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(Old: Archived 2021/07/30) Post New Characters Here

Jamieson said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hakt Cha Hello, and welcome to the Guild. The AC bonus from Unarmored Defense can go into the 'Class' column instead of 'Misc.' Presumably your 'Wis' attack/damage workspaces were meant to be 'Dex' for your Monk implement attacks. If so, I believe you're missing your bonus to-hit from your Accurate Ki Focus. The resist poison from your Spiderweb Robes should be included in your Conditional Modifiers. Please fill out your vision under 'Special Senses/Movement'. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S. said: Chindou said: Han S. said: Chindou said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2215268" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2215268</a> (btw sorry I couldn't understand how to do the attack and damage workspaces) Hello, and welcome to the Guild. Looking at the current state of your sheet, I would strongly recommend going over the New Character Checklist before submitting again, and in particular taking a look at the video tutorials linked at the top. Among the things you ought to address for the next submission include: Your Armor Bonus is not 16. Your class defense bonuses are incorrect. You are also missing your Human Defense Bonuses, which should be in one of the Misc. columns in your defenses. Heroic Effort is a power, not a conditional modifier. Please fill out your Class Features in the box labelled 'Class / Path / Destiny Features'. Your Max HP appears like it's missing the bonus HP gained from Toughness, which is a feat you gain from taking Two-Blade Fighting Style. Please make an attempt at filling out your Attack/Damage Workspace, it is far easier to give corrections to this if there's something to work off of. Dual Wielder, Dungeon Delver, Lucky, and Escape Artist are not feats. Lethal Hunter is not a legal choice for your free Expertise feat. Please include the type of armor your Darkleaf Armor is, i.e. Cloth, Leather, or Hide. 'Sword' is not a correct type of weapon, you probably want some kind of Light Blade (e.g. a Rapier) or Heavy Blade (e.g. a Longsword). Your Adventurer's Kit is mundane equipment and its cost can be waived. We recommend you make your character name different from your username to minimize confusion, especially since you will be able to make additional characters later on. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 done 2 dont really understand what you said (noob) 3done 4 i couldnt find what to put there 5 i ciuldnt find how much i should add 6 done 7 done 8 done 9 done 10 done 11 done 12 done Your armor bonus is also not 4. Please consult the compendium entry for Leather Armor (or PHB1) to find the appropriate value. Under the Ranger entry in the compendium, find the section that says 'Bonus to Defense' and insert those values under the Class column for your defenses. Then under the Human entry in the compendium, find the section that says 'Human Bonus Defenses' and insert those values into the Misc. column. Please remove the effects of Heroic Effort from your Conditional Modifiers and fill in Heroic Effort into one of your powers. You cannot have both Running Attack and Prime Shot as Class Features. Please also remove your Class Features from your powers. Please look up the the text of the feat 'Toughness' in the compendium to find this information. The enhancement of your weapons is +1, so the 'Enh.' column in your Attack and Damage Workspaces should not be +2. Twin Strike should not have an ability score (Abil.) added to it. 'Natural Explore', 'Primeval Awareness', and 'Extra Attack' are not the name of feats. Please consult this post for more information for legal options for your free expertise feat. Check. Please specify the type of Light Blade you are using, as Light Blade is a category of weapons. Check. Check. (new) Your number of surges per day is incorrect. EDIT: To be clear, funin.space should be sufficient for looking up the requisite information. i think i corrected every thing ps i use two wapons do i still put only the enh of one of them btw i changed to long sword
Han S. said: Jamieson said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hakt Cha Hello, and welcome to the Guild. The AC bonus from Unarmored Defense can go into the 'Class' column instead of 'Misc.' Presumably your 'Wis' attack/damage workspaces were meant to be 'Dex' for your Monk implement attacks. If so, I believe you're missing your bonus to-hit from your Accurate Ki Focus. The resist poison from your Spiderweb Robes should be included in your Conditional Modifiers. Please fill out your vision under 'Special Senses/Movement'. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for going over my sheet, I've made the following corrections: Moved the Unarmored Defense bonus from Misc to Class. Changed Wis to Dex in the Attack/Damage workspaces (This doesn't change the numbers). Also, added Accurate Ki Focus bonus to Attack. Added Poison resist. Added Low-light vision.
Chindou said: Han S. said: Chindou said: Han S. said: Chindou said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2215268" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2215268</a> (btw sorry I couldn't understand how to do the attack and damage workspaces) Hello, and welcome to the Guild. Looking at the current state of your sheet, I would strongly recommend going over the New Character Checklist before submitting again, and in particular taking a look at the video tutorials linked at the top. Among the things you ought to address for the next submission include: Your Armor Bonus is not 16. Your class defense bonuses are incorrect. You are also missing your Human Defense Bonuses, which should be in one of the Misc. columns in your defenses. Heroic Effort is a power, not a conditional modifier. Please fill out your Class Features in the box labelled 'Class / Path / Destiny Features'. Your Max HP appears like it's missing the bonus HP gained from Toughness, which is a feat you gain from taking Two-Blade Fighting Style. Please make an attempt at filling out your Attack/Damage Workspace, it is far easier to give corrections to this if there's something to work off of. Dual Wielder, Dungeon Delver, Lucky, and Escape Artist are not feats. Lethal Hunter is not a legal choice for your free Expertise feat. Please include the type of armor your Darkleaf Armor is, i.e. Cloth, Leather, or Hide. 'Sword' is not a correct type of weapon, you probably want some kind of Light Blade (e.g. a Rapier) or Heavy Blade (e.g. a Longsword). Your Adventurer's Kit is mundane equipment and its cost can be waived. We recommend you make your character name different from your username to minimize confusion, especially since you will be able to make additional characters later on. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 done 2 dont really understand what you said (noob) 3done 4 i couldnt find what to put there 5 i ciuldnt find how much i should add 6 done 7 done 8 done 9 done 10 done 11 done 12 done Your armor bonus is also not 4. Please consult the compendium entry for Leather Armor (or PHB1) to find the appropriate value. Under the Ranger entry in the compendium, find the section that says 'Bonus to Defense' and insert those values under the Class column for your defenses. Then under the Human entry in the compendium, find the section that says 'Human Bonus Defenses' and insert those values into the Misc. column. Please remove the effects of Heroic Effort from your Conditional Modifiers and fill in Heroic Effort into one of your powers. You cannot have both Running Attack and Prime Shot as Class Features. Please also remove your Class Features from your powers. Please look up the the text of the feat 'Toughness' in the compendium to find this information. The enhancement of your weapons is +1, so the 'Enh.' column in your Attack and Damage Workspaces should not be +2. Twin Strike should not have an ability score (Abil.) added to it. 'Natural Explore', 'Primeval Awareness', and 'Extra Attack' are not the name of feats. Please consult this post for more information for legal options for your free expertise feat. Check. Please specify the type of Light Blade you are using, as Light Blade is a category of weapons. Check. Check. (new) Your number of surges per day is incorrect. EDIT: To be clear, funin.space should be sufficient for looking up the requisite information. i think i corrected every thing ps i use two wapons do i still put only the enh of one of them btw i changed to long sword 1 i changed my armore to 2 2 i addded my defense bonuses&nbsp; +1 Fortitude, +1 Reflex. class&nbsp; &nbsp;and&nbsp; +1 racial bonus to Fortitude, Reflex, and Will. for race 3 i remouved heroic efffort and put it in my powers 4 i removed my class features from my powers and choserunning attack&nbsp; 5 i added toughness bonuses 6 i changed my weapon to long sword and im using two weapons so how much should it be and removed the ability from twin strike 7i changed my feats 8 i cheked it 9 10 i verified my weapons 11 12 13 i added the +1 for my daily surges
Chindou said: Chindou said: Han S. said: Chindou said: Han S. said: Chindou said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2215268" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2215268</a> (btw sorry I couldn't understand how to do the attack and damage workspaces) Hello, and welcome to the Guild. Looking at the current state of your sheet, I would strongly recommend going over the New Character Checklist before submitting again, and in particular taking a look at the video tutorials linked at the top. Among the things you ought to address for the next submission include: Your Armor Bonus is not 16. Your class defense bonuses are incorrect. You are also missing your Human Defense Bonuses, which should be in one of the Misc. columns in your defenses. Heroic Effort is a power, not a conditional modifier. Please fill out your Class Features in the box labelled 'Class / Path / Destiny Features'. Your Max HP appears like it's missing the bonus HP gained from Toughness, which is a feat you gain from taking Two-Blade Fighting Style. Please make an attempt at filling out your Attack/Damage Workspace, it is far easier to give corrections to this if there's something to work off of. Dual Wielder, Dungeon Delver, Lucky, and Escape Artist are not feats. Lethal Hunter is not a legal choice for your free Expertise feat. Please include the type of armor your Darkleaf Armor is, i.e. Cloth, Leather, or Hide. 'Sword' is not a correct type of weapon, you probably want some kind of Light Blade (e.g. a Rapier) or Heavy Blade (e.g. a Longsword). Your Adventurer's Kit is mundane equipment and its cost can be waived. We recommend you make your character name different from your username to minimize confusion, especially since you will be able to make additional characters later on. