get added. My handle is baldhermit. At 1 : check At 2 : please look at the math for your Demon Dance attack calculation At 3 : check and thank you
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Caner the Warpriest said: Juho G. said: Caner ( ͡° ͜ʖ ͡° ) said: Sorry, your response seems to have been placed in the void between pages, as I still cannot see the original 1. Which two attributes were increased by one at level 4? Did you remember to add the +2 from your race to your attributes, which attribute was it? 2. & 8. Nimbus of Holy Shielding is a Daily Attack 1. Additionally, you have the Smite Undead Channel Divinity. Additionally you should pick a Daily Attack 5 3. Constitution Score can never be under 8, the starting attribute array consists of Attribute Scores. You accidentally used Constitution Modifier (which is Score minus ten divided by two). Also if your Constitution Score or Modifier increases during your career, the number of HP and Healing surges are increased as though you had started with a higher score / modifier (so you should have more HP and surges) 4. Because you don't have Dex or Int as your primary attribute, you should wear the armor that gives the highest AC bonus. LV5 characters should have AC of at least 19 to show that they can defend themselves. Please change the armor you are wearing and/or start carrying a shield (heavy or light). This also means you need to choose a different armor enchantment. 5. Yes, fifth for being a human 6. Thanks 7.&nbsp;Defensive Healing Word doesn't have any benefit, it gives a +0 bonus to allies defenses for ally against the next attack, since your Charisma Modifier is +0. Likewise&nbsp;Holy Symbol Expertise doesn't do anything for you because you don't have Implement attacks 9. The bonus from Action Surge applies to only the attack you make with the standard action you gain from spending an action point. Additionally, Quote from page 274 of PHB1: ATTACK BONUSES When you create your character, you should determine your base attack bonus for each power you know, including your basic attacks. Your base attack bonus for a power includes the following: ✦ One-half your level ✦ The ability score modifier used for the attack (the power you use specifies which ability) In addition, any of the following factors might apply to an attack’s base attack bonus: ✦ Your weapon’s proficiency bonus (if you’re using a weapon you’re proficient with) ✦ Racial or feat bonuses ✦ An enhancement bonus (usually from a magic weapon or an implement) ✦ An item bonus ✦ A power bonus ✦ Untyped bonuses DAMAGE ROLLS ✦ Roll the damage indicated in the power description. If you’re using a weapon for the attack, the damage is some multiple of your weapon damage dice. ✦ Add the ability modifier specified in the power description. Usually, this is the same ability modifier you used to determine your base attack bonus for the attack. In addition, any of the following factors might apply to a damage roll: ✦ Racial or feat bonuses ✦ An enhancement bonus (usually from a magic weapon or an implement) ✦ An item bonus ✦ A power bonus ✦ Untyped bonuses 10. Amulet of Health and Brooch of no Regrets both occupy the neck slot, so you cannot wear both at the same time (they share the same category on compendium). Your expenditure doesn't list the Amulet of Health. Your powers require you to use a melee weapon, but Thunderburst Weapon only comes as ranged weapon, so are you using a weapon which is both? What is the weapon you use (compendium has a list of all mundane weapon which is the base to which the enchantment is applied, most likely you need to change away from thunderburst). Brooch of No Regrets should be marked as +1 item like the weapon and armor. Your Healing surge value doesn't seem to include the bonus from Belt of Vigor (it needs to be manually added in after every new level) 11. And you have a +1 speed from somewhere i don't see (probably left over from the feat you were required to change, so please make sure when you make changes that you apply them to all places where they affect) <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 1.Done 2.Done 3.Sorry made 15. 4.Picked a chainmail.It is best armor for cleric if we imagine.Deleted Gloves of (forgot name ...) picked a shield. 7.Picked some useful feats. 9.Done 10.Done.Picked a mace.Cya holy symbols :( 11.Done. 1. The ability bonus for being a human is still not added to your abilities. Additionally defense bonuses for being human are marked as class bonuses (they should be misc bonuses) and class bonuses are missing. Additionally defense bonuses for magic items are missing. 2. & 8. Thanks 3. You still use Constitution Modifier to calculate your HP, but you should use Constitution Score, so the HP is still wrong 4. You picked a shield but your defense bonus for wearing a shield is still set to 0. You do not add shield and armor bonus together and put it to armor box, you put only the armor bonus to armor box 7. Thanks 9. Still not correct. Either ask a question so that I know what it unclear about this or read Players Handbook 1, because I am running out of ideas of how to explain this 10. Yes, you are a weapon user. Holy Symbol is not a weapon so you don't make attacks through it. You can still carry around one and use it's powers, but not powers that benefit your attacks. And as Holy Symbol occupies it's own slot, you don't need to take any item off to put it on. Also you can carry a mundane shield for the defense bonuses, you don't need to (but you can) take the&nbsp;Cold Iron Shield enchantment on it. Additionally the weapon needs to be labelled by it's mundane name, example: Mindcrusher Morningstar +1. More on magic item slot at page 224 of PHB1 11. Thanks There is an example sheet in the character making video which should give you an idea on how your items should be labelled, here's another&nbsp; Tifamyra 1.Added neck bonuses to def rolls and human bonuses to CON.Neck +1 to FORT REF and other defense thing. Shield +1 to AC. Weapon, +1 to attack.&nbsp; 3.Done 4. Done 9.weapon enc bonus added. thanks reddit. thanks god.&nbsp; 10.took bashing shield.seems good. 1. Where do you get the +1 Misc bonus to AC? Where do you get the +1 Class bonus to Reflex? Enhancement boxes should never be empty in this campaign, not in defense, attack or damage calculations. Since you did not boost your main stat with your racial bonus, you should choose a different array&nbsp; Here's a post explaining why What you should be taking now is a 16/16 starting array and adding the human bonus to Wis instead of Con 3. & 4. Thanks. Although by updating your HP you forgot to add the belt's bonus in. 9. You're missing feat and enhancement bonuses and using the wrong ability and adding half level twice at a quick glance 10. If you like it, you can just use heavy shield though
baldhermit said: Sir. Daniel said: baldhermit said: Sir. Daniel said: Greetings, I am new to 4e and I am pretty sure that there are things wrong with my sheet, so sorry in advance. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I havent downloaded the Portable Compendium and dont have access to the Online Compendium. (Basically I just sat there for a while a lot of PDFs opened.) Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1376014" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1376014</a> Hi Daniel, welcome to the guild Living campaign 1) Your ability score array, racial bonus and your level 4 boost I really would not recommend. Per Step 5 of the New Player Checklist we urge you to keep boosting your main attack stat. Starting with a 14 makes this character a liability and he will never pass recruitment. 2) whether you describe your armor as regular clothing, and your character is just very resilient, is just description and makes no mechanical difference. However I would strongly urge you to go with the best armor your class allows you to, and that is not cloth, This will also free up a feat slot for you. 3) under quick lookup you list an armor bonus of 1 due to the cloth armor you bought. This is not correct. This carries to the armor / ability score in your AC calculation, which in turn is also not correct as a consequence. 4) where does the +1 misc. bonus to speed come from ? 5) master at arms is about the worst of all expertise feats. This is not technically wrong, but is there no better suited one you could find? 6) please explain the 1/0 for enhancement in your attack and damage calculations. 7) your twin strike damage calculation is at the very least missing an ability score modifier 8) your HP score is incorrect. Could you please show your math to help us identify where you went wrong? 9) please fix the type error on your level 2 utility power chosen 10) you do not have to pay for a mundane spiked gauntlet. That price is included in the price of the enhanced version. Not technically wrong, but to explain : your theme, and the advice given, was based on you making your attacks through a ki focus and it's enhancement bonus. You seem to have gotten the theme, gone unarmed, but not purchased a ki focus. Please take your time to review above, and when you repost, please do so using the quote function. Let us know using the same number indicators what, if anything, you changed. Greetings. 1) I changed it as to that it is now a 16. I hope a 16 is sufficient to not be considered a liability. 2) I chose cloth because I wanted to use some of the magic armor options that are specific to it. Considering that I took a feat for it, I thought it would equal itself out. My Armor and feat would overall give me 3 armor, 1 being the enhancement the magic aspect of the Armor. So, I havent changed this one because I think it isnt that bad, plus with the magic I used for my armor I can get 2 additional AC. 3) Talking about which, maybe I should have put that 1 to the enhancements... which I did now. 4) Cause I am a Marauder ! The Marauder Fighting Style gives me a + 1 to my Speed as long as I am not wearing a shield or a two-handed weapon. 5) Sadly this is the best I found. 6) Well, Twin-Strike uses 2 different weapons, and one of those weapons got one more Bonus than the other, so I figured I would show that this way. 7) No, It doesnt. I dont know what you mean with "at the very least" but as for the Ability Mod. Twin Strike doesnt get any to the damage. 8) Novice-Mistake : Added one Level too much 9) Ahem... Type Error ? What Type Error ? I dont see a Type Error. (Fixed) 10) Oh, Alright then. More money for me. Well, the Enchantment is more powerful... But it probably doesnt hurt to purchase it for my other weapon. A Ki Focus has been purchased. At 1 : it's at the very low end. I am afraid you simply will not enjoy playing this character and think the game is at fault. You are choosing poorly. So do I understand correctly that you are building a Strength / Wisdom class with a Cha / Str race with the following: starting with 13 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 10 Cha racial bonus to&nbsp;15 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha Level 4 boost to&nbsp;16 Str / 12 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha This does not match what you list in the statistics block, but I am trying to calculate how you got to where you ended up. At 2 : It is not technically wrong At 3 : As you so eloquently explained you are planning to play the marauder subtype of the ranger class. Please put the two weapon defense bonus under quick lookup. It will carry into your defense calculations At 4 : check, my bad At 5 : Since you now plan to make your attacks through a ki focus, perhaps look at that expertise feat again At 6 : since you are now making your attacks through a ki focus, please look at each entry of the attack and damage calculations again. Also, what two weapons are you making attacks with when you are using Twin Strike? At 7 : check, my bad. At 8 : check At 9 : check At 10 : still listed under expenditures Please check with Skype chat and minor rulings how ki foci work. I would urge you to take your time in reviewing my comments before you reply. Please install the compendium before you reply. Thanks for helping me ! 1) I changed the Stat Array I used, now I have a 20 in my main stat. Normal attacks use Dexterity and most of my powers do as well. Aside from that I also got a Crossbow which can prove useful when its necessary to attack from Range. Oh, and I changed the Ki Focus I had to another since having a fire power twice is kind of redundant. 3) Done 5) I did. Since I use spiked gauntlets, I really have no use for the Master at Arms Feat, so I am glad I was able to change that one. 6) I wrote the Weapon behind the Name as Clarification. I have decided to use the Crossbow since that is the only effective Option. 10) I think it is correct now.
