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(Old: Archived 2021/07/30) Post New Characters Here

Cameron O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2190074" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190074</a> Hi Cameron and welcome to the guild! Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement As a hunter, you do not have access to regular ranger at-wills (Nimble Strike and Fading Strike). Instead as at-wills you get Clever Shot, Aimed Shot and Rapid Shot. You also don't get access to the Ranger's daily attacks at level 1 and 5 and Encounters at level 1 and 3. Please list the type of bow your bow of true arrows is. Your Attack Workplace and Damage calculation is incorrect. Pleas review the hunter class features for any additional bonus. The Adventurer's Kit is free, no need to spend 15g on it and make sure to list it to "Other Items" As loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Optionally your character could select to enjoy the benefit of a character theme and a Charter Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Cedric L. said: Cameron O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2190074" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190074</a> Hi Cameron and welcome to the guild! Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement As a hunter, you do not have access to regular ranger at-wills (Nimble Strike and Fading Strike). Instead as at-wills you get Clever Shot, Aimed Shot and Rapid Shot. You also don't get access to the Ranger's daily attacks at level 1 and 5 and Encounters at level 1 and 3. Please list the type of bow your bow of true arrows is. Your Attack Workplace and Damage calculation is incorrect. Pleas review the hunter class features for any additional bonus. The Adventurer's Kit is free, no need to spend 15g on it and make sure to list it to "Other Items" As loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Optionally your character could select to enjoy the benefit of a character theme and a Charter Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. added my current XP so page 1 Clever Shot, Aimed Shot, and Rapid Shot were under the Expert Archer class feature so I changed the feature list to reflect it. Removed the At-wills, Encounters, and Dailies Bow of True Arrows changed to Greatbow of True Arrows Changed the workspaces to reflect the +1 mods to rolls at level 1 and 5&nbsp; Removed adventurers kit from the bought items list added to the other items. Spent more gold to get Eagle Eye Goggles and added the +1 attack roll bonus to misc. Are backgrounds and Themes something I could add later or does it need to be done at creation?
Cameron O. said: Cedric L. said: Cameron O. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2190074" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190074</a> Hi Cameron and welcome to the guild! Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement As a hunter, you do not have access to regular ranger at-wills (Nimble Strike and Fading Strike). Instead as at-wills you get Clever Shot, Aimed Shot and Rapid Shot. You also don't get access to the Ranger's daily attacks at level 1 and 5 and Encounters at level 1 and 3. Please list the type of bow your bow of true arrows is. Your Attack Workplace and Damage calculation is incorrect. Pleas review the hunter class features for any additional bonus. The Adventurer's Kit is free, no need to spend 15g on it and make sure to list it to "Other Items" As loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Optionally your character could select to enjoy the benefit of a character theme and a Charter Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. added my current XP so page 1 Clever Shot, Aimed Shot, and Rapid Shot were under the Expert Archer class feature so I changed the feature list to reflect it. Removed the At-wills, Encounters, and Dailies Bow of True Arrows changed to Greatbow of True Arrows Changed the workspaces to reflect the +1 mods to rolls at level 1 and 5&nbsp; Removed adventurers kit from the bought items list added to the other items. Spent more gold to get Eagle Eye Goggles and added the +1 attack roll bonus to misc. Are backgrounds and Themes something I could add later or does it need to be done at creation? Check Check Check Check Check Check You typically get them at character creation but due to the "Mulligan" rule we have at the guild, you can add them at anytime until you play your first session at level 7.&nbsp; Character looks good! I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
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I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a>
Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for the welcome and for taking the time to review my sheet. 1) Feat Changed to Bludgeon Expertise which should explain number 5, (i also removed the +1 feat to the second ability, as it wouldn't apply to that power) 2)Feat changed from Disciple of Stone to Battle Healer 3) erased duplicate info&nbsp; 4) erased class bonus to attack 6) It was indeed N/A also, my bad. 7) I was basing healing surges off of Wisdom which wouldve been a +5, My bad, changed it to 11. 8) I erased the bonus from the bracers, and chose different bracers. 9 and 10) have been moved, and the corresponding skills were updated.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Please let me know if you find anything else, and thank you very much for your time.
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Zachary G. said: baldhermit said: Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for the welcome and for taking the time to review my sheet. 1) Feat Changed to Bludgeon Expertise which should explain number 5, (i also removed the +1 feat to the second ability, as it wouldn't apply to that power) 2)Feat changed from Disciple of Stone to Battle Healer 3) erased duplicate info&nbsp; 4) erased class bonus to attack 6) It was indeed N/A also, my bad. 7) I was basing healing surges off of Wisdom which wouldve been a +5, My bad, changed it to 11. 8) I erased the bonus from the bracers, and chose different bracers. 9 and 10) have been moved, and the corresponding skills were updated.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Please let me know if you find anything else, and thank you very much for your time. At 1 : Your character is only going to get the benefit to attack rolls from one expertise feat. Devour Protector Expertise already gives your character a +1 to attack rolls (both weapon and holy symbol/implement attacks) that it can make with that mace. The only benefit your character would draw from Bludgeon Expertise is an additional square of forced movement, but on a quick glance your character has no powers this would apply to. At 2 : check. Please be aware your characters constitution modifier is less than 5. At 3 : Well, now you cleaned it out a little much the other way ;) Channel Divinity, Healing Word, that damage resist and allies gaining that +2 power bonus to damage still are considered class features At 4 : check. Though I also noticed a missing feat bonus on Storm Hammer. At 5 : not answered At 6 : check At 7 : check At 8 : check At 9 : check At 10 : Please list the benefit from the background with the name of the background.
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baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for the welcome and for taking the time to review my sheet. 1) Feat Changed to Bludgeon Expertise which should explain number 5, (i also removed the +1 feat to the second ability, as it wouldn't apply to that power) 2)Feat changed from Disciple of Stone to Battle Healer 3) erased duplicate info&nbsp; 4) erased class bonus to attack 6) It was indeed N/A also, my bad. 7) I was basing healing surges off of Wisdom which wouldve been a +5, My bad, changed it to 11. 8) I erased the bonus from the bracers, and chose different bracers. 9 and 10) have been moved, and the corresponding skills were updated.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Please let me know if you find anything else, and thank you very much for your time. At 1 : Your character is only going to get the benefit to attack rolls from one expertise feat. Devour Protector Expertise already gives your character a +1 to attack rolls (both weapon and holy symbol/implement attacks) that it can make with that mace. The only benefit your character would draw from Bludgeon Expertise is an additional square of forced movement, but on a quick glance your character has no powers this would apply to. At 2 : check. Please be aware your characters constitution modifier is less than 5. At 3 : Well, now you cleaned it out a little much the other way ;) Channel Divinity, Healing Word, that damage resist and allies gaining that +2 power bonus to damage still are considered class features At 4 : check. Though I also noticed a missing feat bonus on Storm Hammer. At 5 : not answered At 6 : check At 7 : check At 8 : check At 9 : check At 10 : Please list the benefit from the background with the name of the background. Sorry for the last minute changes. I nixed bludgeon expertise for durable,and got rid of Storm Hammer entirely, for Lance of Faith. Properly listed my class features, and showed the buffs from my Theme and Background. as for the Feat bonus to both of the listed abilites, I draw them from the Devout Protector Expertise feat. Because my mace can be used as an implement or a weapon,I keep the weapon bonus, and the feat bonus for both abilities. (also sinceIm using a shield I added the +1 AC bonus to allies which I forgot about).
Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for the welcome and for taking the time to review my sheet. 1) Feat Changed to Bludgeon Expertise which should explain number 5, (i also removed the +1 feat to the second ability, as it wouldn't apply to that power) 2)Feat changed from Disciple of Stone to Battle Healer 3) erased duplicate info&nbsp; 4) erased class bonus to attack 6) It was indeed N/A also, my bad. 7) I was basing healing surges off of Wisdom which wouldve been a +5, My bad, changed it to 11. 8) I erased the bonus from the bracers, and chose different bracers. 9 and 10) have been moved, and the corresponding skills were updated.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Please let me know if you find anything else, and thank you very much for your time. At 1 : Your character is only going to get the benefit to attack rolls from one expertise feat. Devour Protector Expertise already gives your character a +1 to attack rolls (both weapon and holy symbol/implement attacks) that it can make with that mace. The only benefit your character would draw from Bludgeon Expertise is an additional square of forced movement, but on a quick glance your character has no powers this would apply to. At 2 : check. Please be aware your characters constitution modifier is less than 5. At 3 : Well, now you cleaned it out a little much the other way ;) Channel Divinity, Healing Word, that damage resist and allies gaining that +2 power bonus to damage still are considered class features At 4 : check. Though I also noticed a missing feat bonus on Storm Hammer. At 5 : not answered At 6 : check At 7 : check At 8 : check At 9 : check At 10 : Please list the benefit from the background with the name of the background. Sorry for the last minute changes. I nixed bludgeon expertise for durable,and got rid of Storm Hammer entirely, for Lance of Faith. Properly listed my class features, and showed the buffs from my Theme and Background. At 1 : While durable certainly is a valid feat, that brings us back to the healing surges math. I think the current number listed is incorrect At 3 : check At 4a: Thundering Steel, as a weapon power, would gain the benefit of the proficiency of the weapon used to make the attack. That proficiency is not 1. At 4b : Lance of Faith, being an implement attack, would not get a proficiency bonus to the attack roll from the weapon used to make that attack At 5 : still not answered At 10 : check
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baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for the welcome and for taking the time to review my sheet. 1) Feat Changed to Bludgeon Expertise which should explain number 5, (i also removed the +1 feat to the second ability, as it wouldn't apply to that power) 2)Feat changed from Disciple of Stone to Battle Healer 3) erased duplicate info&nbsp; 4) erased class bonus to attack 6) It was indeed N/A also, my bad. 7) I was basing healing surges off of Wisdom which wouldve been a +5, My bad, changed it to 11. 8) I erased the bonus from the bracers, and chose different bracers. 9 and 10) have been moved, and the corresponding skills were updated.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Please let me know if you find anything else, and thank you very much for your time. At 1 : Your character is only going to get the benefit to attack rolls from one expertise feat. Devour Protector Expertise already gives your character a +1 to attack rolls (both weapon and holy symbol/implement attacks) that it can make with that mace. The only benefit your character would draw from Bludgeon Expertise is an additional square of forced movement, but on a quick glance your character has no powers this would apply to. At 2 : check. Please be aware your characters constitution modifier is less than 5. At 3 : Well, now you cleaned it out a little much the other way ;) Channel Divinity, Healing Word, that damage resist and allies gaining that +2 power bonus to damage still are considered class features At 4 : check. Though I also noticed a missing feat bonus on Storm Hammer. At 5 : not answered At 6 : check At 7 : check At 8 : check At 9 : check At 10 : Please list the benefit from the background with the name of the background. Sorry for the last minute changes. I nixed bludgeon expertise for durable,and got rid of Storm Hammer entirely, for Lance of Faith. Properly listed my class features, and showed the buffs from my Theme and Background. At 1 : While durable certainly is a valid feat, that brings us back to the healing surges math. I think the current number listed is incorrect At 3 : check At 4a: Thundering Steel, as a weapon power, would gain the benefit of the proficiency of the weapon used to make the attack. That proficiency is not 1. At 4b : Lance of Faith, being an implement attack, would not get a proficiency bonus to the attack roll from the weapon used to make that attack At 5 : still not answered At 10 : check Sorry. had edited my previous reply to include this :&nbsp; At 5 as for the Feat bonus to both of the listed abilities, I draw them from the Devout Protector Expertise feat. Because my mace can be used as an implement or a weapon i keep the&nbsp; ,feat bonus for both abilities. (also since&nbsp;Im using a shield I added the +1 AC bonus to allies which I forgot about). At4 are both of those 0 then? For some reason i thought they contained a +1 within the class itself but im not sure why I assumed that. At1: I r educed the number back to what it should be.&nbsp;
Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for the welcome and for taking the time to review my sheet. 1) Feat Changed to Bludgeon Expertise which should explain number 5, (i also removed the +1 feat to the second ability, as it wouldn't apply to that power) 2)Feat changed from Disciple of Stone to Battle Healer 3) erased duplicate info&nbsp; 4) erased class bonus to attack 6) It was indeed N/A also, my bad. 7) I was basing healing surges off of Wisdom which wouldve been a +5, My bad, changed it to 11. 8) I erased the bonus from the bracers, and chose different bracers. 9 and 10) have been moved, and the corresponding skills were updated.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Please let me know if you find anything else, and thank you very much for your time. At 1 : Your character is only going to get the benefit to attack rolls from one expertise feat. Devour Protector Expertise already gives your character a +1 to attack rolls (both weapon and holy symbol/implement attacks) that it can make with that mace. The only benefit your character would draw from Bludgeon Expertise is an additional square of forced movement, but on a quick glance your character has no powers this would apply to. At 2 : check. Please be aware your characters constitution modifier is less than 5. At 3 : Well, now you cleaned it out a little much the other way ;) Channel Divinity, Healing Word, that damage resist and allies gaining that +2 power bonus to damage still are considered class features At 4 : check. Though I also noticed a missing feat bonus on Storm Hammer. At 5 : not answered At 6 : check At 7 : check At 8 : check At 9 : check At 10 : Please list the benefit from the background with the name of the background. Sorry for the last minute changes. I nixed bludgeon expertise for durable,and got rid of Storm Hammer entirely, for Lance of Faith. Properly listed my class features, and showed the buffs from my Theme and Background. At 1 : While durable certainly is a valid feat, that brings us back to the healing surges math. I think the current number listed is incorrect At 3 : check At 4a: Thundering Steel, as a weapon power, would gain the benefit of the proficiency of the weapon used to make the attack. That proficiency is not 1. At 4b : Lance of Faith, being an implement attack, would not get a proficiency bonus to the attack roll from the weapon used to make that attack At 5 : still not answered At 10 : check Sorry. had edited my previous reply to include this :&nbsp; At 5 as for the Feat bonus to both of the listed abilities, I draw them from the Devout Protector Expertise feat. Because my mace can be used as an implement or a weapon i keep the&nbsp; ,feat bonus for both abilities. (also since&nbsp;Im using a shield I added the +1 AC bonus to allies which I forgot about). At4 are both of those 0 then? For some reason i thought they contained a +1 within the class itself but im not sure why I assumed that. At1: I r educed the number back to what it should be.