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 done 2 dont really understand what you said (noob) 3done 4 i couldnt find what to put there 5 i ciuldnt find how much i should add 6 done 7 done 8 done 9 done 10 done 11 done 12 done Your armor bonus is also not 4. Please consult the compendium entry for Leather Armor (or PHB1) to find the appropriate value. Under the Ranger entry in the compendium, find the section that says 'Bonus to Defense' and insert those values under the Class column for your defenses. Then under the Human entry in the compendium, find the section that says 'Human Bonus Defenses' and insert those values into the Misc. column. Please remove the effects of Heroic Effort from your Conditional Modifiers and fill in Heroic Effort into one of your powers. You cannot have both Running Attack and Prime Shot as Class Features. Please also remove your Class Features from your powers. Please look up the the text of the feat 'Toughness' in the compendium to find this information. The enhancement of your weapons is +1, so the 'Enh.' column in your Attack and Damage Workspaces should not be +2. Twin Strike should not have an ability score (Abil.) added to it. 'Natural Explore', 'Primeval Awareness', and 'Extra Attack' are not the name of feats. Please consult this post for more information for legal options for your free expertise feat. Check. Please specify the type of Light Blade you are using, as Light Blade is a category of weapons. Check. Check. (new) Your number of surges per day is incorrect. EDIT: To be clear, funin.space should be sufficient for looking up the requisite information. i think i corrected every thing ps i use two wapons do i still put only the enh of one of them btw i changed to long sword 1 i changed my armore to 2 2 i addded my defense bonuses&nbsp;+1 Fortitude, +1 Reflex. class&nbsp; &nbsp;and&nbsp;+1 racial bonus to Fortitude, Reflex, and Will. for race 3 i remouved heroic efffort and put it in my powers 4 i removed my class features from my powers and choserunning attack&nbsp; 5 i added toughness bonuses 6 i changed my weapon to long sword and im using two weapons so how much should it be and removed the ability from twin strike 7i changed my feats 8 i cheked it 9 10 i verified my weapons 11 12 13 i added the +1 for my daily surges 1. Check. 2. Check. 3. Please remove the "I gain a +4 racial bonus to the attack roll or the saving throw if I miss an attack or fail saving throw" from your Conditional Modifiers. 4. Check. 5. Check. 6. Wielding longswords does not change this instruction, your enhancement bonus for your weapons is still +1. Please also add back the 'Abil.' to your Twin Strike in the Attack Workspace, it should only have been removed from the Damage Workspace. 7. Please modify your sheet to incorporate the feats you have selected in your calculations. That is to say, please add your Shield Bonus from Two-Weapon Defense, a feat bonus to damage into your damage workspace from your Weapon Focus, a misc. bonus to damage into your damage workspace from your Two-Weapon Fighting, and add your bonus to Acrobatics from your Escape Artist feat. 8. You do not qualify for Mighty Crusader Expertise. Moreover, even if you did, it would do nothing for you, as a longsword is not in the two-handed category. 10. Please change '(heavy blade (e.g. a Longsword))' to '(longsword)' in your Magic Item descriptions. 13. Check.
Jamieson said: Han S. said: Jamieson said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Hakt Cha Hello, and welcome to the Guild. The AC bonus from Unarmored Defense can go into the 'Class' column instead of 'Misc.' Presumably your 'Wis' attack/damage workspaces were meant to be 'Dex' for your Monk implement attacks. If so, I believe you're missing your bonus to-hit from your Accurate Ki Focus. The resist poison from your Spiderweb Robes should be included in your Conditional Modifiers. Please fill out your vision under 'Special Senses/Movement'. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for going over my sheet, I've made the following corrections: Moved the Unarmored Defense bonus from Misc to Class. Changed Wis to Dex in the Attack/Damage workspaces (This doesn't change the numbers). Also, added Accurate Ki Focus bonus to Attack. Added Poison resist. Added Low-light vision. Looks good, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done, flag down a DM to check it, they can then make you a token. The format to request a check is covered in the #welcome channel on Discord. Please do not forget to add this character to the census.
Han S. said: Chindou said: Chindou said: Han S. said: Chindou said: Han S. said: Chindou said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2215268" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2215268</a> (btw sorry I couldn't understand how to do the attack and damage workspaces) Hello, and welcome to the Guild. Looking at the current state of your sheet, I would strongly recommend going over the New Character Checklist before submitting again, and in particular taking a look at the video tutorials linked at the top. Among the things you ought to address for the next submission include: Your Armor Bonus is not 16. Your class defense bonuses are incorrect. You are also missing your Human Defense Bonuses, which should be in one of the Misc. columns in your defenses. Heroic Effort is a power, not a conditional modifier. Please fill out your Class Features in the box labelled 'Class / Path / Destiny Features'. Your Max HP appears like it's missing the bonus HP gained from Toughness, which is a feat you gain from taking Two-Blade Fighting Style. Please make an attempt at filling out your Attack/Damage Workspace, it is far easier to give corrections to this if there's something to work off of. Dual Wielder, Dungeon Delver, Lucky, and Escape Artist are not feats. Lethal Hunter is not a legal choice for your free Expertise feat. Please include the type of armor your Darkleaf Armor is, i.e. Cloth, Leather, or Hide. 'Sword' is not a correct type of weapon, you probably want some kind of Light Blade (e.g. a Rapier) or Heavy Blade (e.g. a Longsword). Your Adventurer's Kit is mundane equipment and its cost can be waived. We recommend you make your character name different from your username to minimize confusion, especially since you will be able to make additional characters later on. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1 done 2 dont really understand what you said (noob) 3done 4 i couldnt find what to put there 5 i ciuldnt find how much i should add 6 done 7 done 8 done 9 done 10 done 11 done 12 done Your armor bonus is also not 4. Please consult the compendium entry for Leather Armor (or PHB1) to find the appropriate value. Under the Ranger entry in the compendium, find the section that says 'Bonus to Defense' and insert those values under the Class column for your defenses. Then under the Human entry in the compendium, find the section that says 'Human Bonus Defenses' and insert those values into the Misc. column. Please remove the effects of Heroic Effort from your Conditional Modifiers and fill in Heroic Effort into one of your powers. You cannot have both Running Attack and Prime Shot as Class Features. Please also remove your Class Features from your powers. Please look up the the text of the feat 'Toughness' in the compendium to find this information. The enhancement of your weapons is +1, so the 'Enh.' column in your Attack and Damage Workspaces should not be +2. Twin Strike should not have an ability score (Abil.) added to it. 'Natural Explore', 'Primeval Awareness', and 'Extra Attack' are not the name of feats. Please consult this post for more information for legal options for your free expertise feat. Check. Please specify the type of Light Blade you are using, as Light Blade is a category of weapons. Check. Check. (new) Your number of surges per day is incorrect. EDIT: To be clear, funin.space should be sufficient for looking up the requisite information. i think i corrected every thing ps i use two wapons do i still put only the enh of one of them btw i changed to long sword 1 i changed my armore to 2 2 i addded my defense bonuses&nbsp;+1 Fortitude, +1 Reflex. class&nbsp; &nbsp;and&nbsp;+1 racial bonus to Fortitude, Reflex, and Will. for race 3 i remouved heroic efffort and put it in my powers 4 i removed my class features from my powers and choserunning attack&nbsp; 5 i added toughness bonuses 6 i changed my weapon to long sword and im using two weapons so how much should it be and removed the ability from twin strike 7i changed my feats 8 i cheked it 9 10 i verified my weapons 11 12 13 i added the +1 for my daily surges 1. Check. 2. Check. 3. Please remove the "I gain a +4 racial bonus to the attack roll or the saving throw if I miss an attack or fail saving throw" from your Conditional Modifiers. 4. Check. 5. Check. 6. Wielding longswords does not change this instruction, your enhancement bonus for your weapons is still +1. Please also add back the 'Abil.' to your Twin Strike in the Attack Workspace, it should only have been removed from the Damage Workspace. 7. Please modify your sheet to incorporate the feats you have selected in your calculations. That is to say, please add your Shield Bonus from Two-Weapon Defense, a feat bonus to damage into your damage workspace from your Weapon Focus, a misc. bonus to damage into your damage workspace from your Two-Weapon Fighting, and add your bonus to Acrobatics from your Escape Artist feat. 8. You do not qualify for Mighty Crusader Expertise. Moreover, even if you did, it would do nothing for you, as a longsword is not in the two-handed category. 10. Please change '(heavy blade (e.g. a Longsword))' to '(longsword)' in your Magic Item descriptions. 13. Check. 3 i removed it&nbsp; 6&nbsp; ok i added +1 and added back the 'Abil.' to your Twin Strike in the Attack Workspace 7 i added the new feats 8 i changed it to Superior Reflexes&nbsp; 10 i changed it to shortsword
Chindou said: Han S. said: 1. Check. 2. Check. 3. Please remove the "I gain a +4 racial bonus to the attack roll or the saving throw if I miss an attack or fail saving throw" from your Conditional Modifiers. 4. Check. 5. Check. 6. Wielding longswords does not change this instruction, your enhancement bonus for your weapons is still +1. Please also add back the 'Abil.' to your Twin Strike in the Attack Workspace, it should only have been removed from the Damage Workspace. 7. Please modify your sheet to incorporate the feats you have selected in your calculations. That is to say, please add your Shield Bonus from Two-Weapon Defense, a feat bonus to damage into your damage workspace from your Weapon Focus, a misc. bonus to damage into your damage workspace from your Two-Weapon Fighting, and add your bonus to Acrobatics from your Escape Artist feat. 8. You do not qualify for Mighty Crusader Expertise. Moreover, even if you did, it would do nothing for you, as a longsword is not in the two-handed category. 10. Please change '(heavy blade (e.g. a Longsword))' to '(longsword)' in your Magic Item descriptions. 13. Check. 3 i removed it&nbsp; 6&nbsp; ok i added +1 and added back the 'Abil.' to your Twin Strike in the Attack Workspace 7 i added the new feats 8 i changed it to Superior Reflexes&nbsp; 10 i changed it to shortsword 3. Check. 6. Your Enh. bonus in your damage workspace should not be 0. 7. Your Misc. bonus in your damage workspace from Two Weapon Fighting should not be 2. Your bonus to Acrobatics from Escape Artist should not be 4. Your Shield Bonus from Two Weapon Defense does not belong in the Feat. column, but rather the 'Shield Bonus' box next to the Armor Bonus box. 8. Superior Reflexes is not an expertise feat. Please reread the previously linked post. 10. Check.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a>
