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(Old: Archived 2021/07/30) Post New Characters Here

incoghollowell said: baldhermit said: incoghollowell said: baldhermit said: incoghollowell said: baldhermit said: Watcher said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2271825" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2271825</a> Hi and welcome to the Guild! 3) Please make the attack and damage calculations for your two at wills, Sword Burst and Booming Blade. 3. Added attack and damage calculations to my at-wills. Also added my proficiency bonus (completely forgot to do that before). At 3 : On the right hand side of page 1, under the Health information, in the attack work space. Instead of Intelligence write down the name of one of your at wills, and make the first attack and damage calculation for that power. Then instead of Constitution, write down the name of your other at will, and make the calculation for attack and damage for that other at will. Neither calculation as currently listed is correct for any of your powers. Do note Heavy Blade Expertise does not apply to implement attacks, like for example War Wizards Expertise does. 3. Edited the attack and damage calculation for my two at-wills. I have ensured that I do not add the heavy blade expertise feat to the implement at-wills.&nbsp; (I mostly picked it up for the +2 defence from AOO's) At 3 : Well, Booming Blade is a weapon attack, so the expertise feat you chose would apply. Where is the +1 feat bonus to damage with Booming Blade coming from, and what is the source for the +1 misc damage for that same power? 3. Booming Blade gets +1 damage from the heavy blade expertise feat, and +1 misc from a 2 handed attack with a longsword (I would have put two booming blade calculations, one for one handed and one for two handed, but there was not room. I'll almost always be doing it two handed anyway, so thats why I chose to select two handed) At 3 : Heavy Blade Expertise gives a benefit to attack rolls, which you do not have listed Heavy Blade Expertise gives no feat bonus to damage You're entirely free to twohand your longsword. I was not counting on that since your character would get a +2 AC for wielding it singlehandedly, apologies.
baldhermit said: incoghollowell said: baldhermit said: incoghollowell said: baldhermit said: incoghollowell said: baldhermit said: Watcher said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2271825" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2271825</a> Hi and welcome to the Guild! 3) Please make the attack and damage calculations for your two at wills, Sword Burst and Booming Blade. 3. Added attack and damage calculations to my at-wills. Also added my proficiency bonus (completely forgot to do that before). At 3 : On the right hand side of page 1, under the Health information, in the attack work space. Instead of Intelligence write down the name of one of your at wills, and make the first attack and damage calculation for that power. Then instead of Constitution, write down the name of your other at will, and make the calculation for attack and damage for that other at will. Neither calculation as currently listed is correct for any of your powers. Do note Heavy Blade Expertise does not apply to implement attacks, like for example War Wizards Expertise does. 3. Edited the attack and damage calculation for my two at-wills. I have ensured that I do not add the heavy blade expertise feat to the implement at-wills.&nbsp; (I mostly picked it up for the +2 defence from AOO's) At 3 : Well, Booming Blade is a weapon attack, so the expertise feat you chose would apply. Where is the +1 feat bonus to damage with Booming Blade coming from, and what is the source for the +1 misc damage for that same power? 3. Booming Blade gets +1 damage from the heavy blade expertise feat, and +1 misc from a 2 handed attack with a longsword (I would have put two booming blade calculations, one for one handed and one for two handed, but there was not room. I'll almost always be doing it two handed anyway, so thats why I chose to select two handed) At 3 : Heavy Blade Expertise gives a benefit to attack rolls, which you do not have listed Heavy Blade Expertise gives no feat bonus to damage You're entirely free to twohand your longsword. I was not counting on that since your character would get a +2 AC for wielding it singlehandedly, apologies. 3. sorry for the confusion, I have edited the damage and to hit I was mainly planning on 1 handing my longsword, using a free action to switch to 2 hands then using another free action to switch back. I know that won't always be possible, though I imagine i'll be two handing when attacking more than not.&nbsp;
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incoghollowell said: baldhermit said: incoghollowell said: baldhermit said: incoghollowell said: baldhermit said: incoghollowell said: baldhermit said: Watcher said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2271825" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2271825</a> Hi and welcome to the Guild! 3) Please make the attack and damage calculations for your two at wills, Sword Burst and Booming Blade. 3. Added attack and damage calculations to my at-wills. Also added my proficiency bonus (completely forgot to do that before). At 3 : On the right hand side of page 1, under the Health information, in the attack work space. Instead of Intelligence write down the name of one of your at wills, and make the first attack and damage calculation for that power. Then instead of Constitution, write down the name of your other at will, and make the calculation for attack and damage for that other at will. Neither calculation as currently listed is correct for any of your powers. Do note Heavy Blade Expertise does not apply to implement attacks, like for example War Wizards Expertise does. 3. Edited the attack and damage calculation for my two at-wills. I have ensured that I do not add the heavy blade expertise feat to the implement at-wills.&nbsp; (I mostly picked it up for the +2 defence from AOO's) At 3 : Well, Booming Blade is a weapon attack, so the expertise feat you chose would apply. Where is the +1 feat bonus to damage with Booming Blade coming from, and what is the source for the +1 misc damage for that same power? 3. Booming Blade gets +1 damage from the heavy blade expertise feat, and +1 misc from a 2 handed attack with a longsword (I would have put two booming blade calculations, one for one handed and one for two handed, but there was not room. I'll almost always be doing it two handed anyway, so thats why I chose to select two handed) At 3 : Heavy Blade Expertise gives a benefit to attack rolls, which you do not have listed Heavy Blade Expertise gives no feat bonus to damage You're entirely free to twohand your longsword. I was not counting on that since your character would get a +2 AC for wielding it singlehandedly, apologies. 3. sorry for the confusion, I have edited the damage and to hit I was mainly planning on 1 handing my longsword, using a free action to switch to 2 hands then using another free action to switch back. I know that won't always be possible, though I imagine i'll be two handing when attacking more than not.&nbsp; Thanks for fixing those calculations. New, since I did not notice it before: do note you cannot start off with Abyssal as a trained language unless you take a theme or feat for it. Please pick a different language. I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census EDIT: actually, there is a "new journal for incoghollowell" waiting to be assigned. But it seems with that handle you have as yet not logged into the game. Please contact a DM when you're online.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This PC is a full mulligan of a level 6 PC from Ranger|Fighter to Monk <a href="https://www.myth-weavers.com/sheet.html#id=2279267" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2279267</a>
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. The PC is a full mulligan of a level 5 PC, having switched class, as well as race/theme and entire build-path <a href="https://www.myth-weavers.com/sheet.html#id=2273291" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2273291</a>
Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This PC is a full mulligan of a level 6 PC from Ranger|Fighter to Monk <a href="https://www.myth-weavers.com/sheet.html#id=2279267" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2279267</a> Other than the misspelling of 'Sarifal' in a few places, seems fine. Go ahead with the mulligan.
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Koulga said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. The PC is a full mulligan of a level 5 PC, having switched class, as well as race/theme and entire build-path <a href="https://www.myth-weavers.com/sheet.html#id=2273291" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2273291</a> Hello. This character should have another skill training, Hybrid Assassin provides one extra. Your power list has a Mercenary power, but your first page says your theme is Gloomwrought Emissary. Please explicitly calculate your end gold in 'Coins and Other Wealth'. Deva should have another starting language. Please put in something for Personality Traits and/or Mannerisms and Appearance. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Han S. said: Koulga said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. The PC is a full mulligan of a level 5 PC, having switched class, as well as race/theme and entire build-path <a href="https://www.myth-weavers.com/sheet.html#id=2273291" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2273291</a> Hello. This character should have another skill training, Hybrid Assassin provides one extra. Your power list has a Mercenary power, but your first page says your theme is Gloomwrought Emissary. Please explicitly calculate your end gold in 'Coins and Other Wealth'. Deva should have another starting language. Please put in something for Personality Traits and/or Mannerisms and Appearance. Your HP and Surge calculations seem incorrect. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Oop! Fixed; I have added Intimidate! (Acrobatics, Insight, and Intimidate as base 3 + Stealth from Assassin) Yeah, I fixed the stuff theme grants but not the name. Classic me; Says Mercenary now! I had the breakdown in 'Session &amp; Campaign Notes', I have moved it to 'Coins and Other Wealth'! That was an oversight! I have added Dwarven to languages. Added description and backstory in! Forgot that it's important to include, even if I already have it worked out. Hybrid Avenger gains 7 HP at 1st level, and Hybrid Assassin gains 5. That is equal to 12. At later levels, Avenger gains 3 and Assassin gains 2, so 5 per each future level. So that's 12+5+5+5+5=32. My CON score is 11, so 43. That seems accurate. Surges; Assassin gains 3 per day, and Avenger gains 3.5, which is rounded down to 3, for 6 total. I do not see where it is incorrect; Could you clarify? EDIT: apparently I can't spell, so I fixed that.
Koulga said: Han S. said: Koulga said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. The PC is a full mulligan of a level 5 PC, having switched class, as well as race/theme and entire build-path <a href="https://www.myth-weavers.com/sheet.html#id=2273291" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2273291</a> Hello. This character should have another skill training, Hybrid Assassin provides one extra. Your power list has a Mercenary power, but your first page says your theme is Gloomwrought Emissary. Please explicitly calculate your end gold in 'Coins and Other Wealth'. Deva should have another starting language. Please put in something for Personality Traits and/or Mannerisms and Appearance. Your HP and Surge calculations seem incorrect. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Oop! Fixed; I have added Intimidate! (Acrobatics, Insight, and Intimidate as base 3 + Stealth from Assassin) Yeah, I fixed the stuff theme grants but not the name. Classic me; Says Mercenary now! I had the breadowni in 'Session &amp; Campaign Notes', I have moved it to 'Coins and Other Wealth'! That was an oversight! I have added Dwarven to languages. Added those in! Forgot that it's important to include, even if I already have it worked out. Hybrid Avenger gains 7 HP at 1st level, and Hybrid Assassin gains 5. That is equal to 12. At later levels, Avenger gains 3 and Assassin gains 2, so 5 per each future level. So that's 12+5+5+5+5=32. My CON score is 11, so 43. That seems accurate. Surges; Assassin gains 3 per day, and Avenger gains 3.5, which is rounded down to 3, for 6 total. I do not see where it is incorrect; Could you clarify? Check. Check. Check. Check. Check. This point was edited out later due to a miscalculation on my part. Sheet looks fine, go ahead with the mulligan. If you require a new journal, please let me know. Otherwise I will assume you will overwrite the old one.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is Wise, I'm trying a new build, and I'm mulliganing Ali Bi out to get him in <a href="https://www.myth-weavers.com/sheet.html#id=2250420" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2250420</a>
Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is Wise, I'm trying a new build, and I'm mulliganing Ali Bi out to get him in <a href="https://www.myth-weavers.com/sheet.html#id=2250420" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2250420</a> 17/15/13/11/10/8 is not a legal array. Your HP seems short by my calculations. Your bookkeeping sheet doesn't seem to have any details in it, at least in terms of breaking down your purchases.