Sir. Daniel said: baldhermit said: Sir. Daniel said: baldhermit said: Sir. Daniel said: Greetings, I am new to 4e and I am pretty sure that there are things wrong with my sheet, so sorry in advance. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I havent downloaded the Portable Compendium and dont have access to the Online Compendium. (Basically I just sat there for a while a lot of PDFs opened.) Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1376014" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1376014</a> Hi Daniel, welcome to the guild Living campaign 1) Your ability score array, racial bonus and your level 4 boost I really would not recommend. Per Step 5 of the New Player Checklist we urge you to keep boosting your main attack stat. Starting with a 14 makes this character a liability and he will never pass recruitment. 2) whether you describe your armor as regular clothing, and your character is just very resilient, is just description and makes no mechanical difference. However I would strongly urge you to go with the best armor your class allows you to, and that is not cloth, This will also free up a feat slot for you. 3) under quick lookup you list an armor bonus of 1 due to the cloth armor you bought. This is not correct. This carries to the armor / ability score in your AC calculation, which in turn is also not correct as a consequence. 4) where does the +1 misc. bonus to speed come from ? 5) master at arms is about the worst of all expertise feats. This is not technically wrong, but is there no better suited one you could find? 6) please explain the 1/0 for enhancement in your attack and damage calculations. 7) your twin strike damage calculation is at the very least missing an ability score modifier 8) your HP score is incorrect. Could you please show your math to help us identify where you went wrong? 9) please fix the type error on your level 2 utility power chosen 10) you do not have to pay for a mundane spiked gauntlet. That price is included in the price of the enhanced version. Not technically wrong, but to explain : your theme, and the advice given, was based on you making your attacks through a ki focus and it's enhancement bonus. You seem to have gotten the theme, gone unarmed, but not purchased a ki focus. Please take your time to review above, and when you repost, please do so using the quote function. Let us know using the same number indicators what, if anything, you changed. Greetings. 1) I changed it as to that it is now a 16. I hope a 16 is sufficient to not be considered a liability. 2) I chose cloth because I wanted to use some of the magic armor options that are specific to it. Considering that I took a feat for it, I thought it would equal itself out. My Armor and feat would overall give me 3 armor, 1 being the enhancement the magic aspect of the Armor. So, I havent changed this one because I think it isnt that bad, plus with the magic I used for my armor I can get 2 additional AC. 3) Talking about which, maybe I should have put that 1 to the enhancements... which I did now. 4) Cause I am a Marauder ! The Marauder Fighting Style gives me a + 1 to my Speed as long as I am not wearing a shield or a two-handed weapon. 5) Sadly this is the best I found. 6) Well, Twin-Strike uses 2 different weapons, and one of those weapons got one more Bonus than the other, so I figured I would show that this way. 7) No, It doesnt. I dont know what you mean with "at the very least" but as for the Ability Mod. Twin Strike doesnt get any to the damage. 8) Novice-Mistake : Added one Level too much 9) Ahem... Type Error ? What Type Error ? I dont see a Type Error. (Fixed) 10) Oh, Alright then. More money for me. Well, the Enchantment is more powerful... But it probably doesnt hurt to purchase it for my other weapon. A Ki Focus has been purchased. At 1 : it's at the very low end. I am afraid you simply will not enjoy playing this character and think the game is at fault. You are choosing poorly. So do I understand correctly that you are building a Strength / Wisdom class with a Cha / Str race with the following: starting with 13 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 10 Cha racial bonus to&nbsp;15 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha Level 4 boost to&nbsp;16 Str / 12 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha This does not match what you list in the statistics block, but I am trying to calculate how you got to where you ended up. At 2 : It is not technically wrong At 3 : As you so eloquently explained you are planning to play the marauder subtype of the ranger class. Please put the two weapon defense bonus under quick lookup. It will carry into your defense calculations At 4 : check, my bad At 5 : Since you now plan to make your attacks through a ki focus, perhaps look at that expertise feat again At 6 : since you are now making your attacks through a ki focus, please look at each entry of the attack and damage calculations again. Also, what two weapons are you making attacks with when you are using Twin Strike? At 7 : check, my bad. At 8 : check At 9 : check At 10 : still listed under expenditures Please check with Skype chat and minor rulings how ki foci work. I would urge you to take your time in reviewing my comments before you reply. Please install the compendium before you reply. Thanks for helping me ! 1) I changed the Stat Array I used, now I have a 20 in my main stat. Normal attacks use Dexterity and most of my powers do as well. Aside from that I also got a Crossbow which can prove useful when its necessary to attack from Range. Oh, and I changed the Ki Focus I had to another since having a fire power twice is kind of redundant. 3) Done 5) I did. Since I use spiked gauntlets, I really have no use for the Master at Arms Feat, so I am glad I was able to change that one. 6) I wrote the Weapon behind the Name as Clarification. I have decided to use the Crossbow since that is the only effective Option. 10) I think it is correct now. Sorry to pick up in the middle and this probably isn't as concise as balds he has been doing reviews a lot longer. Looking throw things I noted out a few things that still seem to be incorrect. 1.&nbsp;Attack Workspace hasn't been updated to account for increased Dex with level bump also your spiked gauntlet when attacking using your Ki Focus should gain the feat bonus to hit as well (I would suggest always using your Ki Focus unless there is a weapon power you really want to use, why would you not want the extra bonuses provided by your expertise feat.) 2. I'm not seeing a feat bonus to Damage anywhere for your twin strike damage bonus. 3. Quick Lookup is wrong see Attack Workspace for why. Also For Flaming spiked Gauntlet why would this be lower than your other spiked gauntlet (Unless you are using the Power from the Flaming Gauntlet) Damage is wrong on non flaming spiked gauntlet remember half stat to damage with melee training. 4. Twin Strike just something to keep in mind even with Melee Dex Training will attack off of Str for melee attacks 5. Missing Choice of (Prime Shot / Running Shot) from class features 6. Born of Shadows gives plus 1 to saving throws in Dim Light as well. (If you aren't taking born of shadows as a prerequisite for something in the future might be better off taking Resilient Focus for plus 2 to saves always) 7. Your AC Calculations are wrong should have Armor/Ability 16 - Class 0 – Feat 2 – Enh 1 – Misc 0 From what I can see if my calculations are wrong just let me know. Your final math was right just not sure where the 1 Misc came from unless its from your shield bonus this is already factored into he Arm/Abil spot and you were missing 1 from feat. 8. Not sure where the 1 misc to Ref comes from remember your shield bonus from two weapon defense is already factored in to the Arm/Abil slot 9. Gold should have 5 more I think you just forgot to add back in one of the non magical items you paid for remember they are all free 10. Don't forget your plus 2 to Saving throws while bloodied and keep in mind this does not stack with the plus 2 to poison saves from your Ki Focus On a personal note not something wrong but why by a flaming spiked gauntlet thats a good chunk of change for someone just starting out you could by a Body of Fire Ki focus instead of the Cobra Strike it would still give you fire damage on your attacks if that is important to you but would save you 1520-840 = 680 gold over buying both of the other magic items.
