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(Old: Archived 2021/07/30) Post New Characters Here

Rejo said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2311346" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2311346</a> Hello, and welcome to the Guild. Assuming your 3 Misc. bonus to Will is from your Class bonus + Eladrin Will, only Eladrin Will should be in that column. The Class bonus should go in the 'Class' column. Please place your starting array, your racial boosts, and your level 4 stat boosts in the 'Statistic Block'. Other than those things, sheet seems fine. Let me know when that gets corrected and I can give the journal. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S. said: Rejo said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2311346" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2311346</a> Hello, and welcome to the Guild. Assuming your 3 Misc. bonus to Will is from your Class bonus + Eladrin Will, only Eladrin Will should be in that column. The Class bonus should go in the 'Class' column. Please place your starting array, your racial boosts, and your level 4 stat boosts in the 'Statistic Block'. Other than those things, sheet seems fine. Let me know when that gets corrected and I can give the journal. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Have moved the +2 Class bonus to Will Defense to correct column. 2. Added starting array, racial boosts, and level 4 boosts to Statistic Block.
Rejo said: Han S. said: Rejo said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2311346" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2311346</a> Hello, and welcome to the Guild. Assuming your 3 Misc. bonus to Will is from your Class bonus + Eladrin Will, only Eladrin Will should be in that column. The Class bonus should go in the 'Class' column. Please place your starting array, your racial boosts, and your level 4 stat boosts in the 'Statistic Block'. Other than those things, sheet seems fine. Let me know when that gets corrected and I can give the journal. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Have moved the +2 Class bonus to Will Defense to correct column. 2. Added starting array, racial boosts, and level 4 boosts to Statistic Block. Sheet looks good, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This process is covered in the #welcome channel on discord. Please do not forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2326720" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2326720</a>
BobTheBewildered said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2326720" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2326720</a> Hello, and welcome to the Guild. Please fill in 5500 as your starting XP. Please place your starting array, your racial boosts, and your level 4 stat boosts in the 'Statistic Block' section. I assume your workspaces are for a weapon attack and an implement attack, so please label them as such. Please also fill out the damage workspaces for both since they have separate calculations, as Shard of the Mage only applies to your implement attacks. This isn't an issue now, but you don't need your proficiencies listed in your 'Class / Path / Destiny Features', and freeing up those spaces will let you put in your paragon path / epic destiny stuff in there later. I don't see how you have 11 surges instead of 10. If I've missed something that lets you get an extra surge, let me know. Please explicitly break down your purchases in 'Coins and Other Wealth' on the third page. Please fill in some of Personality Traits, Mannerisms and Appearance, and/or Background &amp; Other Notes on the third page. It doesn't have to be detailed or a lot, but we do require some of your PC's characterization be present in the initial sheet. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S. said: BobTheBewildered said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2326720" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2326720</a> Hello, and welcome to the Guild. Please fill in 5500 as your starting XP. Please place your starting array, your racial boosts, and your level 4 stat boosts in the 'Statistic Block' section. I assume your workspaces are for a weapon attack and an implement attack, so please label them as such. Please also fill out the damage workspaces for both since they have separate calculations, as Shard of the Mage only applies to your implement attacks. This isn't an issue now, but you don't need your proficiencies listed in your 'Class / Path / Destiny Features', and freeing up those spaces will let you put in your paragon path / epic destiny stuff in there later. I don't see how you have 11 surges instead of 10. If I've missed something that lets you get an extra surge, let me know. Please explicitly break down your purchases in 'Coins and Other Wealth' on the third page. Please fill in some of Personality Traits, Mannerisms and Appearance, and/or Background &amp; Other Notes on the third page. It doesn't have to be detailed or a lot, but we do require some of your PC's characterization be present in the initial sheet. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. XP done. starting array, racial boosts, and level 4 stat boosts in the 'Statistic Block' section. attack workspaces clarified damage workspaces fixed deleted extra stuff in class / path / destiny. surges where set with a previous array choice, they are actually 10 purchase breakdown is in 'Coins and Other Wealth' A few notes have been jotted on page 3 about who Rama is. Edit: decided NADs were too important, swapped armour to&nbsp;Armor of Aegis Expansion, removed Hide Armour feat, added Improved Defences feat. Adjustments: Armour value, Check Penalty, Feat bonus to NADs, purchases (same price), Items and Equipment (Armour), new equipment encounter power
