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New Questions thread!

Joy Phillip said: baldhermit said: To add to Gary's statement, prior to making macros it is important that you understand the basic math that forms the foundation of your character. By manually having to add the figures into a mythweaver sheet, you are forced to understand this math. Why does my character have a 17 Reflex defense, what adds to it after the half level and the Dexterity modifier? Why do I have a bonus in Athletics?  etc. I am perfectly willing to check a sheet different than mythweavers, I do not have any faith in a new players ability to progress correctly from there. Part of the reason I asked is that I have played 1st and 2nd edition most of my life, and I've played a few games of 3.5 and 4th editions recently, so while I am "new" in the strictest sense with 4th, I'm not a novice at all.  So I'll do the math and work from there. Its up to you.  You do not have to make it easy on the DMs to check your stuff.  The DMs, in turn, do not have to quickly get to checking your stuff.  We run the guild based on a lot of suggestions and 'this might be better' in order to try to give people as much freedom as possible.  Whatever your choice, hope to see you at table soon.
Gary M said: Its up to you.  You do not have to make it easy on the DMs to check your stuff.  The DMs, in turn, do not have to quickly get to checking your stuff.  We run the guild based on a lot of suggestions and 'this might be better' in order to try to give people as much freedom as possible.  Whatever your choice, hope to see you at table soon. Oh, that is blatant emotional blackmail.  Well, not wanting to spend all the goodwill from the DM by coming up with a backstory and personality, I'll fill it out in Mythweaver.  No problem.  It is teaching me some of how things are figured.  So that's good. There does need to be a mechanism for posting characters made in the WotC generator however.  Just maybe added to the basic stuff with a HUGE warning that it will take extra time for the DMs to check it since it's not the standard Guild character sheet.  "Just a thought".  lol
Joy Phillip said: Gary M said: Its up to you.  You do not have to make it easy on the DMs to check your stuff.  The DMs, in turn, do not have to quickly get to checking your stuff.  We run the guild based on a lot of suggestions and 'this might be better' in order to try to give people as much freedom as possible.  Whatever your choice, hope to see you at table soon. Oh, that is blatant emotional blackmail.  Well, not wanting to spend all the goodwill from the DM by coming up with a backstory and personality, I'll fill it out in Mythweaver.  No problem.  It is teaching me some of how things are figured.  So that's good. There does need to be a mechanism for posting characters made in the WotC generator however.  Just maybe added to the basic stuff with a HUGE warning that it will take extra time for the DMs to check it since it's not the standard Guild character sheet.  "Just a thought".  lol Its not emotional blackmail, it is an attempt to give you a clear understanding of expectations.  Some DMs, like Bald for example, don't mind checking other stuff.  So he may do so and you might get your stuff checked very quickly.  Some DMs, like me, do not like taking extra effort on my end because the player does not want to take extra effort on their end. There have been instances in the past where 3 people post their characters.  The first and third get checked off, get tossed a journal entry and the second one sits there.  Sometimes that is because the DM just didn't see it at all.  Sometimes that is because the DM that decided to check the entry doesn't know a lot about that particular character and is letting one of the other DMs who is more experienced look at it (hybrids for example have some special rules on hit points, surges and number of skills).  Sometimes it is because the person who posted linked a character sheet that looks different from the checklist that the DMs are using in order to make sure everything is done. I'm being as up-front with you as I possibly can.  We ask people not to use the WOTC character sheet, but you can if you want it just might come with some problems because it is also creating problems with us.  We have a DM who doesn't use mythweavers and uses an uploaded PDF of the WOTC online character builder.  That's fine, but also if he wants people to check his shit there are some of us that just won't do it.  If you aren't willing to take the time to type in your character in a format that is easy for us to check, some of us may not take the time to check a character that takes extra effort. I have however added a notation in the New Player Checklist that expresses this mindset in a more clear fashion.