Joshua M. said: Sir. Daniel said: baldhermit said: Sir. Daniel said: baldhermit said: Sir. Daniel said: Greetings, I am new to 4e and I am pretty sure that there are things wrong with my sheet, so sorry in advance. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I havent downloaded the Portable Compendium and dont have access to the Online Compendium. (Basically I just sat there for a while a lot of PDFs opened.) Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1376014" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1376014</a> Hi Daniel, welcome to the guild Living campaign 1) Your ability score array, racial bonus and your level 4 boost I really would not recommend. Per Step 5 of the New Player Checklist we urge you to keep boosting your main attack stat. Starting with a 14 makes this character a liability and he will never pass recruitment. 2) whether you describe your armor as regular clothing, and your character is just very resilient, is just description and makes no mechanical difference. However I would strongly urge you to go with the best armor your class allows you to, and that is not cloth, This will also free up a feat slot for you. 3) under quick lookup you list an armor bonus of 1 due to the cloth armor you bought. This is not correct. This carries to the armor / ability score in your AC calculation, which in turn is also not correct as a consequence. 4) where does the +1 misc. bonus to speed come from ? 5) master at arms is about the worst of all expertise feats. This is not technically wrong, but is there no better suited one you could find? 6) please explain the 1/0 for enhancement in your attack and damage calculations. 7) your twin strike damage calculation is at the very least missing an ability score modifier 8) your HP score is incorrect. Could you please show your math to help us identify where you went wrong? 9) please fix the type error on your level 2 utility power chosen 10) you do not have to pay for a mundane spiked gauntlet. That price is included in the price of the enhanced version. Not technically wrong, but to explain : your theme, and the advice given, was based on you making your attacks through a ki focus and it's enhancement bonus. You seem to have gotten the theme, gone unarmed, but not purchased a ki focus. Please take your time to review above, and when you repost, please do so using the quote function. Let us know using the same number indicators what, if anything, you changed. Greetings. 1) I changed it as to that it is now a 16. I hope a 16 is sufficient to not be considered a liability. 2) I chose cloth because I wanted to use some of the magic armor options that are specific to it. Considering that I took a feat for it, I thought it would equal itself out. My Armor and feat would overall give me 3 armor, 1 being the enhancement the magic aspect of the Armor. So, I havent changed this one because I think it isnt that bad, plus with the magic I used for my armor I can get 2 additional AC. 3) Talking about which, maybe I should have put that 1 to the enhancements... which I did now. 4) Cause I am a Marauder ! The Marauder Fighting Style gives me a + 1 to my Speed as long as I am not wearing a shield or a two-handed weapon. 5) Sadly this is the best I found. 6) Well, Twin-Strike uses 2 different weapons, and one of those weapons got one more Bonus than the other, so I figured I would show that this way. 7) No, It doesnt. I dont know what you mean with "at the very least" but as for the Ability Mod. Twin Strike doesnt get any to the damage. 8) Novice-Mistake : Added one Level too much 9) Ahem... Type Error ? What Type Error ? I dont see a Type Error. (Fixed) 10) Oh, Alright then. More money for me. Well, the Enchantment is more powerful... But it probably doesnt hurt to purchase it for my other weapon. A Ki Focus has been purchased. At 1 : it's at the very low end. I am afraid you simply will not enjoy playing this character and think the game is at fault. You are choosing poorly. So do I understand correctly that you are building a Strength / Wisdom class with a Cha / Str race with the following: starting with 13 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 10 Cha racial bonus to&nbsp;15 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha Level 4 boost to&nbsp;16 Str / 12 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha This does not match what you list in the statistics block, but I am trying to calculate how you got to where you ended up. At 2 : It is not technically wrong At 3 : As you so eloquently explained you are planning to play the marauder subtype of the ranger class. Please put the two weapon defense bonus under quick lookup. It will carry into your defense calculations At 4 : check, my bad At 5 : Since you now plan to make your attacks through a ki focus, perhaps look at that expertise feat again At 6 : since you are now making your attacks through a ki focus, please look at each entry of the attack and damage calculations again. Also, what two weapons are you making attacks with when you are using Twin Strike? At 7 : check, my bad. At 8 : check At 9 : check At 10 : still listed under expenditures Please check with Skype chat and minor rulings how ki foci work. I would urge you to take your time in reviewing my comments before you reply. Please install the compendium before you reply. Thanks for helping me ! 1) I changed the Stat Array I used, now I have a 20 in my main stat. Normal attacks use Dexterity and most of my powers do as well. Aside from that I also got a Crossbow which can prove useful when its necessary to attack from Range. Oh, and I changed the Ki Focus I had to another since having a fire power twice is kind of redundant. 3) Done 5) I did. Since I use spiked gauntlets, I really have no use for the Master at Arms Feat, so I am glad I was able to change that one. 6) I wrote the Weapon behind the Name as Clarification. I have decided to use the Crossbow since that is the only effective Option. 10) I think it is correct now. Sorry to pick up in the middle and this probably isn't as concise as balds he has been doing reviews a lot longer. Looking throw things I noted out a few things that still seem to be incorrect. 1.&nbsp;Attack Workspace hasn't been updated to account for increased Dex with level bump also your spiked gauntlet when attacking using your Ki Focus should gain the feat bonus to hit as well (I would suggest always using your Ki Focus unless there is a weapon power you really want to use, why would you not want the extra bonuses provided by your expertise feat.) 2. I'm not seeing a feat bonus to Damage anywhere for your twin strike damage bonus. 3. Quick Lookup is wrong see Attack Workspace for why. Also For Flaming spiked Gauntlet why would this be lower than your other spiked gauntlet (Unless you are using the Power from the Flaming Gauntlet) Damage is wrong on non flaming spiked gauntlet remember half stat to damage with melee training. 4. Twin Strike just something to keep in mind even with Melee Dex Training will attack off of Str for melee attacks 5. Missing Choice of (Prime Shot / Running Shot) from class features 6. Born of Shadows gives plus 1 to saving throws in Dim Light as well. (If you aren't taking born of shadows as a prerequisite for something in the future might be better off taking Resilient Focus for plus 2 to saves always) 7. Your AC Calculations are wrong should have Armor/Ability 16 - Class 0 – Feat 2 – Enh 1 – Misc 0 From what I can see if my calculations are wrong just let me know. Your final math was right just not sure where the 1 Misc came from unless its from your shield bonus this is already factored into he Arm/Abil spot and you were missing 1 from feat. 8. Not sure where the 1 misc to Ref comes from remember your shield bonus from two weapon defense is already factored in to the Arm/Abil slot 9. Gold should have 5 more I think you just forgot to add back in one of the non magical items you paid for remember they are all free 10. Don't forget your plus 2 to Saving throws while bloodied and keep in mind this does not stack with the plus 2 to poison saves from your Ki Focus On a personal note not something wrong but why by a flaming spiked gauntlet thats a good chunk of change for someone just starting out you could by a Body of Fire Ki focus instead of the Cobra Strike it would still give you fire damage on your attacks if that is important to you but would save you 1520-840 = 680 gold over buying both of the other magic items. Thank you. 1) Apparently I thought that the Mod of 20 is 4. (fixed) 2) Fixed that. 3) For the flaming Gauntlet I always calculate as if I was using its enchantment since otherwise the Stats would be the exact same like the other Gauntlet and there is little point in having the same stats twice on the sheet. 4) I know, thats what I got a Crossbow for. 5) No, I got myself a Fighting Style instead : Marauder. 6) I am planning on taking some of those Shadow Features later. 7) Fixed it. 8) I totally forgot about that. (fixed) 9) Right, forgot to actually add the money from the Gauntlet back again. (fixed) 10) Good to know. I put it on the Sheet. (fixed) True but this way I have different kind of damages at my disposal, which can come in handy if something is weak to it.
Sir. Daniel said: Joshua M. said: Sir. Daniel said: baldhermit said: Sir. Daniel said: baldhermit said: Sir. Daniel said: Greetings, I am new to 4e and I am pretty sure that there are things wrong with my sheet, so sorry in advance. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I havent downloaded the Portable Compendium and dont have access to the Online Compendium. (Basically I just sat there for a while a lot of PDFs opened.) Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1376014" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1376014</a> Hi Daniel, welcome to the guild Living campaign 1) Your ability score array, racial bonus and your level 4 boost I really would not recommend. Per Step 5 of the New Player Checklist we urge you to keep boosting your main attack stat. Starting with a 14 makes this character a liability and he will never pass recruitment. 2) whether you describe your armor as regular clothing, and your character is just very resilient, is just description and makes no mechanical difference. However I would strongly urge you to go with the best armor your class allows you to, and that is not cloth, This will also free up a feat slot for you. 3) under quick lookup you list an armor bonus of 1 due to the cloth armor you bought. This is not correct. This carries to the armor / ability score in your AC calculation, which in turn is also not correct as a consequence. 4) where does the +1 misc. bonus to speed come from ? 5) master at arms is about the worst of all expertise feats. This is not technically wrong, but is there no better suited one you could find? 6) please explain the 1/0 for enhancement in your attack and damage calculations. 7) your twin strike damage calculation is at the very least missing an ability score modifier 8) your HP score is incorrect. Could you please show your math to help us identify where you went wrong? 9) please fix the type error on your level 2 utility power chosen 10) you do not have to pay for a mundane spiked gauntlet. That price is included in the price of the enhanced version. Not technically wrong, but to explain : your theme, and the advice given, was based on you making your attacks through a ki focus and it's enhancement bonus. You seem to have gotten the theme, gone unarmed, but not purchased a ki focus. Please take your time to review above, and when you repost, please do so using the quote function. Let us know using the same number indicators what, if anything, you changed. Greetings. 1) I changed it as to that it is now a 16. I hope a 16 is sufficient to not be considered a liability. 2) I chose cloth because I wanted to use some of the magic armor options that are specific to it. Considering that I took a feat for it, I thought it would equal itself out. My Armor and feat would overall give me 3 armor, 1 being the enhancement the magic aspect of the Armor. So, I havent changed this one because I think it isnt that bad, plus with the magic I used for my armor I can get 2 additional AC. 3) Talking about which, maybe I should have put that 1 to the enhancements... which I did now. 4) Cause I am a Marauder ! The Marauder Fighting Style gives me a + 1 to my Speed as long as I am not wearing a shield or a two-handed weapon. 5) Sadly this is the best I found. 6) Well, Twin-Strike uses 2 different weapons, and one of those weapons got one more Bonus than the other, so I figured I would show that this way. 7) No, It doesnt. I dont know what you mean with "at the very least" but as for the Ability Mod. Twin Strike doesnt get any to the damage. 