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(Old: Archived 2021/07/30) Post New Characters Here

Bernie H. said: 1. - 2. - 3. Removed the calculation of the Damage from the Feat section 4. -  5. - 6. - 7. Character Theme     I've choosen a Hawk     Question: Do I also get the Animal Master Feature lvl 2 (Timely Trick) extra or is this an extra choice as a Utility Lvl 2 Power?     Background     I didn't know that. I've looked for another background. Can I take Auspicious Birth?     if so I will raise my starting HP with +7  to 52 (difference in Cons and Dex at lvl 1) and rewrite my background a little 8. Check, Attack modifier is now +11 7a. Apologies, I'd seen the question earlier but missed answering it. Leveled utilities from themes like Timely Trick are additional choices and not extra powers gained. 7b. You are allowed to take Auspicious Birth, yes. Keep in mind that HP adjusts as you level so you should calculate your HP based on your current DEX. 8. Check.
Han S. said: Bernie H. said: 1. - 2. - 3. Removed the calculation of the Damage from the Feat section 4. -&nbsp; 5. - 6. - 7. Character Theme &nbsp; &nbsp;&nbsp;I've choosen a Hawk &nbsp; &nbsp; Question: Do I also get the Animal Master Feature lvl 2 (Timely Trick) extra or is this an extra choice as a Utility Lvl 2 Power? &nbsp; &nbsp; Background &nbsp; &nbsp; I didn't know that. I've looked for another background. Can I take Auspicious Birth? &nbsp; &nbsp; if so I will raise my starting HP with +7&nbsp; to 52 (difference in Cons and Dex at lvl 1) and rewrite my background a little 8. Check, Attack modifier is now +11 7a. Apologies, I'd seen the question earlier but missed answering it. Leveled utilities from themes like Timely Trick are additional choices and not extra powers gained. 7b. You are allowed to take Auspicious Birth, yes. Keep in mind that HP adjusts as you level so you should calculate your HP based on your current DEX. 8. Check. Thank you, Just to be sure. My max HP is 12 (ranger) + 21 (current Dex) + 4*5 (lvl 2, lv 3, lvl 4 and lvl 5) --&gt; 53 HP, right? <a href="https://www.myth-weavers.com/sheet.html#id=2352585" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2352585</a> So now my character is complete, what would be the next step? Bernie
Bernie H. said: Han S. said: Bernie H. said: 1. - 2. - 3. Removed the calculation of the Damage from the Feat section 4. -&nbsp; 5. - 6. - 7. Character Theme &nbsp; &nbsp;&nbsp;I've choosen a Hawk &nbsp; &nbsp; Question: Do I also get the Animal Master Feature lvl 2 (Timely Trick) extra or is this an extra choice as a Utility Lvl 2 Power? &nbsp; &nbsp; Background &nbsp; &nbsp; I didn't know that. I've looked for another background. Can I take Auspicious Birth? &nbsp; &nbsp; if so I will raise my starting HP with +7&nbsp; to 52 (difference in Cons and Dex at lvl 1) and rewrite my background a little 8. Check, Attack modifier is now +11 7a. Apologies, I'd seen the question earlier but missed answering it. Leveled utilities from themes like Timely Trick are additional choices and not extra powers gained. 7b. You are allowed to take Auspicious Birth, yes. Keep in mind that HP adjusts as you level so you should calculate your HP based on your current DEX. 8. Check. Thank you, Just to be sure. My max HP is 12 (ranger) + 21 (current Dex) + 4*5 (lvl 2, lv 3, lvl 4 and lvl 5) --&gt; 53 HP, right? <a href="https://www.myth-weavers.com/sheet.html#id=2352585" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2352585</a> So now my character is complete, what would be the next step? Bernie Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Don't forget to add this character to the census.
Han S. said: Bernie H. said: Han S. said: Bernie H. said: 1. - 2. - 3. Removed the calculation of the Damage from the Feat section 4. -&nbsp; 5. - 6. - 7. Character Theme &nbsp; &nbsp;&nbsp;I've choosen a Hawk &nbsp; &nbsp; Question: Do I also get the Animal Master Feature lvl 2 (Timely Trick) extra or is this an extra choice as a Utility Lvl 2 Power? &nbsp; &nbsp; Background &nbsp; &nbsp; I didn't know that. I've looked for another background. Can I take Auspicious Birth? &nbsp; &nbsp; if so I will raise my starting HP with +7&nbsp; to 52 (difference in Cons and Dex at lvl 1) and rewrite my background a little 8. Check, Attack modifier is now +11 7a. Apologies, I'd seen the question earlier but missed answering it. Leveled utilities from themes like Timely Trick are additional choices and not extra powers gained. 7b. You are allowed to take Auspicious Birth, yes. Keep in mind that HP adjusts as you level so you should calculate your HP based on your current DEX. 8. Check. Thank you, Just to be sure. My max HP is 12 (ranger) + 21 (current Dex) + 4*5 (lvl 2, lv 3, lvl 4 and lvl 5) --&gt; 53 HP, right? <a href="https://www.myth-weavers.com/sheet.html#id=2352585" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2352585</a> So now my character is complete, what would be the next step? Bernie Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Don't forget to add this character to the census. Thank you. i found it and will fill the journal and the macro's.&nbsp; What do you mean by 'add this character to the census'?
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=2381988" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381988</a> &lt;
Bernie H. said: Han S. said: Bernie H. said: Han S. said: Bernie H. said: 1. - 2. - 3. Removed the calculation of the Damage from the Feat section 4. -&nbsp; 5. - 6. - 7. Character Theme &nbsp; &nbsp;&nbsp;I've choosen a Hawk &nbsp; &nbsp; Question: Do I also get the Animal Master Feature lvl 2 (Timely Trick) extra or is this an extra choice as a Utility Lvl 2 Power? &nbsp; &nbsp; Background &nbsp; &nbsp; I didn't know that. I've looked for another background. Can I take Auspicious Birth? &nbsp; &nbsp; if so I will raise my starting HP with +7&nbsp; to 52 (difference in Cons and Dex at lvl 1) and rewrite my background a little 8. Check, Attack modifier is now +11 7a. Apologies, I'd seen the question earlier but missed answering it. Leveled utilities from themes like Timely Trick are additional choices and not extra powers gained. 7b. You are allowed to take Auspicious Birth, yes. Keep in mind that HP adjusts as you level so you should calculate your HP based on your current DEX. 8. Check. Thank you, Just to be sure. My max HP is 12 (ranger) + 21 (current Dex) + 4*5 (lvl 2, lv 3, lvl 4 and lvl 5) --&gt; 53 HP, right? <a href="https://www.myth-weavers.com/sheet.html#id=2352585" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2352585</a> So now my character is complete, what would be the next step? Bernie Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Don't forget to add this character to the census. Thank you. i found it and will fill the journal and the macro's.&nbsp; What do you mean by 'add this character to the census'? Here you go <a href="https://docs.google.com/spreadsheets/d/1MVkZAsgNWWqAMEPgwqMN6vDVHrsfd5sLgVLRdcrBTrY/edit#gid=0" rel="nofollow">https://docs.google.com/spreadsheets/d/1MVkZAsgNWWqAMEPgwqMN6vDVHrsfd5sLgVLRdcrBTrY/edit#gid=0</a>