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Michael S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> Hi Michael, welcome to the Guild. 1) In the attack and damage work space, please make a calculation for your characters melee basic attack and one of your at wills. I have to warn you, weapon proficiency does not apply to implement attacks, and no weapon has a proficiency bonus of +1. Then also please add the enhancement bonus of the weapon or implement used to the damage calculation 2) Your character does not meet the prerequisites for the Blood Thirst feat 3) You listed Watcher Spirit as the Shaman subtype, but this would preclude your character from having access to Voice of Battle power 4) Theme powers with a level, such as Dazzling Flash (E3) and Veiled Arcana (U2), can be chosen in place of class leveled powers, in this case Call of the Savage Elder (E3) and Stormhawks Vigilance (U2). 5) The chosen stat array and bonuses as listed in the statistics block does not match the actual ability scores as listed on the top left of page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Michael S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> Hi Michael, welcome to the Guild. 1) In the attack and damage work space, please make a calculation for your characters melee basic attack and one of your at wills. I have to warn you, weapon proficiency does not apply to implement attacks, and no weapon has a proficiency bonus of +1. Then also please add the enhancement bonus of the weapon or implement used to the damage calculation 2) Your character does not meet the prerequisites for the Blood Thirst feat 3) You listed Watcher Spirit as the Shaman subtype, but this would preclude your character from having access to Voice of Battle power 4) Theme powers with a level, such as Dazzling Flash (E3) and Veiled Arcana (U2), can be chosen in place of class leveled powers, in this case Call of the Savage Elder (E3) and Stormhawks Vigilance (U2). 5) The chosen stat array and bonuses as listed in the statistics block does not match the actual ability scores as listed on the top left of page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for checking out my sheet 1.)Added calculation for basic melee attack with club I believe the information under wisdom already properly displays example of an at-will clarify if incorrect.Added bonus enhancement to damage calculation 2.)Replaced Blood Thirst with Aggressive Spirit Feat removed from conditional modifiers 3.)Replaced Voice of Battle feat with Claws of the Eagle changed quick lookup accordingly 4.)Removed Veiled Arcana from list taking Dazzling Flash in place of Call of the Savage Elder want to clarify does the same rule apply for Psychic Veil (D5) and Excise from Sight (If that is the chase for the sake of saving time will remove Earthrage Spirit in place of Psychic Veil and remove Stormhawks Fury in place for Excise from sight) 5.)Increased Wisdom score by +2 (From racial) to properly match the stat array chosen along with stat increases selected <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a>
Michael S. said: baldhermit said: Michael S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> Hi Michael, welcome to the Guild. 1) In the attack and damage work space, please make a calculation for your characters melee basic attack and one of your at wills. I have to warn you, weapon proficiency does not apply to implement attacks, and no weapon has a proficiency bonus of +1. Then also please add the enhancement bonus of the weapon or implement used to the damage calculation 2) Your character does not meet the prerequisites for the Blood Thirst feat 3) You listed Watcher Spirit as the Shaman subtype, but this would preclude your character from having access to Voice of Battle power 4) Theme powers with a level, such as Dazzling Flash (E3) and Veiled Arcana (U2), can be chosen in place of class leveled powers, in this case Call of the Savage Elder (E3) and Stormhawks Vigilance (U2). 5) The chosen stat array and bonuses as listed in the statistics block does not match the actual ability scores as listed on the top left of page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for checking out my sheet 1.)Added calculation for basic melee attack with club I believe the information under wisdom already properly displays example of an at-will clarify if incorrect.Added bonus enhancement to damage calculation 2.)Replaced Blood Thirst with Aggressive Spirit Feat removed from conditional modifiers 3.)Replaced Voice of Battle feat with Claws of the Eagle changed quick lookup accordingly 4.)Removed Veiled Arcana from list taking Dazzling Flash in place of Call of the Savage Elder want to clarify does the same rule apply for Psychic Veil (D5) and Excise from Sight (If that is the chase for the sake of saving time will remove Earthrage Spirit in place of Psychic Veil and remove Stormhawks Fury in place for Excise from sight) 5.)Increased Wisdom score by +2 (From racial) to properly match the stat array chosen along with stat increases selected <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> At 1 : This would be a whole lot easier if you named the powers you used for this calculation instead of writing down Wis and Str Powers with the implement keyword do not get a proficiency bonus to the attack.&nbsp; Powers with the weapon keyword, such as a melee basic attack, do get this proficiency bonus from the weapon used added to their attack score.&nbsp; You can also find that explained here at about the 40 minute mark. At 2 : check At 3 : Voice of Battle is still listed as a power on page 2 At 4 : I am not sure I understand what you wrote. Punctuation seems to have failed. You can choose a theme power with a level instead of a class power of same level, but you still only get one level 1 encounter power, one level 2 utility power, one level 3 encounter power, one level 5 daily. At 5 : check
baldhermit said: Michael S. said: baldhermit said: Michael S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> Hi Michael, welcome to the Guild. 1) In the attack and damage work space, please make a calculation for your characters melee basic attack and one of your at wills. I have to warn you, weapon proficiency does not apply to implement attacks, and no weapon has a proficiency bonus of +1. Then also please add the enhancement bonus of the weapon or implement used to the damage calculation 2) Your character does not meet the prerequisites for the Blood Thirst feat 3) You listed Watcher Spirit as the Shaman subtype, but this would preclude your character from having access to Voice of Battle power 4) Theme powers with a level, such as Dazzling Flash (E3) and Veiled Arcana (U2), can be chosen in place of class leveled powers, in this case Call of the Savage Elder (E3) and Stormhawks Vigilance (U2). 5) The chosen stat array and bonuses as listed in the statistics block does not match the actual ability scores as listed on the top left of page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for checking out my sheet 1.)Added calculation for basic melee attack with club I believe the information under wisdom already properly displays example of an at-will clarify if incorrect.Added bonus enhancement to damage calculation 2.)Replaced Blood Thirst with Aggressive Spirit Feat removed from conditional modifiers 3.)Replaced Voice of Battle feat with Claws of the Eagle changed quick lookup accordingly 4.)Removed Veiled Arcana from list taking Dazzling Flash in place of Call of the Savage Elder want to clarify does the same rule apply for Psychic Veil (D5) and Excise from Sight (If that is the chase for the sake of saving time will remove Earthrage Spirit in place of Psychic Veil and remove Stormhawks Fury in place for Excise from sight) 5.)Increased Wisdom score by +2 (From racial) to properly match the stat array chosen along with stat increases selected <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> At 1 : This would be a whole lot easier if you named the powers you used for this calculation instead of writing down Wis and Str Powers with the implement keyword do not get a proficiency bonus to the attack.&nbsp; Powers with the weapon keyword, such as a melee basic attack, do get this proficiency bonus from the weapon used added to their attack score.&nbsp; You can also find that explained here at about the 40 minute mark. At 2 : check At 3 : Voice of Battle is still listed as a power on page 2 At 4 : I am not sure I understand what you wrote. Punctuation seems to have failed. You can choose a theme power with a level instead of a class power of same level, but you still only get one level 1 encounter power, one level 2 utility power, one level 3 encounter power, one level 5 daily. At 5 : check 1.)Replaced Wis and Str with Wrath of Winter and Melee Basic 3.)Removed Voice of battle as a power 4.)Removed Psychic Veil, Removed Excise from sight <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a>
Michael S. said: baldhermit said: Michael S. said: baldhermit said: Michael S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> Hi Michael, welcome to the Guild. 1) In the attack and damage work space, please make a calculation for your characters melee basic attack and one of your at wills. I have to warn you, weapon proficiency does not apply to implement attacks, and no weapon has a proficiency bonus of +1. Then also please add the enhancement bonus of the weapon or implement used to the damage calculation 2) Your character does not meet the prerequisites for the Blood Thirst feat 3) You listed Watcher Spirit as the Shaman subtype, but this would preclude your character from having access to Voice of Battle power 4) Theme powers with a level, such as Dazzling Flash (E3) and Veiled Arcana (U2), can be chosen in place of class leveled powers, in this case Call of the Savage Elder (E3) and Stormhawks Vigilance (U2). 5) The chosen stat array and bonuses as listed in the statistics block does not match the actual ability scores as listed on the top left of page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for checking out my sheet 1.)Added calculation for basic melee attack with club I believe the information under wisdom already properly displays example of an at-will clarify if incorrect.Added bonus enhancement to damage calculation 2.)Replaced Blood Thirst with Aggressive Spirit Feat removed from conditional modifiers 3.)Replaced Voice of Battle feat with Claws of the Eagle changed quick lookup accordingly 4.)Removed Veiled Arcana from list taking Dazzling Flash in place of Call of the Savage Elder want to clarify does the same rule apply for Psychic Veil (D5) and Excise from Sight (If that is the chase for the sake of saving time will remove Earthrage Spirit in place of Psychic Veil and remove Stormhawks Fury in place for Excise from sight) 5.)Increased Wisdom score by +2 (From racial) to properly match the stat array chosen along with stat increases selected <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> At 1 : This would be a whole lot easier if you named the powers you used for this calculation instead of writing down Wis and Str Powers with the implement keyword do not get a proficiency bonus to the attack.&nbsp; Powers with the weapon keyword, such as a melee basic attack, do get this proficiency bonus from the weapon used added to their attack score.&nbsp; You can also find that explained here at about the 40 minute mark. At 2 : check At 3 : Voice of Battle is still listed as a power on page 2 At 4 : I am not sure I understand what you wrote. Punctuation seems to have failed. You can choose a theme power with a level instead of a class power of same level, but you still only get one level 1 encounter power, one level 2 utility power, one level 3 encounter power, one level 5 daily. At 5 : check 1.)Replaced Wis and Str with Wrath of Winter and Melee Basic 3.)Removed Voice of battle as a power 4.)Removed Psychic Veil, Removed Excise from sight <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> At 1 : check and thank you. Please note the Totemic Warclub is not actually a totem and as such does not benefit from the expertise feat to make implement attacks despite the property of the Warclub saying that you can use it for implement attacks. I am assuming implement attacks will be made with the Bloodhunter Totem. At 3 : We're getting into the details now : Claws of the Eagle is an at will power. Spirits of Prey is missing, Excise from Sight is not leveled, the Helm does not have "the" in its name,&nbsp; At 4 : check