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2327368" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2327368</a>
BobTheBewildered said: Han S. said: BobTheBewildered said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2326720" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2326720</a> Hello, and welcome to the Guild. Please fill in 5500 as your starting XP. Please place your starting array, your racial boosts, and your level 4 stat boosts in the 'Statistic Block' section. I assume your workspaces are for a weapon attack and an implement attack, so please label them as such. Please also fill out the damage workspaces for both since they have separate calculations, as Shard of the Mage only applies to your implement attacks. This isn't an issue now, but you don't need your proficiencies listed in your 'Class / Path / Destiny Features', and freeing up those spaces will let you put in your paragon path / epic destiny stuff in there later. I don't see how you have 11 surges instead of 10. If I've missed something that lets you get an extra surge, let me know. Please explicitly break down your purchases in 'Coins and Other Wealth' on the third page. Please fill in some of Personality Traits, Mannerisms and Appearance, and/or Background &amp; Other Notes on the third page. It doesn't have to be detailed or a lot, but we do require some of your PC's characterization be present in the initial sheet. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. XP done. starting array, racial boosts, and level 4 stat boosts in the 'Statistic Block' section. attack workspaces clarified damage workspaces fixed deleted extra stuff in class / path / destiny. surges where set with a previous array choice, they are actually 10 purchase breakdown is in 'Coins and Other Wealth' A few notes have been jotted on page 3 about who Rama is. Edit: decided NADs were too important, swapped armour to&nbsp;Armor of Aegis Expansion, removed Hide Armour feat, added Improved Defences feat. Adjustments: Armour value, Check Penalty, Feat bonus to NADs, purchases (same price), Items and Equipment (Armour), new equipment encounter power 1.-8. Check Sheet looks good, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This process is covered in the #welcome channel on discord. Please do not forget to add this character to the census.
A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2327368" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2327368</a> Hi and welcome to the Guild! 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please fill out the class / path / destiny features 3) Please list the benefit of the chosen expertise feat with the attack calculations 4) Please list the choice of language with the race features 5) Could you please show here on the forum the calculation that led the 51HP? Since I come to a different number, but would like to understand where we differ. 6) Please note Feral Might is the class feature that comes with some choices. In effect your character (I'm guessing) has Feral Might : Rageblood Vigor. As opposed to say Feral Might: Thaneborn Triumph. 7) Please give page 3 some attention. It does not have to be a novel, but please give us some indication of appearance, mannerisms, character traits that we can expect from your player character. 8) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2327368" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2327368</a> Hi and welcome to the Guild! 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please fill out the class / path / destiny features 3) Please list the benefit of the chosen expertise feat with the attack calculations 4) Please list the choice of language with the race features 5) Could you please show here on the forum the calculation that led the 51HP? Since I come to a different number, but would like to understand where we differ. 6) Please note Feral Might is the class feature that comes with some choices. In effect your character (I'm guessing) has Feral Might : Rageblood Vigor. As opposed to say Feral Might: Thaneborn Triumph. 7) Please give page 3 some attention. It does not have to be a novel, but please give us some indication of appearance, mannerisms, character traits that we can expect from your player character. 8) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1.Fixed, it is now 5500. 2.Fixed, listed the class Features. 3.Fixed, it is now +1 in feats in attack workspace from the feat Axe Expertise. 4.Fixed, it is now (Languages known: Common, Dwarven). 5.Fixed 51=(15+12+6+6+6+6), it is now 15+ Constitution Score(17)+ 24 (6 per level) = 56. 6.Fixed Feral Might (), It is now Feral Might (Rageblood Vigor). 7.I went a head and filled the said boxes on page 3. 8. -&nbsp;
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A.B. said: baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2327368" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2327368</a> Hi and welcome to the Guild! 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please fill out the class / path / destiny features 3) Please list the benefit of the chosen expertise feat with the attack calculations 4) Please list the choice of language with the race features 5) Could you please show here on the forum the calculation that led the 51HP? Since I come to a different number, but would like to understand where we differ. 6) Please note Feral Might is the class feature that comes with some choices. In effect your character (I'm guessing) has Feral Might : Rageblood Vigor. As opposed to say Feral Might: Thaneborn Triumph. 