Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

New Questions thread!

1437166012

Edited 1437166334
Erico: Your only real options for Cold on a Ki Focus are to use Cold Fury Ki Focus with some sort of second wind op (which you need to be dwarf for) or Hailstorm Ki Focus (which is +2 and only 2 rounds of Cold damage). That being said you don't have a lot of reasons to use Ki Focus for turning your attacks cold. And, generally, you shouldn't because casting through a weapliment means you can slap a Siberys Shard of Merciless Cold onto it for an untyped permanent damage bonus. Since you are implement based you have to use Frost Dagger over Frost Brand Dagger, but both are really good. Going with dagger also lets you pick up Accurate Dagger as a feat to give you a +1 to hit and Nimble Blade for an extra +1 to hit when you have Combat Advantage. If you don't go with the cold theme and are just trying to get more damage, Goblin Totem is a good and easy way to go about it as is Staff of Ruin which will often do the same thing but slightly more expensive (and Staff Expertise gives you permanent reach on your MBA which is pretty cool). In short if you really want cold, Frost Dagger is the best way to go about it (and pay to slap a Shard on it). If you do you will also want to take Nimble Blade for an extra +1 to hit with Combat Advantage. If you want reach and some cool tricks, go with Goblin Totem or Staff of Ruin. Either way you want to also spend a feat on Superior Implement Training to pick up an accurate version of those implements to "cast" through and you want to adjust your free expertise to follow suit (Light Blade Expertise specifies weapon attacks sadly, but Staff Expertise is your friend).
i got a frost quarter staff i want to use the feat vicious advantage with the power solkaras grasp + the quarter staff i will be able to jump in the middle and just start spaming, not really thinking of giong full cold though just have a good little combo the only reason i got a quarterstaff over a dagger was for flavor the question i had i read up somewhere that those things i saw were actually like an upgraded version of it but after playtesting it was removed , but it is still in the buildermarketplace for some reason
Follow-up question to the Lair Items: Later on (Say, Epic level) will I be allowed to buy a Flying Castle for myself (1 of my characters, not both)? If yes, and I'm the only one who contributed wealth to the acquisition of said lair items, would I be able to move them around then? Just so I know to start saving up now.
Using a Frost Quarterstaff is nice, but it does hurt your overall damage until Epic. It does let you get a shard on your staff (which is nice) but you can't get accurate staff. +1 hit is more average damage than +3 damage. Especially if you plan on multi-tapping vulnerability from that power.
Things like Daern's Instant fortress would prob work best, as they can be resummoned. Obviously, you may go places that a castle can't follow (underground, through a portal, etc.), in which it obviously would not work. Realistically, though, don't start "saving" now: focus on what you need to get to survive to epic for now. Your rewards in paragon and epic tier will make the price of such items seem much more reasonable
On rewriting characters: Any character of level 1 and 2, or can I rewrite a level 3 character?
The Basic Rules thread says: "What if I play a session and I don't like my character or its powers or its personality or anything?" We get that a lot of new people might not know a whole lot about the game and may pick powers that they don't like or characters that don't fit their personalities, and that's ok! Up until your character reaches lvl 3, you can do what I call a "full mulligan." You can either rebuild your character to have different powers, be a different race, or if you really don't like your character or class at all you can make a new character and transfer any XP and items from your old one to your new one. Please note: once you hit lvl 3, you can only retrain your powers/feats/etc. using the official method explained in PHB1.
1445342258

Edited 1445342351
*shyly and with uncertainty steps out from the shadows* Um... hi? I'm curious about one thing regarding character creation - do you mind if I use Character Builder, then export ready PC to PDF and upload it somewhere (sendspace probably) for DMs to download... or only myth-weavers is OK (because probably DM would not want to juggle between two things which I completely understand ;))? Oh, and one more thing - does the characters still start at level 1 or is it 3 right now? And btw. has the Purge already happened? :P Anyways... I had already prepeared one dragonborn fighter for other session so I only need to reform him for level 1 ;) Cheers :)
i think only part of the purge has happened and yea you still need to put it up on mythweavers i also use the character builder and had to make a mythweavers sheet lol but its really easy it took me like 5 min  and  was speaking to Eric about the starting level and he said that he might allow people to create a lvl 3 chracter so there isnt a big level difference between the alts of the regular players and the new ones but im not sure what he decided on you should send him a msg
Ah, allrighty then - I already created and posted on myth-weavers my PC on 1lvl, but it should not be a huge problem to level him up to a third one ;) Still I'll be sure to send him a question when he shows up on Skype :)
Hello, I was just curious and wanted to ask if their was a guild group chat on skype, thanks.
1445382598