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Undrhil said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=2381988" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381988</a> &lt; Hello and welcome to the Guild 1. Your background of choice is Born under a bad sign? 2. Is Heavy Blade Expertise a direct upgrade to Weapon Expertise (Heavy Blade)? Alternatively, you could go with Versatile Expertise (Heavy Blade / Holy Symbol) 3. Natural Cunning skill bonus doesn't apply to all Perception checks, Skill Focus (Perception) would 4. Living Death Stance? I don't find a power with that name on the compendium 5. Can you break down your expenditure? 6. Can you break down the math to Perception bonus, I didn't get there 7. Attack workspaces look like #1 is Weapon Attacks and #2 is Implement attacks. Damage workspaces I'm not sure, could you clarify these on the sheet? 8. Please fill in the appropriate Armor Check Penalty 2b.&nbsp; Optional: &nbsp;You might want to take a look at using your main weapon as an implement for your implement powers. In the long run this could save you from needing to keep up two items' enhancement bonuses and just keep the one. Weapon's as Holy symbols for divine characters include&nbsp;Bradaman's Weapon, Unforgettable Cudgel, Weapon of Evil Undone. Blade's as implements can be done via Multiclass Swordmage or Arcane Implement Proficiency. Ki focus implement's enhancement bonus can be used on weapon attacks, but then you wouldn't get the properties and powers of weapon enhancements. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Juho said: Undrhil said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=2381988" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381988</a> &lt; Hello and welcome to the Guild 1. Your background of choice is Born under a bad sign? 2. Is Heavy Blade Expertise a direct upgrade to Weapon Expertise (Heavy Blade)? Alternatively, you could go with Versatile Expertise (Heavy Blade / Holy Symbol) 3. Natural Cunning skill bonus doesn't apply to all Perception checks, Skill Focus (Perception) would 4. Living Death Stance? I don't find a power with that name on the compendium 5. Can you break down your expenditure? 6. Can you break down the math to Perception bonus, I didn't get there 7. Attack workspaces look like #1 is Weapon Attacks and #2 is Implement attacks. Damage workspaces I'm not sure, could you clarify these on the sheet? 8. Please fill in the appropriate Armor Check Penalty 2b.&nbsp; Optional: &nbsp;You might want to take a look at using your main weapon as an implement for your implement powers. In the long run this could save you from needing to keep up two items' enhancement bonuses and just keep the one. Weapon's as Holy symbols for divine characters include&nbsp;Bradaman's Weapon, Unforgettable Cudgel, Weapon of Evil Undone. Blade's as implements can be done via Multiclass Swordmage or Arcane Implement Proficiency. Ki focus implement's enhancement bonus can be used on weapon attacks, but then you wouldn't get the properties and powers of weapon enhancements. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) No, it's Auspicious Birth but they do the same thing mechanically.&nbsp; I added that name in the proper spot. 2) Heavy Blade expertise does seem to be a direct upgrade there.&nbsp; Am I allowed to take that as my free feat?&nbsp; The guide just says to gain a Weapon Expertise feat which is a specifically named feat, so I wasn't sure and I erred on the side of caution.&nbsp; I'll swap it if I'm allowed to take it. 3) According to the Portable Compendium, Natural Cunning applies a +3 feat bonus to Perception checks and to checks to avoid getting lost. Natural Cunning Heroic Tier Prerequisite : Minotaur Benefit : You gain a +3 feat bonus to Perception checks and to checks made to avoid becoming lost, such as Intelligence checks made against a maze spell. 4) Living Death Strike,&nbsp; I corrected the name. 5) I added the cost for the magic items.&nbsp; They total to 4360 gp leaving me with 140 gp. 6) I add this breakdown to the Statistic block. &nbsp; Perception breakdown &nbsp; WIS modifier + 1/2 my level = +6 &nbsp; Skill Trained = +5 &nbsp; Racial bonus from Minotaur = +2 &nbsp; Feat bonus from Natural Cunning = +3 &nbsp; Item bonus from Ornament of Alertness = +1 &nbsp;Total = 17 7) I added this note in the Statistics block and made the change I mentioned to the Damage Workspace 1. Attacks are weird for this character.&nbsp; Overwhelming Strike is a MBA and gets bonuses to damage that his other weapon powers don't get. The Attack workspaces are 1. Weapon and 2. Implement.&nbsp; The damage workspaces are 1. Weapon and 2. Implement.&nbsp; I'll remove the MISC bonus from Damage workspace 1 since it doesn't apply to all weapon attacks. 8) I have no armor check penalty as I'm wearing Cloth armor. I set it to 0. 2b) I have plans for to Multiclass Codrus into Wizard near Paragon tier for Ritual Casting. At that time, I might look at taking the Arcane Implement proficiency for Blades.&nbsp; As it stands, his primary focus is melee weapon damage, so his implement powers are going to be few and far between.&nbsp; Upgrading his Holy Symbol will be background to upgrading to and acquiring better other items.&nbsp; I corrected the entries for Attack workspace 2 and Damage workspace 2 to account for using a +1 Implement for those. In the Quick Look Up section, I renamed Avenging Shackles to (Avenger Implement pwrs) since that should be any Implement powers he uses for now, and I updated the attack and damage fields to match the Workspace 2 changes. I appreciate you looking over the sheet. I think in the original LFR build, he did take the Arcane Implement (Blades) feat since it would also work for any Wizard powers he picked up but I think he only ever had the 1 MC feat for Ritual Casting, in the end.&nbsp; So I'm going to avoid worrying about taking many implement powers. I only took Avenging Shackles so I could have a RBA in case I get into combat with a Leader who likes to hand out RBAs instead of MBAs.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2381254" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381254</a>
Adam said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2381254" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381254</a> Hello. You're missing the bonuses to skills from your theme. Otherwise looks good, let me know when you've updated it and I can assign you the journal then.
Han S. said: Adam said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2381254" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381254</a> Hello. You're missing the bonuses to skills from your theme. Otherwise looks good, let me know when you've updated it and I can assign you the journal then. 1. added in skill bonuses from my theme
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fidel :: Dungeons &amp; Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) I prefer to remind here that I am not very good at having a discussion in English at the moment, which may be disturbing for a dm at first. but with practice it may come back quickly. thank you for your understanding. On the other hand I read without worries.
Adam said: Han S. said: Adam said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2381254" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381254</a> Hello. You're missing the bonuses to skills from your theme. Otherwise looks good, let me know when you've updated it and I can assign you the journal then. 1. added in skill bonuses from my theme Should have access now, let me know if it's not working for some reason.
Jehan said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fidel :: Dungeons &amp; Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) I prefer to remind here that I am not very good at having a discussion in English at the moment, which may be disturbing for a dm at first. but with practice it may come back quickly. thank you for your understanding. On the other hand I read without worries. Hi Jehan, the mythweaver sheet is set for private and as such only you can use this link. Please change the view to public. You can do this by clicking on the little wheel to the right of the name of the character.