7) Please give page 3 some attention. It does not have to be a novel, but please give us some indication of appearance, mannerisms, character traits that we can expect from your player character. 8) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1.Fixed, it is now 5500. 2.Fixed, listed the class Features. 3.Fixed, it is now +1 in feats in attack workspace from the feat Axe Expertise. 4.Fixed, it is now (Languages known: Common, Dwarven). 5.Fixed 51=(15+12+6+6+6+6), it is now 15+ Constitution Score(17)+ 24 (6 per level) = 56. 6.Fixed Feral Might (), It is now Feral Might (Rageblood Vigor). 7.I went a head and filled the said boxes on page 3. 8. -&nbsp; At 1 : check At 2 : Barbarian Agility: what is the benefit of this class feature? At 3 : check At 4 : check At 5 : check At 6 : Thank you. Do note Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is. At 7 : thank you At 8 : your choice New 9 : Generally it is better not to get hit than to be hurting. Since you opted to boost constitution, and not boost dexterity, your AC is very low. If you're an experienced player, I would say such is your choice. If you're a novice, I would strongly urge you to get that AC to at least 18. 9a: Strongly urge you to take the best armor your class has proficiency in. That would be hide armor. 9b: see class features 9c : Note the enhancement bonus from the armor is also missing from the defense calculations at top center. 9d : please look at your chosen ability scores New 10 : The proficiency bonus from a great axe is not +3. Please review and correct in the attack calculations New 11 : Improved Initiative feat benefit missing from the Initiative calculations under Quick Lookup at the left side of page 1.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a>
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A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Hi AB, are we starting over? 1: The Barbarian Agility benefit is permanent and should be part of the defense calculations at the top center of page 1 2: Swift Charge missing from page 2. Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is a power, from your class, not the race. 3: The level 1 feat presumably is called Weapon Proficiency (Great Axe) 4: Where does the +2 feat bonus to attacks for Howling Strike come from? 5: Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Hi AB, are we starting over? 1: The Barbarian Agility benefit is permanent and should be part of the defense calculations at the top center of page 1 2: Swift Charge missing from page 2. Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is a power, from your class, not the race. 3: The level 1 feat presumably is called Weapon Proficiency (Great Axe) 4: Where does the +2 feat bonus to attacks for Howling Strike come from? 5: Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Yes, sorry for the trouble and thanks for the advice on the last build. 1.fixed. 2.fixed. 3.the weapon expertise feat and weapon proficiency feat seem to be 2 different feat as one of them grants a +1 bonus to attack rolls and is a heroic feat while the other doesn't. I don't know much about the game so if I'm not allowed to use the weapon expertise feat or if it's out dated I'll change it.&nbsp; 4.Axe expertise gives a +1 to basic attack and howling as it says (You gain a +1 feat bonus to weapon attack rolls you make with an axe) and weapon expertise gives a +1 to howling since it says (Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group). I assumed since it says ''power'' the feat bonus does not apply to the basic attack. 5.fixed.
A.B. said: baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Hi AB, are we starting over? 1: The Barbarian Agility benefit is permanent and should be part of the defense calculations at the top center of page 1 2: Swift Charge missing from page 2. Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is a power, from your class, not the race. 3: The level 1 feat presumably is called Weapon Proficiency (Great Axe) 4: Where does the +2 feat bonus to attacks for Howling Strike come from? 5: Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Yes, sorry for the trouble and thanks for the advice on the last build. 1.fixed. 2.fixed. 3.the weapon expertise feat and weapon proficiency feat seem to be 2 different feat as one of them grants a +1 bonus to attack rolls and is a heroic feat while the other doesn't. I don't know much about the game so if I'm not allowed to use the weapon expertise feat or if it's out dated I'll change it.&nbsp; 4.Axe expertise gives a +1 to basic attack and howling as it says (You gain a +1 feat bonus to weapon attack rolls you make with an axe) and weapon expertise gives a +1 to howling since it says (Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group). I assumed since it says ''power'' the feat bonus does not apply to the basic attack. 5.fixed. At 1 : check At 2 : check At 3 : As a barbarian, your character is already proficient in the use of the great axe. So you would not need the weapon proficiency feat to make that possible. I was inquiring because I did not understand the choice for a second expertise feat, as two bonuses of the same type do not stack. So you get the +1 to attack from the free axe expertise feat, and no benefit whatsoever from the weapon expertise (great axe) feat. At 4 : see #4, bonuses of the same type do not stack. At 5a : please indicate the benefit of the chosen background with the background. You can treat either one skill as a class skill, to be trained instead of one of the barbarian class skills, or gain a +2 in either one skill. At 5b: please notice the bonus to two skills your themes level 5 entry gives your character, as well as the starting feature of that theme is an additional power for page 2.
