Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

(Old: Archived 2021/07/30) Post New Characters Here

1. Corrected to say theme instead of background 2. Skill bonuses for Theme and Race have been added in the appropriate places.  3. Resistances moved to correct space and removed from Class Features 4. Amulet of Protection +2 corrected from 1000GP to 1800GP Let me know if I need to correct anything else.  Han S. said   Andrew M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources Storm :: Dungeons & Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) Hello, and welcome to the Guild. Guardian is a theme, not a background. Please include your bonuses to skills from your race and your theme in the Skills section. Your resistances can be placed in the 'Conditional Modifiers, Resistances & Action Points Note' section instead of 'Class / Path / Destiny Features'.  Amulet of Protection +2 is not 1000 gp, though it looks like that was a typo and the end gold looks correct. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S.  said: Cloth +1 I'm guessing should be Magic Cloth Armor +1. I don't see 'Holy Symbol of Amoth' in the compendium. If it's just a Magic Holy Symbol please list it as such. I don't see how you have 9 healing surges, as you have a base of 1 and a CON modifier of -1. 1. Yes it is 360 gp  so basic magic. fixed to be more clear 2. fixed to be more clear 3. dyslexic mistake. Fixed to 6 Wonderwill said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Bran'xoth the Requiter Hello. Cloth +1 I'm guessing should be Magic Cloth Armor +1. I don't see 'Holy Symbol of Amoth' in the compendium. If it's just a Magic Holy Symbol please list it as such. I don't see how you have 9 healing surges, as you have a base of 1 and a CON modifier of -1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Andrew M. said: 1. Corrected to say theme instead of background 2. Skill bonuses for Theme and Race have been added in the appropriate places.  3. Resistances moved to correct space and removed from Class Features 4. Amulet of Protection +2 corrected from 1000GP to 1800GP Let me know if I need to correct anything else.  Han S. said   Andrew M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources Storm :: Dungeons & Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) Hello, and welcome to the Guild. Guardian is a theme, not a background. Please include your bonuses to skills from your race and your theme in the Skills section. Your resistances can be placed in the 'Conditional Modifiers, Resistances & Action Points Note' section instead of 'Class / Path / Destiny Features'.  Amulet of Protection +2 is not 1000 gp, though it looks like that was a typo and the end gold looks correct. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 2. I don't believe your Endurance bonus is +20. The other points seem fine, I'll grant the journal once that's corrected.
Wonderwill said: Han S.  said: Cloth +1 I'm guessing should be Magic Cloth Armor +1. I don't see 'Holy Symbol of Amoth' in the compendium. If it's just a Magic Holy Symbol please list it as such. I don't see how you have 9 healing surges, as you have a base of 1 and a CON modifier of -1. 1. Yes it is 360 gp  so basic magic. fixed to be more clear 2. fixed to be more clear 3. dyslexic mistake. Fixed to 6 Wonderwill said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Bran'xoth the Requiter Hello. Cloth +1 I'm guessing should be Magic Cloth Armor +1. I don't see 'Holy Symbol of Amoth' in the compendium. If it's just a Magic Holy Symbol please list it as such. I don't see how you have 9 healing surges, as you have a base of 1 and a CON modifier of -1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Looks fine now. When you hit Launch Game you will find it waiting for you in the top right corner. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This process is covered in the #welcome channel on discord. Please do not forget to add this character to the census.
Oh boy I'm so sorry about that, that is now correted. Han S. said: Andrew M. said: 1. Corrected to say theme instead of background 2. Skill bonuses for Theme and Race have been added in the appropriate places.  3. Resistances moved to correct space and removed from Class Features 4. Amulet of Protection +2 corrected from 1000GP to 1800GP Let me know if I need to correct anything else.  Han S. said   Andrew M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources Storm :: Dungeons & Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) Hello, and welcome to the Guild. Guardian is a theme, not a background. Please include your bonuses to skills from your race and your theme in the Skills section. Your resistances can be placed in the 'Conditional Modifiers, Resistances & Action Points Note' section instead of 'Class / Path / Destiny Features'.  Amulet of Protection +2 is not 1000 gp, though it looks like that was a typo and the end gold looks correct. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 2. I don't believe your Endurance bonus is +20. The other points seem fine, I'll grant the journal once that's corrected.
Andrew M. said: Oh boy I'm so sorry about that, that is now correted. Han S. said: Andrew M. said: 1. Corrected to say theme instead of background 2. Skill bonuses for Theme and Race have been added in the appropriate places.  3. Resistances moved to correct space and removed from Class Features 4. Amulet of Protection +2 corrected from 1000GP to 1800GP Let me know if I need to correct anything else.  Han S. said   Andrew M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources Storm :: Dungeons & Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) Hello, and welcome to the Guild. Guardian is a theme, not a background. Please include your bonuses to skills from your race and your theme in the Skills section. Your resistances can be placed in the 'Conditional Modifiers, Resistances & Action Points Note' section instead of 'Class / Path / Destiny Features'.  Amulet of Protection +2 is not 1000 gp, though it looks like that was a typo and the end gold looks correct. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 2. I don't believe your Endurance bonus is +20. The other points seem fine, I'll grant the journal once that's corrected. Please also set your starting XP to 5500, but everything checks out. When you hit Launch Game you will find it waiting for you in the top right corner. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This process is covered in the #welcome channel on discord. Please do not forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I'm hoping I haven't made too many errors; looking forward to my first Guild game!