Han S. said: Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is Wise, I'm trying a new build, and I'm mulliganing Ali Bi out to get him in <a href="https://www.myth-weavers.com/sheet.html#id=2250420" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2250420</a> 17/15/13/11/10/8 is not a legal array. Your HP seems short by my calculations. Your bookkeeping sheet doesn't seem to have any details in it, at least in terms of breaking down your purchases. 1. Gotcha, I messed that up. I changed it so that it was 17/15/13/10/10/8 2. Forgot that I'm bringing in him at level 6 3. I don't have anything on the book keeping sheet because I didn't need to purchase anything. I just moved the things from Ali to Wise, which covered everything I needed.
Shadowm4ge said: Han S. said: Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is Wise, I'm trying a new build, and I'm mulliganing Ali Bi out to get him in <a href="https://www.myth-weavers.com/sheet.html#id=2250420" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2250420</a> 17/15/13/11/10/8 is not a legal array. Your HP seems short by my calculations. Your bookkeeping sheet doesn't seem to have any details in it, at least in terms of breaking down your purchases. 1. Gotcha, I messed that up. I changed it so that it was 17/15/13/10/10/8 2. Forgot that I'm bringing in him at level 6 3. I don't have anything on the book keeping sheet because I didn't need to purchase anything. I just moved the things from Ali to Wise, which covered everything I needed. Check. Check. Please provide the calculations for how you end with that amount of gold.
Han S. said: Shadowm4ge said: Han S. said: Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is Wise, I'm trying a new build, and I'm mulliganing Ali Bi out to get him in <a href="https://www.myth-weavers.com/sheet.html#id=2250420" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2250420</a> 17/15/13/11/10/8 is not a legal array. Your HP seems short by my calculations. Your bookkeeping sheet doesn't seem to have any details in it, at least in terms of breaking down your purchases. 1. Gotcha, I messed that up. I changed it so that it was 17/15/13/10/10/8 2. Forgot that I'm bringing in him at level 6 3. I don't have anything on the book keeping sheet because I didn't need to purchase anything. I just moved the things from Ali to Wise, which covered everything I needed. Check. Check. Please provide the calculations for how you end with that amount of gold. <a href="https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing" rel="nofollow">https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing</a> This is what explains why Wise has the money he has
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2281193" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2281193</a>
Joel M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2281193" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2281193</a> Hi and welcome to the Guild! For starters, please adjust either your roll20 name or the name on our discord server so the two match, please. 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list with the chosen ability score array the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Under Coins and Wealth please give us a breakdown of your expenses and how they add up to 4300gp 6) Is it possible you adjusted the fields in the defense calculations top center of page 1 manually? The +1 constitution modifier should have led to a 1 in the Armor/Ability box for Fortitude. The Armor/Ability box for Will should also not be zero. 7) Number of surges per day, top right of page 1, not filled out. 7 would be the correct value for it, and is listed where the healing surge value should go. Your characters healing surge value is not 7. To explain, the number of healing surges determines how often your character can heal. The healing surge value determines how much it gets healed by each time. 8) The attack and damage calculation are kinda tricky for a class that has so many non-damaging powers. I would suggest you make the calculations for your melee basic attack and for Phantom Chasm 9) On page 2, with the gear, please list the type of armor (cloth, leather, hide, chain mail, scale, plate) 10) with your chosen powers on page 2, please list what slot they take for your character. For example Beguiling Strands as an at-will or AW, Phantom Chasm is a level 1 daily or D1. 11) At level 4 you have to choose a different apprentice specialisation than you did at level 1. You cannot double dip here. 12) The skill bonus from your chosen background appears to be missing from the skill calculations. " +2 to bluff and charisma checks" is listed as conditional, but is in fact permanent. 13) While you certainly can choose the Sun Elf subrace, since the mage class is already proficient in the chosen implement type, I am not sure what you gain here standard Eladrin would not get you. The racial skill bonuses are missing from the skill calculations. 14) Not 4e mechanics: "+1 bonus to will checks"&nbsp; -&gt;&gt; I'm assuming this goes to the Will defense and is not conditional, but already listed as permanently baked in. 15) What is the source for this: "+2 to will checks"? Since if that is a class benefit, it is not conditional. 16) Please list your chosen character theme under class features. It does not belong under Feats. For the feats, Loc. is useful to state what slot it takes for your character (free, race, level 1, level 2, that sort of thing). With the names of features, feats, gear correctly spelled, we can all look up in the compendium what it does. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Joel M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2281193" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2281193</a> Hi and welcome to the Guild! For starters, please adjust either your roll20 name or the name on our discord server so the two match, please. 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list with the chosen ability score array the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Under Coins and Wealth please give us a breakdown of your expenses and how they add up to 4300gp 6) Is it possible you adjusted the fields in the defense calculations top center of page 1 manually? The +1 constitution modifier should have led to a 1 in the Armor/Ability box for Fortitude. The Armor/Ability box for Will should also not be zero. 7) Number of surges per day, top right of page 1, not filled out. 7 would be the correct value for it, and is listed where the healing surge value should go. Your characters healing surge value is not 7. To explain, the number of healing surges determines how often your character can heal. The healing surge value determines how much it gets healed by each time. 8) The attack and damage calculation are kinda tricky for a class that has so many non-damaging powers. I would suggest you make the calculations for your melee basic attack and for Phantom Chasm 9) On page 2, with the gear, please list the type of armor (cloth, leather, hide, chain mail, scale, plate) 10) with your chosen powers on page 2, please list what slot they take for your character. For example Beguiling Strands as an at-will or AW, Phantom Chasm is a level 1 daily or D1. 11) At level 4 you have to choose a different apprentice specialisation than you did at level 1. You cannot double dip here. 12) The skill bonus from your chosen background appears to be missing from the skill calculations. " +2 to bluff and charisma checks" is listed as conditional, but is in fact permanent. 13) While you certainly can choose the Sun Elf subrace, since the mage class is already proficient in the chosen implement type, I am not sure what you gain here standard Eladrin would not get you. The racial skill bonuses are missing from the skill calculations. 14) Not 4e mechanics: "+1 bonus to will checks"&nbsp; -&gt;&gt; I'm assuming this goes to the Will defense and is not conditional, but already listed as permanently baked in. 15) What is the source for this: "+2 to will checks"? Since if that is a class benefit, it is not conditional. 16) Please list your chosen character theme under class features. It does not belong under Feats. For the feats, Loc. is useful to state what slot it takes for your character (free, race, level 1, level 2, that sort of thing). With the names of features, feats, gear correctly spelled, we can all look up in the compendium what it does. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello and thank you, Name has been adjusted in Roll20 and discord 1) Changed XP to 5500 2)Added array (16/16/12/12/10/8), racial bonus ( +2 int, +2 cha) and lvl 4 boost added (+1 int, +1 cha) 3) Changed: check penalty to 0 4)Added normal vision 5) broke down coin use: Sales Thread: +2 cloak of distortion (item bonus to ranged attacks farther than 5 squares) 2100 +1 Accurate staff of Forceful Magic 680 Gem of colloquy (+1 item bonus to bluff and diplomacy checks) $520 +1 bloodhtread armor $1000 2100+680+520+1000=4300 6)Reset defense boxes 7) Fixed surge value (9) and surges per day moved to correct slot 8)Fixed attack and damage workshop windows, changed spell for phantom chasm 9)Added cloth description to bloodthread armor 10) Added slots descriptors for all spells 11) Changed secondary specialization from enchanting to illusion 12) Fixed background skill bonus 13) Changed sun elf race to changeling, changed feats with sun elf prerequisite 14) Moved +1 to will defense to racial bonuses 15) Clarified "+2 will" is a wizard bonus to defense 16) Fixed feat positions
Morikson said: baldhermit said: Joel M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2281193" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2281193</a> Hi and welcome to the Guild! For starters, please adjust either your roll20 name or the name on our discord server so the two match, please. 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list with the chosen ability score array the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Under Coins and Wealth please give us a breakdown of your expenses and how they add up to 4300gp 6) Is it possible you adjusted the fields in the defense calculations top center of page 1 manually? The +1 constitution modifier should have led to a 1 in the Armor/Ability box for Fortitude. The Armor/Ability box for Will should also not be zero. 7) Number of surges per day, top right of page 1, not filled out. 7 would be the correct value for it, and is listed where the healing surge value should go. Your characters healing surge value is not 7. To explain, the number of healing surges determines how often your character can heal. The healing surge value determines how much it gets healed by each time. 8) The attack and damage calculation are kinda tricky for a class that has so many non-damaging powers. I would suggest you make the calculations for your melee basic attack and for Phantom Chasm 9) On page 2, with the gear, please list the type of armor (cloth, leather, hide, chain mail, scale, plate) 10) with your chosen powers on page 2, please list what slot they take for your character. For example Beguiling Strands as an at-will or AW, Phantom Chasm is a level 1 daily or D1. 11) At level 4 you have to choose a different apprentice specialisation than you did at level 1. You cannot double dip here. 12) The skill bonus from your chosen background appears to be missing from the skill calculations. " +2 to bluff and charisma checks" is listed as conditional, but is in fact permanent. 13) While you certainly can choose the Sun Elf subrace, since the mage class is already proficient in the chosen implement type, I am not sure what you gain here standard Eladrin would not get you. The racial skill bonuses are missing from the skill calculations. 14) Not 4e mechanics: "+1 bonus to will checks"&nbsp; -&gt;&gt; I'm assuming this goes to the Will defense and is not conditional, but already listed as permanently baked in. 15) What is the source for this: "+2 to will checks"? Since if that is a class benefit, it is not conditional. 16) Please list your chosen character theme under class features. It does not belong under Feats. For the feats, Loc. is useful to state what slot it takes for your character (free, race, level 1, level 2, that sort of thing). With the names of features, feats, gear correctly spelled, we can all look up in the compendium what it does. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello and thank you, Name has been adjusted in Roll20 and discord 1) Changed XP to 5500 2)Added array (16/16/12/12/10/8), racial bonus ( +2 int, +2 cha) and lvl 4 boost added (+1 int, +1 cha) 3) Changed: check penalty to 0 4)Added normal vision 5) broke down coin use: Sales Thread: +2 cloak of distortion (item bonus to ranged attacks farther than 5 squares) 2100 +1 Accurate staff of Forceful Magic 680 Gem of colloquy (+1 item bonus to bluff and diplomacy checks) $520 +1 bloodhtread armor $1000 2100+680+520+1000=4300 6)Reset defense boxes 7) Fixed surge value (9) and surges per day moved to correct slot 8)Fixed attack and damage workshop windows, changed spell for phantom chasm 9)Added cloth description to bloodthread armor 10) Added slots descriptors for all spells 11) Changed secondary specialization from enchanting to illusion 12) Fixed background skill bonus 13) Changed sun elf race to changeling, changed feats with sun elf prerequisite 14) Moved +1 to will defense to racial bonuses 15) Clarified "+2 will" is a wizard bonus to defense 16) Fixed feat positions At 1 : check At 2 : check At 3 : check At 4 : check At 5 : Neck: Please note the item bonus from the cloak is to defense, not to attacks. More importantly : there is no such thing as a Staff of Forceful Magic. At 6 : "The Armor/Ability box for Will should also not be zero."&nbsp; Also, now all the Enhancement bonus from the purchased gear are missing under "Enh." At 7 : check At 8a : Phantom Chasm : Enhancement bonus of the implement used missing from the damage calculation. At 8b: Melee Basic Attack not named as such. Staff is not an attack power, but the name of an implement / weapon. Enhancement bonus of the staff missing from the attack and damage calculation both. At 9 : check At 10 : Please note you can only get the level 2 utility power from the chosen character theme instead of a class utility power.&nbsp; Further, and this is bigger, because sessions in the Guild generally are a single work day, and you cannot know what spells best to prep at the start of the work day without metagaming, combined with the fact we allow for a full mulligan between sessions where you can change anything and everything about your character until you play as a level 7, I recommend you forget the spellbook feature exists, and just pick one power for each slot. So two at wills, one level 1 encounter power, one level 1 daily, one level 2 utility, one level 3 encounter power, one level 5 daily (aside of the racial powers, the character theme starting power and those cantrips) At 11 : check At 12 : Please list the language you picked up as a consequence of "becomer" At 13 : check At 14 : check At 15 : check At 16 : The Superior Implement Training feat is rather much more specific than you have it listed. If you type "superior implement" into the compendium, uncheck 'search by name only' and change the dropdown to items you will see ~40 items that can be used as superior implements. Pick one. That is the one you'd be taking the SIT feat for. Specify which one that is under feats on the sheet. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Shadowm4ge said: Han S. said: Shadowm4ge said: Han S. said: Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is Wise, I'm trying a new build, and I'm mulliganing Ali Bi out to get him in <a href="https://www.myth-weavers.com/sheet.html#id=2250420" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2250420</a> 17/15/13/11/10/8 is not a legal array. Your HP seems short by my calculations. Your bookkeeping sheet doesn't seem to have any details in it, at least in terms of breaking down your purchases. 1. Gotcha, I messed that up. I changed it so that it was 17/15/13/10/10/8 2. Forgot that I'm bringing in him at level 6 3. I don't have anything on the book keeping sheet because I didn't need to purchase anything. I just moved the things from Ali to Wise, which covered everything I needed. Check. Check. Please provide the calculations for how you end with that amount of gold. <a href="https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing" rel="nofollow">https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing</a> This is what explains why Wise has the money he has Approved after some discussion, go ahead with the mulligan.