baldhermit said: A.B. said: baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Hi AB, are we starting over? 1: The Barbarian Agility benefit is permanent and should be part of the defense calculations at the top center of page 1 2: Swift Charge missing from page 2. Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is a power, from your class, not the race. 3: The level 1 feat presumably is called Weapon Proficiency (Great Axe) 4: Where does the +2 feat bonus to attacks for Howling Strike come from? 5: Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Yes, sorry for the trouble and thanks for the advice on the last build. 1.fixed. 2.fixed. 3.the weapon expertise feat and weapon proficiency feat seem to be 2 different feat as one of them grants a +1 bonus to attack rolls and is a heroic feat while the other doesn't. I don't know much about the game so if I'm not allowed to use the weapon expertise feat or if it's out dated I'll change it.&nbsp; 4.Axe expertise gives a +1 to basic attack and howling as it says (You gain a +1 feat bonus to weapon attack rolls you make with an axe) and weapon expertise gives a +1 to howling since it says (Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group). I assumed since it says ''power'' the feat bonus does not apply to the basic attack. 5.fixed. At 1 : check At 2 : check At 3 : As a barbarian, your character is already proficient in the use of the great axe. So you would not need the weapon proficiency feat to make that possible. I was inquiring because I did not understand the choice for a second expertise feat, as two bonuses of the same type do not stack. So you get the +1 to attack from the free axe expertise feat, and no benefit whatsoever from the weapon expertise (great axe) feat. At 4 : see #4, bonuses of the same type do not stack. At 5a : please indicate the benefit of the chosen background with the background. You can treat either one skill as a class skill, to be trained instead of one of the barbarian class skills, or gain a +2 in either one skill. At 5b: please notice the bonus to two skills your themes level 5 entry gives your character, as well as the starting feature of that theme is an additional power for page 2. 3. fixed, changed (weapon expertise) to (Powerful Charge). 5.fixed.
A.B. said: baldhermit said: A.B. said: baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Hi AB, are we starting over? 1: The Barbarian Agility benefit is permanent and should be part of the defense calculations at the top center of page 1 2: Swift Charge missing from page 2. Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is a power, from your class, not the race. 3: The level 1 feat presumably is called Weapon Proficiency (Great Axe) 4: Where does the +2 feat bonus to attacks for Howling Strike come from? 5: Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Yes, sorry for the trouble and thanks for the advice on the last build. 1.fixed. 2.fixed. 3.the weapon expertise feat and weapon proficiency feat seem to be 2 different feat as one of them grants a +1 bonus to attack rolls and is a heroic feat while the other doesn't. I don't know much about the game so if I'm not allowed to use the weapon expertise feat or if it's out dated I'll change it.&nbsp; 4.Axe expertise gives a +1 to basic attack and howling as it says (You gain a +1 feat bonus to weapon attack rolls you make with an axe) and weapon expertise gives a +1 to howling since it says (Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group). I assumed since it says ''power'' the feat bonus does not apply to the basic attack. 5.fixed. At 1 : check At 2 : check At 3 : As a barbarian, your character is already proficient in the use of the great axe. So you would not need the weapon proficiency feat to make that possible. I was inquiring because I did not understand the choice for a second expertise feat, as two bonuses of the same type do not stack. So you get the +1 to attack from the free axe expertise feat, and no benefit whatsoever from the weapon expertise (great axe) feat. At 4 : see #4, bonuses of the same type do not stack. At 5a : please indicate the benefit of the chosen background with the background. You can treat either one skill as a class skill, to be trained instead of one of the barbarian class skills, or gain a +2 in either one skill. At 5b: please notice the bonus to two skills your themes level 5 entry gives your character, as well as the starting feature of that theme is an additional power for page 2. 3. fixed, changed (weapon expertise) to (Powerful Charge). 5.fixed. At 3 : check At 4 : check At 5a : barbarians get three class skills to train. How does this character have 4, what am I missing? At 5b : check Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: A.B. said: baldhermit said: A.B. said: baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Hi AB, are we starting over? 1: The Barbarian Agility benefit is permanent and should be part of the defense calculations at the top center of page 1 2: Swift Charge missing from page 2. Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is a power, from your class, not the race. 3: The level 1 feat presumably is called Weapon Proficiency (Great Axe) 4: Where does the +2 feat bonus to attacks for Howling Strike come from? 5: Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Yes, sorry for the trouble and thanks for the advice on the last build. 1.fixed. 2.fixed. 3.the weapon expertise feat and weapon proficiency feat seem to be 2 different feat as one of them grants a +1 bonus to attack rolls and is a heroic feat while the other doesn't. I don't know much about the game so if I'm not allowed to use the weapon expertise feat or if it's out dated I'll change it.&nbsp; 4.Axe expertise gives a +1 to basic attack and howling as it says (You gain a +1 feat bonus to weapon attack rolls you make with an axe) and weapon expertise gives a +1 to howling since it says (Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group). I assumed since it says ''power'' the feat bonus does not apply to the basic attack. 5.fixed. At 1 : check At 2 : check At 3 : As a barbarian, your character is already proficient in the use of the great axe. So you would not need the weapon proficiency feat to make that possible. I was inquiring because I did not understand the choice for a second expertise feat, as two bonuses of the same type do not stack. So you get the +1 to attack from the free axe expertise feat, and no benefit whatsoever from the weapon expertise (great axe) feat. At 4 : see #4, bonuses of the same type do not stack. At 5a : please indicate the benefit of the chosen background with the background. You can treat either one skill as a class skill, to be trained instead of one of the barbarian class skills, or gain a +2 in either one skill. At 5b: please notice the bonus to two skills your themes level 5 entry gives your character, as well as the starting feature of that theme is an additional power for page 2. 3. fixed, changed (weapon expertise) to (Powerful Charge). 5.fixed. At 3 : check At 4 : check At 5a : barbarians get three class skills to train. How does this character have 4, what am I missing? At 5b : check Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 5a. Endurance and intimidate are the associated skills of&nbsp;Channeled Fury (background) so he is trained in endurance and gains a +2 to intimidate.