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baldhermit said: Michael S. said: baldhermit said: Michael S. said: baldhermit said: Michael S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> Hi Michael, welcome to the Guild. 1) In the attack and damage work space, please make a calculation for your characters melee basic attack and one of your at wills. I have to warn you, weapon proficiency does not apply to implement attacks, and no weapon has a proficiency bonus of +1. Then also please add the enhancement bonus of the weapon or implement used to the damage calculation 2) Your character does not meet the prerequisites for the Blood Thirst feat 3) You listed Watcher Spirit as the Shaman subtype, but this would preclude your character from having access to Voice of Battle power 4) Theme powers with a level, such as Dazzling Flash (E3) and Veiled Arcana (U2), can be chosen in place of class leveled powers, in this case Call of the Savage Elder (E3) and Stormhawks Vigilance (U2). 5) The chosen stat array and bonuses as listed in the statistics block does not match the actual ability scores as listed on the top left of page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for checking out my sheet 1.)Added calculation for basic melee attack with club I believe the information under wisdom already properly displays example of an at-will clarify if incorrect.Added bonus enhancement to damage calculation 2.)Replaced Blood Thirst with Aggressive Spirit Feat removed from conditional modifiers 3.)Replaced Voice of Battle feat with Claws of the Eagle changed quick lookup accordingly 4.)Removed Veiled Arcana from list taking Dazzling Flash in place of Call of the Savage Elder want to clarify does the same rule apply for Psychic Veil (D5) and Excise from Sight (If that is the chase for the sake of saving time will remove Earthrage Spirit in place of Psychic Veil and remove Stormhawks Fury in place for Excise from sight) 5.)Increased Wisdom score by +2 (From racial) to properly match the stat array chosen along with stat increases selected <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> At 1 : This would be a whole lot easier if you named the powers you used for this calculation instead of writing down Wis and Str Powers with the implement keyword do not get a proficiency bonus to the attack.&nbsp; Powers with the weapon keyword, such as a melee basic attack, do get this proficiency bonus from the weapon used added to their attack score.&nbsp; You can also find that explained here at about the 40 minute mark. At 2 : check At 3 : Voice of Battle is still listed as a power on page 2 At 4 : I am not sure I understand what you wrote. Punctuation seems to have failed. You can choose a theme power with a level instead of a class power of same level, but you still only get one level 1 encounter power, one level 2 utility power, one level 3 encounter power, one level 5 daily. At 5 : check 1.)Replaced Wis and Str with Wrath of Winter and Melee Basic 3.)Removed Voice of battle as a power 4.)Removed Psychic Veil, Removed Excise from sight <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> At 1 : check and thank you. Please note the Totemic Warclub is not actually a totem and as such does not benefit from the expertise feat to make implement attacks despite the property of the Warclub saying that you can use it for implement attacks. I am assuming implement attacks will be made with the Bloodhunter Totem. At 3 : We're getting into the details now : Claws of the Eagle is an at will power. Spirits of Prey is missing, Excise from Sight is not leveled, the Helm does not have "the" in its name,&nbsp; At 4 : check 1.)Correct implement attacks are made with Bloodhunter Totem. The Totemic Warclub is a ace up my sleeve in case I am in a unfavorable position will note the stipulation about the expertise feat under conditional modifiers 3.)Claws of Eagle changed to at will.Spirits of Prey Added.Excise from sight added again.Removed "the" from Helm of Seven Deaths <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a>
Michael S. said: baldhermit said: Michael S. said: baldhermit said: Michael S. said: baldhermit said: Michael S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> Hi Michael, welcome to the Guild. 1) In the attack and damage work space, please make a calculation for your characters melee basic attack and one of your at wills. I have to warn you, weapon proficiency does not apply to implement attacks, and no weapon has a proficiency bonus of +1. Then also please add the enhancement bonus of the weapon or implement used to the damage calculation 2) Your character does not meet the prerequisites for the Blood Thirst feat 3) You listed Watcher Spirit as the Shaman subtype, but this would preclude your character from having access to Voice of Battle power 4) Theme powers with a level, such as Dazzling Flash (E3) and Veiled Arcana (U2), can be chosen in place of class leveled powers, in this case Call of the Savage Elder (E3) and Stormhawks Vigilance (U2). 5) The chosen stat array and bonuses as listed in the statistics block does not match the actual ability scores as listed on the top left of page 1. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thanks for checking out my sheet 1.)Added calculation for basic melee attack with club I believe the information under wisdom already properly displays example of an at-will clarify if incorrect.Added bonus enhancement to damage calculation 2.)Replaced Blood Thirst with Aggressive Spirit Feat removed from conditional modifiers 3.)Replaced Voice of Battle feat with Claws of the Eagle changed quick lookup accordingly 4.)Removed Veiled Arcana from list taking Dazzling Flash in place of Call of the Savage Elder want to clarify does the same rule apply for Psychic Veil (D5) and Excise from Sight (If that is the chase for the sake of saving time will remove Earthrage Spirit in place of Psychic Veil and remove Stormhawks Fury in place for Excise from sight) 5.)Increased Wisdom score by +2 (From racial) to properly match the stat array chosen along with stat increases selected <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> At 1 : This would be a whole lot easier if you named the powers you used for this calculation instead of writing down Wis and Str Powers with the implement keyword do not get a proficiency bonus to the attack.&nbsp; Powers with the weapon keyword, such as a melee basic attack, do get this proficiency bonus from the weapon used added to their attack score.&nbsp; You can also find that explained here at about the 40 minute mark. At 2 : check At 3 : Voice of Battle is still listed as a power on page 2 At 4 : I am not sure I understand what you wrote. Punctuation seems to have failed. You can choose a theme power with a level instead of a class power of same level, but you still only get one level 1 encounter power, one level 2 utility power, one level 3 encounter power, one level 5 daily. At 5 : check 1.)Replaced Wis and Str with Wrath of Winter and Melee Basic 3.)Removed Voice of battle as a power 4.)Removed Psychic Veil, Removed Excise from sight <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> At 1 : check and thank you. Please note the Totemic Warclub is not actually a totem and as such does not benefit from the expertise feat to make implement attacks despite the property of the Warclub saying that you can use it for implement attacks. I am assuming implement attacks will be made with the Bloodhunter Totem. At 3 : We're getting into the details now : Claws of the Eagle is an at will power. Spirits of Prey is missing, Excise from Sight is not leveled, the Helm does not have "the" in its name,&nbsp; At 4 : check 1.)Correct implement attacks are made with Bloodhunter Totem. The Totemic Warclub is a ace up my sleeve in case I am in a unfavorable position will note the stipulation about the expertise feat under conditional modifiers 3.)Claws of Eagle changed to at will.Spirits of Prey Added.Excise from sight added again.Removed "the" from Helm of Seven Deaths <a href="https://www.myth-weavers.com/sheet.html#id=2219331" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2219331</a> Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2223352" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2223352</a>
Shadowfell said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2223352" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2223352</a> Hi Shadowfell, welcome to the Guild. 1) please enter the characters current XP in the top right of page 1 2) Please tell me what feat gives this character a +2 bonus to attack rolls 3) Likely not relevant, but versatile expertise gives a character two choices for weapon / implement groups. Please pick a secondary. 4) I come to a point higher of HP, probably because you forget that as Constitution increases, so does HP. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Shadowfell said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2223352" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2223352</a> Hi Shadowfell, welcome to the Guild. 1) please enter the characters current XP in the top right of page 1 2) Please tell me what feat gives this character a +2 bonus to attack rolls 3) Likely not relevant, but versatile expertise gives a character two choices for weapon / implement groups. Please pick a secondary. 4) I come to a point higher of HP, probably because you forget that as Constitution increases, so does HP. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for checking out my sheet. 1) Added current xp 2) Versatile gives +1&nbsp;feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. War Wizard Expertise gives&nbsp; a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. 3) picked a Secondary 4) fixed HP
Shadowfell said: baldhermit said: Shadowfell said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2223352" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2223352</a> Hi Shadowfell, welcome to the Guild. 1) please enter the characters current XP in the top right of page 1 2) Please tell me what feat gives this character a +2 bonus to attack rolls 3) Likely not relevant, but versatile expertise gives a character two choices for weapon / implement groups. Please pick a secondary. 4) I come to a point higher of HP, probably because you forget that as Constitution increases, so does HP. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for checking out my sheet. 1) Added current xp 2) Versatile gives +1&nbsp;feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. War Wizard Expertise gives&nbsp; a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. 3) picked a Secondary 4) fixed HP At 1 : check At 2 : bonuses of the same type do not stack, rather you get the highest feat bonus here, but only that. Not the value of all feat bonuses combined. At 3 : check At 4 : check
