Nerak said: baldhermit said: Nerak said: I have read the Basic Rules/FAQ. I have read the New Player Checklist. I have downloaded the Portable Compendium or have access to the Online Compendium. <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> Some things are not filled in, these area's i need help in! ( play table top and its a computer gen sheet after i pic basics lvl 1 items. Thanks in advance Nerak Hi Nerak, welcome to the Guild 1) Top right corner of page 1, please fill out the characters current XP. It is not zero. In the compendium this is listed under Character Advancement 2) Please list the chosen ability score array, the racial bonus and level 4 boost in the statistics block. 3) Please fill out the check penalty under Quick Look Up. The answer could be zero, but we need to know that you know the answer 4) Please fill out the special senses / movement. The answer could well be N/A, but we need to know that you know the answer 5) Please fill out the Race features. You can find these in the compendium. "Lucky" is not among those for D&D 4e. 6) None of the feats listed are 'Expertise feats' as granted by Step 8 in the New Character Checklist. So you have one feat too many and are missing an expertise feat. 7) Since Warlocks are mostly an implement wielding class, you'd probably do better with Superior Implement Training (Accurate Rod / Wand / Orb / etc), than giving this character a mace to use that does not work with most of its powers. D&D 4e powers have keywords, and most of them have the 'weapon' or 'implement' keyword, but rarely both. Most Warlock powers have the implement keyword. 8) For the attack and damage work space, please list both of your chosen at-will powers, and fill out the boxes below. The first video we listed in the new player check list can also help with this. 9) Top central part of page 1, you have listed a +4 enhancement for the AC calculation. But the armor you purchased only has a +1 enhancement. 10) Please give us a break down of your expenses under Coins and Wealth on page 3. And I would like to recommend you drop that Bag of Holding. Given the format of the Guilds adventures, it will likely never come into play, and 1000gp is a lot to spend as a level 5. 11) Please give page 3 some attention. Let us know what we can expect from your character, traits, mannerism, appearance .. give it some though. It does not have to be a novel, but some lines would be nice. 12) Power choices. Please spell the names of powers correctly so that we can find them in the compendium. Also please include the slot they take for your character. So Diabolic Grasp is a level 1 encounter power, AKA 'E1 '. Your character can have two at wills, a level 1 encounter power, a level 1 daily, a level 2 utility power, a level 3 encounter power and a level 5 daily. For the level 3 encounter power slot, you are free to also choose another level 1 encounter power, and for the level 5 daily slot, you are free to select a secondary level 1 daily power. 13) I have never heard of an "Orb of indisputable continuance" 14) For the Flaming Weapon, please select a weapon. That could be a dagger, mace, whip, etc etc, but please list it on page 2 with your magic gear. 15) Optionally your character could select to enjoy the benefit of a character theme and a character Background. These are not mandatory. If you do select one, please list it under class features. You can find the lists in the Compendium under "Background" and "Character Theme". Please take your time to review the above. When you are ready, please use the Quote function to include this message in your response. Let us know what, if anything, you changed about the sheet. Using phrasing like "Fixed" or "Done" is not recommended as it still forces a DM to search through your sheet to see what was changed. 1. added 5500 exp 2. added Stat array 18/14/11/10/10/8 con and intel 3. fixed place a 0 as I don't see anything to + or - 4. fixed special abilities, as none, halflings.... 5. fixed added bold, number reaction and second chance 6. fixed took out 2 replaced 1 with orb expertise +1 7. removed a feat, replaced with Superior Implement Training 8. I am still confused about this part I filled in what I could but more help would be great. ( or add-in for me and show me? voice it with me?) 9. changed the +4 to a +1 10. took out some items and broke down purchases 12. added the correct number of powers and added lvl. 13 took out the orb 14. took out the flaming weapon 15. Added some info for Lorie, enjoy! <a href="https://www.myth-weavers.com/sheet.html#id=2240867" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=2240867</a> Nerak At 1 : check At 2 : I am not sure what you hope or expect to get out of a higher Constitution score, but if you're not going for some specific riders, 14 really is enough for most characters. On the other hand, we recommend people boost their characters accuracy all the way and every time. On the other hand, you could start with 8/15/10/13/10/17, racials to Dex and Cha for 8/15/12/13/10/19 and level 4 boost to 8/15/12/14/10/20. You'd have the same scores in Con and Cha, with a better Int score. tl;dr: Accuracy rules this game, so please up your Cha score each chance you get. At 3 : check. This would be listed under the armor of choice, so cloth or leather, in the compendium At 4 : check At 5 : check At 6 : Please change the slots. Glasya's rebuke would be your characters level 2 slot, and the Rod Expertise its free feat, right? Halfling agility has the prerequisite of being halfling, but still takes a slot on your character. You still have one too many feats. Superior Implement Training needs to specify which particular implement your character had that training in. If you switch the dropdown in the compendium to only show items, uncheck the "search by name only" box and type in superior implement, you will find the various types. The generic good ones are accurate rod / accurate orb / accurate wand / etc At 7 : check but see 6 At 8 : So my recommendation would be for Hellish Rebuke and Eldritch Blast, not for the powers you have listed there. Do not rod of the pactbinder is intended for a different type of warlocks. Vestige pact rather than Infernal Pact. You already filled out half level, or perhaps that is automated. Under "Abil." you fill out the ability modifier for the ability used to make that attack. For Hellish Rebuke that would be your characters Constitution modifier, which is a +2. Under "Class" you fill out the class bonus to attacks. While this is available to Rogues, Fighters and some others, I doubt it is available for Warlocks Under "Prof" you fill out the proficiency bonus of the weapon you're making the weapon attack with. Remember that in D&D 4e most powers either have the weapon or the implement keywords, but rarely both. A weapons proficiency you can find in the compendium, but an implement power cannot benefit from a weapon proficiency. Under "Feat" you fill out any feat bonus this character might have to attack. Read your chosen feats, do any of them give a feat bonus to attacks? Do note, only the highest bonus to a type applies, so a +1 feat bonus and a +2 feat bonus give your character a +2. Under "Enh." you fill out the enhancement bonus form the weapon or implement used. After that, move on to the damage section for the same power and apply the same logic. At 9: check At 10 : Check, but does your character *have* a ranged basic attack? At 11: check At 12: I think Hellish Rebuke and Eldritch Blast are your characters at-will powers. There are no open slot for Mind Shadows or Gift of Avernus. At 13 : check At 14 : check At 15 : are you skipping this one? It is fine, those are not mandatory, but I cannot see what you did here. New 16: the class features section was neatly filled out previously, and is now empty New 17: Do with this as you will, but I feel I should at least point out that Infernal Warlocks have Constitution as their primary attack stat, and I would recommend you select other powers that also use Constitution for their attacks, change the chosen abilities to boost your characters Con. Alternatively, stay with the current chosen ability score array with high Charisma, and pick a pact that requires Charisma. You're currently on a path to make a character that misses a lot and that might make you feel like you're not contributing, consequently you not enjoying yourself.