Undrhil said: Juho said: Undrhil said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=2381988" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381988</a> &lt; Hello and welcome to the Guild 1. Your background of choice is Born under a bad sign? 2. Is Heavy Blade Expertise a direct upgrade to Weapon Expertise (Heavy Blade)? Alternatively, you could go with Versatile Expertise (Heavy Blade / Holy Symbol) 3. Natural Cunning skill bonus doesn't apply to all Perception checks, Skill Focus (Perception) would 4. Living Death Stance? I don't find a power with that name on the compendium 5. Can you break down your expenditure? 6. Can you break down the math to Perception bonus, I didn't get there 7. Attack workspaces look like #1 is Weapon Attacks and #2 is Implement attacks. Damage workspaces I'm not sure, could you clarify these on the sheet? 8. Please fill in the appropriate Armor Check Penalty 2b.&nbsp; Optional: &nbsp;You might want to take a look at using your main weapon as an implement for your implement powers. In the long run this could save you from needing to keep up two items' enhancement bonuses and just keep the one. Weapon's as Holy symbols for divine characters include&nbsp;Bradaman's Weapon, Unforgettable Cudgel, Weapon of Evil Undone. Blade's as implements can be done via Multiclass Swordmage or Arcane Implement Proficiency. Ki focus implement's enhancement bonus can be used on weapon attacks, but then you wouldn't get the properties and powers of weapon enhancements. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) No, it's Auspicious Birth but they do the same thing mechanically.&nbsp; I added that name in the proper spot. 2) Heavy Blade expertise does seem to be a direct upgrade there.&nbsp; Am I allowed to take that as my free feat?&nbsp; The guide just says to gain a Weapon Expertise feat which is a specifically named feat, so I wasn't sure and I erred on the side of caution.&nbsp; I'll swap it if I'm allowed to take it. 3) According to the Portable Compendium, Natural Cunning applies a +3 feat bonus to Perception checks and to checks to avoid getting lost. Natural Cunning Heroic Tier Prerequisite : Minotaur Benefit : You gain a +3 feat bonus to Perception checks and to checks made to avoid becoming lost, such as Intelligence checks made against a maze spell. 4) Living Death Strike,&nbsp; I corrected the name. 5) I added the cost for the magic items.&nbsp; They total to 4360 gp leaving me with 140 gp. 6) I add this breakdown to the Statistic block. &nbsp; Perception breakdown &nbsp; WIS modifier + 1/2 my level = +6 &nbsp; Skill Trained = +5 &nbsp; Racial bonus from Minotaur = +2 &nbsp; Feat bonus from Natural Cunning = +3 &nbsp; Item bonus from Ornament of Alertness = +1 &nbsp;Total = 17 7) I added this note in the Statistics block and made the change I mentioned to the Damage Workspace 1. Attacks are weird for this character.&nbsp; Overwhelming Strike is a MBA and gets bonuses to damage that his other weapon powers don't get. The Attack workspaces are 1. Weapon and 2. Implement.&nbsp; The damage workspaces are 1. Weapon and 2. Implement.&nbsp; I'll remove the MISC bonus from Damage workspace 1 since it doesn't apply to all weapon attacks. 8) I have no armor check penalty as I'm wearing Cloth armor. I set it to 0. 2b) I have plans for to Multiclass Codrus into Wizard near Paragon tier for Ritual Casting. At that time, I might look at taking the Arcane Implement proficiency for Blades.&nbsp; As it stands, his primary focus is melee weapon damage, so his implement powers are going to be few and far between.&nbsp; Upgrading his Holy Symbol will be background to upgrading to and acquiring better other items.&nbsp; I corrected the entries for Attack workspace 2 and Damage workspace 2 to account for using a +1 Implement for those. In the Quick Look Up section, I renamed Avenging Shackles to (Avenger Implement pwrs) since that should be any Implement powers he uses for now, and I updated the attack and damage fields to match the Workspace 2 changes. I appreciate you looking over the sheet. I think in the original LFR build, he did take the Arcane Implement (Blades) feat since it would also work for any Wizard powers he picked up but I think he only ever had the 1 MC feat for Ritual Casting, in the end.&nbsp; So I'm going to avoid worrying about taking many implement powers. I only took Avenging Shackles so I could have a RBA in case I get into combat with a Leader who likes to hand out RBAs instead of MBAs. At 1 : check.&nbsp; At 2 : the list of expertise feats in included with the New Character Check list, and Heavy Blade Expertise is definitely on that list. You can swap it. At 3 : I do not know what Juho was trying to say here. check. At 4 : check At 5 : please provide the breakdown of your characters expenses under Coins and Wealth on page 3.&nbsp; At 6 : check At 7 : Instead I would ask to please include the name of a power instead of the ability1 and ability2 under attack and damage workspace.I would suggest you do this for both your characters class at wills. At 8 : check new 9: for clarity I would suggest you move the various kits and rods from the right side of page 2 to the bottom center of page 1. new 10 : not sure what 14 Str gets your character, some points in Con or Dex would improve HP or initiative. However, the chosen ability array is legal. Just a remark, you can ignore this. new 11: for clarity I would recommend placing the bonus from armor of faith and improved armor of faith into the class column of the defense calculations at the top center of page 1. new 12: please fill out Special Senses / Movement. N/A is also a possible answer, but we need to know that you know what this value is for this character. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Undrhil said: Juho said: Undrhil said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=2381988" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381988</a> &lt; Hello and welcome to the Guild 1. Your background of choice is Born under a bad sign? 2. Is Heavy Blade Expertise a direct upgrade to Weapon Expertise (Heavy Blade)? Alternatively, you could go with Versatile Expertise (Heavy Blade / Holy Symbol) 3. Natural Cunning skill bonus doesn't apply to all Perception checks, Skill Focus (Perception) would 4. Living Death Stance? I don't find a power with that name on the compendium 5. Can you break down your expenditure? 6. Can you break down the math to Perception bonus, I didn't get there 7. Attack workspaces look like #1 is Weapon Attacks and #2 is Implement attacks. Damage workspaces I'm not sure, could you clarify these on the sheet? 8. Please fill in the appropriate Armor Check Penalty 2b.&nbsp; Optional: &nbsp;You might want to take a look at using your main weapon as an implement for your implement powers. In the long run this could save you from needing to keep up two items' enhancement bonuses and just keep the one. Weapon's as Holy symbols for divine characters include&nbsp;Bradaman's Weapon, Unforgettable Cudgel, Weapon of Evil Undone. Blade's as implements can be done via Multiclass Swordmage or Arcane Implement Proficiency. Ki focus implement's enhancement bonus can be used on weapon attacks, but then you wouldn't get the properties and powers of weapon enhancements. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) No, it's Auspicious Birth but they do the same thing mechanically.&nbsp; I added that name in the proper spot. 2) Heavy Blade expertise does seem to be a direct upgrade there.&nbsp; Am I allowed to take that as my free feat?&nbsp; The guide just says to gain a Weapon Expertise feat which is a specifically named feat, so I wasn't sure and I erred on the side of caution.&nbsp; I'll swap it if I'm allowed to take it. 3) According to the Portable Compendium, Natural Cunning applies a +3 feat bonus to Perception checks and to checks to avoid getting lost. Natural Cunning Heroic Tier Prerequisite : Minotaur Benefit : You gain a +3 feat bonus to Perception checks and to checks made to avoid becoming lost, such as Intelligence checks made against a maze spell. 4) Living Death Strike,&nbsp; I corrected the name. 5) I added the cost for the magic items.&nbsp; They total to 4360 gp leaving me with 140 gp. 6) I add this breakdown to the Statistic block. &nbsp; Perception breakdown &nbsp; WIS modifier + 1/2 my level = +6 &nbsp; Skill Trained = +5 &nbsp; Racial bonus from Minotaur = +2 &nbsp; Feat bonus from Natural Cunning = +3 &nbsp; Item bonus from Ornament of Alertness = +1 &nbsp;Total = 17 7) I added this note in the Statistics block and made the change I mentioned to the Damage Workspace 1. Attacks are weird for this character.&nbsp; Overwhelming Strike is a MBA and gets bonuses to damage that his other weapon powers don't get. The Attack workspaces are 1. Weapon and 2. Implement.&nbsp; The damage workspaces are 1. Weapon and 2. Implement.&nbsp; I'll remove the MISC bonus from Damage workspace 1 since it doesn't apply to all weapon attacks. 8) I have no armor check penalty as I'm wearing Cloth armor. I set it to 0. 2b) I have plans for to Multiclass Codrus into Wizard near Paragon tier for Ritual Casting. At that time, I might look at taking the Arcane Implement proficiency for Blades.&nbsp; As it stands, his primary focus is melee weapon damage, so his implement powers are going to be few and far between.&nbsp; Upgrading his Holy Symbol will be background to upgrading to and acquiring better other items.&nbsp; I corrected the entries for Attack workspace 2 and Damage workspace 2 to account for using a +1 Implement for those. In the Quick Look Up section, I renamed Avenging Shackles to (Avenger Implement pwrs) since that should be any Implement powers he uses for now, and I updated the attack and damage fields to match the Workspace 2 changes. I appreciate you looking over the sheet. I think in the original LFR build, he did take the Arcane Implement (Blades) feat since it would also work for any Wizard powers he picked up but I think he only ever had the 1 MC feat for Ritual Casting, in the end.&nbsp; So I'm going to avoid worrying about taking many implement powers. I only took Avenging Shackles so I could have a RBA in case I get into combat with a Leader who likes to hand out RBAs instead of MBAs. At 1 : check.&nbsp; At 2 : the list of expertise feats in included with the New Character Check list, and Heavy Blade Expertise is definitely on that list. You can swap it. At 3 : I do not know what Juho was trying to say here. check. At 4 : check At 5 : please provide the breakdown of your characters expenses under Coins and Wealth on page 3.&nbsp; At 6 : check At 7 : Instead I would ask to please include the name of a power instead of the ability1 and ability2 under attack and damage workspace.I would suggest you do this for both your characters class at wills. At 8 : check new 9: for clarity I would suggest you move the various kits and rods from the right side of page 2 to the bottom center of page 1. new 10 : not sure what 14 Str gets your character, some points in Con or Dex would improve HP or initiative. However, the chosen ability array is legal. Just a remark, you can ignore this. new 11: for clarity I would recommend placing the bonus from armor of faith and improved armor of faith into the class column of the defense calculations at the top center of page 1. new 12: please fill out Special Senses / Movement. N/A is also a possible answer, but we need to know that you know what this value is for this character. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 2. I have changed the free feat to Heavy Blade Expertise and noted the conditional bonus in the top middle box o page 1. 5. I have listed my magic item costs in the Coins and Wealth section of page 3. 7. I changed Ability 1 (Attack and Damage)&nbsp; to Overwhelming Strike and Ability 2 (Attack and Damage) to Avenging Shackles) 9.. I moved all of the adventuring gear into the Other Items section. 10. Mainly, Minotaur gives a +2 to STR and the additional 2 won't go anywhere evenly if I make STR starting as 10.&nbsp; I would end up with a 13 CON and a 9 CHA, or a 10 CHA.&nbsp; STR is being used as the attack stat for Goring Charge. 11 I moved the Armor of Faith and Improved Armor of Faith bonus (4) from MISC to CLASS in the AC defense line. 12. I added N/A and Normal Movement for Special Senses and movements.