&nbsp; At 1 : check At 4a : Thundering Steel, as a weapon power, does get proficiency of a mace. It is listed as an item in the compendium. A simple one handed melee weapon. The Scepter of Bane is both a mace and a holy symbol. When used as a weapon, it acts like a weapon. At 4b : check At 5 : The Devout Protector Expertise feat gives a bonus to attacks. It does not give a bonus to damage. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for the welcome and for taking the time to review my sheet. 1) Feat Changed to Bludgeon Expertise which should explain number 5, (i also removed the +1 feat to the second ability, as it wouldn't apply to that power) 2)Feat changed from Disciple of Stone to Battle Healer 3) erased duplicate info&nbsp; 4) erased class bonus to attack 6) It was indeed N/A also, my bad. 7) I was basing healing surges off of Wisdom which wouldve been a +5, My bad, changed it to 11. 8) I erased the bonus from the bracers, and chose different bracers. 9 and 10) have been moved, and the corresponding skills were updated.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Please let me know if you find anything else, and thank you very much for your time. At 1 : Your character is only going to get the benefit to attack rolls from one expertise feat. Devour Protector Expertise already gives your character a +1 to attack rolls (both weapon and holy symbol/implement attacks) that it can make with that mace. The only benefit your character would draw from Bludgeon Expertise is an additional square of forced movement, but on a quick glance your character has no powers this would apply to. At 2 : check. Please be aware your characters constitution modifier is less than 5. At 3 : Well, now you cleaned it out a little much the other way ;) Channel Divinity, Healing Word, that damage resist and allies gaining that +2 power bonus to damage still are considered class features At 4 : check. Though I also noticed a missing feat bonus on Storm Hammer. At 5 : not answered At 6 : check At 7 : check At 8 : check At 9 : check At 10 : Please list the benefit from the background with the name of the background. Sorry for the last minute changes. I nixed bludgeon expertise for durable,and got rid of Storm Hammer entirely, for Lance of Faith. Properly listed my class features, and showed the buffs from my Theme and Background. At 1 : While durable certainly is a valid feat, that brings us back to the healing surges math. I think the current number listed is incorrect At 3 : check At 4a: Thundering Steel, as a weapon power, would gain the benefit of the proficiency of the weapon used to make the attack. That proficiency is not 1. At 4b : Lance of Faith, being an implement attack, would not get a proficiency bonus to the attack roll from the weapon used to make that attack At 5 : still not answered At 10 : check Sorry. had edited my previous reply to include this :&nbsp; At 5 as for the Feat bonus to both of the listed abilities, I draw them from the Devout Protector Expertise feat. Because my mace can be used as an implement or a weapon i keep the&nbsp; ,feat bonus for both abilities. (also since&nbsp;Im using a shield I added the +1 AC bonus to allies which I forgot about). At4 are both of those 0 then? For some reason i thought they contained a +1 within the class itself but im not sure why I assumed that. At1: I r educed the number back to what it should be.&nbsp; At 1 : check At 4a : Thundering Steel, as a weapon power, does get proficiency of a mace. It is listed as an item in the compendium. A simple one handed melee weapon. The Scepter of Bane is both a mace and a holy symbol. When used as a weapon, it acts like a weapon. At 4b : check At 5 : The Devout Protector Expertise feat gives a bonus to attacks. It does not give a bonus to damage. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. At 4a: Proficiency value is now listed in the attack 1 column as "2", the listed mace proficiency. At 5 The damage Feat value was reduced to zero for both sample attacks. Smott, The Mul Cleric, lives!&nbsp;
Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: baldhermit said: Zachary G. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resource <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Hi Zachary, welcome to the Guild 1) I do not know the feat Bludgeon Proficiency. Where was it published? Also, from the damage math I would think perhaps you took Dwarven Weapon Talent. 2) Please note temporary hit points do not stack. So you would have the benefit of Disciple of Stone or Dwarf Battle Priest, but not both. 3) many of the names listed as Class features are actually powers, and do not need listing there. 4) Where does the class bonus to attacks come from in the attack work space? 5) What feat did you take that gives this character a feat bonus to damage? 6) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 7) Can you please show the math for the number of healing surges? I come to 7 + Constitution modifier (3) + racial benefit (1). 8) Neither of the powers in the attack and damage work space are melee basic attacks and as such neither would benefit from the damage bonus from the Bracers of Mighty Striking. 9) Please list the chosen character theme under class features on page 1, note tyhe benefit to the skill, and list the entry level power with the powers on page 2.&nbsp; 10) Please list the chosen background under class features at page 1 with the chosen benefit. Which in this case is a +2 to one skill, or select a skill instead of the class skills to be trained. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for the welcome and for taking the time to review my sheet. 1) Feat Changed to Bludgeon Expertise which should explain number 5, (i also removed the +1 feat to the second ability, as it wouldn't apply to that power) 2)Feat changed from Disciple of Stone to Battle Healer 3) erased duplicate info&nbsp; 4) erased class bonus to attack 6) It was indeed N/A also, my bad. 7) I was basing healing surges off of Wisdom which wouldve been a +5, My bad, changed it to 11. 8) I erased the bonus from the bracers, and chose different bracers. 9 and 10) have been moved, and the corresponding skills were updated.&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2190441" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2190441</a> Please let me know if you find anything else, and thank you very much for your time. At 1 : Your character is only going to get the benefit to attack rolls from one expertise feat. Devour Protector Expertise already gives your character a +1 to attack rolls (both weapon and holy symbol/implement attacks) that it can make with that mace. The only benefit your character would draw from Bludgeon Expertise is an additional square of forced movement, but on a quick glance your character has no powers this would apply to. At 2 : check. Please be aware your characters constitution modifier is less than 5. At 3 : Well, now you cleaned it out a little much the other way ;) Channel Divinity, Healing Word, that damage resist and allies gaining that +2 power bonus to damage still are considered class features At 4 : check. Though I also noticed a missing feat bonus on Storm Hammer. At 5 : not answered At 6 : check At 7 : check At 8 : check At 9 : check At 10 : Please list the benefit from the background with the name of the background. Sorry for the last minute changes. I nixed bludgeon expertise for durable,and got rid of Storm Hammer entirely, for Lance of Faith. Properly listed my class features, and showed the buffs from my Theme and Background. At 1 : While durable certainly is a valid feat, that brings us back to the healing surges math. I think the current number listed is incorrect At 3 : check At 4a: Thundering Steel, as a weapon power, would gain the benefit of the proficiency of the weapon used to make the attack. That proficiency is not 1. At 4b : Lance of Faith, being an implement attack, would not get a proficiency bonus to the attack roll from the weapon used to make that attack At 5 : still not answered At 10 : check Sorry. had edited my previous reply to include this :&nbsp; At 5 as for the Feat bonus to both of the listed abilities, I draw them from the Devout Protector Expertise feat. Because my mace can be used as an implement or a weapon i keep the&nbsp; ,feat bonus for both abilities. (also since&nbsp;Im using a shield I added the +1 AC bonus to allies which I forgot about). At4 are both of those 0 then? For some reason i thought they contained a +1 within the class itself but im not sure why I assumed that. At1: I r educed the number back to what it should be.&nbsp; At 1 : check At 4a : Thundering Steel, as a weapon power, does get proficiency of a mace. It is listed as an item in the compendium. A simple one handed melee weapon. The Scepter of Bane is both a mace and a holy symbol. When used as a weapon, it acts like a weapon. At 4b : check At 5 : The Devout Protector Expertise feat gives a bonus to attacks. It does not give a bonus to damage. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. At 4a: Proficiency value is now listed in the attack 1 column as "2", the listed mace proficiency. At 5 The damage Feat value was reduced to zero for both sample attacks. Smott, The Mul Cleric, lives!&nbsp; Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