1606445642

Edited 1606486827
TwistedKilt said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I'm hoping I haven't made too many errors; looking forward to my first Guild game! Hello, and welcome to the Guild. Your starting XP should be 4500 . EDIT: It's 5500, my bad. &nbsp;Your Leather Armor Bonus is +2, not +1. This is the base armor value that the kind of armor gives and can be found in the compendium entry for Leather Armor. It looks like you deleted some of the skills in your Skills section. Please hover your mouse over the black bar with the header 'Skills' and click 'Auto-Fill', and then re-check the skills you had training in. You should have eight skill trainings total as a Human Rogue. Six from the class, one from getting the 'Skill Mastery' class feature, and one as a racial feature. The class defense bonus for a Thief is not +2 Fortitude. Please also include your Human Defenses Bonuses in the 'Misc.' column of your defenses. You are missing the Enhancement bonus to your AC (from your armor) and to your Fort/Ref/Will (from your neck slot). This is the 'Enh.' column in your defenses. Since you have a +1 Magic Armor and a +1 Amulet of Protection, the bonuses should be +1. Please move your racial skill bonus from your Race Features into the Statistic Block. Please fill in your Race Features, which can be found in the compendium page for the Human race. This is everything except the languages in the third 'block' of text under Racial Traits. Please fill in your Class Features under 'Class / Path / Destiny Features'. These can be found in the compendium page for the Thief class. Please fill in your Surges per Day. I don't see why you have a Misc. +2 to hit on Sly Flourish. With the feats you have listed, I don't believe you should have a feat bonus to damage. Your ability modifier for your damage workspace should not be 6, it's whatever your Dex modifier is. Sly Flourish's damage workspace should have +CHA added to it. Because of the Thief's 'Weapon Finesse' class feature, Melee Training is a useless feat for you. You are missing your free Expertise feat and your Human bonus feat. There's a few other issues, but let's just work on the first page of your sheet for now. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a Mulligan of my character Logan <a href="https://www.myth-weavers.com/sheet.html#id=2348830" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348830</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Dax for this character <a href="https://www.myth-weavers.com/sheet.html#id=2348831" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348831</a>
Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a Mulligan of my character Logan <a href="https://www.myth-weavers.com/sheet.html#id=2348830" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348830</a> Please fill in your languages. I don't see where the 2 extra damage on your MBA is from. Please fill in your special senses. (i.e. your Low-Light Vision)
Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Dax for this character <a href="https://www.myth-weavers.com/sheet.html#id=2348831" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348831</a> Please fill in your languages. Since you're starting at 8, your ability modifiers should be 5 instead of 4 in your workspaces. Blood Drinker doesn't have a level, and Hellfire Hearth should be Hellfire Heart.
Han S. said: Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a Mulligan of my character Logan <a href="https://www.myth-weavers.com/sheet.html#id=2348830" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348830</a> Please fill in your languages. I don't see where the 2 extra damage on your MBA is from. Please fill in your special senses. (i.e. your Low-Light Vision) 1- Added Common and Elven 2- Crushing Mace feat 3- added Low-Light Vision
Han S. said: Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Dax for this character <a href="https://www.myth-weavers.com/sheet.html#id=2348831" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348831</a> Please fill in your languages. Since you're starting at 8, your ability modifiers should be 5 instead of 4 in your workspaces. Blood Drinker doesn't have a level, and Hellfire Hearth should be Hellfire Heart. 1- Added Common and Draconic 2- Changed ability mods to 5 in the workspaces (and quick lookup) 3- Removed level to blood drinker and fixed the Heart typo
Cedric L. said: Han S. said: Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a Mulligan of my character Logan <a href="https://www.myth-weavers.com/sheet.html#id=2348830" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348830</a> Please fill in your languages. I don't see where the 2 extra damage on your MBA is from. Please fill in your special senses. (i.e. your Low-Light Vision) 1- Added Common and Elven 2- Crushing Mace feat 3- added Low-Light Vision Looks good, journal granted.
Cedric L. said: Han S. said: Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Dax for this character <a href="https://www.myth-weavers.com/sheet.html#id=2348831" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348831</a> Please fill in your languages. Since you're starting at 8, your ability modifiers should be 5 instead of 4 in your workspaces. Blood Drinker doesn't have a level, and Hellfire Hearth should be Hellfire Heart. 1- Added Common and Draconic 2- Changed ability mods to 5 in the workspaces (and quick lookup) 3- Removed level to blood drinker and fixed the Heart typo Seems fine, journal granted.
Han S. said: TwistedKilt said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I'm hoping I haven't made too many errors; looking forward to my first Guild game! Hello, and welcome to the Guild. Your starting XP should be 4500 . EDIT: It's 5500, my bad.&nbsp;&nbsp; Changed XP to 5500 &nbsp;Your Leather Armor Bonus is +2, not +1. This is the base armor value that the kind of armor gives and can be found in the compendium entry for Leather Armor.&nbsp; Changed Leather Armor bonus to +2 It looks like you deleted some of the skills in your Skills section. Please hover your mouse over the black bar with the header 'Skills' and click 'Auto-Fill', and then re-check the skills you had training in.&nbsp; Ran Auto-Fill on Skills section, then reentered Training and Misc. You should have eight skill trainings total as a Human Rogue. Six from the class, one from getting the 'Skill Mastery' class feature, and one as a racial feature.&nbsp; Updated Skills trainings to 8. The class defense bonus for a Thief is not +2 Fortitude.&nbsp; Corrected class defense bonus to +2 for Reflex. Removed from Fortitude. Please also include your Human Defenses Bonuses in the 'Misc.' column of your defenses.&nbsp; Added +1 in Misc for Fortitude, Reflex, Will You are missing the Enhancement bonus to your AC (from your armor) and to your Fort/Ref/Will (from your neck slot). This is the 'Enh.' column in your defenses. Since you have a +1 Magic Armor and a +1 Amulet of Protection, the bonuses should be +1.&nbsp; Added +1 to each of AC, Fortitude, Reflex, Will.&nbsp; Question on +1 Amulet: Does it not also add +1 to AC or strictly to F, R &amp; W? I chose it thinking all 4. Please move your racial skill bonus from your Race Features into the Statistic Block. Moved from Race Features to Statistic Block. Please fill in your Race Features, which can be found in the compendium page for the Human race. This is everything except the languages in the third 'block' of text under Racial Traits.