baldhermit said: Shadowfell said: baldhermit said: Shadowfell said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2223352" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2223352</a> Hi Shadowfell, welcome to the Guild. 1) please enter the characters current XP in the top right of page 1 2) Please tell me what feat gives this character a +2 bonus to attack rolls 3) Likely not relevant, but versatile expertise gives a character two choices for weapon / implement groups. Please pick a secondary. 4) I come to a point higher of HP, probably because you forget that as Constitution increases, so does HP. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for checking out my sheet. 1) Added current xp 2) Versatile gives +1&nbsp;feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. War Wizard Expertise gives&nbsp; a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. 3) picked a Secondary 4) fixed HP At 1 : check At 2 : bonuses of the same type do not stack, rather you get the highest feat bonus here, but only that. Not the value of all feat bonuses combined. At 3 : check At 4 : check At 2) Versatile was replaced with Improved Defenses
Shadowfell said: baldhermit said: Shadowfell said: baldhermit said: Shadowfell said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2223352" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2223352</a> Hi Shadowfell, welcome to the Guild. 1) please enter the characters current XP in the top right of page 1 2) Please tell me what feat gives this character a +2 bonus to attack rolls 3) Likely not relevant, but versatile expertise gives a character two choices for weapon / implement groups. Please pick a secondary. 4) I come to a point higher of HP, probably because you forget that as Constitution increases, so does HP. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. Thank you for checking out my sheet. 1) Added current xp 2) Versatile gives +1&nbsp;feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. War Wizard Expertise gives&nbsp; a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. 3) picked a Secondary 4) fixed HP At 1 : check At 2 : bonuses of the same type do not stack, rather you get the highest feat bonus here, but only that. Not the value of all feat bonuses combined. At 3 : check At 4 : check At 2) Versatile was replaced with Improved Defenses Looking good, I will set up a journal for you. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done flag down a DM to check it, they can then make you a token. This is also covered in the #welcome on discord. Please do not forget to add this character to the census
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2228074" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2228074</a> Decided to largely scrap Khish'Nik in favor of a new character. So he's already 6th level and had gold to spend.&nbsp; Thanks for double-checking my work. When it comes to the journal, should I just reuse the existing one?&nbsp; Or can a new one be created and the old one parked somewhere? Cheers!
posting for posterity I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. Eugenie L5 Human Artificer|Warlord&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=2223415" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2223415</a>
Iceman said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2228074" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2228074</a> Decided to largely scrap Khish'Nik in favor of a new character. So he's already 6th level and had gold to spend.&nbsp; Thanks for double-checking my work. When it comes to the journal, should I just reuse the existing one?&nbsp; Or can a new one be created and the old one parked somewhere? Cheers! Hello. Please put your speed in squares, not feet. While the math itself checks out in your Coins and Other Wealth, please actually put the item names in there. With the journal, either/or can be done, just let us know what you prefer. (Though the old one will probably be deleted with the second option, since this is a mulligan.)
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2227322" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2227322</a>
Han S. said: Iceman said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2228074" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2228074</a> Decided to largely scrap Khish'Nik in favor of a new character. So he's already 6th level and had gold to spend.&nbsp; Thanks for double-checking my work. When it comes to the journal, should I just reuse the existing one?&nbsp; Or can a new one be created and the old one parked somewhere? Cheers! Hello. Please put your speed in squares, not feet. While the math itself checks out in your Coins and Other Wealth, please actually put the item names in there. With the journal, either/or can be done, just let us know what you prefer. (Though the old one will probably be deleted with the second option, since this is a mulligan.) 1 - Ha! Whoops. 2 - Done. WRT the journal, I've got the macros archived, so I'll just reuse.&nbsp; Now, where did that screencap from the movie go...? ;)
Iceman said: Han S. said: Iceman said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2228074" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2228074</a> Decided to largely scrap Khish'Nik in favor of a new character. So he's already 6th level and had gold to spend.&nbsp; Thanks for double-checking my work. When it comes to the journal, should I just reuse the existing one?&nbsp; Or can a new one be created and the old one parked somewhere? Cheers! Hello. Please put your speed in squares, not feet. While the math itself checks out in your Coins and Other Wealth, please actually put the item names in there. With the journal, either/or can be done, just let us know what you prefer. (Though the old one will probably be deleted with the second option, since this is a mulligan.) 1 - Ha! Whoops. 2 - Done. WRT the journal, I've got the macros archived, so I'll just reuse.&nbsp; Now, where did that screencap from the movie go...? ;) Looks good, go ahead with the mulligan. :)
Maksymilian S. said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2227322" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2227322</a> Looks fine, journal granted.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2236210" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2236210</a>
Fred said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2236210" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2236210</a> Hello, and welcome to the Guild. Sheet looks mostly good, just a few small things: I think 'Swordmage Shielding Power' was supposed to be Swordmage Shielding Fire? Although they're also powers, Swordmage Aegis (Hybrid) and Healing Infusion (Hybrid) should also be listed as Class Features. Swordmage Warding should also be listed as one, since you regain it with your Hybrid Talent. Please put your full purchases breakdown in Coins and Other Wealth. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
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Han S. said: Fred said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2236210" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2236210</a> Hello, and welcome to the Guild. Sheet looks mostly good, just a few small things: I think 'Swordmage Shielding Power' was supposed to be Swordmage Shielding Fire? Although they're also powers, Swordmage Aegis (Hybrid) and Healing Infusion (Hybrid) should also be listed as Class Features. Swordmage Warding should also be listed as one, since you regain it with your Hybrid Talent. Please put your full purchases breakdown in Coins and Other Wealth. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Corrected the power name to Swordmage Shielding Fire 2. Added the three as class features 2b. Specified Swordmage Aegis as Aegis of Shielding 3. Detailed the purchases under Coins and Other Wealth
Fred said: Han S. said: Fred said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2236210" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2236210</a> Hello, and welcome to the Guild. Sheet looks mostly good, just a few small things: I think 'Swordmage Shielding Power' was supposed to be Swordmage Shielding Fire? Although they're also powers, Swordmage Aegis (Hybrid) and Healing Infusion (Hybrid) should also be listed as Class Features. Swordmage Warding should also be listed as one, since you regain it with your Hybrid Talent. Please put your full purchases breakdown in Coins and Other Wealth. Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. Corrected the power name to Swordmage Shielding Fire 2. Added the three as class features 2b. Specified Swordmage Aegis as Aegis of Shielding 3. Detailed the purchases under Coins and Other Wealth Looks good, journal granted. When you hit Launch Game you will find it waiting for you in the top right corner. Our second video also covers this. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done, flag down a DM to check it, they can then make you a token. The format to request a check is covered in the #welcome channel on Discord. Please do not forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2238548" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2238548</a>
Dras said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2238548" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2238548</a> Hi Dras, welcome to the the Guild. 1)Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 3) could you tell me where the +4 feat bonus to reflex comes from? I see +2 from Superior Reflexes feat. 4) The attack calculation for your character melee basic attack. Considering Weapon Finesse, I do not understand the entry for the ability modifier. Considering Thief Weapon Talent, I do not understand the +3 class bonus. 5) The attack calculation for a ranged basic attack also seems based on an incorrect ability modifier, and is missing the Thief Weapon Talent bonus. 6) Both damage calculations show a +1 feat bonus I have difficulty placing, as well as a +3 miscellaneous bonus that I do not recognise. The enhancement box is empty, but should not be. 7) While you are certainly free to buy a Chaos Storm Dagger for your character, the properties have limited use for this character. Maybe check out our sales thread? 8) In the defense calculations top center of page 1, the enhancement bonuses are all left blank. You purchased armor and neck item, please fill out the enhancement bonus boxes. 9) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Dras said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2238548" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2238548</a> Hi Dras, welcome to the the Guild. 1)Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 3) could you tell me where the +4 feat bonus to reflex comes from? I see +2 from Superior Reflexes feat. 4) The attack calculation for your character melee basic attack. Considering Weapon Finesse, I do not understand the entry for the ability modifier. Considering Thief Weapon Talent, I do not understand the +3 class bonus. 5) The attack calculation for a ranged basic attack also seems based on an incorrect ability modifier, and is missing the Thief Weapon Talent bonus. 6) Both damage calculations show a +1 feat bonus I have difficulty placing, as well as a +3 miscellaneous bonus that I do not recognise. The enhancement box is empty, but should not be. 7) While you are certainly free to buy a Chaos Storm Dagger for your character, the properties have limited use for this character. Maybe check out our sales thread? 