baldhermit said: Morikson said: baldhermit said: Joel M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2281193" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2281193</a> Hi and welcome to the Guild! For starters, please adjust either your roll20 name or the name on our discord server so the two match, please. 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list with the chosen ability score array the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Under Coins and Wealth please give us a breakdown of your expenses and how they add up to 4300gp 6) Is it possible you adjusted the fields in the defense calculations top center of page 1 manually? The +1 constitution modifier should have led to a 1 in the Armor/Ability box for Fortitude. The Armor/Ability box for Will should also not be zero. 7) Number of surges per day, top right of page 1, not filled out. 7 would be the correct value for it, and is listed where the healing surge value should go. Your characters healing surge value is not 7. To explain, the number of healing surges determines how often your character can heal. The healing surge value determines how much it gets healed by each time. 8) The attack and damage calculation are kinda tricky for a class that has so many non-damaging powers. I would suggest you make the calculations for your melee basic attack and for Phantom Chasm 9) On page 2, with the gear, please list the type of armor (cloth, leather, hide, chain mail, scale, plate) 10) with your chosen powers on page 2, please list what slot they take for your character. For example Beguiling Strands as an at-will or AW, Phantom Chasm is a level 1 daily or D1. 11) At level 4 you have to choose a different apprentice specialisation than you did at level 1. You cannot double dip here. 12) The skill bonus from your chosen background appears to be missing from the skill calculations. " +2 to bluff and charisma checks" is listed as conditional, but is in fact permanent. 13) While you certainly can choose the Sun Elf subrace, since the mage class is already proficient in the chosen implement type, I am not sure what you gain here standard Eladrin would not get you. The racial skill bonuses are missing from the skill calculations. 14) Not 4e mechanics: "+1 bonus to will checks"&nbsp; -&gt;&gt; I'm assuming this goes to the Will defense and is not conditional, but already listed as permanently baked in. 15) What is the source for this: "+2 to will checks"? Since if that is a class benefit, it is not conditional. 16) Please list your chosen character theme under class features. It does not belong under Feats. For the feats, Loc. is useful to state what slot it takes for your character (free, race, level 1, level 2, that sort of thing). With the names of features, feats, gear correctly spelled, we can all look up in the compendium what it does. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello and thank you, Name has been adjusted in Roll20 and discord 1) Changed XP to 5500 2)Added array (16/16/12/12/10/8), racial bonus ( +2 int, +2 cha) and lvl 4 boost added (+1 int, +1 cha) 3) Changed: check penalty to 0 4)Added normal vision 5) broke down coin use: Sales Thread: +2 cloak of distortion (item bonus to ranged attacks farther than 5 squares) 2100 +1 Accurate staff of Forceful Magic 680 Gem of colloquy (+1 item bonus to bluff and diplomacy checks) $520 +1 bloodhtread armor $1000 2100+680+520+1000=4300 6)Reset defense boxes 7) Fixed surge value (9) and surges per day moved to correct slot 8)Fixed attack and damage workshop windows, changed spell for phantom chasm 9)Added cloth description to bloodthread armor 10) Added slots descriptors for all spells 11) Changed secondary specialization from enchanting to illusion 12) Fixed background skill bonus 13) Changed sun elf race to changeling, changed feats with sun elf prerequisite 14) Moved +1 to will defense to racial bonuses 15) Clarified "+2 will" is a wizard bonus to defense 16) Fixed feat positions At 1 : check At 2 : check At 3 : check At 4 : check At 5 : Neck: Please note the item bonus from the cloak is to defense, not to attacks. More importantly : there is no such thing as a Staff of Forceful Magic. At 6 : "The Armor/Ability box for Will should also not be zero."&nbsp; Also, now all the Enhancement bonus from the purchased gear are missing under "Enh." At 7 : check At 8a : Phantom Chasm : Enhancement bonus of the implement used missing from the damage calculation. At 8b: Melee Basic Attack not named as such. Staff is not an attack power, but the name of an implement / weapon. Enhancement bonus of the staff missing from the attack and damage calculation both. At 9 : check At 10 : Please note you can only get the level 2 utility power from the chosen character theme instead of a class utility power.&nbsp; Further, and this is bigger, because sessions in the Guild generally are a single work day, and you cannot know what spells best to prep at the start of the work day without metagaming, combined with the fact we allow for a full mulligan between sessions where you can change anything and everything about your character until you play as a level 7, I recommend you forget the spellbook feature exists, and just pick one power for each slot. So two at wills, one level 1 encounter power, one level 1 daily, one level 2 utility, one level 3 encounter power, one level 5 daily (aside of the racial powers, the character theme starting power and those cantrips) At 11 : check At 12 : Please list the language you picked up as a consequence of "becomer" At 13 : check At 14 : check At 15 : check At 16 : The Superior Implement Training feat is rather much more specific than you have it listed. If you type "superior implement" into the compendium, uncheck 'search by name only' and change the dropdown to items you will see ~40 items that can be used as superior implements. Pick one. That is the one you'd be taking the SIT feat for. Specify which one that is under feats on the sheet. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 5) Fixed cloak description and changed item in question to accurate staff of sleep and charm 6)Re-added enhancement bonus and fixed will defense 8a) Removed spell, changed for Beguiling strands 8b) Name changed and enhancement bonus added to attack and damage calculation 10a) Left description of theme for future reference, but only took E2 Utility. 10b) Forgot spell book feature existed, removed unnecessary spells&nbsp; 12) language added from becomer clarified (elvish) 16)SIT description changed to specify it is for Accurate staff
Morikson said: baldhermit said: Morikson said: baldhermit said: Joel M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2281193" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2281193</a> Hi and welcome to the Guild! For starters, please adjust either your roll20 name or the name on our discord server so the two match, please. 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list with the chosen ability score array the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Under Coins and Wealth please give us a breakdown of your expenses and how they add up to 4300gp 6) Is it possible you adjusted the fields in the defense calculations top center of page 1 manually? The +1 constitution modifier should have led to a 1 in the Armor/Ability box for Fortitude. The Armor/Ability box for Will should also not be zero. 7) Number of surges per day, top right of page 1, not filled out. 7 would be the correct value for it, and is listed where the healing surge value should go. Your characters healing surge value is not 7. To explain, the number of healing surges determines how often your character can heal. The healing surge value determines how much it gets healed by each time. 8) The attack and damage calculation are kinda tricky for a class that has so many non-damaging powers. I would suggest you make the calculations for your melee basic attack and for Phantom Chasm 9) On page 2, with the gear, please list the type of armor (cloth, leather, hide, chain mail, scale, plate) 10) with your chosen powers on page 2, please list what slot they take for your character. For example Beguiling Strands as an at-will or AW, Phantom Chasm is a level 1 daily or D1. 11) At level 4 you have to choose a different apprentice specialisation than you did at level 1. You cannot double dip here. 12) The skill bonus from your chosen background appears to be missing from the skill calculations. " +2 to bluff and charisma checks" is listed as conditional, but is in fact permanent. 13) While you certainly can choose the Sun Elf subrace, since the mage class is already proficient in the chosen implement type, I am not sure what you gain here standard Eladrin would not get you. The racial skill bonuses are missing from the skill calculations. 14) Not 4e mechanics: "+1 bonus to will checks"&nbsp; -&gt;&gt; I'm assuming this goes to the Will defense and is not conditional, but already listed as permanently baked in. 15) What is the source for this: "+2 to will checks"? Since if that is a class benefit, it is not conditional. 16) Please list your chosen character theme under class features. It does not belong under Feats. For the feats, Loc. is useful to state what slot it takes for your character (free, race, level 1, level 2, that sort of thing). With the names of features, feats, gear correctly spelled, we can all look up in the compendium what it does. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello and thank you, Name has been adjusted in Roll20 and discord 1) Changed XP to 5500 2)Added array (16/16/12/12/10/8), racial bonus ( +2 int, +2 cha) and lvl 4 boost added (+1 int, +1 cha) 3) Changed: check penalty to 0 4)Added normal vision 5) broke down coin use: Sales Thread: +2 cloak of distortion (item bonus to ranged attacks farther than 5 squares) 2100 +1 Accurate staff of Forceful Magic 680 Gem of colloquy (+1 item bonus to bluff and diplomacy checks) $520 +1 bloodhtread armor $1000 2100+680+520+1000=4300 6)Reset defense boxes 7) Fixed surge value (9) and surges per day moved to correct slot 8)Fixed attack and damage workshop windows, changed spell for phantom chasm 9)Added cloth description to bloodthread armor 10) Added slots descriptors for all spells 11) Changed secondary specialization from enchanting to illusion 12) Fixed background skill bonus 13) Changed sun elf race to changeling, changed feats with sun elf prerequisite 14) Moved +1 to will defense to racial bonuses 15) Clarified "+2 will" is a wizard bonus to defense 16) Fixed feat positions At 1 : check At 2 : check At 3 : check At 4 : check At 5 : Neck: Please note the item bonus from the cloak is to defense, not to attacks. More importantly : there is no such thing as a Staff of Forceful Magic. At 6 : "The Armor/Ability box for Will should also not be zero."&nbsp; Also, now all the Enhancement bonus from the purchased gear are missing under "Enh." At 7 : check At 8a : Phantom Chasm : Enhancement bonus of the implement used missing from the damage calculation. At 8b: Melee Basic Attack not named as such. Staff is not an attack power, but the name of an implement / weapon. Enhancement bonus of the staff missing from the attack and damage calculation both. At 9 : check At 10 : Please note you can only get the level 2 utility power from the chosen character theme instead of a class utility power.