&nbsp; Added Race Features to that section. Please fill in your Class Features under 'Class / Path / Destiny Features'. These can be found in the compendium page for the Thief class. &nbsp; Added Class features to 'Class/Path/Destiny Features'. I originally did this from 4E Player's Handbook, but then noticed there's a difference in the D&amp;D Compendium (Beta 29), which seems in keeping with your note in 16. Weapons Finesse is part of the Rogue/Thief desciption in the Compendium, where the HB has Rogue Weapon Talent. I have adjusted to the Class Features listed in the Compendium. Please fill in your Surges per Day. Added 8 surges per day I don't see why you have a Misc. +2 to hit on Sly Flourish. I incorrectly put a bonus in the To Hit. Corrected to have the Dex and Cha bonuses put in the Damage Workspace and removed the bonus in the Attack Workspace. With the feats you have listed, I don't believe you should have a feat bonus to damage. Reworked my Feats, based on this comment and those in #16 &amp; #17. Now +1 Feat to hit (Light Blade Expertise). Your ability modifier for your damage workspace should not be 6, it's whatever your Dex modifier is.&nbsp; Changed Ability modifier in Damage Workspace from 6 to 4. Sly Flourish's damage workspace should have +CHA added to it. Added CHA bonus of 2 to go along with the Dex bonus of 4. Because of the Thief's 'Weapon Finesse' class feature, Melee Training is a useless feat for you. Thanks for the advice. Reworked that. You are missing your free Expertise feat and your Human bonus feat. Added them with (hopefully) understandable notation. I feel bad that I had this much wrong! There's a few other issues, but let's just work on the first page of your sheet for now. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
1606682533

Edited 1606682628
TwistedKilt said: Han S. said: TwistedKilt said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I'm hoping I haven't made too many errors; looking forward to my first Guild game! Hello, and welcome to the Guild. Your starting XP should be 4500 . EDIT: It's 5500, my bad.&nbsp;&nbsp; Changed XP to 5500 &nbsp;Your Leather Armor Bonus is +2, not +1. This is the base armor value that the kind of armor gives and can be found in the compendium entry for Leather Armor.&nbsp; Changed Leather Armor bonus to +2 It looks like you deleted some of the skills in your Skills section. Please hover your mouse over the black bar with the header 'Skills' and click 'Auto-Fill', and then re-check the skills you had training in.&nbsp; Ran Auto-Fill on Skills section, then reentered Training and Misc. You should have eight skill trainings total as a Human Rogue. Six from the class, one from getting the 'Skill Mastery' class feature, and one as a racial feature.&nbsp; Updated Skills trainings to 8. The class defense bonus for a Thief is not +2 Fortitude.&nbsp; Corrected class defense bonus to +2 for Reflex. Removed from Fortitude. Please also include your Human Defenses Bonuses in the 'Misc.' column of your defenses.&nbsp; Added +1 in Misc for Fortitude, Reflex, Will You are missing the Enhancement bonus to your AC (from your armor) and to your Fort/Ref/Will (from your neck slot). This is the 'Enh.' column in your defenses. Since you have a +1 Magic Armor and a +1 Amulet of Protection, the bonuses should be +1.&nbsp; Added +1 to each of AC, Fortitude, Reflex, Will.&nbsp; Question on +1 Amulet: Does it not also add +1 to AC or strictly to F, R &amp; W? I chose it thinking all 4. Please move your racial skill bonus from your Race Features into the Statistic Block. Moved from Race Features to Statistic Block. Please fill in your Race Features, which can be found in the compendium page for the Human race. This is everything except the languages in the third 'block' of text under Racial Traits.&nbsp; Added Race Features to that section. Please fill in your Class Features under 'Class / Path / Destiny Features'. These can be found in the compendium page for the Thief class. &nbsp; Added Class features to 'Class/Path/Destiny Features'. I originally did this from 4E Player's Handbook, but then noticed there's a difference in the D&amp;D Compendium (Beta 29), which seems in keeping with your note in 16. Weapons Finesse is part of the Rogue/Thief desciption in the Compendium, where the HB has Rogue Weapon Talent. I have adjusted to the Class Features listed in the Compendium. Please fill in your Surges per Day. Added 8 surges per day I don't see why you have a Misc. +2 to hit on Sly Flourish. I incorrectly put a bonus in the To Hit. Corrected to have the Dex and Cha bonuses put in the Damage Workspace and removed the bonus in the Attack Workspace. With the feats you have listed, I don't believe you should have a feat bonus to damage. Reworked my Feats, based on this comment and those in #16 &amp; #17. Now +1 Feat to hit (Light Blade Expertise). Your ability modifier for your damage workspace should not be 6, it's whatever your Dex modifier is.&nbsp; Changed Ability modifier in Damage Workspace from 6 to 4. Sly Flourish's damage workspace should have +CHA added to it. Added CHA bonus of 2 to go along with the Dex bonus of 4. Because of the Thief's 'Weapon Finesse' class feature, Melee Training is a useless feat for you. Thanks for the advice. Reworked that. You are missing your free Expertise feat and your Human bonus feat. Added them with (hopefully) understandable notation. I feel bad that I had this much wrong! There's a few other issues, but let's just work on the first page of your sheet for now. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Check. 2. Check. 3. Check. 4. Check. 5. Check. 6. Check. 7. Check. and yeah, neck slots only add their enhancement bonus to Fort/Ref/Will. Enhancement bonuses to AC come from armor. 8. Check. 9. Check. 10. Check, and the reason for this is that the Rogue in PHB1 and Rogue (Thief) are different classes with a few shared mechanics. Thief is a simplified class that has a few attacks that get modified by Backstab and Rogue's Tricks in place of Encounter and Daily powers. 11. I believe you should have fewer surges, as Rogue only gets 6 + CON modifier surges. 12. Attack Workspaces look good, but both your Damage Workspaces look a little off. Your melee basic attack should have the +2 to damage from Weapon Finesse, and I don't know why you have a total Misc. bonus of +6 on Sly Flourish, as you only have a +2 CHA and Weapon Finesse adding to it, which should be only +4. (Let me know if I've missed the extra damage from somewhere else.) 13. Check. 14. Check. 15. See point 12. 16. Check. 17. Check, and that notation looks fine. 18. (new) As a Rogue (Thief), you should not have Positioning Strike, Shadow Steel Roll, Trick Strike, and Flashy Riposte, as those are Encounter and Daily powers. You should also not have Artful Dodger or Rogue Weapon Talent either, as those belong to the PHB1 Rogue. You should only have one of Sly Flourish or Piercing Strike, and that comes from your Human Bonus At-Will. 19. (new) You also should not have First Strike or Sneak Attack listed in your powers either, but that's because they're class features and not powers. Neither is the Yakuza 5th level feature. 20. (new) Please also list Yakuza in your 'Class / Path / Destiny Features' if it is your theme. 21. (new) You should have Cunning Escape and Backstab listed as powers. 22. (new) Tactical Trick should not have a level. You should also have a total of three tricks by level 5. 23. (new) The cost of your Hand crossbow, crossbow bolts, adventurer's kit, and thieves' tools can be waived per our rules on mundane equipment. 24. (new) Quarrel of Biting seems to be either 50 gp (for +1) or 200 gp (for +2), so I'm unsure how you got 100 gp. 25. (new) Even accounting for point 23, I believe your money's still overspent.