8) In the defense calculations top center of page 1, the enhancement bonuses are all left blank. You purchased armor and neck item, please fill out the enhancement bonus boxes. 9) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. &nbsp; 1. Current XP is set to 5500 now. 2. Set check penalty to 0 as I could not find any armor penalties 3. The +4 to feat reflex was a mistake. It is now +2. I believe I double counted superior reflexes on accident 4. The ability modifier is something I didn’t fully understand. Upon closer inspection I realize that I was supposed to input the ability score I intended to use for the attacks. As such the ability modifier has been updated to be in line with weapon finesse and my Dex score as a +5. As far as the +3-class bonus I was under the impression that the bonus I get from Backstab was continuously applied. I have fixed that to only include the +1 class attack bonus gained from thief weapon talent. 5. This issue is explained by number 4 and has been corrected along with it 6. The feat bonus for damage is coming from the light blade expertise feat. I counted it under the impression that it would be constantly applied as the Rogue’s first strike gives it advantage at the start of combat. I will remove it as there are no other feats giving such bonuses. The miscellaneous damage bonus was due to another mistake on my part. I combined the +1-enhancement bonus I got from my Chaos Storm Dagger and the +2 damage bonus I get from the weapon finesse ability into one category. I have corrected this. 7. Thank you for the information. After checking the sale thread, I have decided to buy a +2 Quicksilver blade for 1300 GP. Its benefits are much more appropriate to my character and I will update the attack and damage sections of my character sheet accordingly. I also decided to not buy the sandals of precise stepping that my character had in order to afford the quicksilver blade. I will correct all the adjustments from the item changes. 8. I have added the bonuses for those stats. 9. I have decided to take up a background and theme. They are the Auspicious birth background and Mercenary theme, All the bonuses I get from them have been included in the character sheet.
Dras said: baldhermit said: Dras said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2238548" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2238548</a> Hi Dras, welcome to the the Guild. 1)Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 3) could you tell me where the +4 feat bonus to reflex comes from? I see +2 from Superior Reflexes feat. 4) The attack calculation for your character melee basic attack. Considering Weapon Finesse, I do not understand the entry for the ability modifier. Considering Thief Weapon Talent, I do not understand the +3 class bonus. 5) The attack calculation for a ranged basic attack also seems based on an incorrect ability modifier, and is missing the Thief Weapon Talent bonus. 6) Both damage calculations show a +1 feat bonus I have difficulty placing, as well as a +3 miscellaneous bonus that I do not recognise. The enhancement box is empty, but should not be. 7) While you are certainly free to buy a Chaos Storm Dagger for your character, the properties have limited use for this character. Maybe check out our sales thread? 8) In the defense calculations top center of page 1, the enhancement bonuses are all left blank. You purchased armor and neck item, please fill out the enhancement bonus boxes. 9) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. &nbsp; 1. Current XP is set to 5500 now. 2. Set check penalty to 0 as I could not find any armor penalties 3. The +4 to feat reflex was a mistake. It is now +2. I believe I double counted superior reflexes on accident 4. The ability modifier is something I didn’t fully understand. Upon closer inspection I realize that I was supposed to input the ability score I intended to use for the attacks. As such the ability modifier has been updated to be in line with weapon finesse and my Dex score as a +5. As far as the +3-class bonus I was under the impression that the bonus I get from Backstab was continuously applied. I have fixed that to only include the +1 class attack bonus gained from thief weapon talent. 5. This issue is explained by number 4 and has been corrected along with it 6. The feat bonus for damage is coming from the light blade expertise feat. I counted it under the impression that it would be constantly applied as the Rogue’s first strike gives it advantage at the start of combat. I will remove it as there are no other feats giving such bonuses. The miscellaneous damage bonus was due to another mistake on my part. I combined the +1-enhancement bonus I got from my Chaos Storm Dagger and the +2 damage bonus I get from the weapon finesse ability into one category. I have corrected this. 7. Thank you for the information. After checking the sale thread, I have decided to buy a +2 Quicksilver blade for 1300 GP. Its benefits are much more appropriate to my character and I will update the attack and damage sections of my character sheet accordingly. I also decided to not buy the sandals of precise stepping that my character had in order to afford the quicksilver blade. I will correct all the adjustments from the item changes. 8. I have added the bonuses for those stats. 9. I have decided to take up a background and theme. They are the Auspicious birth background and Mercenary theme, All the bonuses I get from them have been included in the character sheet. At 1 : check At 2 : check (and it would be listed with the armor type, normally, so 'leather') At 3 : check At 4 : check At 5 : check At 6 : Missing enhancement bonus of the weapon used in your melee damage calculation At 7 : check At 8 : check At 9 : check Almost done
baldhermit said: Dras said: baldhermit said: Dras said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2238548" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2238548</a> Hi Dras, welcome to the the Guild. 1)Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 3) could you tell me where the +4 feat bonus to reflex comes from? I see +2 from Superior Reflexes feat. 4) The attack calculation for your character melee basic attack. Considering Weapon Finesse, I do not understand the entry for the ability modifier. Considering Thief Weapon Talent, I do not understand the +3 class bonus. 5) The attack calculation for a ranged basic attack also seems based on an incorrect ability modifier, and is missing the Thief Weapon Talent bonus. 6) Both damage calculations show a +1 feat bonus I have difficulty placing, as well as a +3 miscellaneous bonus that I do not recognise. The enhancement box is empty, but should not be. 7) While you are certainly free to buy a Chaos Storm Dagger for your character, the properties have limited use for this character. Maybe check out our sales thread? 8) In the defense calculations top center of page 1, the enhancement bonuses are all left blank. You purchased armor and neck item, please fill out the enhancement bonus boxes. 9) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. &nbsp; 1. Current XP is set to 5500 now. 2. Set check penalty to 0 as I could not find any armor penalties 3. The +4 to feat reflex was a mistake. It is now +2. I believe I double counted superior reflexes on accident 4. The ability modifier is something I didn’t fully understand. Upon closer inspection I realize that I was supposed to input the ability score I intended to use for the attacks. As such the ability modifier has been updated to be in line with weapon finesse and my Dex score as a +5. As far as the +3-class bonus I was under the impression that the bonus I get from Backstab was continuously applied. I have fixed that to only include the +1 class attack bonus gained from thief weapon talent. 5. This issue is explained by number 4 and has been corrected along with it 6. The feat bonus for damage is coming from the light blade expertise feat. I counted it under the impression that it would be constantly applied as the Rogue’s first strike gives it advantage at the start of combat. I will remove it as there are no other feats giving such bonuses. The miscellaneous damage bonus was due to another mistake on my part. I combined the +1-enhancement bonus I got from my Chaos Storm Dagger and the +2 damage bonus I get from the weapon finesse ability into one category. I have corrected this. 7. Thank you for the information. After checking the sale thread, I have decided to buy a +2 Quicksilver blade for 1300 GP. Its benefits are much more appropriate to my character and I will update the attack and damage sections of my character sheet accordingly. I also decided to not buy the sandals of precise stepping that my character had in order to afford the quicksilver blade. I will correct all the adjustments from the item changes. 8. I have added the bonuses for those stats. 9. I have decided to take up a background and theme. They are the Auspicious birth background and Mercenary theme, All the bonuses I get from them have been included in the character sheet. At 1 : check At 2 : check (and it would be listed with the armor type, normally, so 'leather') At 3 : check At 4 : check At 5 : check At 6 : Missing enhancement bonus of the weapon used in your melee damage calculation At 7 : check At 8 : check At 9 : check Almost done The enhancement bonus for damage has been added
Dras said: baldhermit said: Dras said: baldhermit said: Dras said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. <a href="https://www.myth-weavers.com/sheet.html#id=2238548" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2238548</a> Hi Dras, welcome to the the Guild. 1)Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 3) could you tell me where the +4 feat bonus to reflex comes from? I see +2 from Superior Reflexes feat. 4) The attack calculation for your character melee basic attack. Considering Weapon Finesse, I do not understand the entry for the ability modifier. Considering Thief Weapon Talent, I do not understand the +3 class bonus. 5) The attack calculation for a ranged basic attack also seems based on an incorrect ability modifier, and is missing the Thief Weapon Talent bonus. 6) Both damage calculations show a +1 feat bonus I have difficulty placing, as well as a +3 miscellaneous bonus that I do not recognise. The enhancement box is empty, but should not be. 7) While you are certainly free to buy a Chaos Storm Dagger for your character, the properties have limited use for this character. Maybe check out our sales thread? 8) In the defense calculations top center of page 1, the enhancement bonuses are all left blank. You purchased armor and neck item, please fill out the enhancement bonus boxes. 9) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. &nbsp; 1. Current XP is set to 5500 now. 2. Set check penalty to 0 as I could not find any armor penalties 3. The +4 to feat reflex was a mistake. It is now +2. I believe I double counted superior reflexes on accident 4. The ability modifier is something I didn’t fully understand. Upon closer inspection I realize that I was supposed to input the ability score I intended to use for the attacks. As such the ability modifier has been updated to be in line with weapon finesse and my Dex score as a +5. As far as the +3-class bonus I was under the impression that the bonus I get from Backstab was continuously applied. I have fixed that to only include the +1 class attack bonus gained from thief weapon talent. 