All that is understood and I appreciate the time you took to be clear.  Hopefully now that I've done the work and put it into the MythWeavers character sheet format, it will get looked at soon.   My basic attitude in any game is "The (G)DM is always right.  If they say the sky is purple and you find 50 references that say it is blue, the sky is purple, end of argument."  So, the expectation is that the easiest thing for the DMs is to post it all in MythWeavers, so it is done.  I pretty much triple checked it, reread the FAQ and the Checklist.  I think I got everything.   (and I was teasing with the blackmail thing.  I guess I should have gone with "HEY!!  I need that arm you are twisting!" and maybe some emoticons.)
Since we are talking expectations, lets keep the train going.  In our games, the DM is the final arbiter of the rules insomuch as it gets us to the end of a session.  If you disagree with a ruling it is actually encouraged to bring that up to the DMs afterwards (preferably in guild chat)
Gary M said: Since we are talking expectations, lets keep the train going.  In our games, the DM is the final arbiter of the rules insomuch as it gets us to the end of a session.  If you disagree with a ruling it is actually encouraged to bring that up to the DMs afterwards (preferably in guild chat) Pretty much.  I was in a Star Wars game, one player was asked to make two Piloting rolls, and she protested that she only needed to make one.  A half hour was wasted in this argument back and forth, and finally every other player was screaming at her to shut up and make two rolls.  It was an embarrassment to us, the GM and more.  Of course it didn't help that the player arguing was a stone alcoholic at the time and drunk as a lord.  Just took all the fun out of the game.  I stopped letting drinking happen at my games, especially when I drunk DMed a couple games and it was a train wreck.  Alcohol has no place in a game, imo.
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Most of the DMs do have a feedback discussion at the end of their sessions as well, this is the best time to express any concerns you may have, though rules discussions themselves can best be handled in this very thread for New Questions :) &nbsp;4e, like any game, has quite a number of confusing inconsistencies, and the GMs are doing a great job trying to handle them as they become germane to play in my opinion. &nbsp;Check this document for the Minor Rulings: &nbsp; <a href="https://docs.google.com/document/d/1xB7669sXA5RXw0" rel="nofollow">https://docs.google.com/document/d/1xB7669sXA5RXw0</a>... Hopfeully it will answer a lot of potential rules questions. &nbsp;If you ever do run into a rules dispute this is a good first place to take a gander.
Could I please get a ruling as to what kinds of standard actions are permissible to use with the Timeless Locket Daily? Power Daily (Minor Action) You take a standard action, which you cannot use to make an attack.
Nico said: Could I please get a ruling as to what kinds of standard actions are permissible to use with the Timeless Locket Daily? Power Daily (Minor Action) You take a standard action, which you cannot use to make an attack. Things that are not, directly or indirectly, attacks. &nbsp;Including Attack Powers. &nbsp;If it is an Attack Power, no. &nbsp;If it is you making an attack, also No. &nbsp;If it is you using a Standard to Ready an Action to Attack, also no.
Gary M said: Nico said: Could I please get a ruling as to what kinds of standard actions are permissible to use with the Timeless Locket Daily? Power Daily (Minor Action) You take a standard action, which you cannot use to make an attack. Things that are not, directly or indirectly, attacks. &nbsp;Including Attack Powers. &nbsp;If it is an Attack Power, no. &nbsp;If it is you making an attack, also No. &nbsp;If it is you using a Standard to Ready an Action to Attack, also no. To supplement this answer: such actions would include second winding, total defense, making a skill check, aiding another, using a utility power, etc.
What type of action is the Elemental Warlock's Pact Boon, Accursed Affinity? I'm wondering because compendium says that it's an immediate reaction, but in Heroes of the Elemental Chaos p. 97, it's not actually listed as a power, nor does it say that it's an immediate reaction. And my copy of the errata doesn't have it listed.
