Orgath said: baldhermit said: Orgath said: baldhermit said: Orgath said: baldhermit said: Orgath said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. I have pasted the link below (any feedback is welcome) <a href="https://www.myth-weavers.com/sheet.html#id=2178716" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2178716</a> Hi Orgath, welcome to the Guild 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) The ability scores as listed left top of page 1 do not match the information in the statistics block 3) Under Quick Look Up, please fill out the armor bonus of the chosen armor. You can find this by typing the name of the type of armor (not the enchantment) in the compendium, change the dropdown to only show items, and look for the blue barred entry with that name. 4) At the right hand side of page 2, I would suggest you move the free items to the bottom center section of page 1 to clear this up a little. Then go back to Step 9 of the New Character Checklist for naming convention. - With the Divine Retribution Armor, list the type of armor, so cloth, leather, hide, chain mail, scale, plate. You have the enhancement listed as +1, so that's good, but the phrase "lvl 4" is not needed, "AC" factually incorrect in context. - The Halberd as listed is not an enhanced weapon, which is one of our must haves, please revisit this choice - The Amulet of Protection is missing enhancement level - Stormglass Shard is missing enhancement level 5) For armors we usually suggest a characters gets the best type their class allows for. That would be plate armor. Please reconsider your choice. 6) The benefit of Power of Strength not listed with the skill 7) Valiant Strike attack calculation missing proficiency of the weapon, feat bonus for the chosen weapon and enhancement of this weapon. 8) Valiant Strike damage calculation : the listed ability modifier would be a number, not a dice roll, your character does not have a +6 feat bonus to damage 9) I would recommend you do a secondary attack and damage calculation for Dragon Breath, since the numbers are going to be noticeably different from a weapon attack power 10) Benefit from Kord's Mighty Strength missing from the skill. Though this does not matter, as boons are expressly banned. 11) Under Coins and Wealth on page 3, please show your expenditure. Given your character is likely to fight alongside level 6 and 7 characters from the Guild, with appropriately adjusted monsters, and given that loot increases exponentially, please do not save your starter cash. 12) Arcing Smite and Strength from Valor are both level 3 powers. Please choose a level 1 power for your characters level 1 slot, and adjust the name of the listed level 3 power to show it takes this characters level 3 slot. Your character is missing a level 1 daily power. 13) Please list the chosen mechanical background with its benefits under Class features on page 1 14) Please consider given the character a different name than your own roll20 handle. Because that could easily get confusing. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Change list: So i have recalculated damage, fixed enhancment levels, added Dragon Breath in halberd's place, added the agility bonus from Strength of Skill, replaced the armor with Platemail-type armor, replaced the halberd with another (MAGICAL) polearm weapons, specified that the Eberron shard is being used to augment said weapon (the Flesh Grinder), spent all extra GP, put in correct statblock, moved stuff around, like putting the mechanical background in the correct spot, figured out that the +1s on the armor compendium sheets were enhancments not AC, and put in correct XP Hi Orgath, it would have been helpful if you itemized your response and changes to make it easier on us to see what belongs where. At 1 : check At 2 : not done correctly. The chosen array is not a legal choice. Please revisit Step 5 of the New Character Check list At 3 : Check for listed armor bonus. Please though go find this armor by typing the name of the type of armor (not the enchantment) in the compendium, change the dropdown to only show items, and look for the blue barred entry with that name. You will find the armor check penalty listed. It is not -1. At 4 : Almost done. There are several weapons in the polearm group. Please specify the weapon. I think your choice would be 'Flesh Grinder Halberd +1', but I might be wrong. At 5 : check At 6 : check At 7 : The attack calculation for Valiant Strike is now missing the ability modifier At 8 : The damage calculation for valiant Strike is now missing the ability modifier At 9a : The attack calculation for Dragon Breath is missing the listed bonus. The ability modifier listed is incorrect. Please read the power. At 9b : The damage calculation for Dragon Breath is missing the ability modifier. This power does not have the weapon keyword and as such cannot benefit from the enhancement bonus of the weapon. At 10 : check At 11 : As requested, please show the expenditure. Give us a listing on how much cash you spent on each item and how that adds up to 4500gp At 12 : Guardian Light is a legal level 1 choice for the level 1 slot. Do note though that with the chosen ability array your characters Wisdom modifier is zero, the use of this power gives your character no benefits. At 13 : not done At 14 : check and thank you Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. List of changes (Itemized as requested) 2.) I am confused as to how its not legal i used the very first option on the new player checklist. Fixed STR stat (off by 1. If that was the problem than please just say "X was off by 1" next time) 3.) Corrected check penalty (-2 not -1) 4.) Specified Halberd 7.) Added ABility modifier for Valiant Strike ATK role 8.) Added Ability modifier for Valiant Strike DMG role 9a.) Corrected modifiers and removed misplaced enhancement bonus for ATK role 9b.) Added ability modifier and removed misplaced enhancement bonus for DMG role 10.) Did big-brain maths and made a rudimentary problem. 12.) Switched to a more appropriate power (double checked to make sure it met all use criteria) 13.) Moved over column. If incorrect again please A.) Guide me to section that explains where to put said thing or B.) describe in greater detail At 2 : Is the math of 18+2+1 too difficult? That is not a criticism but an honest question. This game revolves around a lot of math, done quickly. If that is something you do not feel comfortable with, this game frankly might not be for you. I am not going to tell you the answer because part of this process is teaching people how to make a character. Specifically on this point : 18+2+1 =/= 22. At 3 : You correct the armor check penalty, thank you. However, you also changed the armor bonus, which you previously had listed as +1. I see the armor is now changed to a Hero's Plate +2. Please note the masterwork version of +2 plate is called Layered Plate. Could you adjust that at the top right of page 2? At 4 : check At 7 : It is not possible in D&D 4e to have a -2 as the ability modifier for a player character. Answer me this :What ability mod is used for Valiant Strike per the compendium? What is that value for your character? At 8 : same as #7 At 9a: this is now correct, great! At 9b: It is not possible in D&D 4e to have a -4 as the ability modifier for a player character. What ability mod is used for the damage roll of Dragon Breath per the compendium? What is that value for your character? At 11 : not sure what you are writing here, but the listing is fine. Check and thank you. At 12 : check At 13 : Born under a Bad Sign is a background. That was listed correctly, no criticism from me on that. In your notes for this character you talk about a Pet Spiny Toad as background. If this is a mechanical background, which I assumed, please list it under Class Features. You can find mechanical backgrounds in the compendium by changing the dropdown to show 'backgrounds'. Each character can have the benefit of only one mechanical background. Firstly im sorry about #1 i was just exasperated i can do the math 7& 9.) I was confused about ability modifiers for the longest time. Turns out it was just me overthinking things for the millionth time. 13) No, its background like fluff or story, like it doenst do anything in game but its there At 2 : check At 3 : check At 7 : check At 8 : check At 9 : check At 13 : check Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census