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baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2187952" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2187952</a> &nbsp; I hope this is correct and thanks for having me Hi Chisake Rei 1) Could you please show the math you used to get to that number hit points for this character? I think the number if wrong, but it is easier to know why we differ when we can compare calculations. 7) Please make the attack and damage calculation for your two at wills Executioner's Noose and Leaping Shade 9) Under Race features there is a line that says :"Scholar,Inquisitive(Streetwise), Criminal &amp; Urban" What does that refer to? Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for letting me know 1) the math for my hit points is now in the statistics block&nbsp; 7) at-wills now have attack and damage calculations 9) scholar,inquisitive(streetwise), criminal &amp; urban refer to mechanical backgrounds and have labeled as such here is the updated sheet <a href="https://www.myth-weavers.com/sheet.html#id=2187952" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2187952</a> At 1 : The starting HP is constitution score +10 for assassins At 7 : please use the attack work space and the damage work space for these calculations At 9 : Could you please only list the mechanical background your character draws a benefit from (with that benefit, as you partially did) under Class features, and move all the other backgrounds to page 3? At 1: That is already included so not sure what you mean for me to do here At 7: Executioner's Noose &amp; Leaping Shade are now in the attack&nbsp; and damage&nbsp; workspaces. At 8: each expense is now recorded At 9: all mechanical backgrounds that give a benefit are recorded in class features. Here is the updated sheet for Silus&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2187952" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2187952</a> At 1 : Constitution SCORE + 10 + 4 + 4 + 4 + 4&nbsp; is not 28 At 7 : please change the names on the damage workspace At 7a : Your current attack accuracy for implement attacks using Executioner's Noose as an example, is below our expected threshold for new characters. Reason for that is with the current score, we expect this character to miss often and as a consequence you not enjoy this game. Problems you run into here are using a weapon for a power with an implement keyword, and using an expertise feat that only works on weapon attacks. Please see what you can change, what you are willing to change, to improve on this. At 7b : In the attack work space for the Leaping Shade power you seem to have missed the benefit from the Heavy Blade Expertise feat At 8 : check At 9 : Your character can only have one benefit of one mechanical background. Please list one background, and one benefit. That could be learning a single class instead of a class skill, that could be learning a single additional language, that could be getting a +2 bonus to a single skill. More in depth writing here :&nbsp; <a href="https://app.roll20.net/forum/post/2644220/mechanical-backgrounds-how-do-they-work" rel="nofollow">https://app.roll20.net/forum/post/2644220/mechanical-backgrounds-how-do-they-work</a>. At 10 : Check At 1: I have a +2 to con after Lv 4 so unless I don't increase my HP when my con goes up I have 28 (12+16) At 7: check At 7a: the +6&nbsp; is fine At 7b: check&nbsp; At 9: check updated sheet&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2187952" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2187952</a> At 1 : please read carefully what I wrote. At 7 : check At 7a : You're entitled to that opinion, but it does not line up with ours. Level +1 to hit is not acceptable. At 7b : The feat bonus from Heavy Blade Expertise is missing from the attack calculation for Leaping Shade. You probably placed it as part of the damage calculation. Heavy Blade Expertise does not give a damage benefit. At 9 : "Urban" is not the full name of a background. There are multiple backgrounds that use that word as part of their full name. Please list the full name of the background. Then, list the exact benefit your character draws from that background as indicated in my previous post. Did you take a skill as a class skill, does your character gain a language, does your character gain a +2 on one skill? New 11 : Please list the class features in a readable format, meaning not all of them in a single cell. The idea is that future DMs when they run a session for your character can glance at the sheet and understand what they can expect from your character. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. At 1: Sorry misread that as mod HP should work now At&nbsp; 7a : switched Heavy Blade Expertise with Versatile Expertise ( Heavy Blade &amp; Ki Focus)&nbsp; At 7b: check&nbsp; At 9: check At 11: check Updated sheet&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2187952" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2187952</a> At 1 : check At 7a : So assassins being capable of using weapons as implements as long as they are proficient in that weapon group means the attack for Executioner's Noose can be made with the heavy blade, which means you need to add the enhancement bonus to the attack and damage calculation. At 7b : check At 9 : check At 11 : check Almost there At 7a: check updated sheet&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2187952" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2187952</a> Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities . Once that is done flag send me a message on discord, we can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census EDIT : Sheet is still showing Heavy Blade Expertise as the chosen free expertise feat This makes the attack and damage calculations for Executioners Noose incorrect. Since you said I could use&nbsp; a heavy blade as an implement I didn't change it also my weapons give a +1 to attack and damage they are also included should I change it? Edit Never Mind I changed it to versatile for heavy blade weapon and implement the math should be accurate now please let me know if not also can't seem to edit my character journal and its not appearing on the top right
chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: baldhermit said: chisake rei 5S said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2187952" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2187952</a> &nbsp; I hope this is correct and thanks for having me Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities . Once that is done flag send me a message on discord, we can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census EDIT : Sheet is still showing Heavy Blade Expertise as the chosen free expertise feat This makes the attack and damage calculations for Executioners Noose incorrect. Since you said I could use&nbsp; a heavy blade as an implement I didn't change it also my weapons give a +1 to attack and damage they are also included should I change it? Edit Never Mind I changed it to versatile for heavy blade weapon and implement the math should be accurate now please let me know if not also can't seem to edit my character journal and its not appearing on the top right Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this.&nbsp; Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities . Once that is done flag send me a message on discord, we can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hweidercudh Vruegt (just call me Wizard)
I am doing a mulligan for my character (Roth) <a href="https://www.myth-weavers.com/sheet.html#id=2185275" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2185275</a> 850 gold 900 experience points and the Babau Gauntlets were rewarded from my first session. I believe my myth weaver sheet is correctly formatted and my roll20 macros should all be accurately formatted.