&nbsp; Further, and this is bigger, because sessions in the Guild generally are a single work day, and you cannot know what spells best to prep at the start of the work day without metagaming, combined with the fact we allow for a full mulligan between sessions where you can change anything and everything about your character until you play as a level 7, I recommend you forget the spellbook feature exists, and just pick one power for each slot. So two at wills, one level 1 encounter power, one level 1 daily, one level 2 utility, one level 3 encounter power, one level 5 daily (aside of the racial powers, the character theme starting power and those cantrips) At 11 : check At 12 : Please list the language you picked up as a consequence of "becomer" At 13 : check At 14 : check At 15 : check At 16 : The Superior Implement Training feat is rather much more specific than you have it listed. If you type "superior implement" into the compendium, uncheck 'search by name only' and change the dropdown to items you will see ~40 items that can be used as superior implements. Pick one. That is the one you'd be taking the SIT feat for. Specify which one that is under feats on the sheet. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 5) Fixed cloak description and changed item in question to accurate staff of sleep and charm 6)Re-added enhancement bonus and fixed will defense 8a) Removed spell, changed for Beguiling strands 8b) Name changed and enhancement bonus added to attack and damage calculation 10a) Left description of theme for future reference, but only took E2 Utility. 10b) Forgot spell book feature existed, removed unnecessary spells&nbsp; 12) language added from becomer clarified (elvish) 16)SIT description changed to specify it is for Accurate staff At 5 : check At 6: check At 8a: Please change the name back to Phantom Chasm. Please note the Enhancement bonus listed of +2 is incorrect. Place the benefit from the accurate staff under misc. At 8b : check At 10 : Please note Instant Friends and Courtier's Cover both take the same U2 (level 2 utility) slot. Using the spellbook feature, you can use only one of the two per day. If you have a character without spellbook, you could not have both. At 12 : check At 16 : check
baldhermit said: Morikson said: baldhermit said: Morikson said: baldhermit said: Joel M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2281193" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2281193</a> Hi and welcome to the Guild! For starters, please adjust either your roll20 name or the name on our discord server so the two match, please. 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list with the chosen ability score array the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Under Coins and Wealth please give us a breakdown of your expenses and how they add up to 4300gp 6) Is it possible you adjusted the fields in the defense calculations top center of page 1 manually? The +1 constitution modifier should have led to a 1 in the Armor/Ability box for Fortitude. The Armor/Ability box for Will should also not be zero. 7) Number of surges per day, top right of page 1, not filled out. 7 would be the correct value for it, and is listed where the healing surge value should go. Your characters healing surge value is not 7. To explain, the number of healing surges determines how often your character can heal. The healing surge value determines how much it gets healed by each time. 8) The attack and damage calculation are kinda tricky for a class that has so many non-damaging powers. I would suggest you make the calculations for your melee basic attack and for Phantom Chasm 9) On page 2, with the gear, please list the type of armor (cloth, leather, hide, chain mail, scale, plate) 10) with your chosen powers on page 2, please list what slot they take for your character. For example Beguiling Strands as an at-will or AW, Phantom Chasm is a level 1 daily or D1. 11) At level 4 you have to choose a different apprentice specialisation than you did at level 1. You cannot double dip here. 12) The skill bonus from your chosen background appears to be missing from the skill calculations. " +2 to bluff and charisma checks" is listed as conditional, but is in fact permanent. 13) While you certainly can choose the Sun Elf subrace, since the mage class is already proficient in the chosen implement type, I am not sure what you gain here standard Eladrin would not get you. The racial skill bonuses are missing from the skill calculations. 14) Not 4e mechanics: "+1 bonus to will checks"&nbsp; -&gt;&gt; I'm assuming this goes to the Will defense and is not conditional, but already listed as permanently baked in. 15) What is the source for this: "+2 to will checks"? Since if that is a class benefit, it is not conditional. 16) Please list your chosen character theme under class features. It does not belong under Feats. For the feats, Loc. is useful to state what slot it takes for your character (free, race, level 1, level 2, that sort of thing). With the names of features, feats, gear correctly spelled, we can all look up in the compendium what it does. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello and thank you, Name has been adjusted in Roll20 and discord 1) Changed XP to 5500 2)Added array (16/16/12/12/10/8), racial bonus ( +2 int, +2 cha) and lvl 4 boost added (+1 int, +1 cha) 3) Changed: check penalty to 0 4)Added normal vision 5) broke down coin use: Sales Thread: +2 cloak of distortion (item bonus to ranged attacks farther than 5 squares) 2100 +1 Accurate staff of Forceful Magic 680 Gem of colloquy (+1 item bonus to bluff and diplomacy checks) $520 +1 bloodhtread armor $1000 2100+680+520+1000=4300 6)Reset defense boxes 7) Fixed surge value (9) and surges per day moved to correct slot 8)Fixed attack and damage workshop windows, changed spell for phantom chasm 9)Added cloth description to bloodthread armor 10) Added slots descriptors for all spells 11) Changed secondary specialization from enchanting to illusion 12) Fixed background skill bonus 13) Changed sun elf race to changeling, changed feats with sun elf prerequisite 14) Moved +1 to will defense to racial bonuses 15) Clarified "+2 will" is a wizard bonus to defense 16) Fixed feat positions At 1 : check At 2 : check At 3 : check At 4 : check At 5 : Neck: Please note the item bonus from the cloak is to defense, not to attacks. More importantly : there is no such thing as a Staff of Forceful Magic. At 6 : "The Armor/Ability box for Will should also not be zero."&nbsp; Also, now all the Enhancement bonus from the purchased gear are missing under "Enh." At 7 : check At 8a : Phantom Chasm : Enhancement bonus of the implement used missing from the damage calculation. At 8b: Melee Basic Attack not named as such. Staff is not an attack power, but the name of an implement / weapon. Enhancement bonus of the staff missing from the attack and damage calculation both. At 9 : check At 10 : Please note you can only get the level 2 utility power from the chosen character theme instead of a class utility power.&nbsp; Further, and this is bigger, because sessions in the Guild generally are a single work day, and you cannot know what spells best to prep at the start of the work day without metagaming, combined with the fact we allow for a full mulligan between sessions where you can change anything and everything about your character until you play as a level 7, I recommend you forget the spellbook feature exists, and just pick one power for each slot. So two at wills, one level 1 encounter power, one level 1 daily, one level 2 utility, one level 3 encounter power, one level 5 daily (aside of the racial powers, the character theme starting power and those cantrips) At 11 : check At 12 : Please list the language you picked up as a consequence of "becomer" At 13 : check At 14 : check At 15 : check At 16 : The Superior Implement Training feat is rather much more specific than you have it listed. If you type "superior implement" into the compendium, uncheck 'search by name only' and change the dropdown to items you will see ~40 items that can be used as superior implements. Pick one. That is the one you'd be taking the SIT feat for. Specify which one that is under feats on the sheet. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 5) Fixed cloak description and changed item in question to accurate staff of sleep and charm 6)Re-added enhancement bonus and fixed will defense 8a) Removed spell, changed for Beguiling strands 8b) Name changed and enhancement bonus added to attack and damage calculation 10a) Left description of theme for future reference, but only took E2 Utility. 10b) Forgot spell book feature existed, removed unnecessary spells&nbsp; 12) language added from becomer clarified (elvish) 16)SIT description changed to specify it is for Accurate staff At 5 : check At 6: check At 8a: Please change the name back to Phantom Chasm. Please note the Enhancement bonus listed of +2 is incorrect. Place the benefit from the accurate staff under misc. At 8b : check At 10 : Please note Instant Friends and Courtier's Cover both take the same U2 (level 2 utility) slot. Using the spellbook feature, you can use only one of the two per day. If you have a character without spellbook, you could not have both. At 12 : check At 16 : check 8a) Phantom Chasm spell readded and enhancement bonus fixed to +1 10) Instant friends spell removed in favor of Courtiers Cover
Morikson said: baldhermit said: Morikson said: baldhermit said: Morikson said: baldhermit said: Joel M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2281193" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2281193</a> Hi and welcome to the Guild! For starters, please adjust either your roll20 name or the name on our discord server so the two match, please. 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list with the chosen ability score array the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Under Coins and Wealth please give us a breakdown of your expenses and how they add up to 4300gp 6) Is it possible you adjusted the fields in the defense calculations top center of page 1 manually? The +1 constitution modifier should have led to a 1 in the Armor/Ability box for Fortitude. The Armor/Ability box for Will should also not be zero. 7) Number of surges per day, top right of page 1, not filled out. 7 would be the correct value for it, and is listed where the healing surge value should go. Your characters healing surge value is not 7. To explain, the number of healing surges determines how often your character can heal. The healing surge value determines how much it gets healed by each time. 8) The attack and damage calculation are kinda tricky for a class that has so many non-damaging powers. I would suggest you make the calculations for your melee basic attack and for Phantom Chasm 9) On page 2, with the gear, please list the type of armor (cloth, leather, hide, chain mail, scale, plate) 10) with your chosen powers on page 2, please list what slot they take for your character. For example Beguiling Strands as an at-will or AW, Phantom Chasm is a level 1 daily or D1. 11) At level 4 you have to choose a different apprentice specialisation than you did at level 1. You cannot double dip here. 12) The skill bonus from your chosen background appears to be missing from the skill calculations. " +2 to bluff and charisma checks" is listed as conditional, but is in fact permanent. 13) While you certainly can choose the Sun Elf subrace, since the mage class is already proficient in the chosen implement type, I am not sure what you gain here standard Eladrin would not get you. The racial skill bonuses are missing from the skill calculations. 