Edited 1445382630
timothy we usually make a call when there is a session we dont just use one 
But I will be working on getting one for current players, because I know others have asked for that as well
Um, sorry that as a new player I already ask for this - and maybe in a wrong topic - but would be possible for this upcoming session (which for me, GMT+1 timezone starts at 10pm) to start one or two hours ealier? On Monday I have to wake up early, like before 7am so with current time I would only be able to play for two hours (ofc assuming I'd part of a group that could actually play :P). Thx for answearing and sorry for trouble ;)
Hello, Tim again. Would a DM mind taking a second and giving me a journal for my character? I wanted to get my macro's and stuff set up before next sunday. Thank you!
Gave all new members one last night... I just checked and you have one so let me know if you can see it or not. New members feel free to add me on skype "SOC Chaos" please add that you are from the guild/roll 20 so I know you are not some crazy bot or something. And if I am home I can typically respond pretty quick on there so message ahoy.
Do Warforged exist in this world as player race?
I just adventured with one, so I think that it is safe for me to say 'yes'.
You can use any official 4e playable race (no homebrews). Yes, this includes warforged.
Is a Mythweaver character sheet necessary if I still got a working version of the old WotC offline builder?&nbsp; Here is an example of what it spits out for a character sheet. <a href="https://dl.dropboxusercontent.com/u/75749192/Durriken%20(1).pdf" rel="nofollow">https://dl.dropboxusercontent.com/u/75749192/Durriken%20(1).pdf</a>
1446581008

Edited 1446581100
You should play it safe and make a mythweavers as a backup. The purpose of it is so the DM can refer to your sheet without having to ask you for it everytime you make any changes.
Peter C. said: You should play it safe and make a mythweavers as a backup. The purpose of it is so the DM can refer to your sheet without having to ask you for it everytime you make any changes. I just did a quick test.&nbsp; As long as I keep the location folder and the name exactly the same, dropbox won't change how the link is formatted so I should be able to do the same thing, re-upload my character sheet when I make a change and keep the name the same.
everyone should have a mythweavers sheet, if people decided to each do use something else it would make it hard for the dm to bring everyones character up before a session. i also have a character created in a character builder but needed to put all the information into mythweavers like everyone else. its really easy though you are pretty much ctrl c , crtl v
Just got invited! Thanks a lot! Quick question about the special bonus feat of expertise. &nbsp;I assuming since that it says "bonus" that is added onto our existing feats? Seems obvious I know, but just making sure.
You are correct Eric. &nbsp;If you are using the Wizards builder just click the little icon on the top right of the feat page to add in a custom feat and add the expertise feat you would like.
Back again, sorry. &nbsp;So It does not look like I can post in the "Post your character sheets here" thread. &nbsp;Also do I just jump in game to do my macros and what not?
Are you looking at the right post? It should be this one: <a href="https://app.roll20.net/forum/post/2089225/post-character-sheets-here" rel="nofollow">https://app.roll20.net/forum/post/2089225/post-character-sheets-here</a>
New player/character here. &nbsp;I am curious if I should just waltz into the existing live thread and start talking. &nbsp;Also, is there an official character repository other than the journal entry and MW character sheet so that everyone (read as I) can look at the other 'live' characters? &nbsp;Is there somewhere that an activity journal is kept of attendees and such so that someone who has not even messaged in a year or so can be noticed?
This is the questions thread, it's fine if you ask questions here hence the topic title. :P No, you're not allowed to view other player's journal entries within the game. I think that would imply you get edit privileges but I'm not a GM so not sure about that. I'm not sure what you mean by activity journal. Are you asking if there's a way you can look to see if a player has been active recently? And what do you mean by can be noticed?
Yes, activity per player. &nbsp; Also, I edited my journal recently and added like 6 extensive template macros. &nbsp;Now, all that work is gone. &nbsp;The edits are realtime saved and were indeed tested in the chat log. &nbsp;That proves they existed. &nbsp;But, the macros are now gone. &nbsp;That was hours of work. &nbsp;Short answer - I want them back. &nbsp;I need the log listing so I can extract my macro, or ... some backup that occurred in between my creating them and SOMEONE deleting them. &nbsp; This has NEVER happened to me in my Roll20 experience before. &nbsp;I am very curious who did it. &nbsp;I assume only a GM could have done it.&nbsp;
1447222052