baldhermit said: Jehan said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fidel :: Dungeons &amp; Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) I prefer to remind here that I am not very good at having a discussion in English at the moment, which may be disturbing for a dm at first. but with practice it may come back quickly. thank you for your understanding. On the other hand I read without worries. Hi Jehan, the mythweaver sheet is set for private and as such only you can use this link. Please change the view to public. You can do this by clicking on the little wheel to the right of the name of the character. Done, ty Bald, and thank you again for coming to chat with me yesterday :)
Undrhil said: baldhermit said: Undrhil said: Juho said: Undrhil said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt; <a href="https://www.myth-weavers.com/sheet.html#id=2381988" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2381988</a> &lt; Hello and welcome to the Guild 1. Your background of choice is Born under a bad sign? 2. Is Heavy Blade Expertise a direct upgrade to Weapon Expertise (Heavy Blade)? Alternatively, you could go with Versatile Expertise (Heavy Blade / Holy Symbol) 3. Natural Cunning skill bonus doesn't apply to all Perception checks, Skill Focus (Perception) would 4. Living Death Stance? I don't find a power with that name on the compendium 5. Can you break down your expenditure? 6. Can you break down the math to Perception bonus, I didn't get there 7. Attack workspaces look like #1 is Weapon Attacks and #2 is Implement attacks. Damage workspaces I'm not sure, could you clarify these on the sheet? 8. Please fill in the appropriate Armor Check Penalty 2b.&nbsp; Optional: &nbsp;You might want to take a look at using your main weapon as an implement for your implement powers. In the long run this could save you from needing to keep up two items' enhancement bonuses and just keep the one. Weapon's as Holy symbols for divine characters include&nbsp;Bradaman's Weapon, Unforgettable Cudgel, Weapon of Evil Undone. Blade's as implements can be done via Multiclass Swordmage or Arcane Implement Proficiency. Ki focus implement's enhancement bonus can be used on weapon attacks, but then you wouldn't get the properties and powers of weapon enhancements. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) No, it's Auspicious Birth but they do the same thing mechanically.&nbsp; I added that name in the proper spot. 2) Heavy Blade expertise does seem to be a direct upgrade there.&nbsp; Am I allowed to take that as my free feat?&nbsp; The guide just says to gain a Weapon Expertise feat which is a specifically named feat, so I wasn't sure and I erred on the side of caution.&nbsp; I'll swap it if I'm allowed to take it. 3) According to the Portable Compendium, Natural Cunning applies a +3 feat bonus to Perception checks and to checks to avoid getting lost. Natural Cunning Heroic Tier Prerequisite : Minotaur Benefit : You gain a +3 feat bonus to Perception checks and to checks made to avoid becoming lost, such as Intelligence checks made against a maze spell. 4) Living Death Strike,&nbsp; I corrected the name. 5) I added the cost for the magic items.&nbsp; They total to 4360 gp leaving me with 140 gp. 6) I add this breakdown to the Statistic block. &nbsp; Perception breakdown &nbsp; WIS modifier + 1/2 my level = +6 &nbsp; Skill Trained = +5 &nbsp; Racial bonus from Minotaur = +2 &nbsp; Feat bonus from Natural Cunning = +3 &nbsp; Item bonus from Ornament of Alertness = +1 &nbsp;Total = 17 7) I added this note in the Statistics block and made the change I mentioned to the Damage Workspace 1. Attacks are weird for this character.&nbsp; Overwhelming Strike is a MBA and gets bonuses to damage that his other weapon powers don't get. The Attack workspaces are 1. Weapon and 2. Implement.&nbsp; The damage workspaces are 1. Weapon and 2. Implement.&nbsp; I'll remove the MISC bonus from Damage workspace 1 since it doesn't apply to all weapon attacks. 8) I have no armor check penalty as I'm wearing Cloth armor. I set it to 0. 2b) I have plans for to Multiclass Codrus into Wizard near Paragon tier for Ritual Casting. At that time, I might look at taking the Arcane Implement proficiency for Blades.&nbsp; As it stands, his primary focus is melee weapon damage, so his implement powers are going to be few and far between.&nbsp; Upgrading his Holy Symbol will be background to upgrading to and acquiring better other items.&nbsp; I corrected the entries for Attack workspace 2 and Damage workspace 2 to account for using a +1 Implement for those. In the Quick Look Up section, I renamed Avenging Shackles to (Avenger Implement pwrs) since that should be any Implement powers he uses for now, and I updated the attack and damage fields to match the Workspace 2 changes. I appreciate you looking over the sheet. I think in the original LFR build, he did take the Arcane Implement (Blades) feat since it would also work for any Wizard powers he picked up but I think he only ever had the 1 MC feat for Ritual Casting, in the end.&nbsp; So I'm going to avoid worrying about taking many implement powers. I only took Avenging Shackles so I could have a RBA in case I get into combat with a Leader who likes to hand out RBAs instead of MBAs. At 1 : check.&nbsp; At 2 : the list of expertise feats in included with the New Character Check list, and Heavy Blade Expertise is definitely on that list. You can swap it. At 3 : I do not know what Juho was trying to say here. check. At 4 : check At 5 : please provide the breakdown of your characters expenses under Coins and Wealth on page 3.&nbsp; At 6 : check At 7 : Instead I would ask to please include the name of a power instead of the ability1 and ability2 under attack and damage workspace.I would suggest you do this for both your characters class at wills. At 8 : check new 9: for clarity I would suggest you move the various kits and rods from the right side of page 2 to the bottom center of page 1. new 10 : not sure what 14 Str gets your character, some points in Con or Dex would improve HP or initiative. However, the chosen ability array is legal. Just a remark, you can ignore this. new 11: for clarity I would recommend placing the bonus from armor of faith and improved armor of faith into the class column of the defense calculations at the top center of page 1. new 12: please fill out Special Senses / Movement. N/A is also a possible answer, but we need to know that you know what this value is for this character. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 2. I have changed the free feat to Heavy Blade Expertise and noted the conditional bonus in the top middle box o page 1. 5. I have listed my magic item costs in the Coins and Wealth section of page 3. 7. I changed Ability 1 (Attack and Damage)&nbsp; to Overwhelming Strike and Ability 2 (Attack and Damage) to Avenging Shackles) 9.. I moved all of the adventuring gear into the Other Items section. 10. Mainly, Minotaur gives a +2 to STR and the additional 2 won't go anywhere evenly if I make STR starting as 10.&nbsp; I would end up with a 13 CON and a 9 CHA, or a 10 CHA.&nbsp; STR is being used as the attack stat for Goring Charge. 11 I moved the Armor of Faith and Improved Armor of Faith bonus (4) from MISC to CLASS in the AC defense line. 12. I added N/A and Normal Movement for Special Senses and movements. At 2 : check At 5 : Thank you, check At 7: Thank you, check At 9 : check At 10 : Clear, check At 11 : Check At 12 : Check Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
Jehan said: baldhermit said: Jehan said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fidel :: Dungeons &amp; Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) I prefer to remind here that I am not very good at having a discussion in English at the moment, which may be disturbing for a dm at first. but with practice it may come back quickly. thank you for your understanding. On the other hand I read without worries. Hi Jehan, the mythweaver sheet is set for private and as such only you can use this link. Please change the view to public. You can do this by clicking on the little wheel to the right of the name of the character. Done, ty Bald, and thank you again for coming to chat with me yesterday :) You're welcome. 1) Please know that Layered Plate Armor exists. 2) Within the structure of the Guild, a Bag of Holding rarely if ever sees use. You are free to spend 1,000gp on it, but my suggestion would be to buy something else. 3) Please know your character cannot cast rituals 4) Please provide us with a break down of your expenses under Coins and Wealth on page 3 5) Please give page 3 some attention, tell us about this character. His traits, mannerisms, appearance. Does not have to be a novel, but we want to know what we can expect. 6) Please fill out the Special Senses and Movement under Quick Look Up. The answer may well be N/A, but we need to know that you know what that is for your character. 7) Top right of page 1, please fill out this characters current XP 8) Optionally your character could select to enjoy the benefit of a Character Background. This is not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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baldhermit said: Jehan said: baldhermit said: Jehan said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fidel :: Dungeons &amp; Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) I prefer to remind here that I am not very good at having a discussion in English at the moment, which may be disturbing for a dm at first. but with practice it may come back quickly. thank you for your understanding. On the other hand I read without worries. Hi Jehan, the mythweaver sheet is set for private and as such only you can use this link. Please change the view to public. You can do this by clicking on the little wheel to the right of the name of the character. Done, ty Bald, and thank you again for coming to chat with me yesterday :) You're welcome. 