14) Not 4e mechanics: "+1 bonus to will checks"&nbsp; -&gt;&gt; I'm assuming this goes to the Will defense and is not conditional, but already listed as permanently baked in. 15) What is the source for this: "+2 to will checks"? Since if that is a class benefit, it is not conditional. 16) Please list your chosen character theme under class features. It does not belong under Feats. For the feats, Loc. is useful to state what slot it takes for your character (free, race, level 1, level 2, that sort of thing). With the names of features, feats, gear correctly spelled, we can all look up in the compendium what it does. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hello and thank you, Name has been adjusted in Roll20 and discord 1) Changed XP to 5500 2)Added array (16/16/12/12/10/8), racial bonus ( +2 int, +2 cha) and lvl 4 boost added (+1 int, +1 cha) 3) Changed: check penalty to 0 4)Added normal vision 5) broke down coin use: Sales Thread: +2 cloak of distortion (item bonus to ranged attacks farther than 5 squares) 2100 +1 Accurate staff of Forceful Magic 680 Gem of colloquy (+1 item bonus to bluff and diplomacy checks) $520 +1 bloodhtread armor $1000 2100+680+520+1000=4300 6)Reset defense boxes 7) Fixed surge value (9) and surges per day moved to correct slot 8)Fixed attack and damage workshop windows, changed spell for phantom chasm 9)Added cloth description to bloodthread armor 10) Added slots descriptors for all spells 11) Changed secondary specialization from enchanting to illusion 12) Fixed background skill bonus 13) Changed sun elf race to changeling, changed feats with sun elf prerequisite 14) Moved +1 to will defense to racial bonuses 15) Clarified "+2 will" is a wizard bonus to defense 16) Fixed feat positions At 1 : check At 2 : check At 3 : check At 4 : check At 5 : Neck: Please note the item bonus from the cloak is to defense, not to attacks. More importantly : there is no such thing as a Staff of Forceful Magic. At 6 : "The Armor/Ability box for Will should also not be zero."&nbsp; Also, now all the Enhancement bonus from the purchased gear are missing under "Enh." At 7 : check At 8a : Phantom Chasm : Enhancement bonus of the implement used missing from the damage calculation. At 8b: Melee Basic Attack not named as such. Staff is not an attack power, but the name of an implement / weapon. Enhancement bonus of the staff missing from the attack and damage calculation both. At 9 : check At 10 : Please note you can only get the level 2 utility power from the chosen character theme instead of a class utility power.&nbsp; Further, and this is bigger, because sessions in the Guild generally are a single work day, and you cannot know what spells best to prep at the start of the work day without metagaming, combined with the fact we allow for a full mulligan between sessions where you can change anything and everything about your character until you play as a level 7, I recommend you forget the spellbook feature exists, and just pick one power for each slot. So two at wills, one level 1 encounter power, one level 1 daily, one level 2 utility, one level 3 encounter power, one level 5 daily (aside of the racial powers, the character theme starting power and those cantrips) At 11 : check At 12 : Please list the language you picked up as a consequence of "becomer" At 13 : check At 14 : check At 15 : check At 16 : The Superior Implement Training feat is rather much more specific than you have it listed. If you type "superior implement" into the compendium, uncheck 'search by name only' and change the dropdown to items you will see ~40 items that can be used as superior implements. Pick one. That is the one you'd be taking the SIT feat for. Specify which one that is under feats on the sheet. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 5) Fixed cloak description and changed item in question to accurate staff of sleep and charm 6)Re-added enhancement bonus and fixed will defense 8a) Removed spell, changed for Beguiling strands 8b) Name changed and enhancement bonus added to attack and damage calculation 10a) Left description of theme for future reference, but only took E2 Utility. 10b) Forgot spell book feature existed, removed unnecessary spells&nbsp; 12) language added from becomer clarified (elvish) 16)SIT description changed to specify it is for Accurate staff At 5 : check At 6: check At 8a: Please change the name back to Phantom Chasm. Please note the Enhancement bonus listed of +2 is incorrect. Place the benefit from the accurate staff under misc. At 8b : check At 10 : Please note Instant Friends and Courtier's Cover both take the same U2 (level 2 utility) slot. Using the spellbook feature, you can use only one of the two per day. If you have a character without spellbook, you could not have both. At 12 : check At 16 : check 8a) Phantom Chasm spell readded and enhancement bonus fixed to +1 10) Instant friends spell removed in favor of Courtiers Cover I did not realize you dropped Phantom Chasm as a power. Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2284450" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2284450</a>
Nala said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2284450" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2284450</a> Hello, and welcome to the Guild. Please fill out your starting XP as 5500. Please include your bonus to initiative from Improved Initiative and your Quicksilver Blade in your initiative calculation. Please include the bonus to Perception from Alertness in your skills. You are missing a skill training from your Skill Mastery class feature. Please fill out your Class Features under 'Class / Path / Destiny Features'. As a Rogue (Thief), almost everything mechanically relevant for you will key off of your Dexterity, while very little keys off of your Constitution. Dexterity should be your highest stat (I would start with no less than an 18, and higher is better), and it should be raised at every opportunity in order to maintain relative accuracy. Rogue (Thief) is an Essentials class and does not get leveled At-Will/Encounter/Daily attack powers, only Rogue (Scoundrel) gets those. In other words, this character should not have Sly Flourish, Disheartening Strike, Twilight Menace, Flashy Riposte, King's Castle, or Jumping Blade Assault. You should only have a single Utility of level 2, i.e. only one of Adaptable Flanker, Agile Footwork, or Sellsword's Ploy, not all three. Backstab, Unbalancing Trick, Escape Artist's Trick, Tactical Trick, Cunning Escape, and Takedown Strike should not have levels, they are unleveled powers. Please specify which Light Blade your Quicksilver Blade +1 is. Since you have +2 Magic Armor, the 'Enh.' value for your AC looks incorrect, as it should match the enhancement of your armor. Your Attack Workspaces does not seem to have your Thief Weapon Talent class feature incorporated. This should be filled under 'Class'. The 'Prof.' bonus for your Melee Basic Attack Workspace is incorrect - there is no weapon that has a +1 proficiency bonus. This value can be found in the compendium for your weapon type (e.g. a dagger has a +3 proficiency, a sickle has +2, etc.). You only have a +1 weapon, so your 'Enh.' values in your Attack and Damage Workspaces should be +1. The +2 bonus to damage from your Weapon Finesse class feature is missing in your Damage Workspaces. This should be filled in one of the Misc. boxes. I do not know why you are wielding an accurate dagger in your off-hand, as it does nothing for you. The cost of your Adventurer's Kit can be waived as it is mundane equipment. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Han S. said: Nala said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2284450" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2284450</a> Hello, and welcome to the Guild. Please fill out your starting XP as 5500. Please include your bonus to initiative from Improved Initiative and your Quicksilver Blade in your initiative calculation. Please include the bonus to Perception from Alertness in your skills. You are missing a skill training from your Skill Mastery class feature. Please fill out your Class Features under 'Class / Path / Destiny Features'. As a Rogue (Thief), almost everything mechanically relevant for you will key off of your Dexterity, while very little keys off of your Constitution. Dexterity should be your highest stat (I would start with no less than an 18, and higher is better), and it should be raised at every opportunity in order to maintain relative accuracy. Rogue (Thief) is an Essentials class and does not get leveled At-Will/Encounter/Daily attack powers, only Rogue (Scoundrel) gets those. In other words, this character should not have Sly Flourish, Disheartening Strike, Twilight Menace, Flashy Riposte, King's Castle, or Jumping Blade Assault. You should only have a single Utility of level 2, i.e. only one of Adaptable Flanker, Agile Footwork, or Sellsword's Ploy, not all three. Backstab, Unbalancing Trick, Escape Artist's Trick, Tactical Trick, Cunning Escape, and Takedown Strike should not have levels, they are unleveled powers. Please specify which Light Blade your Quicksilver Blade +1 is. Since you have +2 Magic Armor, the 'Enh.' value for your AC looks incorrect, as it should match the enhancement of your armor. Your Attack Workspaces does not seem to have your Thief Weapon Talent class feature incorporated. This should be filled under 'Class'. The 'Prof.' bonus for your Melee Basic Attack Workspace is incorrect - there is no weapon that has a +1 proficiency bonus. This value can be found in the compendium for your weapon type (e.g. a dagger has a +3 proficiency, a sickle has +2, etc.). You only have a +1 weapon, so your 'Enh.' values in your Attack and Damage Workspaces should be +1. The +2 bonus to damage from your Weapon Finesse class feature is missing in your Damage Workspaces. This should be filled in one of the Misc. boxes. I do not know why you are wielding an accurate dagger in your off-hand, as it does nothing for you. The cost of your Adventurer's Kit can be waived as it is mundane equipment. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hi, and thank you. c: 1. Changed to 5500 exp. 2. Fixed the "Intiative section" for my blade and Improved Intiative. 3. Added misc perception for alertness and a new item I swapped something out for. 4. Added Perception to trained skills for skill mastery. 5. Filled out class features in the class/path/destiny features. 6. Fixed so Dex and Cha are my main things. (Trying to figure out how to change one of them to 18, WIP) 7. Removed the spells I cannot have currently. 8. Picked Adaptable Flanker for my utility. 9. Fixed so they no longer have numbers. 10. Specified it's a short sword in my items area. 11. I think I fixed it? Let me know if I messed it up again. (+4 = +2 (leather) +2 (magic armor) ?) 12. Added it in the Class area in attack for short sword (as my quicksilver sword is now considered one). 13. Fixed it so the proficiency of short sword is the one being shown (+3) in Prof in my attack area. 14. My enchant levels are now 1 in both attack and damage areas. 15. Filled in the Misc for my Weapon&nbsp; Finesse class feature for my attack area. 16. Got rid of the dagger. 17. Got rid of the cost of the adventurer's kit in my Coins and Other Wealth section. P.S. Idk which thing to pick for my second attack. Thanks again!