Han S. said: TwistedKilt said: Han S. said: TwistedKilt said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I'm hoping I haven't made too many errors; looking forward to my first Guild game! Hello, and welcome to the Guild. Your starting XP should be 4500 . EDIT: It's 5500, my bad.&nbsp;&nbsp; Changed XP to 5500 &nbsp;Your Leather Armor Bonus is +2, not +1. This is the base armor value that the kind of armor gives and can be found in the compendium entry for Leather Armor.&nbsp; Changed Leather Armor bonus to +2 It looks like you deleted some of the skills in your Skills section. Please hover your mouse over the black bar with the header 'Skills' and click 'Auto-Fill', and then re-check the skills you had training in.&nbsp; Ran Auto-Fill on Skills section, then reentered Training and Misc. You should have eight skill trainings total as a Human Rogue. Six from the class, one from getting the 'Skill Mastery' class feature, and one as a racial feature.&nbsp; Updated Skills trainings to 8. The class defense bonus for a Thief is not +2 Fortitude.&nbsp; Corrected class defense bonus to +2 for Reflex. Removed from Fortitude. Please also include your Human Defenses Bonuses in the 'Misc.' column of your defenses.&nbsp; Added +1 in Misc for Fortitude, Reflex, Will You are missing the Enhancement bonus to your AC (from your armor) and to your Fort/Ref/Will (from your neck slot). This is the 'Enh.' column in your defenses. Since you have a +1 Magic Armor and a +1 Amulet of Protection, the bonuses should be +1.&nbsp; Added +1 to each of AC, Fortitude, Reflex, Will.&nbsp; Question on +1 Amulet: Does it not also add +1 to AC or strictly to F, R &amp; W? I chose it thinking all 4. Please move your racial skill bonus from your Race Features into the Statistic Block. Moved from Race Features to Statistic Block. Please fill in your Race Features, which can be found in the compendium page for the Human race. This is everything except the languages in the third 'block' of text under Racial Traits.&nbsp; Added Race Features to that section. Please fill in your Class Features under 'Class / Path / Destiny Features'. These can be found in the compendium page for the Thief class. &nbsp; Added Class features to 'Class/Path/Destiny Features'. I originally did this from 4E Player's Handbook, but then noticed there's a difference in the D&amp;D Compendium (Beta 29), which seems in keeping with your note in 16. Weapons Finesse is part of the Rogue/Thief desciption in the Compendium, where the HB has Rogue Weapon Talent. I have adjusted to the Class Features listed in the Compendium. Please fill in your Surges per Day. Added 8 surges per day I don't see why you have a Misc. +2 to hit on Sly Flourish. I incorrectly put a bonus in the To Hit. Corrected to have the Dex and Cha bonuses put in the Damage Workspace and removed the bonus in the Attack Workspace. With the feats you have listed, I don't believe you should have a feat bonus to damage. Reworked my Feats, based on this comment and those in #16 &amp; #17. Now +1 Feat to hit (Light Blade Expertise). Your ability modifier for your damage workspace should not be 6, it's whatever your Dex modifier is.&nbsp; Changed Ability modifier in Damage Workspace from 6 to 4. Sly Flourish's damage workspace should have +CHA added to it. Added CHA bonus of 2 to go along with the Dex bonus of 4. Because of the Thief's 'Weapon Finesse' class feature, Melee Training is a useless feat for you. Thanks for the advice. Reworked that. You are missing your free Expertise feat and your Human bonus feat. Added them with (hopefully) understandable notation. I feel bad that I had this much wrong! There's a few other issues, but let's just work on the first page of your sheet for now. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Check. 2. Check. 3. Check. 4. Check. 5. Check. 6. Check. 7. Check. and yeah, neck slots only add their enhancement bonus to Fort/Ref/Will. Enhancement bonuses to AC come from armor. 8. Check. 9. Check. 10. Check, and the reason for this is that the Rogue in PHB1 and Rogue (Thief) are different classes with a few shared mechanics. Thief is a simplified class that has a few attacks that get modified by Backstab and Rogue's Tricks in place of Encounter and Daily powers. 11. I believe you should have fewer surges, as Rogue only gets 6 + CON modifier surges.&nbsp; I have 8 surges listed (6+2 Con). Or am I missing something? As badly as I have done so far, sure could have this placed wrong. 12. Attack Workspaces look good, but both your Damage Workspaces look a little off. Your melee basic attack should have the +2 to damage from Weapon Finesse, and I don't know why you have a total Misc. bonus of +6 on Sly Flourish, as you only have a +2 CHA and Weapon Finesse adding to it, which should be only +4. (Let me know if I've missed the extra damage from somewhere else.)&nbsp; Could be due to some misunderstandings on my part. Melee Basic is +4 Dex, +2 Weapons Finesse. Sly Flourish is +4 Dex, +2 Weapons Finesse, +2 Cha. Hopefully have it right this time! 13. Check. 14. Check. 15. See point 12. 16. Check. 17. Check, and that notation looks fine. 18. (new) As a Rogue (Thief), you should not have Positioning Strike, Shadow Steel Roll, Trick Strike, and Flashy Riposte, as those are Encounter and Daily powers. You should also not have Artful Dodger or Rogue Weapon Talent either, as those belong to the PHB1 Rogue. You should only have one of Sly Flourish or Piercing Strike, and that comes from your Human Bonus At-Will. Removed the Encounter and Daily powers, as well as the PHB1 Rogue Talents. Went with just Sly Flourish. 19. (new) You also should not have First Strike or Sneak Attack listed in your powers either, but that's because they're class features and not powers. Neither is the Yakuza 5th level feature. Removed First Strike, Sneak Attack, and the Yakuza 5th level feature. 20. (new) Please also list Yakuza in your 'Class / Path / Destiny Features' if it is your theme. Added Yakuza to 'Class/Path/Destiny' section. 21. (new) You should have Cunning Escape and Backstab listed as powers. Updated 22. (new) Tactical Trick should not have a level. You should also have a total of three tricks by level 5. I think I have this corrected now. 23. (new) The cost of your Hand crossbow, crossbow bolts, adventurer's kit, and thieves' tools can be waived per our rules on mundane equipment. Deleted 24. (new) Quarrel of Biting seems to be either 50 gp (for +1) or 200 gp (for +2), so I'm unsure how you got 100 gp. I don't know either! Deleted 25. (new) Even accounting for point 23, I believe your money's still overspent. Obviously I cannot work a calculator any more. I think my new listings are correct. Thanks!!