Edited 1447222135
Probably best to PM a GM about it like Matt W., Eric, Geno Star, or Gary M. It does seem a bit unfortunate your macros disappeared. I too have had similar experiences where the game scrambled the order in which I put my macros ruining hours of work. But don't be so quick to jump to conclusions. Server disconnects do happen and sometimes the red warning in the top-left corner doesn't always pop up telling you it's not saving anything. This is why I always keep my default power-templates handy in a .txt file somewhere. Although generally speaking, atk macros are all very similar aside from some flavor text. Don't sweat it man, with practice you should be able to make macros quickly as needed. Don't let a little road bump like this discourage you. :)
Well, I tested the macros a ton. The tests were in the chat log tonight probably when you all started. &nbsp;I could have retrieved the macro text from that chat log. &nbsp;That is ... unless someone erased the chat log. &nbsp;Of course I can redo them. &nbsp;But ... it may happen again.&nbsp;
series0 said: Also, I edited my journal recently and added like 6 extensive template macros. &nbsp;Now, all that work is gone. &nbsp;The edits are realtime saved and were indeed tested in the chat log. &nbsp;That proves they existed. &nbsp;But, the macros are now gone. &nbsp;That was hours of work. &nbsp;Short answer - I want them back. &nbsp;I need the log listing so I can extract my macro, or ... some backup that occurred in between my creating them and SOMEONE deleting them.&nbsp; No one except you and the GMs can access your sheet/macros. GMs very rarely look at other people's sheets and never change anything in them (especially deleting stuff) without checking with the player first (and usually it's stuff like "You have an extra parenthesis; that's why the macro's not working). I would make sure when you make your macros that you click the check mark and be sure that they save to your sheet. Sometimes roll20 can be a little buggy , but losing so much data is very rare, usually what happens is your AC or HP doesn't update correctly. I've never heard of anyone losing multiple properly saved macros, except during extended outages. The chat log should still be accessible but please keep in mind that if you copy/paste from the chat log, all your rolls will be converted to plain text (e.g. if you rolled 1d20+10 and got 19, only "19" would copy over from that macro). If it's flavor text you're after, you should be fine. series0 said: Is there somewhere that an activity journal is kept of attendees and such so that someone who has not even messaged in a year or so can be noticed? There is a history thread that players and GMs occasionally write in to keep track of the adventure, but there is no official repository for players. What usually happens is once every couple months, we have a "purge," where we kick inactive players. The most recent one was a couple weeks back where we went from something like 90 players to 31. Lots of people come once or not at all and then never sign into r20 again, so we correct for that. If you look at old forum posts, you can see a couple purge announcements inquiring who is still active. Cheers.
Yeah it's freaking me out. &nbsp;Pattern corresponds to nothing. &nbsp;Literally the shells for the macros are there, but no info, no template. &nbsp;The macros were each tested a few times in the log. &nbsp;I have never lost a macro on Roll20 before so 3 after testing is very very odd. &nbsp;Further the attributes I added for the use by the macros are still there, very spooky. Oh well I just redid them all.
Save them in a separate wordpad document on your computer. Seriously, I didn't even put mine into Roll20 until I had them saved locally lol. Sorry that happened; this is a good way to protect against the possibility of it happening again.
Question about Alts: The new player rules say maximum of 2 characters, does this mean that I have to have 2 approved characters in order to use them? Or I could I just essentially pull a character or 2 out whenever I enter a session. My mythweavers account is full of characters and I was concerned on how limited I saw in their use.
On my issue regarding the macros, I figured it out. &nbsp;If you do not save, ye close the journal you can re-open the journal AND THE MACROS are still there. &nbsp;Heck you can test them. &nbsp;They work. &nbsp;But guess what? &nbsp;They are not saved. &nbsp;It's a trap. If you then leave the session they are gone.
1447310133