5. This issue is explained by number 4 and has been corrected along with it 6. The feat bonus for damage is coming from the light blade expertise feat. I counted it under the impression that it would be constantly applied as the Rogue’s first strike gives it advantage at the start of combat. I will remove it as there are no other feats giving such bonuses. The miscellaneous damage bonus was due to another mistake on my part. I combined the +1-enhancement bonus I got from my Chaos Storm Dagger and the +2 damage bonus I get from the weapon finesse ability into one category. I have corrected this. 7. Thank you for the information. After checking the sale thread, I have decided to buy a +2 Quicksilver blade for 1300 GP. Its benefits are much more appropriate to my character and I will update the attack and damage sections of my character sheet accordingly. I also decided to not buy the sandals of precise stepping that my character had in order to afford the quicksilver blade. I will correct all the adjustments from the item changes. 8. I have added the bonuses for those stats. 9. I have decided to take up a background and theme. They are the Auspicious birth background and Mercenary theme, All the bonuses I get from them have been included in the character sheet. At 1 : check At 2 : check (and it would be listed with the armor type, normally, so 'leather') At 3 : check At 4 : check At 5 : check At 6 : Missing enhancement bonus of the weapon used in your melee damage calculation At 7 : check At 8 : check At 9 : check Almost done The enhancement bonus for damage has been added Bald had to go make dinner so I'll finish up here for him. I've granted you a journal in roll20. Please fill out the attributes and use the templates provided to set up macros for your characters powers and abilities. Once that is done, flag down a DM to check it, they can then make you a token. The format to request a check is covered in the #welcome channel on Discord. Please do not forget to add this character to the census.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a mulligan of Wise. The new character is named Ali Bi Eirtieght <a href="https://www.myth-weavers.com/sheet.html#id=2089532" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2089532</a> <a href="https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing" rel="nofollow">https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing</a> &nbsp;For money stuff (if you need Wise's as well to cross examine, I can supply that)
Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a mulligan of Wise. The new character is named Ali Bi Eirtieght <a href="https://www.myth-weavers.com/sheet.html#id=2089532" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2089532</a> <a href="https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing" rel="nofollow">https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing</a> &nbsp;For money stuff (if you need Wise's as well to cross examine, I can supply that) A +2 Flaming Weapon does not cost 1800. Superior Will does not give +3 Will at your current level. Your number of healing surges seems off by one.
I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Some things are not filled in, these area's i need help in! ( play table top and its a computer gen sheet after i pic basics lvl&nbsp; 1 items. Thanks in advance Nerak
Nerak said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Some things are not filled in, these area's i need help in! ( play table top and its a computer gen sheet after i pic basics lvl&nbsp; 1 items. Thanks in advance Nerak Hi Nerak, welcome to the Guild 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list the chosen ability score array, the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Please fill out the Race features. You can find these in the compendium. "Lucky" is not among those for D&amp;D 4e. 6) None of the feats listed are 'Expertise feats' as granted by Step 8 in the New Character Checklist. So you have one feat too many and are missing an expertise feat. 7) Since Warlocks are mostly an implement wielding class, you'd probably do better with Superior Implement Training (Accurate Rod / Wand / Orb / etc), than giving this character a mace to use that does not work with most of its powers. D&amp;D 4e powers have keywords, and most of them have the 'weapon' or 'implement' keyword, but rarely both. Most Warlock powers have the implement keyword. 8) For the attack and damage work space, please list both of your chosen at-will powers, and fill out the boxes below. The first video we listed in the new player check list can also help with this. 9) Top central part of page 1, you have listed a +4 enhancement for the AC calculation. But the armor you purchased only has a +1 enhancement. 10) Please give us a break down of your expenses under Coins and Wealth on page 3. And I would like to recommend you drop that Bag of Holding. Given the format of the Guilds adventures, it will likely never come into play, and 1000gp is a lot to spend as a level 5. 11) Please give page 3 some attention. Let us know what we can expect from your character, traits, mannerism, appearance .. give it some though. It does not have to be a novel, but some lines would be nice. 12) Power choices. Please spell the names of powers correctly so that we can find them in the compendium. Also please include the slot they take for your character. So Diabolic Grasp is a level 1 encounter power, AKA 'E1 '. Your character can have two at wills, a level 1 encounter power, a level 1 daily, a level 2 utility power, a level 3 encounter power and a level 5 daily. For the level 3 encounter power slot, you are free to also choose another level 1 encounter power, and for the level 5 daily slot, you are free to select a secondary level 1 daily power. 13) I have never heard of an "Orb of indisputable continuance" 14) For the Flaming Weapon, please select a weapon. That could be a dagger, mace, whip, etc etc, but please list it on page 2 with your magic gear. 15) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
Han S. said: Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a mulligan of Wise. The new character is named Ali Bi Eirtieght <a href="https://www.myth-weavers.com/sheet.html#id=2089532" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2089532</a> <a href="https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing" rel="nofollow">https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing</a> &nbsp;For money stuff (if you need Wise's as well to cross examine, I can supply that) A +2 Flaming Weapon does not cost 1800. Superior Will does not give +3 Will at your current level. Your number of healing surges seems off by one. 1. Changed my logs to reflect the price of the Flaming Weapon 2. Changed Superior Will to +2, and Healing Surges to 11.
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baldhermit said: Nerak said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Some things are not filled in, these area's i need help in! ( play table top and its a computer gen sheet after i pic basics lvl&nbsp; 1 items. Thanks in advance Nerak Hi Nerak, welcome to the Guild 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list the chosen ability score array, the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Please fill out the Race features. You can find these in the compendium. "Lucky" is not among those for D&amp;D 4e. 6) None of the feats listed are 'Expertise feats' as granted by Step 8 in the New Character Checklist. So you have one feat too many and are missing an expertise feat. 7) Since Warlocks are mostly an implement wielding class, you'd probably do better with Superior Implement Training (Accurate Rod / Wand / Orb / etc), than giving this character a mace to use that does not work with most of its powers. D&amp;D 4e powers have keywords, and most of them have the 'weapon' or 'implement' keyword, but rarely both. Most Warlock powers have the implement keyword. 8) For the attack and damage work space, please list both of your chosen at-will powers, and fill out the boxes below. The first video we listed in the new player check list can also help with this. 9) Top central part of page 1, you have listed a +4 enhancement for the AC calculation. But the armor you purchased only has a +1 enhancement. 10) Please give us a break down of your expenses under Coins and Wealth on page 3. And I would like to recommend you drop that Bag of Holding. Given the format of the Guilds adventures, it will likely never come into play, and 1000gp is a lot to spend as a level 5. 11) Please give page 3 some attention. Let us know what we can expect from your character, traits, mannerism, appearance .. give it some though. It does not have to be a novel, but some lines would be nice. 12) Power choices. Please spell the names of powers correctly so that we can find them in the compendium. Also please include the slot they take for your character. So Diabolic Grasp is a level 1 encounter power, AKA 'E1 '. Your character can have two at wills, a level 1 encounter power, a level 1 daily, a level 2 utility power, a level 3 encounter power and a level 5 daily. For the level 3 encounter power slot, you are free to also choose another level 1 encounter power, and for the level 5 daily slot, you are free to select a secondary level 1 daily power. 13) I have never heard of an "Orb of indisputable continuance" 14) For the Flaming Weapon, please select a weapon. That could be a dagger, mace, whip, etc etc, but please list it on page 2 with your magic gear. 15) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. added 5500 exp 2. added&nbsp; Stat array 18/14/11/10/10/8&nbsp; con and intel 3.&nbsp; fixed place a 0 as I don't see anything to + or - 4.&nbsp; fixed special abilities,&nbsp; as none, halflings.... 5. fixed&nbsp; added bold, number reaction and second chance 6. fixed took out 2 replaced 1 with orb expertise +1 7. removed a feat, replaced with Superior Implement Training 8.&nbsp; I am still confused about this part I filled in what I could but more help would be great. ( or add-in for me and show me? voice it with me?) 9. changed the +4 to a&nbsp; +1 10.&nbsp; took out some items&nbsp;&nbsp; and broke down purchases 12. added the correct number of powers and added lvl. 13 took out the orb 14. took out the flaming weapon 15.&nbsp; Added some info for Lorie, enjoy! <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Nerak
Shadowm4ge said: Han S. said: Shadowm4ge said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. Below is a link to my character sheet which I have made using the above resources. This is a mulligan of Wise. The new character is named Ali Bi Eirtieght <a href="https://www.myth-weavers.com/sheet.html#id=2089532" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2089532</a> <a href="https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing" rel="nofollow">https://docs.google.com/spreadsheets/d/18oplEGj06iRDPXEK5pJvJQlJft1a4jxEbFfYBxv-1gk/edit?usp=sharing</a> &nbsp;For money stuff (if you need Wise's as well to cross examine, I can supply that) A +2 Flaming Weapon does not cost 1800. Superior Will does not give +3 Will at your current level. Your number of healing surges seems off by one. 1. Changed my logs to reflect the price of the Flaming Weapon 2. Changed Superior Will to +2, and Healing Surges to 11. Seems fine, go ahead with the mulligan.