8) Novice-Mistake : Added one Level too much 9) Ahem... Type Error ? What Type Error ? I dont see a Type Error. (Fixed) 10) Oh, Alright then. More money for me. Well, the Enchantment is more powerful... But it probably doesnt hurt to purchase it for my other weapon. A Ki Focus has been purchased. At 1 : it's at the very low end. I am afraid you simply will not enjoy playing this character and think the game is at fault. You are choosing poorly. So do I understand correctly that you are building a Strength / Wisdom class with a Cha / Str race with the following: starting with 13 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 10 Cha racial bonus to&nbsp;15 Str / 11 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha Level 4 boost to&nbsp;16 Str / 12 Con / 16 Dex / 8 Int / 16 Wis / 12 Cha This does not match what you list in the statistics block, but I am trying to calculate how you got to where you ended up. At 2 : It is not technically wrong At 3 : As you so eloquently explained you are planning to play the marauder subtype of the ranger class. Please put the two weapon defense bonus under quick lookup. It will carry into your defense calculations At 4 : check, my bad At 5 : Since you now plan to make your attacks through a ki focus, perhaps look at that expertise feat again At 6 : since you are now making your attacks through a ki focus, please look at each entry of the attack and damage calculations again. Also, what two weapons are you making attacks with when you are using Twin Strike? At 7 : check, my bad. At 8 : check At 9 : check At 10 : still listed under expenditures Please check with Skype chat and minor rulings how ki foci work. I would urge you to take your time in reviewing my comments before you reply. Please install the compendium before you reply. Thanks for helping me ! 1) I changed the Stat Array I used, now I have a 20 in my main stat. Normal attacks use Dexterity and most of my powers do as well. Aside from that I also got a Crossbow which can prove useful when its necessary to attack from Range. Oh, and I changed the Ki Focus I had to another since having a fire power twice is kind of redundant. 3) Done 5) I did. Since I use spiked gauntlets, I really have no use for the Master at Arms Feat, so I am glad I was able to change that one. 6) I wrote the Weapon behind the Name as Clarification. I have decided to use the Crossbow since that is the only effective Option. 10) I think it is correct now. Sorry to pick up in the middle and this probably isn't as concise as balds he has been doing reviews a lot longer. Looking throw things I noted out a few things that still seem to be incorrect. 1.&nbsp;Attack Workspace hasn't been updated to account for increased Dex with level bump also your spiked gauntlet when attacking using your Ki Focus should gain the feat bonus to hit as well (I would suggest always using your Ki Focus unless there is a weapon power you really want to use, why would you not want the extra bonuses provided by your expertise feat.) 2. I'm not seeing a feat bonus to Damage anywhere for your twin strike damage bonus. 3. Quick Lookup is wrong see Attack Workspace for why. Also For Flaming spiked Gauntlet why would this be lower than your other spiked gauntlet (Unless you are using the Power from the Flaming Gauntlet) Damage is wrong on non flaming spiked gauntlet remember half stat to damage with melee training. 4. Twin Strike just something to keep in mind even with Melee Dex Training will attack off of Str for melee attacks 5. Missing Choice of (Prime Shot / Running Shot) from class features 6. Born of Shadows gives plus 1 to saving throws in Dim Light as well. (If you aren't taking born of shadows as a prerequisite for something in the future might be better off taking Resilient Focus for plus 2 to saves always) 7. Your AC Calculations are wrong should have Armor/Ability 16 - Class 0 – Feat 2 – Enh 1 – Misc 0 From what I can see if my calculations are wrong just let me know. Your final math was right just not sure where the 1 Misc came from unless its from your shield bonus this is already factored into he Arm/Abil spot and you were missing 1 from feat. 8. Not sure where the 1 misc to Ref comes from remember your shield bonus from two weapon defense is already factored in to the Arm/Abil slot 9. Gold should have 5 more I think you just forgot to add back in one of the non magical items you paid for remember they are all free 10. Don't forget your plus 2 to Saving throws while bloodied and keep in mind this does not stack with the plus 2 to poison saves from your Ki Focus On a personal note not something wrong but why by a flaming spiked gauntlet thats a good chunk of change for someone just starting out you could by a Body of Fire Ki focus instead of the Cobra Strike it would still give you fire damage on your attacks if that is important to you but would save you 1520-840 = 680 gold over buying both of the other magic items. Thank you. 1) Apparently I thought that the Mod of 20 is 4. (fixed) 2) Fixed that. 3) For the flaming Gauntlet I always calculate as if I was using its enchantment since otherwise the Stats would be the exact same like the other Gauntlet and there is little point in having the same stats twice on the sheet. 4) I know, thats what I got a Crossbow for. 5) No, I got myself a Fighting Style instead : Marauder. 6) I am planning on taking some of those Shadow Features later. 7) Fixed it. 8) I totally forgot about that. (fixed) 9) Right, forgot to actually add the money from the Gauntlet back again. (fixed) 10) Good to know. I put it on the Sheet. (fixed) True but this way I have different kind of damages at my disposal, which can come in handy if something is weak to it. 1- Done 2- Done 3- Still need to Add 1 damage from your Flaming Spiked Gauntlet in Quick Look Up 2 for Half Stat 1 for Enhancement 4- Done 5- You get Prime Shot or Running Shot on top of your marauder style 6- Done 7- Done 8- Done 9- Done 10- Done Seeing as you just have to add one class feature and fix that last number I'm going to go ahead and add you a journal in game. When your ready for someone to test your macros I suggest using the Skype Chat much more likely to get a response that way. Don't forget to use /Talktomyself to test your macros make sure they at least appear to be working before asking someone to come and check them. Remember you have free range to mulligan things about your character up until you play your first game at level 7
baldhermit said: Jason P. said: baldhermit said: Jason P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375476" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375476</a> Hi Jason, welcome to the Guild Living campaign. Sorry for the delay, thought this one had already been picked up. 1) we strongly urge you to get the best armor your class will allow. 2) we allow for a free expertise feat. Improved defenses is not an expertise feat. In the new Player Checklist there is a linnk to a list of all expertise feats that you can choose from for your free feat slot. 3) please note wild Speed is a Daily power, and Mist Weaon is misspelled Rest looks good, but as the above will have some consequence for the math you have done already, other parts of the character may be affected as you impose changes. Please take your time to review above, and repost using the quote function when you are ready to let us know what, if anything, you changed. 1) bought better armor 2) changed to expertese feat 3) fixed both problems Hi Jason. I forgot to mention this in my previous post, but if you are not yet part of the Guild Skype chat we recommend you contact one of the DMs to get added. My handle is baldhermit. At 1 : check At 2 : please look at the math for your Demon Dance attack calculation At 3 : check and thank you At 2: I believe Demon Dance to be fixed. thank you for your time.
Jason P. said: baldhermit said: Jason P. said: baldhermit said: Jason P. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375476" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375476</a> Hi Jason, welcome to the Guild Living campaign. Sorry for the delay, thought this one had already been picked up. 1) we strongly urge you to get the best armor your class will allow. 2) we allow for a free expertise feat. Improved defenses is not an expertise feat. In the new Player Checklist there is a linnk to a list of all expertise feats that you can choose from for your free feat slot. 3) please note wild Speed is a Daily power, and Mist Weaon is misspelled Rest looks good, but as the above will have some consequence for the math you have done already, other parts of the character may be affected as you impose changes. Please take your time to review above, and repost using the quote function when you are ready to let us know what, if anything, you changed. 1) bought better armor 2) changed to expertese feat 3) fixed both problems Hi Jason. I forgot to mention this in my previous post, but if you are not yet part of the Guild Skype chat we recommend you contact one of the DMs to get added. My handle is baldhermit. At 1 : check At 2 : please look at the math for your Demon Dance attack calculation At 3 : check and thank you At 2: I believe Demon Dance to be fixed. thank you for your time. Hit Join Game to find a journal waiting for you. Fill that out. When your ready for someone to test your macros I suggest using the Skype Chat much more likely to get a response that way. Don't forget to use /Talktomyself to test your macros make sure they at least appear to be working before asking someone to come and check them. Remember you have free range to mulligan things about your character up until you play your first game at level 7
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Juho G. said: Caner the Warpriest said: Juho G. said: Caner ( ͡° ͜ʖ ͡° ) said: Sorry, your response seems to have been placed in the void between pages, as I still cannot see the original 1. Which two attributes were increased by one at level 4? Did you remember to add the +2 from your race to your attributes, which attribute was it? 2. & 8. Nimbus of Holy Shielding is a Daily Attack 1. Additionally, you have the Smite Undead Channel Divinity. Additionally you should pick a Daily Attack 5 3. Constitution Score can never be under 8, the starting attribute array consists of Attribute Scores. You accidentally used Constitution Modifier (which is Score minus ten divided by two). Also if your Constitution Score or Modifier increases during your career, the number of HP and Healing surges are increased as though you had started with a higher score / modifier (so you should have more HP and surges) 4. Because you don't have Dex or Int as your primary attribute, you should wear the armor that gives the highest AC bonus. LV5 characters should have AC of at least 19 to show that they can defend themselves. Please change the armor you are wearing and/or start carrying a shield (heavy or light). This also means you need to choose a different armor enchantment. 5. Yes, fifth for being a human 6. Thanks 7.&nbsp;Defensive Healing Word doesn't have any benefit, it gives a +0 bonus to allies defenses for ally against the next attack, since your Charisma Modifier is +0. Likewise&nbsp;Holy Symbol Expertise doesn't do anything for you because you don't have Implement attacks 9. The bonus from Action Surge applies to only the attack you make with the standard action you gain from spending an action point. Additionally, Quote from page 274 of PHB1: ATTACK BONUSES When you create your character, you should determine your base attack bonus for each power you know, including your basic attacks. Your base attack bonus for a power includes the following: ✦ One-half your level ✦ The ability score modifier used for the attack (the power you use specifies which ability) In addition, any of the following factors might apply to an attack’s base attack bonus: ✦ Your weapon’s proficiency bonus (if you’re using a weapon you’re proficient with) ✦ Racial or feat bonuses ✦ An enhancement bonus (usually from a magic weapon or an implement) ✦ An item bonus ✦ A power bonus ✦ Untyped bonuses DAMAGE ROLLS ✦ Roll the damage indicated in the power description. If you’re using a weapon for the attack, the damage is some multiple of your weapon damage dice. ✦ Add the ability modifier specified in the power description. Usually, this is the same ability modifier you used to determine your base attack bonus for the attack. In addition, any of the following factors might apply to a damage roll: ✦ Racial or feat bonuses ✦ An enhancement bonus (usually from a magic weapon or an implement) ✦ An item bonus ✦ A power bonus ✦ Untyped bonuses 10. Amulet of Health and Brooch of no Regrets both occupy the neck slot, so you cannot wear both at the same time (they share the same category on compendium). Your expenditure doesn't list the Amulet of Health. Your powers require you to use a melee weapon, but Thunderburst Weapon only comes as ranged weapon, so are you using a weapon which is both? What is the weapon you use (compendium has a list of all mundane weapon which is the base to which the enchantment is applied, most likely you need to change away from thunderburst). Brooch of No Regrets should be marked as +1 item like the weapon and armor. Your Healing surge value doesn't seem to include the bonus from Belt of Vigor (it needs to be manually added in after every new level) 11. And you have a +1 speed from somewhere i don't see (probably left over from the feat you were required to change, so please make sure when you make changes that you apply them to all places where they affect) <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 1.Done 2.Done 3.Sorry made 15. 