A.B. said: baldhermit said: A.B. said: baldhermit said: A.B. said: baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Hi AB, are we starting over? 1: The Barbarian Agility benefit is permanent and should be part of the defense calculations at the top center of page 1 2: Swift Charge missing from page 2. Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is a power, from your class, not the race. 3: The level 1 feat presumably is called Weapon Proficiency (Great Axe) 4: Where does the +2 feat bonus to attacks for Howling Strike come from? 5: Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Yes, sorry for the trouble and thanks for the advice on the last build. 1.fixed. 2.fixed. 3.the weapon expertise feat and weapon proficiency feat seem to be 2 different feat as one of them grants a +1 bonus to attack rolls and is a heroic feat while the other doesn't. I don't know much about the game so if I'm not allowed to use the weapon expertise feat or if it's out dated I'll change it.&nbsp; 4.Axe expertise gives a +1 to basic attack and howling as it says (You gain a +1 feat bonus to weapon attack rolls you make with an axe) and weapon expertise gives a +1 to howling since it says (Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group). I assumed since it says ''power'' the feat bonus does not apply to the basic attack. 5.fixed. At 1 : check At 2 : check At 3 : As a barbarian, your character is already proficient in the use of the great axe. So you would not need the weapon proficiency feat to make that possible. I was inquiring because I did not understand the choice for a second expertise feat, as two bonuses of the same type do not stack. So you get the +1 to attack from the free axe expertise feat, and no benefit whatsoever from the weapon expertise (great axe) feat. At 4 : see #4, bonuses of the same type do not stack. At 5a : please indicate the benefit of the chosen background with the background. You can treat either one skill as a class skill, to be trained instead of one of the barbarian class skills, or gain a +2 in either one skill. At 5b: please notice the bonus to two skills your themes level 5 entry gives your character, as well as the starting feature of that theme is an additional power for page 2. 3. fixed, changed (weapon expertise) to (Powerful Charge). 5.fixed. At 3 : check At 4 : check At 5a : barbarians get three class skills to train. How does this character have 4, what am I missing? At 5b : check Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 5a. Endurance and intimidate are the associated skills of&nbsp;Channeled Fury (background) so he is trained in endurance and gains a +2 to intimidate. That is not how that works. To quote myself: "At 5a : please indicate the benefit of the chosen background with the background. You can treat either one skill as a class skill, to be trained instead of one of the barbarian class skills, or gain a +2 in either one skill."
baldhermit said: A.B. said: baldhermit said: A.B. said: baldhermit said: A.B. said: baldhermit said: A.B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Hi AB, are we starting over? 1: The Barbarian Agility benefit is permanent and should be part of the defense calculations at the top center of page 1 2: Swift Charge missing from page 2. Barbarian Agility, Feral Might and Rampage are not powers. Swift Charge is a power, from your class, not the race. 3: The level 1 feat presumably is called Weapon Proficiency (Great Axe) 4: Where does the +2 feat bonus to attacks for Howling Strike come from? 5: Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Yes, sorry for the trouble and thanks for the advice on the last build. 1.fixed. 2.fixed. 3.the weapon expertise feat and weapon proficiency feat seem to be 2 different feat as one of them grants a +1 bonus to attack rolls and is a heroic feat while the other doesn't. I don't know much about the game so if I'm not allowed to use the weapon expertise feat or if it's out dated I'll change it.&nbsp; 4.Axe expertise gives a +1 to basic attack and howling as it says (You gain a +1 feat bonus to weapon attack rolls you make with an axe) and weapon expertise gives a +1 to howling since it says (Choose a weapon group. You gain a +1 feat bonus to attack rolls with any weapon power you use with a weapon from that group). I assumed since it says ''power'' the feat bonus does not apply to the basic attack. 5.fixed. At 1 : check At 2 : check At 3 : As a barbarian, your character is already proficient in the use of the great axe. So you would not need the weapon proficiency feat to make that possible. I was inquiring because I did not understand the choice for a second expertise feat, as two bonuses of the same type do not stack. So you get the +1 to attack from the free axe expertise feat, and no benefit whatsoever from the weapon expertise (great axe) feat. At 4 : see #4, bonuses of the same type do not stack. At 5a : please indicate the benefit of the chosen background with the background. You can treat either one skill as a class skill, to be trained instead of one of the barbarian class skills, or gain a +2 in either one skill. At 5b: please notice the bonus to two skills your themes level 5 entry gives your character, as well as the starting feature of that theme is an additional power for page 2. 3. fixed, changed (weapon expertise) to (Powerful Charge). 5.fixed. At 3 : check At 4 : check At 5a : barbarians get three class skills to train. How does this character have 4, what am I missing? At 5b : check Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 5a. Endurance and intimidate are the associated skills of&nbsp;Channeled Fury (background) so he is trained in endurance and gains a +2 to intimidate. That is not how that works. To quote myself: "At 5a : please indicate the benefit of the chosen background with the background. You can treat either one skill as a class skill, to be trained instead of one of the barbarian class skills, or gain a +2 in either one skill." Fixed, now it gets a +2 bonus to endurance skill on top of the +2 it gains from it's race is that correct ?