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Nerak said: baldhermit said: Nerak said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Some things are not filled in, these area's i need help in! ( play table top and its a computer gen sheet after i pic basics lvl&nbsp; 1 items. Thanks in advance Nerak Hi Nerak, welcome to the Guild 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list the chosen ability score array, the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Please fill out the Race features. You can find these in the compendium. "Lucky" is not among those for D&amp;D 4e. 6) None of the feats listed are 'Expertise feats' as granted by Step 8 in the New Character Checklist. So you have one feat too many and are missing an expertise feat. 7) Since Warlocks are mostly an implement wielding class, you'd probably do better with Superior Implement Training (Accurate Rod / Wand / Orb / etc), than giving this character a mace to use that does not work with most of its powers. D&amp;D 4e powers have keywords, and most of them have the 'weapon' or 'implement' keyword, but rarely both. Most Warlock powers have the implement keyword. 8) For the attack and damage work space, please list both of your chosen at-will powers, and fill out the boxes below. The first video we listed in the new player check list can also help with this. 9) Top central part of page 1, you have listed a +4 enhancement for the AC calculation. But the armor you purchased only has a +1 enhancement. 10) Please give us a break down of your expenses under Coins and Wealth on page 3. And I would like to recommend you drop that Bag of Holding. Given the format of the Guilds adventures, it will likely never come into play, and 1000gp is a lot to spend as a level 5. 11) Please give page 3 some attention. Let us know what we can expect from your character, traits, mannerism, appearance .. give it some though. It does not have to be a novel, but some lines would be nice. 12) Power choices. Please spell the names of powers correctly so that we can find them in the compendium. Also please include the slot they take for your character. So Diabolic Grasp is a level 1 encounter power, AKA 'E1 '. Your character can have two at wills, a level 1 encounter power, a level 1 daily, a level 2 utility power, a level 3 encounter power and a level 5 daily. For the level 3 encounter power slot, you are free to also choose another level 1 encounter power, and for the level 5 daily slot, you are free to select a secondary level 1 daily power. 13) I have never heard of an "Orb of indisputable continuance" 14) For the Flaming Weapon, please select a weapon. That could be a dagger, mace, whip, etc etc, but please list it on page 2 with your magic gear. 15) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. added 5500 exp 2. added&nbsp; Stat array 18/14/11/10/10/8&nbsp; con and intel 3.&nbsp; fixed place a 0 as I don't see anything to + or - 4.&nbsp; fixed special abilities,&nbsp; as none, halflings.... 5. fixed&nbsp; added bold, number reaction and second chance 6. fixed took out 2 replaced 1 with orb expertise +1 7. removed a feat, replaced with Superior Implement Training 8.&nbsp; I am still confused about this part I filled in what I could but more help would be great. ( or add-in for me and show me? voice it with me?) 9. changed the +4 to a&nbsp; +1 10.&nbsp; took out some items&nbsp;&nbsp; and broke down purchases 12. added the correct number of powers and added lvl. 13 took out the orb 14. took out the flaming weapon 15.&nbsp; Added some info for Lorie, enjoy! <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Nerak At 1 : check At 2 : I am not sure what you hope or expect to get out of a higher Constitution score, but if you're not going for some specific riders, 14 really is enough for most characters. On the other hand, we recommend people boost their characters accuracy all the way and every time. On the other hand, you could start with 8/15/10/13/10/17, racials to Dex and Cha for 8/15/12/13/10/19 and level 4 boost to 8/15/12/14/10/20. You'd have the same scores in Con and Cha, with a better Int score. tl;dr: Accuracy rules this game, so please up your Cha score each chance you get. At 3 : check. This would be listed under the armor of choice, so cloth or leather, in the compendium At 4 : check At 5 : check At 6 : Please change the slots. Glasya's rebuke would be your characters level 2 slot, and the Rod Expertise its free feat, right? Halfling agility has the prerequisite of being halfling, but still takes a slot on your character. You still have one too many feats. Superior Implement Training needs to specify which particular implement your character had that training in. If you switch the dropdown in the compendium to only show items, uncheck the "search by name only" box and type in superior implement, you will find the various types. The generic good ones are accurate rod / accurate orb / accurate wand / etc At 7 : check but see 6 At 8 : So my recommendation would be for Hellish Rebuke and Eldritch Blast, not for the powers you have listed there. Do not rod of the pactbinder is intended for a different type of warlocks. Vestige pact rather than Infernal Pact. You already filled out half level, or perhaps that is automated. Under "Abil." you fill out the ability modifier for the ability used to make that attack. For Hellish Rebuke that would be your characters Constitution modifier, which is a&nbsp; +2.&nbsp; Under "Class" you fill out the class bonus to attacks. While this is available to Rogues, Fighters and some others, I doubt it is available for Warlocks Under "Prof" you fill out the proficiency bonus of the weapon you're making the weapon attack with. Remember that in D&amp;D 4e most powers either have the weapon or the implement keywords, but rarely both. A weapons proficiency you can find in the compendium, but an implement power cannot benefit from a weapon proficiency. Under "Feat" you fill out any feat bonus this character might have to attack. Read your chosen feats, do any of them give a feat bonus to attacks? Do note, only the highest bonus to a type applies, so a +1 feat bonus and a +2 feat bonus give your character a +2. Under "Enh." you fill out the enhancement bonus form the weapon or implement used. After that, move on to the damage section for the same power and apply the same logic. At 9: check At 10 : Check, but does your character *have* a ranged basic attack? At 11: check At 12: I think Hellish Rebuke and Eldritch Blast are your characters at-will powers. There are no open slot for Mind Shadows or Gift of Avernus. At 13 : check At 14 : check At 15 : are you skipping this one? It is fine, those are not mandatory, but I cannot see what you did here. New 16: the class features section was neatly filled out previously, and is now empty New 17: Do with this as you will, but I feel I should at least point out that Infernal Warlocks have Constitution as their primary attack stat, and I would recommend you select other powers that also use Constitution for their attacks, change the chosen abilities to boost your characters Con. Alternatively, stay with the current chosen ability score array with high Charisma, and pick a pact that requires Charisma. You're currently on a path to make a character that misses a lot and that might make you feel like you're not contributing, consequently you not enjoying yourself.
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baldhermit said: Nerak said: baldhermit said: Nerak said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Some things are not filled in, these area's i need help in! ( play table top and its a computer gen sheet after i pic basics lvl&nbsp; 1 items. Thanks in advance Nerak Per our discord discusion I have added and changed things. this is final product of those changes!! <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a>
Nerak said: baldhermit said: Nerak said: baldhermit said: Nerak said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Some things are not filled in, these area's i need help in! ( play table top and its a computer gen sheet after i pic basics lvl&nbsp; 1 items. Thanks in advance Nerak Per our discord discusion I have added and changed things. this is final product of those changes!! <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> Since so many changes were made, I just started as if it were a new sheet. 1) The ability score boost from the Tiefling race is Charisma + choice of either Constiturtion or Intelligence. You abilities scores listed do not show this as Cha is too low and one of the other two too high. 2) special senses, Tieflings have them. 3) Optionally your character could select to enjoy the benefit of a Character Theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed.
baldhermit said: Nerak said: baldhermit said: Nerak said: baldhermit said: Nerak said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp;Some things are not filled in, these area's i need help in! ( play table top and its a computer gen sheet after i pic basics lvl&nbsp; 1 items. Thanks in advance Nerak Per our discord discusion I have added and changed things. this is final product of those changes!! <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> Since so many changes were made, I just started as if it were a new sheet. 1) The ability score boost from the Tiefling race is Charisma + choice of either Constiturtion or Intelligence. You abilities scores listed do not show this as Cha is too low and one of the other two too high. 2) special senses, Tieflings have them. 3) Optionally your character could select to enjoy the benefit of a Character Theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. took out the intel points ( missed that) 2. fixed added vision to the sheet 3. I have added some things&nbsp;&nbsp; but for now I will leave these off i need a better feel for my toon before I add much <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> &nbsp; NERAK