Nala said: Han S. said: Nala said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2284450" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2284450</a> Hello, and welcome to the Guild. Please fill out your starting XP as 5500. Please include your bonus to initiative from Improved Initiative and your Quicksilver Blade in your initiative calculation. Please include the bonus to Perception from Alertness in your skills. You are missing a skill training from your Skill Mastery class feature. Please fill out your Class Features under 'Class / Path / Destiny Features'. As a Rogue (Thief), almost everything mechanically relevant for you will key off of your Dexterity, while very little keys off of your Constitution. Dexterity should be your highest stat (I would start with no less than an 18, and higher is better), and it should be raised at every opportunity in order to maintain relative accuracy. Rogue (Thief) is an Essentials class and does not get leveled At-Will/Encounter/Daily attack powers, only Rogue (Scoundrel) gets those. In other words, this character should not have Sly Flourish, Disheartening Strike, Twilight Menace, Flashy Riposte, King's Castle, or Jumping Blade Assault. You should only have a single Utility of level 2, i.e. only one of Adaptable Flanker, Agile Footwork, or Sellsword's Ploy, not all three. Backstab, Unbalancing Trick, Escape Artist's Trick, Tactical Trick, Cunning Escape, and Takedown Strike should not have levels, they are unleveled powers. Please specify which Light Blade your Quicksilver Blade +1 is. Since you have +2 Magic Armor, the 'Enh.' value for your AC looks incorrect, as it should match the enhancement of your armor. Your Attack Workspaces does not seem to have your Thief Weapon Talent class feature incorporated. This should be filled under 'Class'. The 'Prof.' bonus for your Melee Basic Attack Workspace is incorrect - there is no weapon that has a +1 proficiency bonus. This value can be found in the compendium for your weapon type (e.g. a dagger has a +3 proficiency, a sickle has +2, etc.). You only have a +1 weapon, so your 'Enh.' values in your Attack and Damage Workspaces should be +1. The +2 bonus to damage from your Weapon Finesse class feature is missing in your Damage Workspaces. This should be filled in one of the Misc. boxes. I do not know why you are wielding an accurate dagger in your off-hand, as it does nothing for you. The cost of your Adventurer's Kit can be waived as it is mundane equipment. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hi, and thank you. c: 1. Changed to 5500 exp. 2. Fixed the "Intiative section" for my blade and Improved Intiative. 3. Added misc perception for alertness and a new item I swapped something out for. 4. Added Perception to trained skills for skill mastery. 5. Filled out class features in the class/path/destiny features. 6. Fixed so Dex and Cha are my main things. (Trying to figure out how to change one of them to 18, WIP) 7. Removed the spells I cannot have currently. 8. Picked Adaptable Flanker for my utility. 9. Fixed so they no longer have numbers. 10. Specified it's a short sword in my items area. 11. I think I fixed it? Let me know if I messed it up again. (+4 = +2 (leather) +2 (magic armor) ?) 12. Added it in the Class area in attack for short sword (as my quicksilver sword is now considered one). 13. Fixed it so the proficiency of short sword is the one being shown (+3) in Prof in my attack area. 14. My enchant levels are now 1 in both attack and damage areas. 15. Filled in the Misc for my Weapon&nbsp; Finesse class feature for my attack area. 16. Got rid of the dagger. 17. Got rid of the cost of the adventurer's kit in my Coins and Other Wealth section. P.S. Idk which thing to pick for my second attack. Thanks again! Check. Check. Please also include your Headband of Perception in your Magic Items &amp; Equipment section. Check. Check. Do you mean numerically, or are you having trouble with the sheet? Check. Check. Tactical Trick should also not have a number attached. Check. The 'Armor Bonus' box should only have the innate +2 bonus from wearing leather. The +2 from the enhancement of your Magic Armor should be filled out in the 'Enh.' part of your AC calculation. (In the section that's the top of the middle column on the first page.) Check. Check. Check. Check. Check. Check. (new) I don't believe you should have a feat bonus to damage, so the 'Feat' box in your damage workspaces should be empty. If that's supposed to be from Kobold in a Corner, that should be placed in 'Conditional Modifiers' if you need it placed somewhere. (As usually your character shouldn't be granting CA.) (new) For your second workspace, I would fill it out for making a ranged basic attack with your mundane shortbow, as that's basically the only other attack of yours that has a different calculation.
Han S. said: Nala said: Han S. said: Nala said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2284450" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2284450</a> Hello, and welcome to the Guild. Please fill out your starting XP as 5500. Please include your bonus to initiative from Improved Initiative and your Quicksilver Blade in your initiative calculation. Please include the bonus to Perception from Alertness in your skills. You are missing a skill training from your Skill Mastery class feature. Please fill out your Class Features under 'Class / Path / Destiny Features'. As a Rogue (Thief), almost everything mechanically relevant for you will key off of your Dexterity, while very little keys off of your Constitution. Dexterity should be your highest stat (I would start with no less than an 18, and higher is better), and it should be raised at every opportunity in order to maintain relative accuracy. Rogue (Thief) is an Essentials class and does not get leveled At-Will/Encounter/Daily attack powers, only Rogue (Scoundrel) gets those. In other words, this character should not have Sly Flourish, Disheartening Strike, Twilight Menace, Flashy Riposte, King's Castle, or Jumping Blade Assault. You should only have a single Utility of level 2, i.e. only one of Adaptable Flanker, Agile Footwork, or Sellsword's Ploy, not all three. Backstab, Unbalancing Trick, Escape Artist's Trick, Tactical Trick, Cunning Escape, and Takedown Strike should not have levels, they are unleveled powers. Please specify which Light Blade your Quicksilver Blade +1 is. Since you have +2 Magic Armor, the 'Enh.' value for your AC looks incorrect, as it should match the enhancement of your armor. Your Attack Workspaces does not seem to have your Thief Weapon Talent class feature incorporated. This should be filled under 'Class'. The 'Prof.' bonus for your Melee Basic Attack Workspace is incorrect - there is no weapon that has a +1 proficiency bonus. This value can be found in the compendium for your weapon type (e.g. a dagger has a +3 proficiency, a sickle has +2, etc.). You only have a +1 weapon, so your 'Enh.' values in your Attack and Damage Workspaces should be +1. The +2 bonus to damage from your Weapon Finesse class feature is missing in your Damage Workspaces. This should be filled in one of the Misc. boxes. I do not know why you are wielding an accurate dagger in your off-hand, as it does nothing for you. The cost of your Adventurer's Kit can be waived as it is mundane equipment. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hi, and thank you. c: 1. Changed to 5500 exp. 2. Fixed the "Intiative section" for my blade and Improved Intiative. 3. Added misc perception for alertness and a new item I swapped something out for. 4. Added Perception to trained skills for skill mastery. 5. Filled out class features in the class/path/destiny features. 6. Fixed so Dex and Cha are my main things. (Trying to figure out how to change one of them to 18, WIP) 7. Removed the spells I cannot have currently. 8. Picked Adaptable Flanker for my utility. 9. Fixed so they no longer have numbers. 10. Specified it's a short sword in my items area. 11. I think I fixed it? Let me know if I messed it up again. (+4 = +2 (leather) +2 (magic armor) ?) 12. Added it in the Class area in attack for short sword (as my quicksilver sword is now considered one). 13. Fixed it so the proficiency of short sword is the one being shown (+3) in Prof in my attack area. 14. My enchant levels are now 1 in both attack and damage areas. 15. Filled in the Misc for my Weapon&nbsp; Finesse class feature for my attack area. 16. Got rid of the dagger. 17. Got rid of the cost of the adventurer's kit in my Coins and Other Wealth section. P.S. Idk which thing to pick for my second attack. Thanks again! Check. Check. Please also include your Headband of Perception in your Magic Items &amp; Equipment section. Check. Check. Do you mean numerically, or are you having trouble with the sheet? Check. Check. Tactical Trick should also not have a number attached. Check. The 'Armor Bonus' box should only have the innate +2 bonus from wearing leather. The +2 from the enhancement of your Magic Armor should be filled out in the 'Enh.' part of your AC calculation. (In the section that's the top of the middle column on the first page.) Check. Check. Check. Check. Check. Check. (new) I don't believe you should have a feat bonus to damage, so the 'Feat' box in your damage workspaces should be empty. If that's supposed to be from Kobold in a Corner, that should be placed in 'Conditional Modifiers' if you need it placed somewhere. (As usually your character shouldn't be granting CA.) (new) For your second workspace, I would fill it out for making a ranged basic attack with your mundane shortbow, as that's basically the only other attack of yours that has a different calculation. 1-17 (the ones checked) Thank you! 3. Added more items to the list including the Headband of Perception. (I got rid of the escape tattoo and bought Burglar's Gloves (And added to thievery), Bard's Songbow (Which I specified was a hand crossbow and changed everything, which also replaces my short bow) and ruby lenses (for backstory purposes)) 6. I got it, don't worry, Dex is at 19 now. (I took the 16 and put it in Dex, then added my modifiers (which is 3)) 9. Tactical Trick no longer has a number on it. 11. Armor is now two, ench is now two as well (in the defenses area). 18. No longer has the feat in damage rolls. And added the conditional Kobold in a Corner in conditions. 19. Added my second attack as Ranged Basic and took in account of it being an enchanted bow now.
Nala said: Han S. said: Nala said: Han S. said: Nala said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2284450" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2284450</a> Hello, and welcome to the Guild. Please fill out your starting XP as 5500. Please include your bonus to initiative from Improved Initiative and your Quicksilver Blade in your initiative calculation. Please include the bonus to Perception from Alertness in your skills. You are missing a skill training from your Skill Mastery class feature. Please fill out your Class Features under 'Class / Path / Destiny Features'. As a Rogue (Thief), almost everything mechanically relevant for you will key off of your Dexterity, while very little keys off of your Constitution. Dexterity should be your highest stat (I would start with no less than an 18, and higher is better), and it should be raised at every opportunity in order to maintain relative accuracy. Rogue (Thief) is an Essentials class and does not get leveled At-Will/Encounter/Daily attack powers, only Rogue (Scoundrel) gets those. In other words, this character should not have Sly Flourish, Disheartening Strike, Twilight Menace, Flashy Riposte, King's Castle, or Jumping Blade Assault. You should only have a single Utility of level 2, i.e. only one of Adaptable Flanker, Agile Footwork, or Sellsword's Ploy, not all three. Backstab, Unbalancing Trick, Escape Artist's Trick, Tactical Trick, Cunning Escape, and Takedown Strike should not have levels, they are unleveled powers. Please specify which Light Blade your Quicksilver Blade +1 is. Since you have +2 Magic Armor, the 'Enh.' value for your AC looks incorrect, as it should match the enhancement of your armor. Your Attack Workspaces does not seem to have your Thief Weapon Talent class feature incorporated. This should be filled under 'Class'. The 'Prof.' bonus for your Melee Basic Attack Workspace is incorrect - there is no weapon that has a +1 proficiency bonus. This value can be found in the compendium for your weapon type (e.g. a dagger has a +3 proficiency, a sickle has +2, etc.). You only have a +1 weapon, so your 'Enh.' values in your Attack and Damage Workspaces should be +1. The +2 bonus to damage from your Weapon Finesse class feature is missing in your Damage Workspaces. This should be filled in one of the Misc. boxes. I do not know why you are wielding an accurate dagger in your off-hand, as it does nothing for you. The cost of your Adventurer's Kit can be waived as it is mundane equipment. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hi, and thank you. c: 1. Changed to 5500 exp. 2. Fixed the "Intiative section" for my blade and Improved Intiative. 3. Added misc perception for alertness and a new item I swapped something out for. 4. Added Perception to trained skills for skill mastery. 5. Filled out class features in the class/path/destiny features. 6. Fixed so Dex and Cha are my main things. (Trying to figure out how to change one of them to 18, WIP) 7. Removed the spells I cannot have currently. 8. Picked Adaptable Flanker for my utility. 9. Fixed so they no longer have numbers. 10. Specified it's a short sword in my items area. 11. I think I fixed it? Let me know if I messed it up again. (+4 = +2 (leather) +2 (magic armor) ?) 12. Added it in the Class area in attack for short sword (as my quicksilver sword is now considered one). 13. Fixed it so the proficiency of short sword is the one being shown (+3) in Prof in my attack area. 14. My enchant levels are now 1 in both attack and damage areas. 15. Filled in the Misc for my Weapon&nbsp; Finesse class feature for my attack area. 16. Got rid of the dagger. 17. Got rid of the cost of the adventurer's kit in my Coins and Other Wealth section. P.S. Idk which thing to pick for my second attack. Thanks again! Check. Check. Please also include your Headband of Perception in your Magic Items &amp; Equipment section. Check. Check. Do you mean numerically, or are you having trouble with the sheet? Check. Check. Tactical Trick should also not have a number attached. Check. The 'Armor Bonus' box should only have the innate +2 bonus from wearing leather. The +2 from the enhancement of your Magic Armor should be filled out in the 'Enh.' part of your AC calculation. (In the section that's the top of the middle column on the first page.) Check. Check. Check. Check. Check. Check. (new) I don't believe you should have a feat bonus to damage, so the 'Feat' box in your damage workspaces should be empty. If that's supposed to be from Kobold in a Corner, that should be placed in 'Conditional Modifiers' if you need it placed somewhere. (As usually your character shouldn't be granting CA.) (new) For your second workspace, I would fill it out for making a ranged basic attack with your mundane shortbow, as that's basically the only other attack of yours that has a different calculation. 1-17 (the ones checked) Thank you! 3. Added more items to the list including the Headband of Perception. (I got rid of the escape tattoo and bought Burglar's Gloves (And added to thievery), Bard's Songbow (Which I specified was a hand crossbow and changed everything, which also replaces my short bow) and ruby lenses (for backstory purposes)) 6. I got it, don't worry, Dex is at 19 now. (I took the 16 and put it in Dex, then added my modifiers (which is 3)) 9. Tactical Trick no longer has a number on it. 11. Armor is now two, ench is now two as well (in the defenses area). 18. No longer has the feat in damage rolls. And added the conditional Kobold in a Corner in conditions. 19. Added my second attack as Ranged Basic and took in account of it being an enchanted bow now. 3. The Ruby Lenses' cost can also be waived, but otherwise check. 6. With a 19 DEX, your DEX modifier has changed, so the 'Abil.' box in your attack and damage workspaces need to be updated. 9. Check. 11. I'm not sure why your 'Enh.' for your AC says 3 then? 18. Check. 19. Check.