1) Please know that Layered Plate Armor exists. 2) Within the structure of the Guild, a Bag of Holding rarely if ever sees use. You are free to spend 1,000gp on it, but my suggestion would be to buy something else. 3) Please know your character cannot cast rituals 4) Please provide us with a break down of your expenses under Coins and Wealth on page 3 5) Please give page 3 some attention, tell us about this character. His traits, mannerisms, appearance. Does not have to be a novel, but we want to know what we can expect. 6) Please fill out the Special Senses and Movement under Quick Look Up. The answer may well be N/A, but we need to know that you know what that is for your character. 7) Top right of page 1, please fill out this characters current XP 8) Optionally your character could select to enjoy the benefit of a Character Background. This is not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) i change plate armor by layered plate armor giving +1 ac 2) i change my bag of holding to a Phylactery of Action (680gp) gaining 320gp 3) I think with the feat mark of sentinel I am allowed to launch rituals but may be you are right, thank you for checking 4) expenses write on Coins and Wealth 5) traits, mannerism and appereance invented 6) Sepcial sense and movement N/A 7) fixed at 5500 8) irl i usually no use background, but i will try Berserker follower of Kord and take +2 in perception
Jehan said: baldhermit said: Jehan said: baldhermit said: Jehan said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Fidel :: Dungeons &amp; Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) I prefer to remind here that I am not very good at having a discussion in English at the moment, which may be disturbing for a dm at first. but with practice it may come back quickly. thank you for your understanding. On the other hand I read without worries. Hi Jehan, the mythweaver sheet is set for private and as such only you can use this link. Please change the view to public. You can do this by clicking on the little wheel to the right of the name of the character. Done, ty Bald, and thank you again for coming to chat with me yesterday :) You're welcome. 1) Please know that Layered Plate Armor exists. 2) Within the structure of the Guild, a Bag of Holding rarely if ever sees use. You are free to spend 1,000gp on it, but my suggestion would be to buy something else. 3) Please know your character cannot cast rituals 4) Please provide us with a break down of your expenses under Coins and Wealth on page 3 5) Please give page 3 some attention, tell us about this character. His traits, mannerisms, appearance. Does not have to be a novel, but we want to know what we can expect. 6) Please fill out the Special Senses and Movement under Quick Look Up. The answer may well be N/A, but we need to know that you know what that is for your character. 7) Top right of page 1, please fill out this characters current XP 8) Optionally your character could select to enjoy the benefit of a Character Background. This is not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) i change plate armor by layered plate armor giving +1 ac 2) i change my bag of holding to a Phylactery of Action (680gp) gaining 320gp 3) I think with the feat mark of sentinel I am allowed to launch rituals but may be you are right, thank you for checking 4) expenses write on Coins and Wealth 5) traits, mannerism and appereance invented 6) Sepcial sense and movement N/A 7) fixed at 5500 8) irl i usually no use background, but i will try Berserker follower of Kord and take +2 in perception At 1 : check At 2 : check At 3 : you are absolutely correct and my apologies. Check At 4 : check At 5 : check At 6 : check At 7 : check At 8 ; check Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. I have watched the&nbsp; Living Guild Character Creation Part 1 Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> I'll be looking forward to your answer.
Han S. said: Sterling W. said: Han S. said: Sterling W. said: Check. Check. Check. The enhancement bonus should be 1 on your Acid Orb's damage since it's from your Lightning Weapon, so I'm unsure why you have a 2 there. And Lancing Dagger's bonus should not apply to Eldritch Strike because superior implement properties exclusively apply to implement attacks. Check. Check. Check. Check. 4. It's +2 because I added the off-hand enhancement bonus because of Dual-implement Spellcaster. Should I have put that bonus in the feat part of the damage calculation instead, or am I just flat-out wrong and that's not how Dual-implement Spellcaster works? Edit: Oh, I forgot to mention that I took out the Lancing damage bonus. Further Changes: Speaking of damage, I just realized that I forgot to add my Tempest Magic damage bonus (or at least I think I have. I'm beginning to doubt my ability to do basic math), so since everything I do will have the lightning keyword thanks to the dagger I added that in as well. Unless I'm crazy, Acid Orb's damage should be +4 (Cha mod) +1 (Tempest Magic) +2 (Main hand and off-hand enhancement bonuses) +3 (Dex mod) +3 (Lancing dagger bonus and Shard of Lightning) =13, right? Also, I added in the +1 to acrobatics from my Acrobat's Boots. <a href="https://www.myth-weavers.com/sheet.html#id=2367119" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2367119</a> 4. Dual Implement Spellcaster also belongs in Misc. because it's not an enhancement bonus in itself, but 13 does seem like the right number by my calculations. Eldritch Strike should also have Dual Implement Spellcaster added to its damage, so the only difference between your first and second workspaces should just be your Lancing dagger bonus. I would recommend with the amount of Misc. bonuses you have (between Storm Power, Dual Implement Spellcaster, Lancing dagger, and your Eberron Shard) to write up a breakdown of them and put that in your Conditional Modifiers box. Since it's been two weeks and haven't heard back from you I'm just going to assume that you didn't see my last post and try again. I probably should have tried again after one, but I didn't want to be pest. Anyway, I did as you said and put Dual Implement Spellcaster's bonus into the Misc. section and added its damage to Eldritch Strike. I also wrote the Misc. bonuses into the Conditional Modifiers box. <a href="https://www.myth-weavers.com/sheet.html#id=2367119" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2367119</a>
Sterling W. said: Han S. said: Sterling W. said: Han S. said: Sterling W. said: Check. Check. Check. The enhancement bonus should be 1 on your Acid Orb's damage since it's from your Lightning Weapon, so I'm unsure why you have a 2 there. And Lancing Dagger's bonus should not apply to Eldritch Strike because superior implement properties exclusively apply to implement attacks. Check. Check. Check. Check. 4. It's +2 because I added the off-hand enhancement bonus because of Dual-implement Spellcaster. Should I have put that bonus in the feat part of the damage calculation instead, or am I just flat-out wrong and that's not how Dual-implement Spellcaster works? Edit: Oh, I forgot to mention that I took out the Lancing damage bonus. Further Changes: Speaking of damage, I just realized that I forgot to add my Tempest Magic damage bonus (or at least I think I have. I'm beginning to doubt my ability to do basic math), so since everything I do will have the lightning keyword thanks to the dagger I added that in as well. Unless I'm crazy, Acid Orb's damage should be +4 (Cha mod) +1 (Tempest Magic) +2 (Main hand and off-hand enhancement bonuses) +3 (Dex mod) +3 (Lancing dagger bonus and Shard of Lightning) =13, right? Also, I added in the +1 to acrobatics from my Acrobat's Boots. <a href="https://www.myth-weavers.com/sheet.html#id=2367119" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2367119</a> 4. Dual Implement Spellcaster also belongs in Misc. because it's not an enhancement bonus in itself, but 13 does seem like the right number by my calculations. Eldritch Strike should also have Dual Implement Spellcaster added to its damage, so the only difference between your first and second workspaces should just be your Lancing dagger bonus. I would recommend with the amount of Misc. bonuses you have (between Storm Power, Dual Implement Spellcaster, Lancing dagger, and your Eberron Shard) to write up a breakdown of them and put that in your Conditional Modifiers box. Since it's been two weeks and haven't heard back from you I'm just going to assume that you didn't see my last post and try again. I probably should have tried again after one, but I didn't want to be pest. Anyway, I did as you said and put Dual Implement Spellcaster's bonus into the Misc. section and added its damage to Eldritch Strike. I also wrote the Misc. bonuses into the Conditional Modifiers box. <a href="https://www.myth-weavers.com/sheet.html#id=2367119" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2367119</a> Sorry, looks like I somehow skipped over the post. Damage looks fine now, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Don't forget to add this character to the census.