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2298647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2298647</a>
Dakota H. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2298647" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2298647</a> You good, you know the drill, fill census and journal
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2087210" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2087210</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a retirement of a level 10 PC(Quiarra) into a level 9 one. <a href="https://www.myth-weavers.com/sheet.html#id=2336517" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2336517</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a switch out for Aeon because I wasn't really feeling it. This is Leana, my new invoker. (Note: The linked spreadsheet for her expenses is listed in the sheet) <a href="https://www.myth-weavers.com/sheet.html#id=2335876" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2335876</a>
lAloneboyl said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2328022" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2328022</a> Some minor typos ('Mele Basic Attack', 'Magic Hide Armor Armor') and you can waive the 15 gp for your adventurer's kit (since it's mundane) but otherwise seems fine. When you hit Launch Game you will find it waiting for you in the top right corner. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This process is covered in the #welcome channel on discord. Please do not forget to add this character to the census.
Bob S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2087210" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2087210</a> 1. I believe you should only have one Druid At-Will.
Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a retirement of a level 10 PC(Quiarra) into a level 9 one. <a href="https://www.myth-weavers.com/sheet.html#id=2336517" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2336517</a> Blood Drinker should not have a level. I'm guessing it's a holdover from when she was paragon but she shouldn't have&nbsp;Know Your Strength or Seize the Day yet. Similarly Seed of Chaos shouldn't be 2x per Encounter yet.
Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a switch out for Aeon because I wasn't really feeling it. This is Leana, my new invoker. (Note: The linked spreadsheet for her expenses is listed in the sheet) <a href="https://www.myth-weavers.com/sheet.html#id=2335876" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2335876</a> You should note down Hand of Fate and the other 1st level ritual you get at base, but otherwise seems fine.
Han S. said: Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a retirement of a level 10 PC(Quiarra) into a level 9 one. <a href="https://www.myth-weavers.com/sheet.html#id=2336517" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2336517</a> Blood Drinker should not have a level. I'm guessing it's a holdover from when she was paragon but she shouldn't have&nbsp;Know Your Strength or Seize the Day yet. Similarly Seed of Chaos shouldn't be 2x per Encounter yet. 1. I gave Blood Drinker a level to represent it was the choice of my E1 hybrid slot, not that it itself had a level. But fixed. 2. Yup, thought I caught that stuff, but fixed.
Andy P said: Han S. said: Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a retirement of a level 10 PC(Quiarra) into a level 9 one. <a href="https://www.myth-weavers.com/sheet.html#id=2336517" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2336517</a> Blood Drinker should not have a level. I'm guessing it's a holdover from when she was paragon but she shouldn't have&nbsp;Know Your Strength or Seize the Day yet. Similarly Seed of Chaos shouldn't be 2x per Encounter yet. 1. I gave Blood Drinker a level to represent it was the choice of my E1 hybrid slot, not that it itself had a level. But fixed. 2. Yup, thought I caught that stuff, but fixed. Looks fine then, go ahead with macros. (I assume you'll be writing over Quiarra's but ping me on Discord if you want a fresh journal.)
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2339155" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2339155</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2340897" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2340897</a>
Maksymilian S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2340897" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2340897</a> Seems fine, sheet granted.
Adam said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2339155" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2339155</a> Looks like you're missing your number of surges per day. The cost of your Heavy Shield can be waived. Otherwise seems good, let me know when they've been fixed and I can grant the journal.
Han S. said: Adam said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2339155" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2339155</a> Looks like you're missing your number of surges per day. The cost of your Heavy Shield can be waived. Otherwise seems good, let me know when they've been fixed and I can grant the journal. 1. added in my number of surges per day. 2. recouped the money for the shield.