Edited 1447310323
Brice the two characters you have must be lvl 5 with a certain amount o f starting gold and no items you can use any official dnd magazine, book ect. ect. to build it as long as its within the rules you can make it&nbsp; and series yea i always make sure to press the checkmark when im done with macros and then save it&nbsp;
that doesn't answer my question Erico, but I did get an answer in the Skype chat last night so I'm good XD I was asking if I was permanately limited to two characters. Which I am, not a big deal, just means I need to decide which characters I want to put up for approval.
oh gocha i didnt get you question then my bad =s
I'm wondering what would be a good class for my Eladrin Noble. At base, I'm thinking Wizard, but let me know if there might be another class I'm missing that would be cool!
Psion? Swordmage?
1450588847

Edited 1450589344
Robert C. said: I'm wondering what would be a good class for my Eladrin Noble. At base, I'm thinking Wizard, but let me know if there might be another class I'm missing that would be cool! As a Intelligence primary, and Charisma or Dexterity secondary race, I would recommend you pick a class that uses at least one of those stats. Even better if both of your racial ability score bonuses match up with the primary and secondary abilities of a class. Quick list of classes and their power sources for reference: <a href="http://dnd4.wikia.com/wiki/Class" rel="nofollow">http://dnd4.wikia.com/wiki/Class</a> And for the record Eladrin are great at a lot of classes, and the best in some classes in fact. But honestly pick something that you like, whatever your playstyle might be. If you are thinking something that casts spells like a wizard, there are some other similar caster-type classes that uses similar stats if you are interested. Warlock is another caster-type class but is an arcane striker as opposed to the wizard who is a controller. For non-arcane alternatives, there's the Psion (also controller) but uses the psionic power source instead of arcane (psionic classes uses very different game mechanics than other classes). If you are thinking more of a leader role but with a fair amount controlling potential added in, the Bard may be an option (arcane leader). And if you are looking more of a defender role with an arcane source, look no further than the aforementioned Swordmage (arcane defender).
I think a Psion would be cool! What should I train my stats in then, knowing that?
1450639102

Edited 1450639691
Robert C. said: I think a Psion would be cool! What should I train my stats in then, knowing that? Your primary ability score would be Intelligence followed by secondary Charisma. It tells you in the class description, and the class itself can be found in PHB3 or the compendium for more information. A quick glance at the wikia entry should give you an idea of what the class can do. A warning though, psionic classes operate very differently from other classes. They have no encounter powers(although they still have dailies), and instead use at-wills with the option to augment them through a pool of power points that your character has. This adds an extra resource to keep track of for your character as well as making for extremely long and complex at-will power entries. I would not recommend playing a psionic if you're new and unfamiliar with 4e mechanics or are having difficulty understanding how combat works. Having extra mechanics to keep track of has a tendency to confuse players (or irritate the DM for that matter). I would suggest you join the guild skype chat. It's a lot more practical to ask questions there since people are chattin' in there all the time. :)
I am curious as to if anyone would be able and willing to play a game say at midnight pst on tuesday so tues night wed morning. if you are interested please send me a pm on here or skype me so I can get an idea... with my times all screwy right now it makes it hard for me to run at decent times but I do want to run some sessions.... and as always tip and thank your DM's&nbsp; :-P
I need a DM ruling cause theres alot of dispute on forms and no official answer the dual implement spell caster feat on hexblade some say it would double my damage by being able to summon 2 pact weapons &nbsp;so say my reg dmg is 1d12+9 with the feat it should give me 2d12+9 dmg even the official character creator leans towards this but does not straight out say it so i figured get a ruling as a striker class 2d12+9 dosent seem like alot as this would be one attack if it even does hit a turn as my basic melee at will power but let me know
That is not what dial implement spellcaster does at all. There is nothing in that feat that would change the number of dice or the die size of your spells or weapons. For a full discussion please go to Skype and contact me or go to the guild chat.&nbsp;
okay i will do that what is your skype?