TwistedKilt said: Han S. said: 1. Check. 2. Check. 3. Check. 4. Check. 5. Check. 6. Check. 7. Check. and yeah, neck slots only add their enhancement bonus to Fort/Ref/Will. Enhancement bonuses to AC come from armor. 8. Check. 9. Check. 10. Check, and the reason for this is that the Rogue in PHB1 and Rogue (Thief) are different classes with a few shared mechanics. Thief is a simplified class that has a few attacks that get modified by Backstab and Rogue's Tricks in place of Encounter and Daily powers. 11. I believe you should have fewer surges, as Rogue only gets 6 + CON modifier surges.&nbsp; I have 8 surges listed (6+2 Con). Or am I missing something? As badly as I have done so far, sure could have this placed wrong. 12. Attack Workspaces look good, but both your Damage Workspaces look a little off. Your melee basic attack should have the +2 to damage from Weapon Finesse, and I don't know why you have a total Misc. bonus of +6 on Sly Flourish, as you only have a +2 CHA and Weapon Finesse adding to it, which should be only +4. (Let me know if I've missed the extra damage from somewhere else.)&nbsp; Could be due to some misunderstandings on my part. Melee Basic is +4 Dex, +2 Weapons Finesse. Sly Flourish is +4 Dex, +2 Weapons Finesse, +2 Cha. Hopefully have it right this time! 13. Check. 14. Check. 15. See point 12. 16. Check. 17. Check, and that notation looks fine. 18. (new) As a Rogue (Thief), you should not have Positioning Strike, Shadow Steel Roll, Trick Strike, and Flashy Riposte, as those are Encounter and Daily powers. You should also not have Artful Dodger or Rogue Weapon Talent either, as those belong to the PHB1 Rogue. You should only have one of Sly Flourish or Piercing Strike, and that comes from your Human Bonus At-Will. Removed the Encounter and Daily powers, as well as the PHB1 Rogue Talents. Went with just Sly Flourish. 19. (new) You also should not have First Strike or Sneak Attack listed in your powers either, but that's because they're class features and not powers. Neither is the Yakuza 5th level feature. Removed First Strike, Sneak Attack, and the Yakuza 5th level feature. 20. (new) Please also list Yakuza in your 'Class / Path / Destiny Features' if it is your theme. Added Yakuza to 'Class/Path/Destiny' section. 21. (new) You should have Cunning Escape and Backstab listed as powers. Updated 22. (new) Tactical Trick should not have a level. You should also have a total of three tricks by level 5. I think I have this corrected now. 23. (new) The cost of your Hand crossbow, crossbow bolts, adventurer's kit, and thieves' tools can be waived per our rules on mundane equipment. Deleted 24. (new) Quarrel of Biting seems to be either 50 gp (for +1) or 200 gp (for +2), so I'm unsure how you got 100 gp. I don't know either! Deleted 25. (new) Even accounting for point 23, I believe your money's still overspent. Obviously I cannot work a calculator any more. I think my new listings are correct. Thanks!! 11. You have a CON modifier of 0 since your CON is 10? Just in case this might be the issue, you should be looking at the column that says 'Mod' and not 'Mod+1/2 level'. 12. That looks good, yeah. Check. 18. Check. 19. Check. 20. Check. 21. Check. 22. Check. 23. Check. 24. Check. 25. Check. 26. (new, optional) You are missing a mechanical background, though you are welcome to not choose one if you do not wish to, or to choose it later. Just a few small things left and I'll be good to approve the journal. Your patience throughout this is appreciated.
Han S. said: TwistedKilt said: Han S. said: 1. Check. 2. Check. 3. Check. 4. Check. 5. Check. 6. Check. 7. Check. and yeah, neck slots only add their enhancement bonus to Fort/Ref/Will. Enhancement bonuses to AC come from armor. 8. Check. 9. Check. 10. Check, and the reason for this is that the Rogue in PHB1 and Rogue (Thief) are different classes with a few shared mechanics. Thief is a simplified class that has a few attacks that get modified by Backstab and Rogue's Tricks in place of Encounter and Daily powers. 11. I believe you should have fewer surges, as Rogue only gets 6 + CON modifier surges.&nbsp; I have 8 surges listed (6+2 Con). Or am I missing something? As badly as I have done so far, sure could have this placed wrong. 12. Attack Workspaces look good, but both your Damage Workspaces look a little off. Your melee basic attack should have the +2 to damage from Weapon Finesse, and I don't know why you have a total Misc. bonus of +6 on Sly Flourish, as you only have a +2 CHA and Weapon Finesse adding to it, which should be only +4. (Let me know if I've missed the extra damage from somewhere else.)&nbsp; Could be due to some misunderstandings on my part. Melee Basic is +4 Dex, +2 Weapons Finesse. Sly Flourish is +4 Dex, +2 Weapons Finesse, +2 Cha. Hopefully have it right this time! 13. Check. 14. Check. 15. See point 12. 16. Check. 17. Check, and that notation looks fine. 18. (new) As a Rogue (Thief), you should not have Positioning Strike, Shadow Steel Roll, Trick Strike, and Flashy Riposte, as those are Encounter and Daily powers. You should also not have Artful Dodger or Rogue Weapon Talent either, as those belong to the PHB1 Rogue. You should only have one of Sly Flourish or Piercing Strike, and that comes from your Human Bonus At-Will. Removed the Encounter and Daily powers, as well as the PHB1 Rogue Talents. Went with just Sly Flourish. 19. (new) You also should not have First Strike or Sneak Attack listed in your powers either, but that's because they're class features and not powers. Neither is the Yakuza 5th level feature. Removed First Strike, Sneak Attack, and the Yakuza 5th level feature. 20. (new) Please also list Yakuza in your 'Class / Path / Destiny Features' if it is your theme. Added Yakuza to 'Class/Path/Destiny' section. 21. (new) You should have Cunning Escape and Backstab listed as powers. Updated 22. (new) Tactical Trick should not have a level. You should also have a total of three tricks by level 5. I think I have this corrected now. 23. (new) The cost of your Hand crossbow, crossbow bolts, adventurer's kit, and thieves' tools can be waived per our rules on mundane equipment. Deleted 24. (new) Quarrel of Biting seems to be either 50 gp (for +1) or 200 gp (for +2), so I'm unsure how you got 100 gp. I don't know either! Deleted 25. (new) Even accounting for point 23, I believe your money's still overspent. Obviously I cannot work a calculator any more. I think my new listings are correct. Thanks!! 11. You have a CON modifier of 0 since your CON is 10? Just in case this might be the issue, you should be looking at the column that says 'Mod' and not 'Mod+1/2 level'. My bad, I have corrected this. Somehow confused Con with Cha. 12. That looks good, yeah. Check. 18. Check. 19. Check. 20. Check. 21. Check. 22. Check. 23. Check. 24. Check. 25. Check. 26. (new, optional) You are missing a mechanical background, though you are welcome to not choose one if you do not wish to, or to choose it later.&nbsp; Intentionally did not choose one. Didn't see any that shouted they were right for this character. Will choose something later perhaps, if needed. I appreciate your efforts in reviewing my sheet. Dang, too many errors. Is surprisingly more detailed than when I last played. Just a few small things left and I'll be good to approve the journal. Your patience throughout this is appreciated.