Akis I. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. I have watched the&nbsp; Living Guild Character Creation Part 1 Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> I'll be looking forward to your answer. Welcome to the guild and sorry for the delayed response to the sheet posting, if you have not already please join our&nbsp; Discord Server . 1) Please fill out your starting XP, 5500 is what a fresh 5 would be at. 2) Racial bonuses to your defenses are not from a class, your human bonus to defense should be in the misc. column. 3) Please list all and only your race features in your Race Features section. 4) You seem to only have your level 1 and free human feat currently, please finish selecting your feats. In regards to the question on expertise, it does what it says it does so if it does not say gain proficiency in X weapon it does not make you proficient. 5) Attack workspace is incorrect as you are missing your expertise feat, finishing point 4 should correct this. 6) As you do not have all your feats selected I do not see where you are getting a +1 feat bonus to your damage on disheartening strike workspace. 7) You are missing your Necklace of Keys item bonus to your thievery. 8) As long as you can afford to start with a magic weapon, armor and necklace any magic item not on the banned list and within the compendium is fine to purchase. In addition step 9 of the new player checklist does explain mundane items, non-magical, that are less than 50gp are free and you seem to have subtracted the cost of some. Also you only start with 4,500gp, I'm guessing your 45,000 is a typo, but please provide a remaining gold after your purchases have been subtracted. 9) Please fill out your armor check penalty, placing a 0 if there is none. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Hello&nbsp; Nikolai M. So before I go and say what I fixed I have to say this. I posted the player and then the next day I got in fixed him a bit. Got back to this page, clicked on the link you have and it showed the renewed player. So I thought it was renewed for you too. Apparently it wasn't. I know because I have now selected a free expertise feat. So number 4 is done. Unless I get a feat at some other level and I should have remembered. Sorry about that. It could be for the best because I now know more.&nbsp; 1) Done 2) Done 3) Done 4) Done 5) Done 6) I don't remeber how it was. It is fixed now. 7)&nbsp; Done. I added it (and other item bonuses on the temp column. Sould I put them in misc? 8) I haven't seen the banned list yet. All items I have chosen are from the compendium.&nbsp; &nbsp; &nbsp;You wrote: "In addition step 9 of the new&nbsp;player checklist does explain mundane items, non-magical, that are less than 50gp are free." Don't remeber seeing that. If you say so it is there. I am sure. I remeber the video saying not to worry if we don't include an extra set of rations or anything because it's alright. We are considered to be prepared. Perhaps the grappling hook isn't needed to be writen either? Is that what you mean? 9)&nbsp; Done &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If I wear light armor I add my DEX mod bonus to my&nbsp; Armor Bonus, right? I did that. Please check it and correct me if I'm wrong. My player sheet is now this and will not be changed until you see it. <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Thank you.
Akis I. said: Hello&nbsp; Nikolai M. So before I go and say what I fixed I have to say this. I posted the player and then the next day I got in fixed him a bit. Got back to this page, clicked on the link you have and it showed the renewed player. So I thought it was renewed for you too. Apparently it wasn't. I know because I have now selected a free expertise feat. So number 4 is done. Unless I get a feat at some other level and I should have remembered. Sorry about that. It could be for the best because I now know more.&nbsp; 1) Done 2) Done 3) Done 4) Done 5) Done 6) I don't remeber how it was. It is fixed now. 7)&nbsp; Done. I added it (and other item bonuses on the temp column. Sould I put them in misc? 8) I haven't seen the banned list yet. All items I have chosen are from the compendium.&nbsp; &nbsp; &nbsp;You wrote: "In addition step 9 of the new&nbsp;player checklist does explain mundane items, non-magical, that are less than 50gp are free." Don't remeber seeing that. If you say so it is there. I am sure. I remeber the video saying not to worry if we don't include an extra set of rations or anything because it's alright. We are considered to be prepared. Perhaps the grappling hook isn't needed to be writen either? Is that what you mean? 9)&nbsp; Done &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If I wear light armor I add my DEX mod bonus to my&nbsp; Armor Bonus, right? I did that. Please check it and correct me if I'm wrong. My player sheet is now this and will not be changed until you see it. <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Thank you 1) Your rogue defense bonus is not a race feature, and none of the human race features are listed there as was previously mentioned.&nbsp; 2) Unless you take a multiclass feat to gain proficiency with implement, which would do nothing for a rogue if it is not a Ki Focus as they have no implement powers. I would recommend Master at Arms for your expertise feat, even though it does not have expertise in the name it is a feat that is listed as able to be taken from the list linked in step 8 of the new player checklist, this would let you easily swap between weapons if needed. In addition you are still missing feats step 8 also mentions what levels you would gain feats at, if you look up Character Advancement in the compendium it has a table of how many feats you should have by what level. 3) This does not seem to have been addressed but, you do not have all your feats selected unless you select something giving you a feat bonus to damage there should not be a 1 in the column of the damage workspace. 4) Misc is the more appropriate column as they are not conditional bonuses. 5) This means ANY item that is not magic and costs less than 50gp you do not pay for. The calculations and breakdown should be listed in your Coins and Other Wealth section of your sheet. 6) Mythweavers automatically calculates your Dex modifier into your AC on its own armor bonus should be just your base armor bonus. To address the question about the scoundrel weapon talent, if you look up weapons and size in the compendium it has a table for die size increase so shuriken would advance to one step above what it normally is.
1) Done. Hope it is as you want it. 2) Done. Master at Arms selected. Chose some feats. But didn't apply any feat bonuses anywhere. 3) Done. I took it off. 4) Done 5) Done. Got it. 6) Done. Changed back to 2. Okay. Done. A) So at the Items for sale list there is a +2 Vampiric Weapon (Originally 4200, now 2100). If I take that I will have 500gp more,a powerful weapon that I like and my expertise would be with light blades since it is for a light blade (or heavy). I would select a dagger. Maybe I will keep the Master At Arms. So I focus on two weapons. Daggers and shurikens. B)&nbsp; I saw the Weapon Master Feat. Heroic Tier. Prerequisite: Weapon Focus, Weapon Expertise&nbsp; Benefit: You gain the benefits of Weapon Focus and Weapon Expertise with all weapons you are proficient with. If I chose&nbsp; I think it would be worth it. Here is my character sheet: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Thank you.