4.Picked a chainmail.It is best armor for cleric if we imagine.Deleted Gloves of (forgot name ...) picked a shield. 7.Picked some useful feats. 9.Done 10.Done.Picked a mace.Cya holy symbols :( 11.Done. 1. The ability bonus for being a human is still not added to your abilities. Additionally defense bonuses for being human are marked as class bonuses (they should be misc bonuses) and class bonuses are missing. Additionally defense bonuses for magic items are missing. 2. & 8. Thanks 3. You still use Constitution Modifier to calculate your HP, but you should use Constitution Score, so the HP is still wrong 4. You picked a shield but your defense bonus for wearing a shield is still set to 0. You do not add shield and armor bonus together and put it to armor box, you put only the armor bonus to armor box 7. Thanks 9. Still not correct. Either ask a question so that I know what it unclear about this or read Players Handbook 1, because I am running out of ideas of how to explain this 10. Yes, you are a weapon user. Holy Symbol is not a weapon so you don't make attacks through it. You can still carry around one and use it's powers, but not powers that benefit your attacks. And as Holy Symbol occupies it's own slot, you don't need to take any item off to put it on. Also you can carry a mundane shield for the defense bonuses, you don't need to (but you can) take the&nbsp;Cold Iron Shield enchantment on it. Additionally the weapon needs to be labelled by it's mundane name, example: Mindcrusher Morningstar +1. More on magic item slot at page 224 of PHB1 11. Thanks There is an example sheet in the character making video which should give you an idea on how your items should be labelled, here's another&nbsp; Tifamyra 1.Added neck bonuses to def rolls and human bonuses to CON.Neck +1 to FORT REF and other defense thing. Shield +1 to AC. Weapon, +1 to attack.&nbsp; 3.Done 4. Done 9.weapon enc bonus added. thanks reddit. thanks god.&nbsp; 10.took bashing shield.seems good. 1. Where do you get the +1 Misc bonus to AC? Where do you get the +1 Class bonus to Reflex? Enhancement boxes should never be empty in this campaign, not in defense, attack or damage calculations. Since you did not boost your main stat with your racial bonus, you should choose a different array&nbsp; Here's a post explaining why What you should be taking now is a 16/16 starting array and adding the human bonus to Wis instead of Con 3. & 4. Thanks. Although by updating your HP you forgot to add the belt's bonus in. 9. You're missing feat and enhancement bonuses and using the wrong ability and adding half level twice at a quick glance 10. If you like it, you can just use heavy shield though <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 1.+1 AC Light Shield Bonus wrote to Enc. Sorry. Neck Enchancement wrote to this boxes. Picked a new stat array.&nbsp; 3.Done (+1 to Healing Surge)&nbsp; 9.Enc and (Devout Protector Expertise probably) feat done.&nbsp; Quick lookup done too.&nbsp;
Caner the Warpriest said: Juho G. said: Caner the Warpriest said: Juho G. said: Caner ( ͡° ͜ʖ ͡° ) said: Sorry, your response seems to have been placed in the void between pages, as I still cannot see the original 1. Which two attributes were increased by one at level 4? Did you remember to add the +2 from your race to your attributes, which attribute was it? 2. & 8. Nimbus of Holy Shielding is a Daily Attack 1. Additionally, you have the Smite Undead Channel Divinity. Additionally you should pick a Daily Attack 5 3. Constitution Score can never be under 8, the starting attribute array consists of Attribute Scores. You accidentally used Constitution Modifier (which is Score minus ten divided by two). Also if your Constitution Score or Modifier increases during your career, the number of HP and Healing surges are increased as though you had started with a higher score / modifier (so you should have more HP and surges) 4. Because you don't have Dex or Int as your primary attribute, you should wear the armor that gives the highest AC bonus. LV5 characters should have AC of at least 19 to show that they can defend themselves. Please change the armor you are wearing and/or start carrying a shield (heavy or light). This also means you need to choose a different armor enchantment. 5. Yes, fifth for being a human 6. Thanks 7.&nbsp;Defensive Healing Word doesn't have any benefit, it gives a +0 bonus to allies defenses for ally against the next attack, since your Charisma Modifier is +0. Likewise&nbsp;Holy Symbol Expertise doesn't do anything for you because you don't have Implement attacks 9. The bonus from Action Surge applies to only the attack you make with the standard action you gain from spending an action point. Additionally, Quote from page 274 of PHB1: ATTACK BONUSES When you create your character, you should determine your base attack bonus for each power you know, including your basic attacks. Your base attack bonus for a power includes the following: ✦ One-half your level ✦ The ability score modifier used for the attack (the power you use specifies which ability) In addition, any of the following factors might apply to an attack’s base attack bonus: ✦ Your weapon’s proficiency bonus (if you’re using a weapon you’re proficient with) ✦ Racial or feat bonuses ✦ An enhancement bonus (usually from a magic weapon or an implement) ✦ An item bonus ✦ A power bonus ✦ Untyped bonuses DAMAGE ROLLS ✦ Roll the damage indicated in the power description. If you’re using a weapon for the attack, the damage is some multiple of your weapon damage dice. ✦ Add the ability modifier specified in the power description. Usually, this is the same ability modifier you used to determine your base attack bonus for the attack. In addition, any of the following factors might apply to a damage roll: ✦ Racial or feat bonuses ✦ An enhancement bonus (usually from a magic weapon or an implement) ✦ An item bonus ✦ A power bonus ✦ Untyped bonuses 10. Amulet of Health and Brooch of no Regrets both occupy the neck slot, so you cannot wear both at the same time (they share the same category on compendium). Your expenditure doesn't list the Amulet of Health. Your powers require you to use a melee weapon, but Thunderburst Weapon only comes as ranged weapon, so are you using a weapon which is both? What is the weapon you use (compendium has a list of all mundane weapon which is the base to which the enchantment is applied, most likely you need to change away from thunderburst). Brooch of No Regrets should be marked as +1 item like the weapon and armor. Your Healing surge value doesn't seem to include the bonus from Belt of Vigor (it needs to be manually added in after every new level) 11. And you have a +1 speed from somewhere i don't see (probably left over from the feat you were required to change, so please make sure when you make changes that you apply them to all places where they affect) <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 1.Done 2.Done 3.Sorry made 15. 4.Picked a chainmail.It is best armor for cleric if we imagine.Deleted Gloves of (forgot name ...) picked a shield. 7.Picked some useful feats. 9.Done 10.Done.Picked a mace.Cya holy symbols :( 11.Done. 1. The ability bonus for being a human is still not added to your abilities. Additionally defense bonuses for being human are marked as class bonuses (they should be misc bonuses) and class bonuses are missing. Additionally defense bonuses for magic items are missing. 2. & 8. Thanks 3. You still use Constitution Modifier to calculate your HP, but you should use Constitution Score, so the HP is still wrong 4. You picked a shield but your defense bonus for wearing a shield is still set to 0. You do not add shield and armor bonus together and put it to armor box, you put only the armor bonus to armor box 7. Thanks 9. Still not correct. Either ask a question so that I know what it unclear about this or read Players Handbook 1, because I am running out of ideas of how to explain this 10. Yes, you are a weapon user. Holy Symbol is not a weapon so you don't make attacks through it. You can still carry around one and use it's powers, but not powers that benefit your attacks. And as Holy Symbol occupies it's own slot, you don't need to take any item off to put it on. Also you can carry a mundane shield for the defense bonuses, you don't need to (but you can) take the&nbsp;Cold Iron Shield enchantment on it. Additionally the weapon needs to be labelled by it's mundane name, example: Mindcrusher Morningstar +1. More on magic item slot at page 224 of PHB1 11. Thanks There is an example sheet in the character making video which should give you an idea on how your items should be labelled, here's another&nbsp; Tifamyra 1.Added neck bonuses to def rolls and human bonuses to CON.Neck +1 to FORT REF and other defense thing. Shield +1 to AC. Weapon, +1 to attack.&nbsp; 3.Done 4. Done 9.weapon enc bonus added. thanks reddit. thanks god.&nbsp; 10.took bashing shield.seems good. 1. Where do you get the +1 Misc bonus to AC? Where do you get the +1 Class bonus to Reflex? Enhancement boxes should never be empty in this campaign, not in defense, attack or damage calculations. Since you did not boost your main stat with your racial bonus, you should choose a different array&nbsp; Here's a post explaining why What you should be taking now is a 16/16 starting array and adding the human bonus to Wis instead of Con 3. & 4. Thanks. Although by updating your HP you forgot to add the belt's bonus in. 9. You're missing feat and enhancement bonuses and using the wrong ability and adding half level twice at a quick glance 10. If you like it, you can just use heavy shield though <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 1.+1 AC Light Shield Bonus wrote to Enc. Sorry. Neck Enchancement wrote to this boxes. Picked a new stat array.&nbsp; 3.Done (+1 to Healing Surge)&nbsp; 9.Enc and (Devout Protector Expertise probably) feat done.&nbsp; Quick lookup done too.&nbsp; 1. Human defense bonuses missing. Items not labelled by type. Items not labelled which of the six versions of armor / necklace / weapon you purchased, Example on both: Exalted Chainmail +1 3. Thanks 9. You want to do calculations for Blessing of Knowledge and MBA, though it's extremely unlikely that you will ever use MBA effectively since you are not a Strength based Warpriest. This should show half-level, the ability modifier that the corresponding attack uses, the weapons proficiency bonus if the attack has the Weapon Keyword, Enhancement bonus of the weapon or implement you are using depending on if the power has the Weapon or Implement Keyword and possibly a feat bonus (in Devout Protector Expertises case, you get it if you make a weapon attack with a one-handed melee weapon or an implement attack with a Holy Symbol) 11. You have powers marked that you don't have 12. When you are done, you should clean up the class features list to actually represent the class features you have (the blue box at the top of your class entry)
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Juho G. said: 1. Human defense bonuses missing. Items not labelled by type. Items not labelled which of the six versions of armor / necklace / weapon you purchased, Example on both: Exalted Chainmail +1 3. Thanks 9. You want to do calculations for Blessing of Knowledge and MBA, though it's extremely unlikely that you will ever use MBA effectively since you are not a Strength based Warpriest. This should show half-level, the ability modifier that the corresponding attack uses, the weapons proficiency bonus if the attack has the Weapon Keyword, Enhancement bonus of the weapon or implement you are using depending on if the power has the Weapon or Implement Keyword and possibly a feat bonus (in Devout Protector Expertises case, you get it if you make a weapon attack with a one-handed melee weapon or an implement attack with a Holy Symbol) 11. You have powers marked that you don't have 12. When you are done, you should clean up the class features list to actually represent the class features you have (the blue box at the top of your class entry) 1.Human bonuses wrote to class boxes.Others done.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 2.done for singing strike and thought twister. Mace prof(Abilites are 1[W] and 2[W]) is 2 wisdom mod 4. Feat deleted (as not a melee attack or damage roll). 1/2 level 2.Weapon enhance +1. +9 Attack +4 Damage (Deleted Enc bonus.) 11.Done 12.Done