1606851013

Edited 1606851094
<a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I appreciate your efforts in reviewing my sheet. Dang, too many errors. Is surprisingly more detailed than when I last played. Hi, I am noticing the damage benefit from Weapon Finesse appears to be missing. The damage expressions under Quick Look Up are different from what is in the calculations and probably wrong. Since hopefully your character will gain XP and levels over time, giving this character more powers and feats, I would recommend you list the names of the chosen bonus feat and bonus at will with the race features.
baldhermit said: <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I appreciate your efforts in reviewing my sheet. Dang, too many errors. Is surprisingly more detailed than when I last played. Hi, I am noticing the damage benefit from Weapon Finesse appears to be missing. Melee Basic is +4 Dex, +2 Weapons Finesse. Sly Flourish is +4 Dex, +2 Weapons Finesse, +2 Cha. While not much, this is what I have. Should I show this differently? The damage expressions under Quick Look Up are different from what is in the calculations and probably wrong. Info from an earlier correction didn't get carried over into the Quick Lookup area. Now they match. Since hopefully your character will gain XP and levels over time, giving this character more powers and feats, I would recommend you list the names of the chosen bonus feat and bonus at will with the race features. Updated the Race Features to note my choices on the bonuses. I have not played a Rogue before, but have played a 2e Thief and enjoyed it. If I can survive to some higher levels (and a little luck on "discovered" magic items along the way), the character can be a lot of fun and quite helpful to a party. It's just living that long that's the kicker....
TwistedKilt said: baldhermit said: <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I appreciate your efforts in reviewing my sheet. Dang, too many errors. Is surprisingly more detailed than when I last played. Hi, I am noticing the damage benefit from Weapon Finesse appears to be missing. Melee Basic is +4 Dex, +2 Weapons Finesse. Sly Flourish is +4 Dex, +2 Weapons Finesse, +2 Cha. While not much, this is what I have. Should I show this differently? The damage expressions under Quick Look Up are different from what is in the calculations and probably wrong. Info from an earlier correction didn't get carried over into the Quick Lookup area. Now they match. Since hopefully your character will gain XP and levels over time, giving this character more powers and feats, I would recommend you list the names of the chosen bonus feat and bonus at will with the race features. Updated the Race Features to note my choices on the bonuses. I have not played a Rogue before, but have played a 2e Thief and enjoyed it. If I can survive to some higher levels (and a little luck on "discovered" magic items along the way), the character can be a lot of fun and quite helpful to a party. It's just living that long that's the kicker.... At WF : Dexterity modifier = +4, Enhancement of the weapon used = +2. I would expect the benefit from Weapon Finesse to be listed under misc, and it is not. At Quick Look up : thanks At race features: It's not a big thing, but seriously, why did you not list Defensive Mobility as you did under feats?
baldhermit said: TwistedKilt said: baldhermit said: <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I appreciate your efforts in reviewing my sheet. Dang, too many errors. Is surprisingly more detailed than when I last played. Hi, I am noticing the damage benefit from Weapon Finesse appears to be missing. Melee Basic is +4 Dex, +2 Weapons Finesse. Sly Flourish is +4 Dex, +2 Weapons Finesse, +2 Cha. While not much, this is what I have. Should I show this differently? The damage expressions under Quick Look Up are different from what is in the calculations and probably wrong. Info from an earlier correction didn't get carried over into the Quick Lookup area. Now they match. Since hopefully your character will gain XP and levels over time, giving this character more powers and feats, I would recommend you list the names of the chosen bonus feat and bonus at will with the race features. Updated the Race Features to note my choices on the bonuses. I have not played a Rogue before, but have played a 2e Thief and enjoyed it. If I can survive to some higher levels (and a little luck on "discovered" magic items along the way), the character can be a lot of fun and quite helpful to a party. It's just living that long that's the kicker.... At WF : Dexterity modifier = +4, Enhancement of the weapon used = +2. I would expect the benefit from Weapon Finesse to be listed under misc, and it is not. GRRR! I need every damage point I can get and I drop this?!?&nbsp; Ability +4 Dex, Enh +2 Weapon, Misc +2 Weapon Finesse. With Sly Flourish, it adds another +2 in Misc. At Quick Look up : thanks&nbsp; Updated Quick Lookup based on the above. At race features: It's not a big thing, but seriously, why did you not list Defensive Mobility as you did under feats? &nbsp; Muck up on my part. Revised.
TwistedKilt said: baldhermit said: TwistedKilt said: baldhermit said: <a href="https://www.myth-weavers.com/sheet.html#id=2346321" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346321</a> I appreciate your efforts in reviewing my sheet. Dang, too many errors. Is surprisingly more detailed than when I last played. Hi, I am noticing the damage benefit from Weapon Finesse appears to be missing. Melee Basic is +4 Dex, +2 Weapons Finesse. Sly Flourish is +4 Dex, +2 Weapons Finesse, +2 Cha. While not much, this is what I have. Should I show this differently? The damage expressions under Quick Look Up are different from what is in the calculations and probably wrong. Info from an earlier correction didn't get carried over into the Quick Lookup area. Now they match. Since hopefully your character will gain XP and levels over time, giving this character more powers and feats, I would recommend you list the names of the chosen bonus feat and bonus at will with the race features. Updated the Race Features to note my choices on the bonuses. I have not played a Rogue before, but have played a 2e Thief and enjoyed it. If I can survive to some higher levels (and a little luck on "discovered" magic items along the way), the character can be a lot of fun and quite helpful to a party. It's just living that long that's the kicker.... At WF : Dexterity modifier = +4, Enhancement of the weapon used = +2. I would expect the benefit from Weapon Finesse to be listed under misc, and it is not. GRRR! I need every damage point I can get and I drop this?!?&nbsp; Ability +4 Dex, Enh +2 Weapon, Misc +2 Weapon Finesse. With Sly Flourish, it adds another +2 in Misc. At Quick Look up : thanks&nbsp; Updated Quick Lookup based on the above. At race features: It's not a big thing, but seriously, why did you not list Defensive Mobility as you did under feats? &nbsp; Muck up on my part. Revised. Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2355837" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2355837</a> &nbsp; Thank you!