Akis I. said: 1) Done. Hope it is as you want it. 2) Done. Master at Arms selected. Chose some feats. But didn't apply any feat bonuses anywhere. 3) Done. I took it off. 4) Done 5) Done. Got it. 6) Done. Changed back to 2. Okay. Done. A) So at the Items for sale list there is a +2 Vampiric Weapon (Originally 4200, now 2100). If I take that I will have 500gp more,a powerful weapon that I like and my expertise would be with light blades since it is for a light blade (or heavy). I would select a dagger. Maybe I will keep the Master At Arms. So I focus on two weapons. Daggers and shurikens. B)&nbsp; I saw the Weapon Master Feat. Heroic Tier. Prerequisite: Weapon Focus, Weapon Expertise&nbsp; Benefit: You gain the benefits of Weapon Focus and Weapon Expertise with all weapons you are proficient with. If I chose&nbsp; I think it would be worth it. Here is my character sheet: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Thank you. 1) Your attack workspace is missing the feat bonus to attack rolls. 2) Racial: Heroic Effort (Racial Power) is not a feat and should not be listed there. 3) There is still a feat bonus in the damage workspace that does not belong as you have no feats that give you a feat bonus to damage. 4) You are still subtracting the gold cost for non magic items that are below 50gp. 5) You are free to purchase that if you would like instead of what you have chosen currently. 6) Master at Arms and Light Blade Expertise feat bonuses do not stack so having both would give you very little benefit, given you mentioned the interest in picking up the Weapon Master Feat, if you plan to do this it would be best to have your free expertise feat be Weapon Expertise (Light Blade) which is different than Light Blade Expertise. 7) The Rogue Defense bonus is a feature of the class.
1) Done. 2) Done. 3) Done. The feat bonus you saw in the damage workspace was from Ruthless Ruffian. I was adding my STR mod to the damage. 4) Done. This one hit me before I went to bed yesterday. I would have fixed it and posted again today if you had not already answered. 5) I have posted a request for the weapon. If/When I get it I will change the stats. 6) My player will have a Vampiric Dagger as my main weapon, daggers and shuriken and will be proficient with them with Weapon Expertise: Light Blades.&nbsp; Do Weapon Expertise: Light Blades and Master at Arms add up? I think they don’t. You can’t have two feats that raise the same thing (attack rolls). Since I have expertise to light blades, I will be choosing those for ranged attacks and not the crossbow or the sling. If I try to get the Weapon Master will be for the mace and club. And it is not sure I will find any of them in the game as treasure. Especially a good one to be worth changing my choice of the Vampiric Dagger as my main weapon. Plus I will have to give up the Master At Arms (or Weapon Focus Light Blades cause of the above) AND another already chosen feat to become a Weapon Master. Is it worth it? &nbsp;I think I can get The Weapon Expertise: Light Blades and Weapon Focus Light Blades and play. In the future I can decide to become a Weapon Master if I find a superb weapon Mace/Club. 7) Done. &nbsp;
Nikolai M. This is my player so far.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Please check the attack and damage workspace.
Akis I. said: Nikolai M. This is my player so far.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Please check the attack and damage workspace. 1) I may have missed this before as it was very late for me at the time of the first check but I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha, this keeps your main stat constantly going up witch in the long run will help your damage and accuracy. 2) You're still taking money off for the adventures' kit which is a non magical item. 3) Once you have the weapon master feat you would gain the benefit of both weapon expertise and weapon focus for all weapons you're proficient with, this includes maces, if you plan to switch back to them eventually once you can afford or find an enchantment that works for them. 4) I'm guessing the 1 in the misc column of your attack workspace is from the weapon talent class feature, if this is the case it belongs in the class column since it comes from your class. In the second attack workspace I see no reason the ability modifier should be 7. In your damage workspaces I do not see how you have a 3 enh bonus when you only have a +2 weapon in addition I do not see where the 2 in the misc column is coming from.
Nikolai M. said: Akis I. said: Nikolai M. This is my player so far.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Please check the attack and damage workspace. 1) I may have missed this before as it was very late for me at the time of the first check but I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha, this keeps your main stat constantly going up witch in the long run will help your damage and accuracy. 2) You're still taking money off for the adventures' kit which is a non magical item. 3) Once you have the weapon master feat you would gain the benefit of both weapon expertise and weapon focus for all weapons you're proficient with, this includes maces, if you plan to switch back to them eventually once you can afford or find an enchantment that works for them. 4) I'm guessing the 1 in the misc column of your attack workspace is from the weapon talent class feature, if this is the case it belongs in the class column since it comes from your class. In the second attack workspace I see no reason the ability modifier should be 7. In your damage workspaces I do not see how you have a 3 enh bonus when you only have a +2 weapon in addition I do not see where the 2 in the misc column is coming from. 1) I chose STR because it helps with the Ruthless Ruffian and rattling keyword and adds (a +1 for now) to Mace and Club Attacks.In the Cutthroat Rogue Build it said Str should come as a close third after Dex and Cha. Right now if I don't get the weapon master feat that's the only bonus I get. Plus the +1 if using both hands to wield it. Also, I believe at some point the GM might ask a str check from me regardless if there is a Tank in the team. Perhaps to escape from something. I saw an item and thought of buying it because as a Power it said Use your Charisma (or one other) in the next skill check, or attack or check that requires a STR check. The way my player is built it would come in handy. 2) For that one I watched the video again just to be sure (Part 1). And in that video the man added it. That's why I didn't remove it. I saw it when I removed the shuriken cost. Will do now. 3) To get the weapon master feat I need to remove a feat. Which would you propose. More importantly should I right now? What I see as the benefit is that I will add modifiers on a d8 damage die&nbsp; instead of a d4. Right now only the d4 have significant bonuses. When I was ever thinking of a rogue the weapon that came to mind was the dagger. This build changes that. That's what I liked about it. Aaaand then I bought the dagger. I know. But it was 500 gp less cost for a greater lv weapon with a nasty effect. Anyway moving on. 4) Yes, it is from the weapon talent class feature, Fixed it. &nbsp;The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage.&nbsp; The 3 enh bonus&nbsp;was a mistake. It is fixed now. My player is this: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Remind me please. The proficiency bonus is only for the attack rolls, right? Right now I am making a table with each attack made by each weapon to be quick when I am asked to make an attack.&nbsp;
The Dagger Attack is d20+11 (not d20+9). I forgot to add 2 for half my level. It's not fixed on the posted sheet. Fixed it in mine.
Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. This is my player so far.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Please check the attack and damage workspace. 1) I may have missed this before as it was very late for me at the time of the first check but I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha, this keeps your main stat constantly going up witch in the long run will help your damage and accuracy. 2) You're still taking money off for the adventures' kit which is a non magical item. 3) Once you have the weapon master feat you would gain the benefit of both weapon expertise and weapon focus for all weapons you're proficient with, this includes maces, if you plan to switch back to them eventually once you can afford or find an enchantment that works for them. 4) I'm guessing the 1 in the misc column of your attack workspace is from the weapon talent class feature, if this is the case it belongs in the class column since it comes from your class. In the second attack workspace I see no reason the ability modifier should be 7. In your damage workspaces I do not see how you have a 3 enh bonus when you only have a +2 weapon in addition I do not see where the 2 in the misc column is coming from. 1) I chose STR because it helps with the Ruthless Ruffian and rattling keyword and adds (a +1 for now) to Mace and Club Attacks.In the Cutthroat Rogue Build it said Str should come as a close third after Dex and Cha. Right now if I don't get the weapon master feat that's the only bonus I get. Plus the +1 if using both hands to wield it. Also, I believe at some point the GM might ask a str check from me regardless if there is a Tank in the team. Perhaps to escape from something. I saw an item and thought of buying it because as a Power it said Use your Charisma (or one other) in the next skill check, or attack or check that requires a STR check. The way my player is built it would come in handy. 2) For that one I watched the video again just to be sure (Part 1). And in that video the man added it. That's why I didn't remove it. I saw it when I removed the shuriken cost. Will do now. 3) To get the weapon master feat I need to remove a feat. Which would you propose. More importantly should I right now? What I see as the benefit is that I will add modifiers on a d8 damage die&nbsp; instead of a d4. Right now only the d4 have significant bonuses. When I was ever thinking of a rogue the weapon that came to mind was the dagger. This build changes that. That's what I liked about it. Aaaand then I bought the dagger. I know. But it was 500 gp less cost for a greater lv weapon with a nasty effect. Anyway moving on. 4) Yes, it is from the weapon talent class feature, Fixed it. &nbsp;The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage.&nbsp; The 3 enh bonus&nbsp;was a mistake. It is fixed now. My player is this: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> Remind me please. The proficiency bonus is only for the attack rolls, right? Right now I am making a table with each attack made by each weapon to be quick when I am asked to make an attack.&nbsp; 1) A stat of 12 will still have a modifier of +1 so there is not a big difference between 12 and 13, escape checks are done as either athletics or acrobatics skill checks so you would likely be using your acrobatics which is dex based, as it will have the higher modifier. But as stated it is just a strong recommendation and is fine if you do not change it. 2) This is not a feat you have to pick up immediately it can be gained at a later level when you gain a new feat and can always change to the mace when you do that. So things are fine here now. 3) The second damage space is labeled as piercing strike not sly flourish, also the cha is only added to damage not attack. In addition I do not see where the 1 in the misc is coming from, if this is from planning to use versatile property with a mace that was mentioned before, it is inaccurate for other reasons as the other calculations are based on dagger. As for the proficiency question, yes only attack rolls, referring to the glossary entry for bonus in the compendium gives a break down of different bonuses and what they apply to.