Collin P. said: I am doing a mulligan for my character (Roth) <a href="https://www.myth-weavers.com/sheet.html#id=2185275" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2185275</a> 850 gold 900 experience points and the Babau Gauntlets were rewarded from my first session. I believe my myth weaver sheet is correctly formatted and my roll20 macros should all be accurately formatted. Hi Collin, 1) Can you please explain the math for that HP score? I come to 20 (background) + 12 + 5 + 5 + 5 + 5 = 52 2) Since you have the Babau Gauntlets, the Marauder's Armor and the Badge, could you please do a proper MBA calculation using the Gauntlets?&nbsp; Because 2+3+1+2+1 =/= 14 3) Please do the attack and damage calculation for the same powers.&nbsp; Under damage the MBA math has Dex for an ability modifier, while under the attack math it does not. Sly Flourish works, but it'd be easier to understand if that Charisma bonus was moved to misc. Please move the Rogue Weapon Talent to class bonus.
baldhermit said: Collin P. said: I am doing a mulligan for my character (Roth) <a href="https://www.myth-weavers.com/sheet.html#id=2185275" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2185275</a> 850 gold 900 experience points and the Babau Gauntlets were rewarded from my first session. I believe my myth weaver sheet is correctly formatted and my roll20 macros should all be accurately formatted. Hi Collin, 1) Can you please explain the math for that HP score? I come to 20 (background) + 12 + 5 + 5 + 5 + 5 = 52 2) Since you have the Babau Gauntlets, the Marauder's Armor and the Badge, could you please do a proper MBA calculation using the Gauntlets?&nbsp; Because 2+3+1+2+1 =/= 14 3) Please do the attack and damage calculation for the same powers.&nbsp; Under damage the MBA math has Dex for an ability modifier, while under the attack math it does not. Sly Flourish works, but it'd be easier to understand if that Charisma bonus was moved to misc. Please move the Rogue Weapon Talent to class bonus. 1) It should be 52, you are correct. 2) Added Ability score to MBA attack workspace 3) Moved Cha bonus for Sly flourish to misc Moved +1 from Rogue Weapon Talent from misc to class
Dean Flemming said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hweidercudh Vruegt (just call me Wizard) Hi Dean, 1) Under race features rather than explain what Bonus feat does, list the chosen bonus feat 2) Under race features rather than explain what Bonus skill does, list the chosen bonus skill 3) Under race features rather than explain what Bonus at-will does, list the chosen bonus at-will 4) Please do the attack and damage calculations for Winged Horde and your characters MBA 5) Under Quick Look Up, please fill out the Special Senses / Movement section 6) With the Soldier of Virtue feat, please list the chosen skill 7) On page 2, with the name of the implement, please indicate if it is indeed beneficiary of the chosen applicable feat 8) On page 2, with the name of the armor please list the type of armor 9) As stated before, and this is not wrong, but a wizard would have to prepare their spellbook prior to session, so before you could reasonable know what powers would be useful for the session. As such, it is much easier on everyone to just select one E1, one D1, one U2, one E3, one D5. 10) Elvish is not a language is in this edition of D&amp;D 11) As loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Collin P. said: baldhermit said: Collin P. said: I am doing a mulligan for my character (Roth) <a href="https://www.myth-weavers.com/sheet.html#id=2185275" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2185275</a> 850 gold 900 experience points and the Babau Gauntlets were rewarded from my first session. I believe my myth weaver sheet is correctly formatted and my roll20 macros should all be accurately formatted. Hi Collin, 1) Can you please explain the math for that HP score? I come to 20 (background) + 12 + 5 + 5 + 5 + 5 = 52 2) Since you have the Babau Gauntlets, the Marauder's Armor and the Badge, could you please do a proper MBA calculation using the Gauntlets?&nbsp; Because 2+3+1+2+1 =/= 14 3) Please do the attack and damage calculation for the same powers.&nbsp; Under damage the MBA math has Dex for an ability modifier, while under the attack math it does not. Sly Flourish works, but it'd be easier to understand if that Charisma bonus was moved to misc. Please move the Rogue Weapon Talent to class bonus. 1) It should be 52, you are correct. 2) Added Ability score to MBA attack workspace 3) Moved Cha bonus for Sly flourish to misc Moved +1 from Rogue Weapon Talent from misc to class Looking good. Go ahead on the macros
I'm doing a Mulligan for Riket: Things that were changed: 1) Traded Fox's Cunning for Hunter's Pounce 2) Changed my backup weapon from a Longspear to a Short Sword 3) Traded the Versatile Expertise feat for Devout Protector Expertise. 4) Dropped 2 points of Charisma and added 2 points of Strength (I want to be able to use a shield when I get to paragon and I will need 13 Str) I leveled up to 6 also and added: Feat: Sneak of Shadows (Multiclass Rogue) Power: Weave Though the Fray (Ranger Utility 6) Also got some new equipment. <a href="https://www.myth-weavers.com/sheet.html#id=2167130" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2167130</a>
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baldhermit said: Dean Flemming said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hweidercudh Vruegt (just call me Wizard) Hi Dean, 1) Under race features rather than explain what Bonus feat does, list the chosen bonus feat 2) Under race features rather than explain what Bonus skill does, list the chosen bonus skill 3) Under race features rather than explain what Bonus at-will does, list the chosen bonus at-will 4) Please do the attack and damage calculations for Winged Horde and your characters MBA 5) Under Quick Look Up, please fill out the Special Senses / Movement section 6) With the Soldier of Virtue feat, please list the chosen skill 7) On page 2, with the name of the implement, please indicate if it is indeed beneficiary of the chosen applicable feat 8) On page 2, with the name of the armor please list the type of armor 9) As stated before, and this is not wrong, but a wizard would have to prepare their spellbook prior to session, so before you could reasonable know what powers would be useful for the session. As such, it is much easier on everyone to just select one E1, one D1, one U2, one E3, one D5. 10) Elvish is not a language is in this edition of D&amp;D 11) As loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you very much for checking so carefully. 1, 2, 3) Human choices listed now 4) calculations listed in Background notes now for Winged Horde and MBA 5) senses etc listed now as Normal 6) Heal chosen and listed for Paladin multiclass 7) Orb is now listed as Accurate 8) Armour is now listed as Cloth 9) I have now marked prepared spells in Spellbook as *prepared 10) &lt;grins&gt; Tolkienian Elvish is now listed as 4E Elven (with an appropriate fluff note) 11) This is my first wizard: I think after my first session, I will buy more gear as I realize its need. Or hopefully before if as I research more. Promise.