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695299" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695299</a> Thank you, Eric
James W. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2355837" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2355837</a> &nbsp; Thank you! Hi and welcome to the Guild! 1) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 2) For the attack and damage work space, I would ask you to please do the calculations for Furious Smash and Dragon Breath. Those power are different and the numbers should be different.&nbsp; 3) For feats, rather than the reference to the publication, please list the slot those take for your character. Also please reread Step 8 of the New Character Checklist 4) There are multiple backgrounds with the word "scholar" in the title. Did you mean "Occupation - Scholar"? Please note it gives you a class skill instead of one of the four skills from your skills, not an additional one. 5) gear: it is easier when the non-magic gear is moved to the bottom center of page 1. The +2 chain mail if generic magic armor, I assume? 6) Under Coins and Wealth on page 3, please give us a breakdown of your expenses (instead of with the gear on page 2) 7) Optionally your character could select to enjoy the benefit of a character theme. This is not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
EMI said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695299" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695299</a> Thank you, Eric Hi and welcome to the Guild! 1) On the attack and damage workspace: Tide of Iron is a weapon power that does Strength modifier damage + enhancement of the weapon and any other benefits your character might have 2) With the armor on page 2, please list the type of armor (cloth, leather, hide, chain, scale, plate) 3) With all gear, please know the cost of the basic item is already baked in. So a communal triple headed flail with enhancement +1 is just 840 gold. I would also recommend you move the expenses to Coins and Wealth on page three, as it makes page 2 easier to read. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
1607434681

Edited 1607434724
baldhermit said: EMI said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695299" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695299</a> Thank you, Eric Hi and welcome to the Guild! 1) On the attack and damage workspace: Tide of Iron is a weapon power that does Strength modifier damage + enhancement of the weapon and any other benefits your character might have 2) With the armor on page 2, please list the type of armor (cloth, leather, hide, chain, scale, plate) 3) With all gear, please know the cost of the basic item is already baked in. So a communal triple headed flail with enhancement +1 is just 840 gold. I would also recommend you move the expenses to Coins and Wealth on page three, as it makes page 2 easier to read. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) Added str and enhancement modifiers to the damage. 2) Labelled the armor as being scale. 3) Moved gp costs to the coins and other wealth section, and removed the base item cost, as well as deleted the gp costs from the items in magic items and equipment. Thanks!
1607448497

Edited 1607448546
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Til'k (Lvl11) for this character <a href="https://www.myth-weavers.com/sheet.html#id=2356886" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2356886</a>
1607448520

Edited 1607448564
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Ace-5(Lvl7) for this character <a href="https://www.myth-weavers.com/sheet.html#id=2348829" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348829</a>
Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Til'k (Lvl11) for this character <a href="https://www.myth-weavers.com/sheet.html#id=2356886" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2356886</a> I think your gold only adds up to 27190. You seem to have +2 Armor but your Enh bonus is listed as only +1. Since you seem to be exclusively using a bow, I'm unsure what Hybrid Spiritbond is doing for you. Also you have Encaging Spirits listed in your powers so this may have been a typo.
Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Ace-5(Lvl7) for this character <a href="https://www.myth-weavers.com/sheet.html#id=2348829" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348829</a> I'm not sure what you're using to cast Moment of Glory that has a +1 Enhancement (from your workspace). Do you have Armor of Dwarven Vigor (per your Magic Items section) or Dwarven Armor (per your Coins and Other Wealth section)?
1607473443

Edited 1607473570
Han S. said: Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Til'k (Lvl11) for this character <a href="https://www.myth-weavers.com/sheet.html#id=2356886" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2356886</a> I think your gold only adds up to 27190. You seem to have +2 Armor but your Enh bonus is listed as only +1. Since you seem to be exclusively using a bow, I'm unsure what Hybrid Spiritbond is doing for you. Also you have Encaging Spirits listed in your powers so this may have been a typo. Math is hard, I fixed it to show 27190. Changed Ench bonus of armor Fixed and changed to bloodbound
Han S. said: Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Ace-5(Lvl7) for this character <a href="https://www.myth-weavers.com/sheet.html#id=2348829" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348829</a> I'm not sure what you're using to cast Moment of Glory that has a +1 Enhancement (from your workspace). Do you have Armor of Dwarven Vigor (per your Magic Items section) or Dwarven Armor (per your Coins and Other Wealth section)? I had a +1 holy symbol and changed my mind mid-build, I forgot to remove it. It's gone now Copy/Paste error, Fixed to Dwarven Armor
Cedric L. said: Han S. said: Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Til'k (Lvl11) for this character <a href="https://www.myth-weavers.com/sheet.html#id=2356886" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2356886</a> I think your gold only adds up to 27190. You seem to have +2 Armor but your Enh bonus is listed as only +1. Since you seem to be exclusively using a bow, I'm unsure what Hybrid Spiritbond is doing for you. Also you have Encaging Spirits listed in your powers so this may have been a typo. Math is hard, I fixed it to show 27190. Changed Ench bonus of armor Fixed and changed to bloodbound Cedric L. said: Han S. said: Cedric L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource I retired my character Ace-5(Lvl7) for this character <a href="https://www.myth-weavers.com/sheet.html#id=2348829" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2348829</a> I'm not sure what you're using to cast Moment of Glory that has a +1 Enhancement (from your workspace). Do you have Armor of Dwarven Vigor (per your Magic Items section) or Dwarven Armor (per your Coins and Other Wealth section)? I had a +1 holy symbol and changed my mind mid-build, I forgot to remove it. It's gone now Copy/Paste error, Fixed to Dwarven Armor Sheets look good, go ahead with the journals.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2120188" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2120188</a>
EMI said: baldhermit said: EMI said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695299" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695299</a> Thank you, Eric Hi and welcome to the Guild! 1) On the attack and damage workspace: Tide of Iron is a weapon power that does Strength modifier damage + enhancement of the weapon and any other benefits your character might have 2) With the armor on page 2, please list the type of armor (cloth, leather, hide, chain, scale, plate) 3) With all gear, please know the cost of the basic item is already baked in. So a communal triple headed flail with enhancement +1 is just 840 gold. I would also recommend you move the expenses to Coins and Wealth on page three, as it makes page 2 easier to read. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) Added str and enhancement modifiers to the damage. 2) Labelled the armor as being scale. 3) Moved gp costs to the coins and other wealth section, and removed the base item cost, as well as deleted the gp costs from the items in magic items and equipment. Thanks! At 1 : check At 2 : please note scale armor would give this character a -1 speed penalty. At 2b: Do note, please also list the type of weapon. I missed that earlier with all the text there. At 3 : check and thanks
Ethan S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2120188" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2120188</a> longbow of long range, seriously? There will be a journal waiting. You know how this goes, right?