Han S. said: Nala said: Han S. said: Nala said: Han S. said: Nala said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2284450" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2284450</a> Hello, and welcome to the Guild. Please fill out your starting XP as 5500. Please include your bonus to initiative from Improved Initiative and your Quicksilver Blade in your initiative calculation. Please include the bonus to Perception from Alertness in your skills. You are missing a skill training from your Skill Mastery class feature. Please fill out your Class Features under 'Class / Path / Destiny Features'. As a Rogue (Thief), almost everything mechanically relevant for you will key off of your Dexterity, while very little keys off of your Constitution. Dexterity should be your highest stat (I would start with no less than an 18, and higher is better), and it should be raised at every opportunity in order to maintain relative accuracy. Rogue (Thief) is an Essentials class and does not get leveled At-Will/Encounter/Daily attack powers, only Rogue (Scoundrel) gets those. In other words, this character should not have Sly Flourish, Disheartening Strike, Twilight Menace, Flashy Riposte, King's Castle, or Jumping Blade Assault. You should only have a single Utility of level 2, i.e. only one of Adaptable Flanker, Agile Footwork, or Sellsword's Ploy, not all three. Backstab, Unbalancing Trick, Escape Artist's Trick, Tactical Trick, Cunning Escape, and Takedown Strike should not have levels, they are unleveled powers. Please specify which Light Blade your Quicksilver Blade +1 is. Since you have +2 Magic Armor, the 'Enh.' value for your AC looks incorrect, as it should match the enhancement of your armor. Your Attack Workspaces does not seem to have your Thief Weapon Talent class feature incorporated. This should be filled under 'Class'. The 'Prof.' bonus for your Melee Basic Attack Workspace is incorrect - there is no weapon that has a +1 proficiency bonus. This value can be found in the compendium for your weapon type (e.g. a dagger has a +3 proficiency, a sickle has +2, etc.). You only have a +1 weapon, so your 'Enh.' values in your Attack and Damage Workspaces should be +1. The +2 bonus to damage from your Weapon Finesse class feature is missing in your Damage Workspaces. This should be filled in one of the Misc. boxes. I do not know why you are wielding an accurate dagger in your off-hand, as it does nothing for you. The cost of your Adventurer's Kit can be waived as it is mundane equipment. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hi, and thank you. c: 1. Changed to 5500 exp. 2. Fixed the "Intiative section" for my blade and Improved Intiative. 3. Added misc perception for alertness and a new item I swapped something out for. 4. Added Perception to trained skills for skill mastery. 5. Filled out class features in the class/path/destiny features. 6. Fixed so Dex and Cha are my main things. (Trying to figure out how to change one of them to 18, WIP) 7. Removed the spells I cannot have currently. 8. Picked Adaptable Flanker for my utility. 9. Fixed so they no longer have numbers. 10. Specified it's a short sword in my items area. 11. I think I fixed it? Let me know if I messed it up again. (+4 = +2 (leather) +2 (magic armor) ?) 12. Added it in the Class area in attack for short sword (as my quicksilver sword is now considered one). 13. Fixed it so the proficiency of short sword is the one being shown (+3) in Prof in my attack area. 14. My enchant levels are now 1 in both attack and damage areas. 15. Filled in the Misc for my Weapon&nbsp; Finesse class feature for my attack area. 16. Got rid of the dagger. 17. Got rid of the cost of the adventurer's kit in my Coins and Other Wealth section. P.S. Idk which thing to pick for my second attack. Thanks again! Check. Check. Please also include your Headband of Perception in your Magic Items &amp; Equipment section. Check. Check. Do you mean numerically, or are you having trouble with the sheet? Check. Check. Tactical Trick should also not have a number attached. Check. The 'Armor Bonus' box should only have the innate +2 bonus from wearing leather. The +2 from the enhancement of your Magic Armor should be filled out in the 'Enh.' part of your AC calculation. (In the section that's the top of the middle column on the first page.) Check. Check. Check. Check. Check. Check. (new) I don't believe you should have a feat bonus to damage, so the 'Feat' box in your damage workspaces should be empty. If that's supposed to be from Kobold in a Corner, that should be placed in 'Conditional Modifiers' if you need it placed somewhere. (As usually your character shouldn't be granting CA.) (new) For your second workspace, I would fill it out for making a ranged basic attack with your mundane shortbow, as that's basically the only other attack of yours that has a different calculation. 1-17 (the ones checked) Thank you! 3. Added more items to the list including the Headband of Perception. (I got rid of the escape tattoo and bought Burglar's Gloves (And added to thievery), Bard's Songbow (Which I specified was a hand crossbow and changed everything, which also replaces my short bow) and ruby lenses (for backstory purposes)) 6. I got it, don't worry, Dex is at 19 now. (I took the 16 and put it in Dex, then added my modifiers (which is 3)) 9. Tactical Trick no longer has a number on it. 11. Armor is now two, ench is now two as well (in the defenses area). 18. No longer has the feat in damage rolls. And added the conditional Kobold in a Corner in conditions. 19. Added my second attack as Ranged Basic and took in account of it being an enchanted bow now. 3. The Ruby Lenses' cost can also be waived, but otherwise check. 6. With a 19 DEX, your DEX modifier has changed, so the 'Abil.' box in your attack and damage workspaces need to be updated. 9. Check. 11. I'm not sure why your 'Enh.' for your AC says 3 then? 18. Check. 19. Check. 3, 9, 18, 19: Thanks again! 3. Fixed so it doesn't cost anything. 6. Changed to 4 in the attack and damage areas. 11. It is now 2 again.
Nala said: Han S. said: Nala said: Han S. said: Nala said: Han S. said: Nala said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2284450" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2284450</a> Hello, and welcome to the Guild. Please fill out your starting XP as 5500. Please include your bonus to initiative from Improved Initiative and your Quicksilver Blade in your initiative calculation. Please include the bonus to Perception from Alertness in your skills. You are missing a skill training from your Skill Mastery class feature. Please fill out your Class Features under 'Class / Path / Destiny Features'. As a Rogue (Thief), almost everything mechanically relevant for you will key off of your Dexterity, while very little keys off of your Constitution. Dexterity should be your highest stat (I would start with no less than an 18, and higher is better), and it should be raised at every opportunity in order to maintain relative accuracy. Rogue (Thief) is an Essentials class and does not get leveled At-Will/Encounter/Daily attack powers, only Rogue (Scoundrel) gets those. In other words, this character should not have Sly Flourish, Disheartening Strike, Twilight Menace, Flashy Riposte, King's Castle, or Jumping Blade Assault. You should only have a single Utility of level 2, i.e. only one of Adaptable Flanker, Agile Footwork, or Sellsword's Ploy, not all three. Backstab, Unbalancing Trick, Escape Artist's Trick, Tactical Trick, Cunning Escape, and Takedown Strike should not have levels, they are unleveled powers. Please specify which Light Blade your Quicksilver Blade +1 is. Since you have +2 Magic Armor, the 'Enh.' value for your AC looks incorrect, as it should match the enhancement of your armor. Your Attack Workspaces does not seem to have your Thief Weapon Talent class feature incorporated. This should be filled under 'Class'. The 'Prof.' bonus for your Melee Basic Attack Workspace is incorrect - there is no weapon that has a +1 proficiency bonus. This value can be found in the compendium for your weapon type (e.g. a dagger has a +3 proficiency, a sickle has +2, etc.). You only have a +1 weapon, so your 'Enh.' values in your Attack and Damage Workspaces should be +1. The +2 bonus to damage from your Weapon Finesse class feature is missing in your Damage Workspaces. This should be filled in one of the Misc. boxes. I do not know why you are wielding an accurate dagger in your off-hand, as it does nothing for you. The cost of your Adventurer's Kit can be waived as it is mundane equipment. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Hi, and thank you. c: 1. Changed to 5500 exp. 2. Fixed the "Intiative section" for my blade and Improved Intiative. 3. Added misc perception for alertness and a new item I swapped something out for. 4. Added Perception to trained skills for skill mastery. 5. Filled out class features in the class/path/destiny features. 6. Fixed so Dex and Cha are my main things. (Trying to figure out how to change one of them to 18, WIP) 7. Removed the spells I cannot have currently. 8. Picked Adaptable Flanker for my utility. 9. Fixed so they no longer have numbers. 10. Specified it's a short sword in my items area. 11. I think I fixed it? Let me know if I messed it up again. (+4 = +2 (leather) +2 (magic armor) ?) 12. Added it in the Class area in attack for short sword (as my quicksilver sword is now considered one). 13. Fixed it so the proficiency of short sword is the one being shown (+3) in Prof in my attack area. 14. My enchant levels are now 1 in both attack and damage areas. 15. Filled in the Misc for my Weapon&nbsp; Finesse class feature for my attack area. 16. Got rid of the dagger. 17. Got rid of the cost of the adventurer's kit in my Coins and Other Wealth section. P.S. Idk which thing to pick for my second attack. Thanks again! Check. Check. Please also include your Headband of Perception in your Magic Items &amp; Equipment section. Check. Check. Do you mean numerically, or are you having trouble with the sheet? Check. Check. Tactical Trick should also not have a number attached. Check. The 'Armor Bonus' box should only have the innate +2 bonus from wearing leather. The +2 from the enhancement of your Magic Armor should be filled out in the 'Enh.' part of your AC calculation. (In the section that's the top of the middle column on the first page.) Check. Check. Check. Check. Check. Check. (new) I don't believe you should have a feat bonus to damage, so the 'Feat' box in your damage workspaces should be empty. If that's supposed to be from Kobold in a Corner, that should be placed in 'Conditional Modifiers' if you need it placed somewhere. (As usually your character shouldn't be granting CA.) (new) For your second workspace, I would fill it out for making a ranged basic attack with your mundane shortbow, as that's basically the only other attack of yours that has a different calculation. 1-17 (the ones checked) Thank you! 3. Added more items to the list including the Headband of Perception. (I got rid of the escape tattoo and bought Burglar's Gloves (And added to thievery), Bard's Songbow (Which I specified was a hand crossbow and changed everything, which also replaces my short bow) and ruby lenses (for backstory purposes)) 6. I got it, don't worry, Dex is at 19 now. (I took the 16 and put it in Dex, then added my modifiers (which is 3)) 9. Tactical Trick no longer has a number on it. 11. Armor is now two, ench is now two as well (in the defenses area). 18. No longer has the feat in damage rolls. And added the conditional Kobold in a Corner in conditions. 19. Added my second attack as Ranged Basic and took in account of it being an enchanted bow now. 3. The Ruby Lenses' cost can also be waived, but otherwise check. 6. With a 19 DEX, your DEX modifier has changed, so the 'Abil.' box in your attack and damage workspaces need to be updated. 9. Check. 11. I'm not sure why your 'Enh.' for your AC says 3 then? 18. Check. 19. Check. 3, 9, 18, 19: Thanks again! 3. Fixed so it doesn't cost anything. 6. Changed to 4 in the attack and damage areas. 11. It is now 2 again. Everything seems in order now, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done, flag down a DM to check it, they can then make you a token. The format to request a check is covered in the #welcome channel on Discord. Please do not forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2286416" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2286416</a>