Caner the Warpriest said: Juho G. said: 1. Human defense bonuses missing. Items not labelled by type. Items not labelled which of the six versions of armor / necklace / weapon you purchased, Example on both: Exalted Chainmail +1 3. Thanks 9. You want to do calculations for Blessing of Knowledge and MBA, though it's extremely unlikely that you will ever use MBA effectively since you are not a Strength based Warpriest. This should show half-level, the ability modifier that the corresponding attack uses, the weapons proficiency bonus if the attack has the Weapon Keyword, Enhancement bonus of the weapon or implement you are using depending on if the power has the Weapon or Implement Keyword and possibly a feat bonus (in Devout Protector Expertises case, you get it if you make a weapon attack with a one-handed melee weapon or an implement attack with a Holy Symbol) 11. You have powers marked that you don't have 12. When you are done, you should clean up the class features list to actually represent the class features you have (the blue box at the top of your class entry) 1.Human bonuses wrote to class boxes.Others done.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 2.done for singing strike and thought twister. Mace prof(Abilites are 1[W] and 2[W]) is 2 wisdom mod 4. Feat deleted (as not a melee attack or damage roll). 1/2 level 2.Weapon enhance +1. +9 Attack +4 Damage (Deleted Enc bonus.) 11.Done 12.Done 1. Now that you are wearing heavy armor, you should check the "Armor is heavy" box next to speed penalty box & Thanks 2. Powers have mainly four types: Area, Close, Melee and Ranged. Most of your powers are Melee powers with range corresponding to the range of your weapon (the text in them is most of the time *Melee* weapon, the Type being bold and the range not). Enhancement bonus goes to both attack and damage or neither, in your case both. 11. Thanks 12. Thanks 13. Set current exp to 5500
baldhermit said: Clare said: baldhermit said: Clare said: baldhermit said: Clare said: baldhermit said: Clare said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375921" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375921</a> (This is my first time making a 4e sheet, thank you for your patience.) Hi Clare, welcome to the Guild Living campaign.&nbsp;&nbsp;If you are not yet part of the Guild Skype chat, contact one of the DMs to get added. Many (simple) questions get handled there, as well as announcements, decisions on impromptu games, etc. My handle is baldhermit. About the character: 1) in 4e it pays to specialize. try and keep your main attack stat as high as you can, boost it at every opportunity. Quoting step 5 of the New Player checklist : "We strongly recommend having at least a score of 18 in your primary attack stat at lvl 5." I would also recommend picking a class that has a requirement for the race bonuses you get, or vice versa. 2) with the gear you bought, specifically the armor and neck item, comes an enhancement bonus. that enhancement bonus should be part of your defense calculations at the top center of page 1 3) your race feature section is rather bare 4) your class feature section needs filled out 5) on page 2, right side, you did not specify what type of armor you got for this character (cloth, leather, hide, chain, scale, plate). Whatever bonus that type of armor gives you should be listed under quick lookup. It cannot be 1, as there is no armor that gives a +1 armor bonus. 6) could you share with us how you calculated the hitpoints for this character? The math is incorrect, but I want to know where you went wrong to assist you better. 7) attack calculations : Weapon attack powers can add the proficiency of the chosen weapon to their attack calculation. implement attack powers do not get that bonus. Both however can benefit from a feat bonus from your chosen expertise feat. Where does the misc bonus to attack with Thundering armor come from ? 8) while not mandatory, you can pick for this character the mechanical benefit of one background, and choose a character theme. Both of those can give the character some flavor and power. When you have had a chance to review above, please repost using the quote function, and list what changes (if any) you made using the same numbers I did. 1) I did keep my race and class, however I did change the array that I used.&nbsp; 2) I put the armor and neck slot bonuses into my defense calculations 3) half elves only have the two features. I added in the second 4) Class features have been put in and I switched out shielding elixir for resistive formula 5) Looked up stats for leather armor, which is +3, the +1 was actually an enhancement. 6) I added 12 + con mod rather than 12+con. Has been fixed 7) Could I have assistance with attack calculations? I'm rather confused by it. 8) Character theme and background have been selected! - wooohoo bonuses!! At 1 : the description in the Statistics block does not match your ability scores.&nbsp; At 2 : neck item enhancement bonus I see listed in your defense calculations, but not the armor. Under quick lookup it lists a 1 still. The check penalty box is also empty. Even if the value that needs to be listed there is a zero, we want you to list it, because it shows us you know what that value is.&nbsp; However, please look up your chosen neck item in the compendium. The current numbers added to your defense calculation are incorrect. At 3 : and the skill bonus?&nbsp; At 4 : check At 5 : in response to the comment above, I do not know where you looked up the armor bonus of leather armor, but it is not 3. At 6 : perhaps you fixed this before changing the ability score array. It is currently not correct. The math as described in text is the way that calculation should be done though. At 7 : we are here to help, but I would suggest you start by finding out what value should be in each box for your character. What part do you need help with ? At 8 : please list both names under class features, and list color orb with your powers. Please take your time to review above. Reply by using the quote function. Don't be afraid to ask questions in Guild chat. 1. changed my array again, put that and assigned numbers in stat box also changed my feats 2-5. changed and recalculated with your help 6. math is now in stat box 7. thanks again for the assistance 8. done! At 1 : array chosen does not match the description in the statistic block. At 2 :&nbsp;please look up your chosen neck item in the compendium. The current numbers added to your defense calculation are incorrect. At 3 - 8 : check 1. Found my error, I didn't put my lvl 4 bonus in. 2. Forgot I had a +2 not a +1 At 1 : check At 2 : You type a 2 here and put a 3 on the sheet? Sorry for the delay, I never got a notification for this!&nbsp; 2. Looked at it again, have no idea why I put 3 on the sheet. It was supposed to be a 2. My amulet of protection +2 gives me +2 to&nbsp;Fort, Refl & Will. I think I added in my feat bonus which is a plus 1 to the same stat and I put it in the same place. Not totally sure what I did but it is fixed now.
Clare said: baldhermit said: Clare said: baldhermit said: Clare said: baldhermit said: Clare said: baldhermit said: Clare said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1375921" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1375921</a> (This is my first time making a 4e sheet, thank you for your patience.) Hi Clare, welcome to the Guild Living campaign.&nbsp;&nbsp;If you are not yet part of the Guild Skype chat, contact one of the DMs to get added. Many (simple) questions get handled there, as well as announcements, decisions on impromptu games, etc. My handle is baldhermit. About the character: 1) in 4e it pays to specialize. try and keep your main attack stat as high as you can, boost it at every opportunity. Quoting step 5 of the New Player checklist : "We strongly recommend having at least a score of 18 in your primary attack stat at lvl 5." I would also recommend picking a class that has a requirement for the race bonuses you get, or vice versa. 2) with the gear you bought, specifically the armor and neck item, comes an enhancement bonus. that enhancement bonus should be part of your defense calculations at the top center of page 1 3) your race feature section is rather bare 4) your class feature section needs filled out 5) on page 2, right side, you did not specify what type of armor you got for this character (cloth, leather, hide, chain, scale, plate). Whatever bonus that type of armor gives you should be listed under quick lookup. It cannot be 1, as there is no armor that gives a +1 armor bonus. 6) could you share with us how you calculated the hitpoints for this character? The math is incorrect, but I want to know where you went wrong to assist you better. 7) attack calculations : Weapon attack powers can add the proficiency of the chosen weapon to their attack calculation. implement attack powers do not get that bonus. Both however can benefit from a feat bonus from your chosen expertise feat. Where does the misc bonus to attack with Thundering armor come from ? 8) while not mandatory, you can pick for this character the mechanical benefit of one background, and choose a character theme. Both of those can give the character some flavor and power. When you have had a chance to review above, please repost using the quote function, and list what changes (if any) you made using the same numbers I did. 1) I did keep my race and class, however I did change the array that I used.&nbsp; 2) I put the armor and neck slot bonuses into my defense calculations 3) half elves only have the two features. I added in the second 4) Class features have been put in and I switched out shielding elixir for resistive formula 5) Looked up stats for leather armor, which is +3, the +1 was actually an enhancement. 6) I added 12 + con mod rather than 12+con. Has been fixed 7) Could I have assistance with attack calculations? I'm rather confused by it. 8) Character theme and background have been selected! - wooohoo bonuses!! At 1 : the description in the Statistics block does not match your ability scores.&nbsp; At 2 : neck item enhancement bonus I see listed in your defense calculations, but not the armor. Under quick lookup it lists a 1 still. The check penalty box is also empty. Even if the value that needs to be listed there is a zero, we want you to list it, because it shows us you know what that value is.&nbsp; However, please look up your chosen neck item in the compendium. The current numbers added to your defense calculation are incorrect. At 3 : and the skill bonus?&nbsp; At 4 : check At 5 : in response to the comment above, I do not know where you looked up the armor bonus of leather armor, but it is not 3. At 6 : perhaps you fixed this before changing the ability score array. It is currently not correct. The math as described in text is the way that calculation should be done though. At 7 : we are here to help, but I would suggest you start by finding out what value should be in each box for your character. What part do you need help with ? At 8 : please list both names under class features, and list color orb with your powers. Please take your time to review above. Reply by using the quote function. Don't be afraid to ask questions in Guild chat. 1. changed my array again, put that and assigned numbers in stat box also changed my feats 2-5. changed and recalculated with your help 6. math is now in stat box 7. thanks again for the assistance 8. done! At 1 : array chosen does not match the description in the statistic block. At 2 :&nbsp;please look up your chosen neck item in the compendium. The current numbers added to your defense calculation are incorrect. At 3 - 8 : check 1. Found my error, I didn't put my lvl 4 bonus in. 2. Forgot I had a +2 not a +1 At 1 : check At 2 : You type a 2 here and put a 3 on the sheet? Sorry for the delay, I never got a notification for this!&nbsp; 2. Looked at it again, have no idea why I put 3 on the sheet. It was supposed to be a 2. My amulet of protection +2 gives me +2 to&nbsp;Fort, Refl & Will. I think I added in my feat bonus which is a plus 1 to the same stat and I put it in the same place. Not totally sure what I did but it is fixed now. A journal has been created for you. When you hit Join Game, you will find it in the top right corner. Watch video #2, fill it out, and when that is done get a DMs attention by leaving a message on here or (ideally) on Skype. They can check it, and make you a token. After that you are ready to play. Don't forget to add your character to the census.