Dean Flemming said: baldhermit said: Dean Flemming said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hweidercudh Vruegt (just call me Wizard) Hi Dean, 1) Under race features rather than explain what Bonus feat does, list the chosen bonus feat 2) Under race features rather than explain what Bonus skill does, list the chosen bonus skill 3) Under race features rather than explain what Bonus at-will does, list the chosen bonus at-will 4) Please do the attack and damage calculations for Winged Horde and your characters MBA 5) Under Quick Look Up, please fill out the Special Senses / Movement section 6) With the Soldier of Virtue feat, please list the chosen skill 7) On page 2, with the name of the implement, please indicate if it is indeed beneficiary of the chosen applicable feat 8) On page 2, with the name of the armor please list the type of armor 9) As stated before, and this is not wrong, but a wizard would have to prepare their spellbook prior to session, so before you could reasonable know what powers would be useful for the session. As such, it is much easier on everyone to just select one E1, one D1, one U2, one E3, one D5. 10) Elvish is not a language is in this edition of D&amp;D 11) As loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you very much for checking so carefully. 1, 2, 3) Human choices listed now 4) calculations listed in Background notes now for Winged Horde and MBA 5) senses etc listed now as Normal 6) Heal chosen and listed for Paladin multiclass 7) Orb is now listed as Accurate 8) Armour is now listed as Cloth 9) I have now marked prepared spells in Spellbook as *prepared 10) &lt;grins&gt; Tolkienian Elvish is now listed as 4E Elven (with an appropriate fluff note) 11) This is my first wizard: I think after my first session, I will buy more gear as I realize its need. Or hopefully before if as I research more. Promise. Would you have it any other way? At 1 : check At 2 : check At 3 : check At 4 : Under attack and damage work space, just as an idea so that other people actually know what was calculated there without having to study your sheet like I just had to : replace the word "Intelligence" with "Winged Horde" and replace the word "Strength" with MBA. At 5 : check At 6 : check At 7 : check At 8 : check At 9 : ok At 10 : check At 11 : I guess we will wait until you have made that decision then.
Gnollrunner said: I'm doing a Mulligan for Riket: Things that were changed: 1) Traded Fox's Cunning for Hunter's Pounce 2) Changed my backup weapon from a Longspear to a Short Sword 3) Traded the Versatile Expertise feat for Devout Protector Expertise. 4) Dropped 2 points of Charisma and added 2 points of Strength (I want to be able to use a shield when I get to paragon and I will need 13 Str) I leveled up to 6 also and added: Feat: Sneak of Shadows (Multiclass Rogue) Power: Weave Though the Fray (Ranger Utility 6) Also got some new equipment. <a href="https://www.myth-weavers.com/sheet.html#id=2167130" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2167130</a> Hi Gnollrunner, HP seems to be low.
baldhermit said: Gnollrunner said: I'm doing a Mulligan for Riket: Things that were changed: 1) Traded Fox's Cunning for Hunter's Pounce 2) Changed my backup weapon from a Longspear to a Short Sword 3) Traded the Versatile Expertise feat for Devout Protector Expertise. 4) Dropped 2 points of Charisma and added 2 points of Strength (I want to be able to use a shield when I get to paragon and I will need 13 Str) I leveled up to 6 also and added: Feat: Sneak of Shadows (Multiclass Rogue) Power: Weave Though the Fray (Ranger Utility 6) Also got some new equipment. <a href="https://www.myth-weavers.com/sheet.html#id=2167130" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2167130</a> Hi Gnollrunner, HP seems to be low. I forgot to update it with the level change. It's fixed now. Thanks.
baldhermit said: Dean Flemming said: baldhermit said: Dean Flemming said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hweidercudh Vruegt (just call me Wizard) Hi Dean, 1) Under race features rather than explain what Bonus feat does, list the chosen bonus feat 2) Under race features rather than explain what Bonus skill does, list the chosen bonus skill 3) Under race features rather than explain what Bonus at-will does, list the chosen bonus at-will 4) Please do the attack and damage calculations for Winged Horde and your characters MBA 5) Under Quick Look Up, please fill out the Special Senses / Movement section 6) With the Soldier of Virtue feat, please list the chosen skill 7) On page 2, with the name of the implement, please indicate if it is indeed beneficiary of the chosen applicable feat 8) On page 2, with the name of the armor please list the type of armor 9) As stated before, and this is not wrong, but a wizard would have to prepare their spellbook prior to session, so before you could reasonable know what powers would be useful for the session. As such, it is much easier on everyone to just select one E1, one D1, one U2, one E3, one D5. 10) Elvish is not a language is in this edition of D&amp;D 11) As loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you very much for checking so carefully. 1, 2, 3) Human choices listed now 4) calculations listed in Background notes now for Winged Horde and MBA 5) senses etc listed now as Normal 6) Heal chosen and listed for Paladin multiclass 7) Orb is now listed as Accurate 8) Armour is now listed as Cloth 9) I have now marked prepared spells in Spellbook as *prepared 10) &lt;grins&gt; Tolkienian Elvish is now listed as 4E Elven (with an appropriate fluff note) 11) This is my first wizard: I think after my first session, I will buy more gear as I realize its need. Or hopefully before if as I research more. Promise. Would you have it any other way? At 1 : check At 2 : check At 3 : check At 4 : Under attack and damage work space, just as an idea so that other people actually know what was calculated there without having to study your sheet like I just had to : replace the word "Intelligence" with "Winged Horde" and replace the word "Strength" with MBA. At 5 : check At 6 : check At 7 : check At 8 : check At 9 : ok At 10 : check At 11 : I guess we will wait until you have made that decision then. 4. Changed Int to Thuderwave, Str to MBA 11. Bought a Pileus Helm&nbsp;
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is the complete mulligan of a just level 7 PC, most equipment was kept via leveling, but a couple of exchanges. <a href="https://www.myth-weavers.com/sheet.html#id=2193596" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2193596</a>
Gnollrunner said: baldhermit said: Gnollrunner said: I'm doing a Mulligan for Riket: Things that were changed: 1) Traded Fox's Cunning for Hunter's Pounce 2) Changed my backup weapon from a Longspear to a Short Sword 3) Traded the Versatile Expertise feat for Devout Protector Expertise. 4) Dropped 2 points of Charisma and added 2 points of Strength (I want to be able to use a shield when I get to paragon and I will need 13 Str) I leveled up to 6 also and added: Feat: Sneak of Shadows (Multiclass Rogue) Power: Weave Though the Fray (Ranger Utility 6) Also got some new equipment. <a href="https://www.myth-weavers.com/sheet.html#id=2167130" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2167130</a> Hi Gnollrunner, HP seems to be low. I forgot to update it with the level change. It's fixed now. Thanks. Good to go. Adjust your macros and ask for a check in discord.