baldhermit said: EMI said: baldhermit said: EMI said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695299" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695299</a> Thank you, Eric Hi and welcome to the Guild! 1) On the attack and damage workspace: Tide of Iron is a weapon power that does Strength modifier damage + enhancement of the weapon and any other benefits your character might have 2) With the armor on page 2, please list the type of armor (cloth, leather, hide, chain, scale, plate) 3) With all gear, please know the cost of the basic item is already baked in. So a communal triple headed flail with enhancement +1 is just 840 gold. I would also recommend you move the expenses to Coins and Wealth on page three, as it makes page 2 easier to read. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) Added str and enhancement modifiers to the damage. 2) Labelled the armor as being scale. 3) Moved gp costs to the coins and other wealth section, and removed the base item cost, as well as deleted the gp costs from the items in magic items and equipment. Thanks! At 1 : check At 2 : please note scale armor would give this character a -1 speed penalty. At 2b: Do note, please also list the type of weapon. I missed that earlier with all the text there. At 3 : check and thanks 2) Yes, but it is Eldritch Serpent Armor, which removes the speed penalty, and this is listed in the magic items section. 2b) Listed triple-headed flail as the weapon type. Thanks!
EMI said: baldhermit said: EMI said: baldhermit said: EMI said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=1695299" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1695299</a> Thank you, Eric Hi and welcome to the Guild! 1) On the attack and damage workspace: Tide of Iron is a weapon power that does Strength modifier damage + enhancement of the weapon and any other benefits your character might have 2) With the armor on page 2, please list the type of armor (cloth, leather, hide, chain, scale, plate) 3) With all gear, please know the cost of the basic item is already baked in. So a communal triple headed flail with enhancement +1 is just 840 gold. I would also recommend you move the expenses to Coins and Wealth on page three, as it makes page 2 easier to read. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1) Added str and enhancement modifiers to the damage. 2) Labelled the armor as being scale. 3) Moved gp costs to the coins and other wealth section, and removed the base item cost, as well as deleted the gp costs from the items in magic items and equipment. Thanks! At 1 : check At 2 : please note scale armor would give this character a -1 speed penalty. At 2b: Do note, please also list the type of weapon. I missed that earlier with all the text there. At 3 : check and thanks 2) Yes, but it is Eldritch Serpent Armor, which removes the speed penalty, and this is listed in the magic items section. 2b) Listed triple-headed flail as the weapon type. Thanks! Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
New PC: Dr. Hedrosh I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2358576" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2358576</a>
1607739683

Edited 1607751692
Andy P said: New PC: Dr. Hedrosh I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2358576" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2358576</a> I assume it's for Thaneborn, but please include which Hybrid Talent in your Feat listing. You have Staff Expertise listed but you're using an Alhulak. "+1 Chainmail" should be "+1 Magic Chainmail". I'm also unsure how you get the Draconic language.
Han S. said: Andy P said: New PC: Dr. Hedrosh I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2358576" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2358576</a> I assume it's for Thaneborn, but please include which Hybrid Talent in your Feat listing. You have Staff Expertise listed but you're using an Alhulak. "+1 Chainmail" should be "+1 Magic Chainmail". I'm also unsure how you get the Draconic language. 1. Changed 2. Changed. 3. Changed. 4. Deleted
Andy P said: Han S. said: Andy P said: New PC: Dr. Hedrosh I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2358576" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2358576</a> I assume it's for Thaneborn, but please include which Hybrid Talent in your Feat listing. You have Staff Expertise listed but you're using an Alhulak. "+1 Chainmail" should be "+1 Magic Chainmail". I'm also unsure how you get the Draconic language. 1. Changed 2. Changed. 3. Changed. 4. Deleted Sheet looks good, journal granted.
New PC: Astbarron I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mythweaver's Character Sheet for Asbarron
Dracowhale said: New PC: Astbarron I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Mythweaver's Character Sheet for Asbarron Hello, and welcome to the Guild. I think Wellspring Attack is supposed to be Wellspring Strike. Please give an explicit breakdown of your purchases in Coins and Other Wealth. Please make your second attack and damage workspace for Goring Charge, as that has a different calculation that your other attacks. (And as far as I can tell you don't have Dexterity or Wisdom attacks?) Your Damage Workspace for your Strength attacks is missing the Enhancement bonus of your weapon. I'm not sure which theme you have that gives you both Insight and Diplomacy as class skills, so please include the name of the background. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
1608767698

Edited 1608804922
Han S. said: Hello, and welcome to the Guild. I think Wellspring Attack is supposed to be Wellspring Strike. Please give an explicit breakdown of your purchases in Coins and Other Wealth. Please make your second attack and damage workspace for Goring Charge, as that has a different calculation that your other attacks. (And as far as I can tell you don't have Dexterity or Wisdom attacks?) Your Damage Workspace for your Strength attacks is missing the Enhancement bonus of your weapon. I'm not sure which theme you have that gives you both Insight and Diplomacy as class skills, so please include the name of the background. 1) Oops. Fixed. Think i got tired at this point. Corrected the name. 2) I had the prices listed next to the items but did the math and put it in "Coins &amp; Other Wealth" like you said.&nbsp; 3) Goring Charge actually has the same attack bonus (10 = +2 Level, +4 Strength, +4 Bonus from the power) as my weapon strength powers. (10 = +2 Level, +4 Strength, +2 Weapon Prof, +1 Expertise, +1 Item bonus). Did change the workspace though.&nbsp; 4) Fixed. Again, think i just got tired and missed it.&nbsp; 5) The Silent Beast background has skill options of Diplomacy and Insight. I thought i read it right, but the option was either a solid +1 bonus to both skills -OR- add both to my class skills. That's how i got them. I had the notes originally in "Background and other notes" but i forgot that the sheet hides some sections.&nbsp; Mythweaver's Character Sheet for Astbarran