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Juho G. said: Caner the Warpriest said: Juho G. said: 1. Human defense bonuses missing. Items not labelled by type. Items not labelled which of the six versions of armor / necklace / weapon you purchased, Example on both: Exalted Chainmail +1 3. Thanks 9. You want to do calculations for Blessing of Knowledge and MBA, though it's extremely unlikely that you will ever use MBA effectively since you are not a Strength based Warpriest. This should show half-level, the ability modifier that the corresponding attack uses, the weapons proficiency bonus if the attack has the Weapon Keyword, Enhancement bonus of the weapon or implement you are using depending on if the power has the Weapon or Implement Keyword and possibly a feat bonus (in Devout Protector Expertises case, you get it if you make a weapon attack with a one-handed melee weapon or an implement attack with a Holy Symbol) 11. You have powers marked that you don't have 12. When you are done, you should clean up the class features list to actually represent the class features you have (the blue box at the top of your class entry) 1.Human bonuses wrote to class boxes.Others done.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 2.done for singing strike and thought twister. Mace prof(Abilites are 1[W] and 2[W]) is 2 wisdom mod 4. Feat deleted (as not a melee attack or damage roll). 1/2 level 2.Weapon enhance +1. +9 Attack +4 Damage (Deleted Enc bonus.) 11.Done 12.Done 1. Now that you are wearing heavy armor, you should check the "Armor is heavy" box next to speed penalty box & Thanks 2. Powers have mainly four types: Area, Close, Melee and Ranged. Most of your powers are Melee powers with range corresponding to the range of your weapon (the text in them is most of the time *Melee* weapon, the Type being bold and the range not). Enhancement bonus goes to both attack and damage or neither, in your case both. 11. Thanks 12. Thanks 13. Set current exp to 5500 <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 1.Done 2.Done 13.Done
Caner the Warpriest said: Juho G. said: Caner the Warpriest said: Juho G. said: 1. Human defense bonuses missing. Items not labelled by type. Items not labelled which of the six versions of armor / necklace / weapon you purchased, Example on both: Exalted Chainmail +1 3. Thanks 9. You want to do calculations for Blessing of Knowledge and MBA, though it's extremely unlikely that you will ever use MBA effectively since you are not a Strength based Warpriest. This should show half-level, the ability modifier that the corresponding attack uses, the weapons proficiency bonus if the attack has the Weapon Keyword, Enhancement bonus of the weapon or implement you are using depending on if the power has the Weapon or Implement Keyword and possibly a feat bonus (in Devout Protector Expertises case, you get it if you make a weapon attack with a one-handed melee weapon or an implement attack with a Holy Symbol) 11. You have powers marked that you don't have 12. When you are done, you should clean up the class features list to actually represent the class features you have (the blue box at the top of your class entry) 1.Human bonuses wrote to class boxes.Others done.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 2.done for singing strike and thought twister. Mace prof(Abilites are 1[W] and 2[W]) is 2 wisdom mod 4. Feat deleted (as not a melee attack or damage roll). 1/2 level 2.Weapon enhance +1. +9 Attack +4 Damage (Deleted Enc bonus.) 11.Done 12.Done 1. Now that you are wearing heavy armor, you should check the "Armor is heavy" box next to speed penalty box & Thanks 2. Powers have mainly four types: Area, Close, Melee and Ranged. Most of your powers are Melee powers with range corresponding to the range of your weapon (the text in them is most of the time *Melee* weapon, the Type being bold and the range not). Enhancement bonus goes to both attack and damage or neither, in your case both. 11. Thanks 12. Thanks 13. Set current exp to 5500 <a href="https://www.myth-weavers.com/sheet.html#id=1363439" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363439</a> 1.Done 2.Done 13.Done 1. Thanks 2. Since all your attack powers are Melee powers you qualify for Devout Protector Expertises feat bonus to attack rolls, so add that in and you are ready 13. Thanks A journal has been created for you. When you hit Join Game, you will find it in the top right corner. Watch video #2, fill it out, and when that is done get a DMs attention by leaving a message on here or (ideally) on Skype. They can check it, and make you a token. After that you are ready to play. Don't forget to add your character to the census.
posting for posterity I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. mulligan of DMPC R-800 -&gt; DMPC Barry, L6 Cleric|Ranger&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1383194" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1383194</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Retiring Blizz-tron, but now Ivan wants to join&nbsp;(L7 after the xp deduction; monk) going with generic magic equipment for now <a href="https://www.myth-weavers.com/sheet.html#id=1363593" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363593</a>
Posting for the record, remake of my DMPC into a defender. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1289409" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1289409</a>
Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Retiring Blizz-tron, but now Ivan wants to join&nbsp;(L7 after the xp deduction; monk) going with generic magic equipment for now <a href="https://www.myth-weavers.com/sheet.html#id=1363593" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1363593</a> I would recommend you check the math on unarmed strike, but other than that good to go.
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Silviana has finally decided it is time for her to leave the guild. She leaves in pursuit of the stars and seeks to make a name among them. Retiring her after years of play, I am sad to see her go but she has served her purpose and I no longer enjoy playing her. I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1386485" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1386485</a>... Now introducing a Bard|Cleric, to hit it up with the heroic leagues.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1368481" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1368481</a> new heroic since I finally got zapderp to 11
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1385345" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1385345</a> Some of this was done while I was fairly tired and I did do what I could to double check just let me know if something is missing or off and I'll be sure to get it corrected.
Han S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1368481" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1368481</a> new heroic since I finally got zapderp to 11 Hey Han, that is a beautiful work in progress. Finalize it and post again please.
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Nikolai M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1385345" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1385345</a> Some of this was done while I was fairly tired and I did do what I could to double check just let me know if something is missing or off and I'll be sure to get it corrected. Hi Nikolai, welcome to the Guild Living campaign. 1) Class features do not have a level, and a few things you wrote down there are not class features. 2) vampirirc reflexes is missing from your defense calculations 3) cloth armor (listed under quick lookup) does not give you a +1 armor bonus 4) Under Coins and Wealth please do a break down of your expenses 5) Form of the Bat is a level 6 power, which you cnanot (yet) have. 6) Instead of Implement Expertise (Ki Focus) I would recommend ki Focus Expertise as being slightly better. Your current choice is not wrong though. 7) Race Features, while they can be found somewhere on your sheet, are not all under race features. 8) How did you get to have 3 surges? Please take your time to review above, and repost using the Quote function when you are ready. Use the same number indicators to let us know what (if anything) you changed. If you are not yet part of the Guild Skype chat, please contact one of the Dms to get added. My handle is baldhermit.
baldhermit said: Han S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1368481" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1368481</a> new heroic since I finally got zapderp to 11 Hey Han, that is a beautiful work in progress. Finalize it and post again please. Now?
Han S. said: baldhermit said: Han S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1368481" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1368481</a> new heroic since I finally got zapderp to 11 Hey Han, that is a beautiful work in progress. Finalize it and post again please. Now? Hi Han. 1) Please include the word leather at the top right of page 2 when you list your armor 2) please fill out the check penalty box under quick lookup 3) where does the +1 misc. bonus to Fort come from? 4) please do the math for an implement and a weapon attack. Doing the same thing twice as you have now is not really adding anything 5) shadar Kai have low light vision 6) please fill out height, weight, character traits, background.
baldhermit said: Hi Han. 1) Please include the word leather at the top right of page 2 when you list your armor 2) please fill out the check penalty box under quick lookup 3) where does the +1 misc. bonus to Fort come from? 4) please do the math for an implement and a weapon attack. Doing the same thing twice as you have now is not really adding anything 5) shadar Kai have low light vision 6) please fill out height, weight, character traits, background. 1-2, 4, 6) Done. 3) It's from a Shadar-Kai racial trait, Winterkin. 5) Comes from the feat Darkness Wings.
Han S. said: baldhermit said: Hi Han. 1) Please include the word leather at the top right of page 2 when you list your armor 2) please fill out the check penalty box under quick lookup 3) where does the +1 misc. bonus to Fort come from? 4) please do the math for an implement and a weapon attack. Doing the same thing twice as you have now is not really adding anything 5) shadar Kai have low light vision 6) please fill out height, weight, character traits, background. 1-2, 4, 6) Done. 3) It's from a Shadar-Kai racial trait, Winterkin. 5) Comes from the feat Darkness Wings. Including the link to the sheet :&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1368481" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1368481</a> At 1, 2, 3 : check At 4 : incorrect. At 5 : check, apologies. Please denote the correct name for that feat though. At 6 : check
baldhermit said: Nikolai M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1385345" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1385345</a> Some of this was done while I was fairly tired and I did do what I could to double check just let me know if something is missing or off and I'll be sure to get it corrected. Hi Nikolai, welcome to the Guild Living campaign. 1) Class features do not have a level, and a few things you wrote down there are not class features. 2) vampirirc reflexes is missing from your defense calculations 3) cloth armor (listed under quick lookup) does not give you a +1 armor bonus 4) Under Coins and Wealth please do a break down of your expenses 5) Form of the Bat is a level 6 power, which you cnanot (yet) have. 6) Instead of Implement Expertise (Ki Focus) I would recommend ki Focus Expertise as being slightly better. Your current choice is not wrong though. 7) Race Features, while they can be found somewhere on your sheet, are not all under race features. Please take your time to review above, and repost using the Quote function when you are ready. Use the same number indicators to let us know what (if anything) you changed. If you are not yet part of the Guild Skype chat, please contact one of the Dms to get added. My handle is baldhermit. 1) Removed level indicators and moved mechanical background to racial, everything else should be class/theme related that remains. 2) Added into calculation. 3) Moved the 1 to correct location under enhancement for defence. 4) Breakdown added. 5) Removed, must of read the 6 as a 5 in my tired state. 6) Updated to Ki Focus Expertise as originally intended. 7) Added missing notes under race features section I think it should be all good let me know if I managed to miss something.