Dean Flemming said: baldhermit said: Dean Flemming said: baldhermit said: Dean Flemming said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hweidercudh Vruegt (just call me Wizard) Hi Dean, 1) Under race features rather than explain what Bonus feat does, list the chosen bonus feat 2) Under race features rather than explain what Bonus skill does, list the chosen bonus skill 3) Under race features rather than explain what Bonus at-will does, list the chosen bonus at-will 4) Please do the attack and damage calculations for Winged Horde and your characters MBA 5) Under Quick Look Up, please fill out the Special Senses / Movement section 6) With the Soldier of Virtue feat, please list the chosen skill 7) On page 2, with the name of the implement, please indicate if it is indeed beneficiary of the chosen applicable feat 8) On page 2, with the name of the armor please list the type of armor 9) As stated before, and this is not wrong, but a wizard would have to prepare their spellbook prior to session, so before you could reasonable know what powers would be useful for the session. As such, it is much easier on everyone to just select one E1, one D1, one U2, one E3, one D5. 10) Elvish is not a language is in this edition of D&amp;D 11) As loot increases exponentially, and your level 5 character for starters will fight alongside level 6 and 7 characters with appropriately scaled monsters, please make your character the best outfitted you can manage, and do not save your starting cash. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you very much for checking so carefully. 1, 2, 3) Human choices listed now 4) calculations listed in Background notes now for Winged Horde and MBA 5) senses etc listed now as Normal 6) Heal chosen and listed for Paladin multiclass 7) Orb is now listed as Accurate 8) Armour is now listed as Cloth 9) I have now marked prepared spells in Spellbook as *prepared 10) &lt;grins&gt; Tolkienian Elvish is now listed as 4E Elven (with an appropriate fluff note) 11) This is my first wizard: I think after my first session, I will buy more gear as I realize its need. Or hopefully before if as I research more. Promise. Would you have it any other way? At 1 : check At 2 : check At 3 : check At 4 : Under attack and damage work space, just as an idea so that other people actually know what was calculated there without having to study your sheet like I just had to : replace the word "Intelligence" with "Winged Horde" and replace the word "Strength" with MBA. At 5 : check At 6 : check At 7 : check At 8 : check At 9 : ok At 10 : check At 11 : I guess we will wait until you have made that decision then. 4. Changed Int to Thuderwave, Str to MBA 11. Bought a Pileus Helm&nbsp; At 4 : check At 11 : check I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is the complete mulligan of a just level 7 PC, most equipment was kept via leveling, but a couple of exchanges. <a href="https://www.myth-weavers.com/sheet.html#id=2193596" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2193596</a> Please fill out the check penalty under Quick Look Up. Please fill out the special senses / movement. Probably easier on yourself if you tagged the armor as heavy and filled in the full applicable ability modifier as class bonus In the statistics block the racial bonus is incomplete
baldhermit said: Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is the complete mulligan of a just level 7 PC, most equipment was kept via leveling, but a couple of exchanges. <a href="https://www.myth-weavers.com/sheet.html#id=2193596" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2193596</a> Please fill out the check penalty under Quick Look Up. Please fill out the special senses / movement. Probably easier on yourself if you tagged the armor as heavy and filled in the full applicable ability modifier as class bonus In the statistics block the racial bonus is incomplete 1. Fixed - check penalty of 0 2. Fixed - Flight 7(Mark of Storm Speed), normal vision 3. Tagged armor as heavy and filled in 4. Put +2 &nbsp;Str/Cha as racial bonus
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MULLIGAN 1.Race Hamadryad &gt; Dragonbron 2. Stat block str 8 con11 dex 10 int 10 wis 16+2+1 cha 17+2+1 &gt;&nbsp; str 8 con13+2 dex 10 int 11 wis 16+1&nbsp; cha 16+2+1 3.skills history+2,intimidate+2,nature (no +2), diplomacy(no +2) (racial bonuses) 4.vision lov-light&gt;normal 5.Languages Elven&gt;Draconic 6. Hp, defenses,atak workspace,damage workspace according to new statistics ALSO ROLL 20 SHEET UPDATED *Attributes changes 1.Hp 59&gt;58 2.stats according to sheet&nbsp; str 8 con15 dex 10 int 11 wis 17&nbsp; cha 19 3.surge value 15&gt;17 4.Healing surges 11&gt;13 5.Defenses according to sheet&nbsp; *Changes in macros: STATS list - basic (vision low-light &gt;normal)(language elven&gt;draconic) skill chcek list- history+2,intimidate+2,nature (no +2), diplomacy(no +2) in calculations (racial bonuses) Minor list- dragonfear power Properties-&amp;-Features list -dragonborn fury (racial feature) *I also wish to change token image have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2188330" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2188330</a> OLD SHEET <a href="https://www.myth-weavers.com/sheet.html#id=2145016" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145016</a>
Andy P said: baldhermit said: Andy P said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is the complete mulligan of a just level 7 PC, most equipment was kept via leveling, but a couple of exchanges. <a href="https://www.myth-weavers.com/sheet.html#id=2193596" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2193596</a> Please fill out the check penalty under Quick Look Up. Please fill out the special senses / movement. Probably easier on yourself if you tagged the armor as heavy and filled in the full applicable ability modifier as class bonus In the statistics block the racial bonus is incomplete 1. Fixed - check penalty of 0 2. Fixed - Flight 7(Mark of Storm Speed), normal vision 3. Tagged armor as heavy and filled in 4. Put +2 &nbsp;Str/Cha as racial bonus Alright! go do the thing
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2162278" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2162278</a> This is a moderate mulligan of a character just hitting level 7 (some of these changes had been accumulating between levels 5-6).&nbsp; The linked build is the character at 7. Changes: Ability score at level 4 switched from +1 dex to +1 con Level 4 feat switched from Nimble Blade to Power of the Sun Trained Skill Streetwise switched to Insight Power Changes: Red Scales(Garrote Strangle &amp; Quick Lunge) switched to Way of the Ninja(Ninja-to Rush &amp; Poisonous Shuriken) (Executioner At-wills) Secrets of the City switched to Virtue (Skill Utility 2 to Paladin Utility 2) Dread Smite switched to Avenging Smite (Blackguard Encounter 3) Greenblood Oil switched to Carrion Crawler Brain Juice (Executioner Daily 1) Otherwise, keeping the gear, loot and story rewards all the same.
Maksymilian S. said: MULLIGAN 1.Race Hamadryad &gt; Dragonbron 2. Stat block str 8 con11 dex 10 int 10 wis 16+2+1 cha 17+2+1 &gt;&nbsp; str 8 con13+2 dex 10 int 11 wis 16+1&nbsp; cha 16+2+1 3.skills history+2,intimidate+2,nature (no +2), diplomacy(no +2) (racial bonuses) 4.vision lov-light&gt;normal 5.Languages Elven&gt;Draconic 6. Hp, defenses,atak workspace,damage workspace according to new statistics ALSO ROLL 20 SHEET UPDATED *Attributes changes 1.Hp 59&gt;58 2.stats according to sheet&nbsp; str 8 con15 dex 10 int 11 wis 17&nbsp; cha 19 3.surge value 15&gt;17 4.Healing surges 11&gt;13 5.Defenses according to sheet&nbsp; *Changes in macros: STATS list - basic (vision low-light &gt;normal)(language elven&gt;draconic) skill chcek list- history+2,intimidate+2,nature (no +2), diplomacy(no +2) in calculations (racial bonuses) Minor list- dragonfear power Properties-&amp;-Features list -dragonborn fury (racial feature) *I also wish to change token image have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2188330" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2188330</a> OLD SHEET <a href="https://www.myth-weavers.com/sheet.html#id=2145016" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2145016</a> That looks fine, PanWaz, go ahead with the macros. One point for future reference, please put names of powers with the attack and damage calculation. It makes it a lot easier on DMs to understand.