S N said: What type of action is the Elemental Warlock's Pact Boon, Accursed Affinity? I'm wondering because compendium says that it's an immediate reaction, but in Heroes of the Elemental Chaos p. 97, it's not actually listed as a power, nor does it say that it's an immediate reaction. And my copy of the errata doesn't have it listed. The GMs I spoke to and I agree that it should be equivalent to the other Pact Boons and should be listed as a Free action. This took us a while to answer because it led us down the rabbit hole of "What the hell is going on with Darkspiral Aura???" (Even in the original publication, it's pretty messed up). Regardless, I will fix this and add it to the list of compendium errors (adding it into the Patch eventually).
Thank you for the quick response. I have a few more questions (that are relevant to the same character of mine but not really follow-ups). Can I pick up the feat Arcane Implement Proficiency (Light Blades) to be able to cast from wrist razors as an arms slot implement? With regards to the Elemental Pact's "On your turn, when you use an arcane attack power that deals force, necrotic, poison, or psychic damage, you can change the damage type to match that of your current elemental affinity. Your elemental affinity’s damage type replaces each instance of force, necrotic, poison, and psychic damage that the power deals." Can I use Necrotic Weapon to be able to convert only half of the damage from an attack to necrotic, and then to the pact's damage type with the pact feature? This would convert instances of damage from a power that occur off-turn as long as it was originally cast on my turn, correct? I'm mainly asking in the context of Warlock zone powers. (Hunger of Hadar/Vestige of Ugar/Feast of Souls/Plague of Frogs/etc.)
1. Sure? Make sure you follow wrist razor rules. 2. If you had a power that did one of these types of damage, (e.g. force damage), you used the necrotic weapon, and you used this pact feature, it would convert both the force damage and necrotic damage to whatever your affinity is. However, If the damage type the power dealt was not force, necrotic, poison, or psychic damage (and you used the necrotic weapon to convert half), only the necrotic damage would be converted to the type of your elemental affinity; e.g. your attack would deal 20 lightning damage; your necrotic weapon makes it 10 lightning/10 necrotic; your affinity converts the necrotic to whatever your affinity is. (From the pact: "Your elemental affinity's damage type replaces each instance of force, necrotic, poison, and psychic damage that the power deals.") As far as I can tell, it would also apply to off-turn damage done by powers that you originally used on your turn.
Matt W. said: 1. Sure? Make sure you follow wrist razor rules. Was there anything in particular that you were referring to with this? I already know about the Rhythm Blade ruling, but was there anything else about them besides that they're a simple light blade? Thank you guys so much again for the help!
S N said: Matt W. said: 1. Sure? Make sure you follow wrist razor rules. Was there anything in particular that you were referring to with this? I already know about the Rhythm Blade ruling, but was there anything else about them besides that they're a simple light blade? Thank you guys so much again for the help! Just the rules listed in compendium for them!
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Hey there! Coupla questions about the Paladin feature Ardent Vow, please (specifically the bolded part): Ardent Vow You draw on unwavering faith and inner strength to strike with divine fury. At-Will Divine Minor Action Melee touch Target: One creature Effect: The next time you attack the target before the end of your next turn, you gain a bonus to the damage roll equal to 5 + your Wisdom modifier. In addition, whenever you attack the target before the end of the encounter, it is subject to your divine sanction until the end of your next turn. Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round. 1) First, since it says "attack the target" not "hit the target", I'm assuming the Sanction is applied hit or miss - right? 2) So by extension, Ardent Vow + Commanding Vow + Deadly Draw&nbsp;means that you can Sanction, slide 1 and gain CA when attacking that target, hit or miss for the rest of the encounter...? 3) If both of these are correct, how does the timing work? Is it: Attack roll &gt; DS is applied &gt; Commanding Vow slide 1 &gt; Deadly Draw CA (until EonT)&nbsp; &gt; Damage roll 4) With 3 in mind, is this what happens if I attack the target with a power that has its own forced move while this effect is active? Attack roll &gt; DS is applied &gt; Commanding Vow slide 1 &gt; Deadly Draw CA (until EonT) &gt; Damage roll &gt; Power's movement So for example, I use Ardent Vow, then hit with Frenzying Smite . Does this go: Attack roll &gt; DS is applied &gt; Commanding Vow slide 1 &gt; Deadly Draw CA&nbsp; &gt; Damage roll &gt; Push 2 &gt; Shift 3 I'm assuming it does, because the DS happens when I attack and the power's move happens when I hit, and the hit comes after the attack; but I wanted to make sure because Commanding Vow and Deadly Draw specify that the target must be adjacent, so if the power's movement comes first, I'm gonna be punting the enemy several squares away, and then can't gain the slide + CA. Cheers!