Adam said: Han S. said: Adam said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2339155" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2339155</a> Looks like you're missing your number of surges per day. The cost of your Heavy Shield can be waived. Otherwise seems good, let me know when they've been fixed and I can grant the journal. 1. added in my number of surges per day. 2. recouped the money for the shield. Journal granted.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346228</a>
Bryson L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346228</a> Hello, and welcome to the Guild. Please make your second attack/damage workspace your Goring Charge, as that has a different calculation than your weapon attacks. Please clear out the text in the 'Statistic Block' section and put in it your starting array, your racial boosts, and your choice of level 4 stat boosts. You should have training in Religion. Please list your languages in 'Languages Known' on page 3. Please add Rune of Zeal's bonuses to skill checks into your Skills section. Please add some text in the Personality Traits, Mannerisms and Appearance, and/or the Background and other Notes sections. It doesn't have to be a lot of text or in all of those sections, but we would like you to put some of the character's lore and non-combat aspects on the sheet. (optional) Your character may take a theme and/or background as part of character creation. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S. said: Bryson L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346228</a> Hello, and welcome to the Guild. Please make your second attack/damage workspace your Goring Charge, as that has a different calculation than your weapon attacks. Please clear out the text in the 'Statistic Block' section and put in it your starting array, your racial boosts, and your choice of level 4 stat boosts. You should have training in Religion. Please list your languages in 'Languages Known' on page 3. Please add Rune of Zeal's bonuses to skill checks into your Skills section. Please add some text in the Personality Traits, Mannerisms and Appearance, and/or the Background and other Notes sections. It doesn't have to be a lot of text or in all of those sections, but we would like you to put some of the character's lore and non-combat aspects on the sheet. (optional) Your character may take a theme and/or background as part of character creation. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Added to both the workspaces and quick reference 2. Statistic block now lists the history of his stats 3. Now trained in religion 4. Syrrax now speaks Common and Dwarfish, as listed 5. +2 bonus to athletics and endurance entered 6.Short blurbs added, I'll do some more fleshing out when I get a sense for how he plays 7. I don't wish too right now, once I have a game or two under my belt and I'm more comfortable with the game and know what I need I may use the respec rules to add one PS; I fixed my AC to reflect my Serene Blade path, but it's a bit of a bodge, LMK if there's an easier way to do it.
Bryson L. said: Han S. said: Bryson L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346228</a> Hello, and welcome to the Guild. Please make your second attack/damage workspace your Goring Charge, as that has a different calculation than your weapon attacks. Please clear out the text in the 'Statistic Block' section and put in it your starting array, your racial boosts, and your choice of level 4 stat boosts. You should have training in Religion. Please list your languages in 'Languages Known' on page 3. Please add Rune of Zeal's bonuses to skill checks into your Skills section. Please add some text in the Personality Traits, Mannerisms and Appearance, and/or the Background and other Notes sections. It doesn't have to be a lot of text or in all of those sections, but we would like you to put some of the character's lore and non-combat aspects on the sheet. (optional) Your character may take a theme and/or background as part of character creation. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Added to both the workspaces and quick reference 2. Statistic block now lists the history of his stats 3. Now trained in religion 4. Syrrax now speaks Common and Dwarfish, as listed 5. +2 bonus to athletics and endurance entered 6.Short blurbs added, I'll do some more fleshing out when I get a sense for how he plays 7. I don't wish too right now, once I have a game or two under my belt and I'm more comfortable with the game and know what I need I may use the respec rules to add one PS; I fixed my AC to reflect my Serene Blade path, but it's a bit of a bodge, LMK if there's an easier way to do it. 1-7. All of that looks good. 8. In response to your PS, usually how we do adding non-DEX/INT stats to AC is by checking off the 'Armor is Heavy' box (your armor isn't heavy but this stops your DEX/INT from being added) and then putting in the stat modifier (4 in your case) in the 'Class' column. It's only slightly less clunky, but the myth-weavers admittedly doesn't have a good way of doing this innately. 9. With your HP, note that you are supposed to add your full CON score to the value, not your modifier. 10. Note that you need to take a feat to get proficiency in Studded Leather. I would recommend you just use Hide instead as that does not require a feat to take.