Christian B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2162278" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2162278</a> This is a moderate mulligan of a character just hitting level 7 (some of these changes had been accumulating between levels 5-6).&nbsp; The linked build is the character at 7. Changes: Ability score at level 4 switched from +1 dex to +1 con Level 4 feat switched from Nimble Blade to Power of the Sun Trained Skill Streetwise switched to Insight Power Changes: Red Scales(Garrote Strangle &amp; Quick Lunge) switched to Way of the Ninja(Ninja-to Rush &amp; Poisonous Shuriken) (Executioner At-wills) Secrets of the City switched to Virtue (Skill Utility 2 to Paladin Utility 2) Dread Smite switched to Avenging Smite (Blackguard Encounter 3) Greenblood Oil switched to Carrion Crawler Brain Juice (Executioner Daily 1) Otherwise, keeping the gear, loot and story rewards all the same. Special Senses / Movement not filled out, otherwise looks fine. Go ahead with the macro changes.
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baldhermit said: Christian B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2162278" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2162278</a> This is a moderate mulligan of a character just hitting level 7 (some of these changes had been accumulating between levels 5-6).&nbsp; The linked build is the character at 7. Changes: Ability score at level 4 switched from +1 dex to +1 con Level 4 feat switched from Nimble Blade to Power of the Sun Trained Skill Streetwise switched to Insight Power Changes: Red Scales(Garrote Strangle &amp; Quick Lunge) switched to Way of the Ninja(Ninja-to Rush &amp; Poisonous Shuriken) (Executioner At-wills) Secrets of the City switched to Virtue (Skill Utility 2 to Paladin Utility 2) Dread Smite switched to Avenging Smite (Blackguard Encounter 3) Greenblood Oil switched to Carrion Crawler Brain Juice (Executioner Daily 1) Otherwise, keeping the gear, loot and story rewards all the same. Special Senses / Movement not filled out, otherwise looks fine. Go ahead with the macro changes. No special senses... ghost of the rooftops I suppose is a special movement mode-ish.&nbsp; Jump 5. Added.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2193891" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2193891</a>
Greybeard Andy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2193891" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2193891</a> Hi Andy, 1) I do not know what is being calculated at the attack and damage work space, and as such have a hard time judging those numbers. I would recommend doing these calculations for an MBA and an at will 2) Is the implement listed at page 2 an accurate staff? Please include that in the name 3) Under race features rather than explain what Bonus feat does, list the chosen bonus feat 4) Under race features rather than explain what Bonus skill does, list the chosen bonus skill 5) Under race features rather than explain what Bonus at-will does, list the chosen bonus at-will 6) Class feature is called Unarmed Combatant Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: 1) Changed text in attack and damage workspace to reflect an At-Will attack "Steel Wind" and a quarterstaff MBA. Will match information in the "Quick Lookup Section." 2) Included "Accurate" in staff description on page 2. 3) Added "Mark of Passage (Dragonmark)" to indicate bonus feat selection. 4) Added "Heal" to indicate bonus skill selection. 5) Added "Steel Wind At-Will" to indicate bonus at-will power selection. 6) Made correction to "Unarmed" and not "Unarmored." I believe that's all the corrections.&nbsp; Thanks for reviewing! Greybeard Andy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2193891" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2193891</a> Hi Andy, 1) I do not know what is being calculated at the attack and damage work space, and as such have a hard time judging those numbers. I would recommend doing these calculations for an MBA and an at will 2) Is the implement listed at page 2 an accurate staff? Please include that in the name 3) Under race features rather than explain what Bonus feat does, list the chosen bonus feat 4) Under race features rather than explain what Bonus skill does, list the chosen bonus skill 5) Under race features rather than explain what Bonus at-will does, list the chosen bonus at-will 6) Class feature is called Unarmed Combatant Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2194889" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2194889</a>
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt;&gt; Nimetön (Nime)
Greybeard Andy said: baldhermit said: 1) Changed text in attack and damage workspace to reflect an At-Will attack "Steel Wind" and a quarterstaff MBA. Will match information in the "Quick Lookup Section." 2) Included "Accurate" in staff description on page 2. 3) Added "Mark of Passage (Dragonmark)" to indicate bonus feat selection. 4) Added "Heal" to indicate bonus skill selection. 5) Added "Steel Wind At-Will" to indicate bonus at-will power selection. 6) Made correction to "Unarmed" and not "Unarmored." I believe that's all the corrections.&nbsp; Thanks for reviewing! Greybeard Andy said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2193891" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2193891</a> Hi Andy, 1) I do not know what is being calculated at the attack and damage work space, and as such have a hard time judging those numbers. I would recommend doing these calculations for an MBA and an at will 2) Is the implement listed at page 2 an accurate staff? Please include that in the name 3) Under race features rather than explain what Bonus feat does, list the chosen bonus feat 4) Under race features rather than explain what Bonus skill does, list the chosen bonus skill 5) Under race features rather than explain what Bonus at-will does, list the chosen bonus at-will 6) Class feature is called Unarmed Combatant Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. At 1 : Thank you, check At 2 : check At 3 : check At 4 : check At 5 : check At 6 : check Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
Christian B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2194889" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2194889</a> Hi Christian. Please note in the census your first character is listed as level 5, your name in the campaign would indicate a level 6 and the mythweaver sheets is for a level 7. I think all of those should be 7. I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
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Sauko said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. &gt;&gt; Nimetön (Nime) Hi Sauko, welcome to the Guild 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Changelings do get a bonus to Charisma, but they also get a racial bonus to either Dexterity or Intelligence. Please list the choice in the statistics block 3) Generally it is a pretty bad idea to not boost your characters primary ability score every chance you get. Can I ask why you choose not to do this at level 4? 4) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 5) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 6) Please fill out the class features a bit more.&nbsp; 7) I am not familiar with the Cultural Assimilator race feature that would give a bonus to diplomacy 8) Becomer is not part of the race features 9) please specify whether this character is equiped with a longbow or shortbow 11) What feat did you take that gives this character a bonus to damage? On top of that Staggering Note does not have a damage roll, so I am not sure what benefits you're adding there. 12) Do note Becomer gives a racial bonus that does not stack with the Changeling racial bonus Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a mulligan of a mulligan, sorry about this — the major changes are hybrid Blackguard|Sorcerer instead of Sorcerer, losing a skill as a result, hybrid armor instead of Unarmored Agility, then switching up a lot of powers+moving to a Crusader's Mace+Heavy Shield instead of Staff of Ruin/Dagger of Speed/Rhythm Blade Dagger.. <a href="https://www.myth-weavers.com/sheet.html#id=2196127" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2196127</a>
baldhermit said: Christian B. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2194889" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2194889</a> Hi Christian. Please note in the census your first character is listed as level 5, your name in the campaign would indicate a level 6 and the mythweaver sheets is for a level 7. I think all of those should be 7. I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census Yep, just got to 7 on my first character, and never considered updating the Census in the first place, so will get that fixed.