Nikolai M. said: baldhermit said: Nikolai M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1385345" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1385345</a> Some of this was done while I was fairly tired and I did do what I could to double check just let me know if something is missing or off and I'll be sure to get it corrected. Hi Nikolai, welcome to the Guild Living campaign. 1) Class features do not have a level, and a few things you wrote down there are not class features. 2) vampirirc reflexes is missing from your defense calculations 3) cloth armor (listed under quick lookup) does not give you a +1 armor bonus 4) Under Coins and Wealth please do a break down of your expenses 5) Form of the Bat is a level 6 power, which you cnanot (yet) have. 6) Instead of Implement Expertise (Ki Focus) I would recommend ki Focus Expertise as being slightly better. Your current choice is not wrong though. 7) Race Features, while they can be found somewhere on your sheet, are not all under race features. Please take your time to review above, and repost using the Quote function when you are ready. Use the same number indicators to let us know what (if anything) you changed. If you are not yet part of the Guild Skype chat, please contact one of the Dms to get added. My handle is baldhermit. 1) Removed level indicators and moved mechanical background to racial, everything else should be class/theme related that remains. 2) Added into calculation. 3) Moved the 1 to correct location under enhancement for defence. 4) Breakdown added. 5) Removed, must of read the 6 as a 5 in my tired state. 6) Updated to Ki Focus Expertise as originally intended. 7) Added missing notes under race features section I think it should be all good let me know if I managed to miss something. At 1 : sorta check, though I would love to have neurotic resistance At 2 : check At 3 : check At 4 : check At 5 : check At 6 : check Please note I added an 8th post in my original comment : how did you get 3 surges?
baldhermit said: Including the link to the sheet :&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1368481" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1368481</a> At 1, 2, 3 : check At 4 : incorrect. At 5 : check, apologies. Please denote the correct name for that feat though. At 6 : check 4) I forgot to relabel the second box as RBA instead of Executioner's Noose. Was there anything else I needed to do? As far as I can tell, the only difference between it and an implement attack is the lack of bonus from my Shard of the Mage. 5) Done, sorry. Never noticed that third s until now.
Han S. said: baldhermit said: Including the link to the sheet :&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1368481" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1368481</a> At 1, 2, 3 : check At 4 : incorrect. At 5 : check, apologies. Please denote the correct name for that feat though. At 6 : check 4) I forgot to relabel the second box as RBA instead of Executioner's Noose. Was there anything else I needed to do? As far as I can tell, the only difference between it and an implement attack is the lack of bonus from my Shard of the Mage. 5) Done, sorry. Never noticed that third s until now. Journal awaiting you.
baldhermit said: Nikolai M. said: baldhermit said: Nikolai M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1385345" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1385345</a> Some of this was done while I was fairly tired and I did do what I could to double check just let me know if something is missing or off and I'll be sure to get it corrected. Hi Nikolai, welcome to the Guild Living campaign. 1) Class features do not have a level, and a few things you wrote down there are not class features. 2) vampirirc reflexes is missing from your defense calculations 3) cloth armor (listed under quick lookup) does not give you a +1 armor bonus 4) Under Coins and Wealth please do a break down of your expenses 5) Form of the Bat is a level 6 power, which you cnanot (yet) have. 6) Instead of Implement Expertise (Ki Focus) I would recommend ki Focus Expertise as being slightly better. Your current choice is not wrong though. 7) Race Features, while they can be found somewhere on your sheet, are not all under race features. Please take your time to review above, and repost using the Quote function when you are ready. Use the same number indicators to let us know what (if anything) you changed. If you are not yet part of the Guild Skype chat, please contact one of the Dms to get added. My handle is baldhermit. 1) Removed level indicators and moved mechanical background to racial, everything else should be class/theme related that remains. 2) Added into calculation. 3) Moved the 1 to correct location under enhancement for defence. 4) Breakdown added. 5) Removed, must of read the 6 as a 5 in my tired state. 6) Updated to Ki Focus Expertise as originally intended. 7) Added missing notes under race features section I think it should be all good let me know if I managed to miss something. At 1 : sorta check, though I would love to have neurotic resistance At 2 : check At 3 : check At 4 : check At 5 : check At 6 : check Please note I added an 8th post in my original comment : how did you get 3 surges? 1) Fixed spelling, not sure how I managed that. 8) Must have missed that, 3 comes from the 2 base surges from the class and I gain 1 more from Con modifier.
Nikolai M. said: baldhermit said: Nikolai M. said: baldhermit said: Nikolai M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1385345" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1385345</a> Some of this was done while I was fairly tired and I did do what I could to double check just let me know if something is missing or off and I'll be sure to get it corrected. Hi Nikolai, welcome to the Guild Living campaign. 1) Class features do not have a level, and a few things you wrote down there are not class features. 2) vampirirc reflexes is missing from your defense calculations 3) cloth armor (listed under quick lookup) does not give you a +1 armor bonus 4) Under Coins and Wealth please do a break down of your expenses 5) Form of the Bat is a level 6 power, which you cnanot (yet) have. 6) Instead of Implement Expertise (Ki Focus) I would recommend ki Focus Expertise as being slightly better. Your current choice is not wrong though. 7) Race Features, while they can be found somewhere on your sheet, are not all under race features. Please take your time to review above, and repost using the Quote function when you are ready. Use the same number indicators to let us know what (if anything) you changed. If you are not yet part of the Guild Skype chat, please contact one of the Dms to get added. My handle is baldhermit. 1) Removed level indicators and moved mechanical background to racial, everything else should be class/theme related that remains. 2) Added into calculation. 3) Moved the 1 to correct location under enhancement for defence. 4) Breakdown added. 5) Removed, must of read the 6 as a 5 in my tired state. 6) Updated to Ki Focus Expertise as originally intended. 7) Added missing notes under race features section I think it should be all good let me know if I managed to miss something. At 1 : sorta check, though I would love to have neurotic resistance At 2 : check At 3 : check At 4 : check At 5 : check At 6 : check Please note I added an 8th post in my original comment : how did you get 3 surges? 1) Fixed spelling, not sure how I managed that. 8) Must have missed that, 3 comes from the 2 base surges from the class and I gain 1 more from Con modifier. Only responding to part of this: 8) Check the Vampire class entry again. If you look at something like Warden it will say "Healing Surges per day: 9 + Con modifier." However, if you look at Vampire, it just says: "Healing surges per day: 2." The Con mod is irrelevant for vamps.
Matt W. said: Nikolai M. said: baldhermit said: Nikolai M. said: baldhermit said: Nikolai M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1385345" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1385345</a> Some of this was done while I was fairly tired and I did do what I could to double check just let me know if something is missing or off and I'll be sure to get it corrected. Hi Nikolai, welcome to the Guild Living campaign. 1) Class features do not have a level, and a few things you wrote down there are not class features. 2) vampirirc reflexes is missing from your defense calculations 3) cloth armor (listed under quick lookup) does not give you a +1 armor bonus 4) Under Coins and Wealth please do a break down of your expenses 5) Form of the Bat is a level 6 power, which you cnanot (yet) have. 6) Instead of Implement Expertise (Ki Focus) I would recommend ki Focus Expertise as being slightly better. Your current choice is not wrong though. 7) Race Features, while they can be found somewhere on your sheet, are not all under race features. Please take your time to review above, and repost using the Quote function when you are ready. Use the same number indicators to let us know what (if anything) you changed. If you are not yet part of the Guild Skype chat, please contact one of the Dms to get added. My handle is baldhermit. 1) Removed level indicators and moved mechanical background to racial, everything else should be class/theme related that remains. 2) Added into calculation. 3) Moved the 1 to correct location under enhancement for defence. 4) Breakdown added. 5) Removed, must of read the 6 as a 5 in my tired state. 6) Updated to Ki Focus Expertise as originally intended. 7) Added missing notes under race features section I think it should be all good let me know if I managed to miss something. At 1 : sorta check, though I would love to have neurotic resistance At 2 : check At 3 : check At 4 : check At 5 : check At 6 : check Please note I added an 8th post in my original comment : how did you get 3 surges? 1) Fixed spelling, not sure how I managed that. 8) Must have missed that, 3 comes from the 2 base surges from the class and I gain 1 more from Con modifier. Only responding to part of this: 8) Check the Vampire class entry again. If you look at something like Warden it will say "Healing Surges per day: 9 + Con modifier." However, if you look at Vampire, it just says: "Healing surges per day: 2." The Con mod is irrelevant for vamps. 8) Fixed, hadn't caught that it didn't have the + Con modifier when I first started putting it together.
Nikolai M. said: Matt W. said: Nikolai M. said: baldhermit said: Nikolai M. said: baldhermit said: Nikolai M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1385345" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1385345</a> 8) Fixed, hadn't caught that it didn't have the + Con modifier when I first started putting it together. If you hit Join Game, there will be a journal waiting for you in the top right corner. the Video (the second one) also shows how this works if you've never done that before) Fill the journal out, and when you're done contact one of the DMs by leaving a message here or (ideally) via Skype chat.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1369257" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1369257</a> This is my first alt character.
Zenhotta said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1369257" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1369257</a> This is my first alt character. Cool, let us know when you're done and we'll take a look.
Jay R. said: Zenhotta said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1369257" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1369257</a> This is my first alt character. Cool, let us know when you're done and we'll take a look. Done
Zenhotta said: Jay R. said: Zenhotta said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1369257" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1369257</a> This is my first alt character. Cool, let us know when you're done and we'll take a look. Done 1. Please list The Guild as your Adventure Company. 2. Where are you getting your +1 to Will? 3. Please list all of your class features under class features. 4. How do you have two level 3 Encounters? 5. Could you please provide a breakdown of your expenditures? 6. Please add a backstory so you actually have a character vs. a stat sheet.