ZipZop said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2286416" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2286416</a> Hi and welcome to the Guild! 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) For ease of reading I would recommend you move the thieves tools, crowbar etc to the center bottom section of page 1 3) In 4e phrasing, this character is a Rogue (Scoundrel) as opposed to a Rogue (Thief). The taken multiclass feat does not change the chosen class. 4) With the chosen multiclass feat, please list the chosen skill.&nbsp; 5) More general I would recommend removing what gear, feats and features do, and just list the name of it. The sheet becomes quite cluttered this way. 6) Your character does not yet have access to the level 10 feature of the chosen background. 7) Predatory Eye and Stone Fist Flurry of blades do not take your characters level 1 encounter slot. Both those powers are not leveled. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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baldhermit said: ZipZop said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2286416" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2286416</a> Hi and welcome to the Guild! 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) For ease of reading I would recommend you move the thieves tools, crowbar etc to the center bottom section of page 1 3) In 4e phrasing, this character is a Rogue (Scoundrel) as opposed to a Rogue (Thief). The taken multiclass feat does not change the chosen class. 4) With the chosen multiclass feat, please list the chosen skill.&nbsp; 5) More general I would recommend removing what gear, feats and features do, and just list the name of it. The sheet becomes quite cluttered this way. 6) Your character does not yet have access to the level 10 feature of the chosen background. 7) Predatory Eye and Stone Fist Flurry of blades do not take your characters level 1 encounter slot. Both those powers are not leveled. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) Never used XP before. Do I just set it for 5500? Because that's what I've done. 2) Items moved 3) Class name changed 4) Multiclass feat updated 5) Removed descriptions of gear, feats and features 6) Solved by 5. 7) Listed powers granted by features as level zero to avoid confusion. Added slightly more info to power titles. !8) Replaced clever strike with riposte strike. (meant to do this earlier)
ZipZop said: baldhermit said: ZipZop said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2286416" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2286416</a> Hi and welcome to the Guild! 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) For ease of reading I would recommend you move the thieves tools, crowbar etc to the center bottom section of page 1 3) In 4e phrasing, this character is a Rogue (Scoundrel) as opposed to a Rogue (Thief). The taken multiclass feat does not change the chosen class. 4) With the chosen multiclass feat, please list the chosen skill.&nbsp; 5) More general I would recommend removing what gear, feats and features do, and just list the name of it. The sheet becomes quite cluttered this way. 6) Your character does not yet have access to the level 10 feature of the chosen background. 7) Predatory Eye and Stone Fist Flurry of blades do not take your characters level 1 encounter slot. Both those powers are not leveled. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) Never used XP before. Do I just set it for 5500? Because that's what I've done. 2) Items moved 3) Class name changed 4) Multiclass feat updated 5) Removed descriptions of gear, feats and features 6) Solved by 5. 7) Listed powers granted by features as level zero to avoid confusion. Added slightly more info to power titles. !8) Replaced clever strike with riposte strike. (meant to do this earlier) At 1 : check At 2 : check At 3 : check At 4 ; check At 5 : thank you, this sheet is a lot easier to read now At 6 : check At 7 : check At 8 : no problem, check. Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2289974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2289974</a>
Gekko B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2289974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2289974</a> Hi and welcome to the Guild! 1) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 2) Under Attack and Damage calculations, please list the name of an at will as the first ability you've done this calculation for, and then do the second calculation for your characters MBA. 3) With the gear on page 2, just to avoid confusion, please list that these are heroic goggles. 4) Instead of with the gear on page 2, please list the prices of your purchases under Coins and Wealth on page 3. Aside of that, as loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Gekko B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2289974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2289974</a> Hi and welcome to the Guild! 1) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 2) Under Attack and Damage calculations, please list the name of an at will as the first ability you've done this calculation for, and then do the second calculation for your characters MBA. 3) With the gear on page 2, just to avoid confusion, please list that these are heroic goggles. 4) Instead of with the gear on page 2, please list the prices of your purchases under Coins and Wealth on page 3. Aside of that, as loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. check 2. Not using any MBA. Divine bolts is an At-will, it just can be used as a RBA (from power of skill). It is my basic RBA and the only one i will use. Re-ordered them. 3. check 4. check. I was following the rules explicitly, said not to spend more than 3000 gold. Bought one more item, leaving me with 100 gold.
Gekko said: baldhermit said: Gekko B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2289974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2289974</a> Hi and welcome to the Guild! 1) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 2) Under Attack and Damage calculations, please list the name of an at will as the first ability you've done this calculation for, and then do the second calculation for your characters MBA. 3) With the gear on page 2, just to avoid confusion, please list that these are heroic goggles. 4) Instead of with the gear on page 2, please list the prices of your purchases under Coins and Wealth on page 3. Aside of that, as loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. check 2. Not using any MBA. Divine bolts is an At-will, it just can be used as a RBA (from power of skill). It is my basic RBA and the only one i will use. Re-ordered them. 3. check 4. check. I was following the rules explicitly, said not to spend more than 3000 gold. Bought one more item, leaving me with 100 gold. At 1 : check At 2 : I am asking you specifically to name the power that the calculation is made for on the sheet so that if any DM prior to session looks at your sheet, they will understand it. And almost every character makes an MBA at some point during their career, please do the math. At 3 : check At 4 : check
baldhermit said: Gekko said: baldhermit said: Gekko B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2289974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2289974</a> Hi and welcome to the Guild! 1) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 2) Under Attack and Damage calculations, please list the name of an at will as the first ability you've done this calculation for, and then do the second calculation for your characters MBA. 3) With the gear on page 2, just to avoid confusion, please list that these are heroic goggles. 4) Instead of with the gear on page 2, please list the prices of your purchases under Coins and Wealth on page 3. Aside of that, as loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. check 2. Not using any MBA. Divine bolts is an At-will, it just can be used as a RBA (from power of skill). It is my basic RBA and the only one i will use. Re-ordered them. 3. check 4. check. I was following the rules explicitly, said not to spend more than 3000 gold. Bought one more item, leaving me with 100 gold. At 1 : check At 2 : I am asking you specifically to name the power that the calculation is made for on the sheet so that if any DM prior to session looks at your sheet, they will understand it. And almost every character makes an MBA at some point during their career, please do the math. At 3 : check At 4 : check 2. check
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Gekko said: baldhermit said: Gekko said: baldhermit said: Gekko B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2289974" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2289974</a> Hi and welcome to the Guild! 1) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 2) Under Attack and Damage calculations, please list the name of an at will as the first ability you've done this calculation for, and then do the second calculation for your characters MBA. 3) With the gear on page 2, just to avoid confusion, please list that these are heroic goggles. 4) Instead of with the gear on page 2, please list the prices of your purchases under Coins and Wealth on page 3. Aside of that, as loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. check 2. Not using any MBA. Divine bolts is an At-will, it just can be used as a RBA (from power of skill). It is my basic RBA and the only one i will use. Re-ordered them. 3. check 4. check. I was following the rules explicitly, said not to spend more than 3000 gold. Bought one more item, leaving me with 100 gold. At 1 : check At 2 : I am asking you specifically to name the power that the calculation is made for on the sheet so that if any DM prior to session looks at your sheet, they will understand it. And almost every character makes an MBA at some point during their career, please do the math. At 3 : check At 4 : check 2. check Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2283219" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2283219</a>
Dakota H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2283219" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2283219</a> Chainmail at +2 does not have a +6 Armor Bonus. I'm guessing your Veteran's Armor isn't actually cloth. Otherwise sheet seems fine, let me know when you've fixed the above two things.
Han S. said: Dakota H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2283219" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2283219</a> Chainmail at +2 does not have a +6 Armor Bonus. I'm guessing your Veteran's Armor isn't actually cloth. Otherwise sheet seems fine, let me know when you've fixed the above two things. Yep, totally forgot what kind of armor I was using halfway through character creation. 1: Added 1 to armor bonus. 2: Changed name from Cloth to Finemail.
Dakota H. said: Han S. said: Dakota H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2283219" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2283219</a> Chainmail at +2 does not have a +6 Armor Bonus. I'm guessing your Veteran's Armor isn't actually cloth. Otherwise sheet seems fine, let me know when you've fixed the above two things. Yep, totally forgot what kind of armor I was using halfway through character creation. 1: Added 1 to armor bonus. 2: Changed name from Cloth to Finemail. Looks good, journal granted.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2290191" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2290191</a>
Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2290191" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2290191</a> Your Statistic Block calculations I don't think match your current array. I believe you need Auspicious Birth to get to that HP value, so please mark that down. Please also mark down what Hybrid Talent you have under feats. I'm guessing it's Warden's Armored Might, but just to be clear.
Han S. said: Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2290191" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2290191</a> Your Statistic Block calculations I don't think match your current array. I believe you need Auspicious Birth to get to that HP value, so please mark that down. Please also mark down what Hybrid Talent you have under feats. I'm guessing it's Warden's Armored Might, but just to be clear. 1. Fixed 2. Added Auspicious Birth 3. Added
Andy P said: Han S. said: Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2290191" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2290191</a> Your Statistic Block calculations I don't think match your current array. I believe you need Auspicious Birth to get to that HP value, so please mark that down. Please also mark down what Hybrid Talent you have under feats. I'm guessing it's Warden's Armored Might, but just to be clear. 1. Fixed 2. Added Auspicious Birth 3. Added Looks good, journal granted.