Hi Drewcifer, 1) Divine Sanction is applied when you make your attack roll 2) Combining those three would mean you get Combat Advantage for the triggering attack if the rest of the conditions are met. 3) Decide to attack, Divine Sanction, Commanding Vow slide 1, Deadly Draw Combat Advantage for teh triggering attack roll, and on a hit, damage roll applied 4) that would depend on the wording of that specific power, but if it is an on-hit effect, it would apply with the damage roll.
baldhermit said: Hi Drewcifer, 1) Divine Sanction is applied when you make your attack roll 2) Combining those three would mean you get Combat Advantage for the triggering attack if the rest of the conditions are met. 3) Decide to attack, Divine Sanction, Commanding Vow slide 1, Deadly Draw Combat Advantage for teh triggering attack roll, and on a hit, damage roll applied 4) that would depend on the wording of that specific power, but if it is an on-hit effect, it would apply with the damage roll. Thank you!
A few questions in preparation for posting my first character here (some of which are relevant at level 5, some of which aren't yet): 1) Hybrid Cavalier: Encounter powers yay or nay? (for example: Valorous Smite at level 1) 2) Can the free campaign Expertise feat be retrained to another Expertise feat? 3) When purchasing items with the initial 4500 gp, can some of those be purchased from the items for sale thread? &nbsp;Or do they need to be purchased at full price? 4) Lightning Rush: a) does it allow for an OA if you move next to an enemy making a ranged or area attack, and b) does it require enemies to change the placement of an area burst or close blast if you're not within the burst/blast as it was originally targeted? 5) On a power that makes multiple attacks (e.g. Brutal Barrage), can you use a weapon in one hand for the first attack and a weapon in the other hand for subsequent attacks? &nbsp;Or do you have to stick to one weapon unless otherwise specified? 6) If I'm reading the Enchant Magic Item rules correctly, you sign up for a session as usual, roll to get in, then at the beginning of the session you'd say that you're not actually playing but instead are going to be crafting in the guild hall. &nbsp;Am I reading that right? &nbsp;Do people typically let the DM know before the session starts that they won't really be joining?
Hi Joshua, I think this document might help you greatly :&nbsp; <a href="https://docs.google.com/document/d/1xB7669sXA5RXw0" rel="nofollow">https://docs.google.com/document/d/1xB7669sXA5RXw0</a>... 1) yes 2) yes 3) you can purchase from the sales thread, post your intent there and on your sheet. Sale is finalized when a DM/GM approves the sheet 4a) yes 4b) yes 5) unless specifically stated otherwise (by the power) you must use the same weapon for all attacks from one power 6) you are reading this correctly. And if you do not let the DM specifically know before the session starts you will be crafting, you cannot be crafting.
Thanks- not sure how I missed that document. Question 7) If you take a Standard Action to make a Coup de Grace with a multi-attack power, and hit on more than one attack, does each hit fully count as a critical hit?
Joshua L. said: Thanks- not sure how I missed that document. Question 7) If you take a Standard Action to make a Coup de Grace with a multi-attack power, and hit on more than one attack, does each hit fully count as a critical hit? Assuming you meet the requirements for a CDG, yes. &nbsp;Which means you are adjacent, they are helpless and it is a standard action. &nbsp;For example Storm of Blades with a Rending Weapon would crit on all 3 attacks from Storm, but the extra attack from Rending weapon would not crit on hit.