" The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it.
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Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will.
Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet.
Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both.
Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both. I chose not to keep the Heroic Effort.
Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both. I chose not to keep the Heroic Effort. Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done follow the macro check request format found in the welcome channelof the discord server, they can then make you a token. Don't forget to add this character to the census as is mentioned and linked in step 13 of the new player checklist.
Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both. I chose not to keep the Heroic Effort. Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done follow the macro check request format found in the welcome channelof the discord server, they can then make you a token. Don't forget to add this character to the census as is mentioned and linked in step 13 of the new player checklist. I want to say that I I've been reading the players handbook again. I added an action point. We normally start with one. I changed my choice-of-one-other language to Giant because I saw that if you want to Intimidate someone and don't know the language you take a -5 penalty. I think I made a better choice thoough I don't know what I will run into in the game. My player: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a>
Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both. I chose not to keep the Heroic Effort. Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done follow the macro check request format found in the welcome channelof the discord server, they can then make you a token. Don't forget to add this character to the census as is mentioned and linked in step 13 of the new player checklist. I want to say that I I've been reading the players handbook again. I added an action point. We normally start with one. I changed my choice-of-one-other language to Giant because I saw that if you want to Intimidate someone and don't know the language you take a -5 penalty. I think I made a better choice thoough I don't know what I will run into in the game. My player: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> You just want to make sure to change what language you chose in your racial features because it still says Elven, but this is small enough you are free to continue onto the macro phase of getting an approved character.
Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both. I chose not to keep the Heroic Effort. Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done follow the macro check request format found in the welcome channelof the discord server, they can then make you a token. Don't forget to add this character to the census as is mentioned and linked in step 13 of the new player checklist. I want to say that I I've been reading the players handbook again. I added an action point. We normally start with one. I changed my choice-of-one-other language to Giant because I saw that if you want to Intimidate someone and don't know the language you take a -5 penalty. I think I made a better choice thoough I don't know what I will run into in the game. My player: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> You just want to make sure to change what language you chose in your racial features because it still says Elven, but this is small enough you are free to continue onto the macro phase of getting an approved character. I went and saw the macros and creted some of them.&nbsp; Before I load my character to the Census I want you to tell me how many shuriken and daggers I am allowed to carry.&nbsp; I will not be making Attack macros for the sling or the crossbow since the bonus is way lower. There's no point. After this point I will load my character to the sensus and not change him again.
Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both. I chose not to keep the Heroic Effort. Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done follow the macro check request format found in the welcome channelof the discord server, they can then make you a token. Don't forget to add this character to the census as is mentioned and linked in step 13 of the new player checklist. I want to say that I I've been reading the players handbook again. I added an action point. We normally start with one. I changed my choice-of-one-other language to Giant because I saw that if you want to Intimidate someone and don't know the language you take a -5 penalty. I think I made a better choice thoough I don't know what I will run into in the game. My player: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> You just want to make sure to change what language you chose in your racial features because it still says Elven, but this is small enough you are free to continue onto the macro phase of getting an approved character. I went and saw the macros and creted some of them.&nbsp; Before I load my character to the Census I want you to tell me how many shuriken and daggers I am allowed to carry.&nbsp; I will not be making Attack macros for the sling or the crossbow since the bonus is way lower. There's no point. After this point I will load my character to the sensus and not change him again. Point 8 of the Rules on Items thread which is linked in the new player checklist to be read, basically says there isn't really a weight limit but don't go overboard and carry way more than would be reasonable. So as long as you aren't going completely overboard on the numbers there is not an exact limit for non magical items.
Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both. I chose not to keep the Heroic Effort. Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done follow the macro check request format found in the welcome channelof the discord server, they can then make you a token. Don't forget to add this character to the census as is mentioned and linked in step 13 of the new player checklist. I want to say that I I've been reading the players handbook again. I added an action point. We normally start with one. I changed my choice-of-one-other language to Giant because I saw that if you want to Intimidate someone and don't know the language you take a -5 penalty. I think I made a better choice thoough I don't know what I will run into in the game. My player: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> You just want to make sure to change what language you chose in your racial features because it still says Elven, but this is small enough you are free to continue onto the macro phase of getting an approved character. I went and saw the macros and creted some of them.&nbsp; Before I load my character to the Census I want you to tell me how many shuriken and daggers I am allowed to carry.&nbsp; I will not be making Attack macros for the sling or the crossbow since the bonus is way lower. There's no point. After this point I will load my character to the sensus and not change him again. Point 8 of the Rules on Items thread which is linked in the new player checklist to be read, basically says there isn't really a weight limit but don't go overboard and carry way more than would be reasonable. So as long as you aren't going completely overboard on the numbers there is not an exact limit for non magical items. 70 Shuriken and 90 daggers. That's reasonable, right?
Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: Nikolai M. said: Akis I. said: " The ability modifier is 7 becaue Sly Flourish for a hit it is 1[W] + Dexterity modifier + Charisma Modifier damage. "&nbsp; So it's for the damage roll not the attack. Now it came to me. I'll change it. The labeled attack space is not Sly Flourish it is Piercing Strike, which is why the ability modifier is not correct and there is still the unexplained 1 in the misc column of the damage workspaces. Also Heroic Effort should not be listed in your Racial Features as you chose to take an extra At-Will. I labeled it Sly Flurish. Deleted the 1. Removed the Heroic Effort.&nbsp; Should I put the Heroic Effort Power somewhere other than the Power List? To say that it is chosen. You said: "I would strongly recommend your level 4 stat increase go to Dex/Cha or Dex/Str, instead of Str/Cha". I chose again. Dex/Str So, I was wrong about not having d6 damage dice on weapons. But only the short sword gets a bonus for being a light blade.. I decided I don't want to give away any of the feats I have selected. So I will not take the Weapon Master Feat yet. 1) You have either a 3rd At-Will power or Heroic Effort but not both. The Human Power Selection says to choose an option,, not gain both. I chose not to keep the Heroic Effort. Alright, everything looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done follow the macro check request format found in the welcome channelof the discord server, they can then make you a token. Don't forget to add this character to the census as is mentioned and linked in step 13 of the new player checklist. I want to say that I I've been reading the players handbook again. I added an action point. We normally start with one. I changed my choice-of-one-other language to Giant because I saw that if you want to Intimidate someone and don't know the language you take a -5 penalty. I think I made a better choice thoough I don't know what I will run into in the game. My player: <a href="https://www.myth-weavers.com/sheet.html#id=2386799" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2386799</a> You just want to make sure to change what language you chose in your racial features because it still says Elven, but this is small enough you are free to continue onto the macro phase of getting an approved character. I went and saw the macros and creted some of them.&nbsp; Before I load my character to the Census I want you to tell me how many shuriken and daggers I am allowed to carry.&nbsp; I will not be making Attack macros for the sling or the crossbow since the bonus is way lower. There's no point. After this point I will load my character to the sensus and not change him again. Point 8 of the Rules on Items thread which is linked in the new player checklist to be read, basically says there isn't really a weight limit but don't go overboard and carry way more than would be reasonable. So as long as you aren't going completely overboard on the numbers there is not an exact limit for non magical items. 70 Shuriken and 90 daggers. That's reasonable, right? Given normal carry rules you would have a normal load of 130 lbs that alone would be 97lbs of things, which is about 70% of what the weight limit would be is that really a reasonable number? Not to mention there is no reason to carry extra daggers when you have a magical one, it returns to you when thrown, and your dagger also functions as a thrown weapon so little reason to also have shuriken that are non magical.