Han S. said: Bryson L. said: Han S. said: Bryson L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346228</a> Hello, and welcome to the Guild. Please make your second attack/damage workspace your Goring Charge, as that has a different calculation than your weapon attacks. Please clear out the text in the 'Statistic Block' section and put in it your starting array, your racial boosts, and your choice of level 4 stat boosts. You should have training in Religion. Please list your languages in 'Languages Known' on page 3. Please add Rune of Zeal's bonuses to skill checks into your Skills section. Please add some text in the Personality Traits, Mannerisms and Appearance, and/or the Background and other Notes sections. It doesn't have to be a lot of text or in all of those sections, but we would like you to put some of the character's lore and non-combat aspects on the sheet. (optional) Your character may take a theme and/or background as part of character creation. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Added to both the workspaces and quick reference 2. Statistic block now lists the history of his stats 3. Now trained in religion 4. Syrrax now speaks Common and Dwarfish, as listed 5. +2 bonus to athletics and endurance entered 6.Short blurbs added, I'll do some more fleshing out when I get a sense for how he plays 7. I don't wish too right now, once I have a game or two under my belt and I'm more comfortable with the game and know what I need I may use the respec rules to add one PS; I fixed my AC to reflect my Serene Blade path, but it's a bit of a bodge, LMK if there's an easier way to do it. 1-7. All of that looks good. 8. In response to your PS, usually how we do adding non-DEX/INT stats to AC is by checking off the 'Armor is Heavy' box (your armor isn't heavy but this stops your DEX/INT from being added) and then putting in the stat modifier (4 in your case) in the 'Class' column. It's only slightly less clunky, but the myth-weavers admittedly doesn't have a good way of doing this innately. 9. With your HP, note that you are supposed to add your full CON score to the value, not your modifier. 10. Note that you need to take a feat to get proficiency in Studded Leather. I would recommend you just use Hide instead as that does not require a feat to take. 8. Changed to that method, AC is the same 9. I now have 44 HP, if I did the math right 10. Swapped to Hide, I've still got some 5e assumptions in my head I need to shake out
Bryson L. said: Han S. said: Bryson L. said: Han S. said: Bryson L. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2346228" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2346228</a> Hello, and welcome to the Guild. Please make your second attack/damage workspace your Goring Charge, as that has a different calculation than your weapon attacks. Please clear out the text in the 'Statistic Block' section and put in it your starting array, your racial boosts, and your choice of level 4 stat boosts. You should have training in Religion. Please list your languages in 'Languages Known' on page 3. Please add Rune of Zeal's bonuses to skill checks into your Skills section. Please add some text in the Personality Traits, Mannerisms and Appearance, and/or the Background and other Notes sections. It doesn't have to be a lot of text or in all of those sections, but we would like you to put some of the character's lore and non-combat aspects on the sheet. (optional) Your character may take a theme and/or background as part of character creation. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Added to both the workspaces and quick reference 2. Statistic block now lists the history of his stats 3. Now trained in religion 4. Syrrax now speaks Common and Dwarfish, as listed 5. +2 bonus to athletics and endurance entered 6.Short blurbs added, I'll do some more fleshing out when I get a sense for how he plays 7. I don't wish too right now, once I have a game or two under my belt and I'm more comfortable with the game and know what I need I may use the respec rules to add one PS; I fixed my AC to reflect my Serene Blade path, but it's a bit of a bodge, LMK if there's an easier way to do it. 1-7. All of that looks good. 8. In response to your PS, usually how we do adding non-DEX/INT stats to AC is by checking off the 'Armor is Heavy' box (your armor isn't heavy but this stops your DEX/INT from being added) and then putting in the stat modifier (4 in your case) in the 'Class' column. It's only slightly less clunky, but the myth-weavers admittedly doesn't have a good way of doing this innately. 9. With your HP, note that you are supposed to add your full CON score to the value, not your modifier. 10. Note that you need to take a feat to get proficiency in Studded Leather. I would recommend you just use Hide instead as that does not require a feat to take. 8. Changed to that method, AC is the same 9. I now have 44 HP, if I did the math right 10. Swapped to Hide, I've still got some 5e assumptions in my head I need to shake out Everything looks good now, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This process is covered in the #welcome channel on discord. Please do not forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources Storm :: Dungeons &amp; Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com)
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Bran'xoth the Requiter
Andrew M. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources Storm :: Dungeons &amp; Dragons 4e :: Myth-Weavers Online Character Sheets (myth-weavers.com) Hello, and welcome to the Guild. Guardian is a theme, not a background. Please include your bonuses to skills from your race and your theme in the Skills section. Your resistances can be placed in the 'Conditional Modifiers, Resistances &amp; Action Points Note' section instead of 'Class / Path / Destiny Features'. Amulet of Protection +2 is not 1000 gp, though it looks like that was a typo and the end gold looks correct. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Wonderwill said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Bran'xoth the Requiter Hello. Cloth +1 I'm guessing should be Magic Cloth Armor +1. I don't see 'Holy Symbol of Amoth' in the compendium. If it's just a Magic Holy Symbol please list it as such. I don't see how you have 9 healing surges, as you have a base of 1 and a CON modifier of -1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet by responding to each point. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.