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Gary M said: Joshua L. said: Thanks- not sure how I missed that document. Question 7) If you take a Standard Action to make a Coup de Grace with a multi-attack power, and hit on more than one attack, does each hit fully count as a critical hit? Assuming you meet the requirements for a CDG, yes. &nbsp;Which means you are adjacent, they are helpless and it is a standard action. &nbsp;For example Storm of Blades with a Rending Weapon would crit on all 3 attacks from Storm, but the extra attack from Rending weapon would not crit on hit. Side note: some powers that knock enemies unconscious have the caveat that they are no longer unconscious after they are hit by an attack. Thus one's second attack would no longer be against a helpless enemy if the first hit and only the first hit would crit.
This is more for a Paragon plan- Blackstone Curse Aug 2/Wizard's Wrath/AP Brutal Barrage.&nbsp;
whats are the rules on home made races?
As clearly stated in the character creation rules you cannot use home made races or otherwise homebrewed content. " Character Race/Class choice: Acceptable races and class builds are from any official 4e publications (PHB 1, 2, 3, Dragon Magazine, Arcane Power, Primal Power, Martial Power, Heroes of the Forgotten Kingdoms, Heroes of Elemental Chaos, etc. etc.). Homebrew races and classes will just not work for this campaign. (Warning: DandDWiki primarily has Homebrew races. DO NOT USE IT!) We would prefer if you looked beyond just the first players handbook for a character class or race that fits the role you would like to play. Don't get me wrong, rogues are cool, but there's a lot more variety even if you just skim through the options in PHB 2 or PHB 3. It also makes it more interesting for other players to see classes or races they haven't seen before and for DM's to incorporate your story in with the rest of the guild."
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I have a question about Helm of Heroes. Can Helm of Heroes be used to turn basic attacks granted by an effect created by you into a standard action? For example, could Helm of Heroes turn a basic attack granted by Rebuke the Wrathful into a standard action? How about with the enemy failing a save against the save ends effect of of Beacon of Doom or its aftereffect?
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Peter C. said: I have a question about Helm of Heroes. Can Helm of Heroes be used to turn basic attacks granted by an effect created by you into a standard action? For example, could Helm of Heroes turn a basic attack granted by Rebuke the Wrathful into a standard action? How about with the enemy failing a save against the save ends effect of of Beacon of Doom or its aftereffect? Rebuke the Wrathful you are not granting an ally a basic attack. Same with Beacon of Doom.
Ensorcelled Blade says the following, "If the target hits or misses you with a melee attack before the start of your next turn, it takes damage equal to the extra damage from your Spell Source class feature. This damage is of a single type to which you have resistance arising from your Spell Source class feature. As a hybrid Sorcerer however the only way to gain the Spell source feature is to get the Soul of the Sorcerer Hybrid Talent. The issue is that the feat only grants access to the Soul portion of the class feature and does not grant damage. Hybrid sorcerers get this through the Sorcerous &nbsp;Power Class Feature. So my question is as the feat that grants the Spell source class feature does not give the damage portion and the damage portion of the hybrid class is a separately named class feature, does this mean that even by taking the Soul of the Sorcerer Hybrid Talent feat the Ensorcelled Blade does nothing?
Omega. said: Ensorcelled Blade says the following, "If the target hits or misses you with a melee attack before the start of your next turn, it takes damage equal to the extra damage from your Spell Source class feature. This damage is of a single type to which you have resistance arising from your Spell Source class feature. As a hybrid Sorcerer however the only way to gain the Spell source feature is to get the Soul of the Sorcerer Hybrid Talent. The issue is that the feat only grants access to the Soul portion of the class feature and does not grant damage. Hybrid sorcerers get this through the Sorcerous &nbsp;Power Class Feature. So my question is as the feat that grants the Spell source class feature does not give the damage portion and the damage portion of the hybrid class is a separately named class feature, does this mean that even by taking the Soul of the Sorcerer Hybrid Talent feat the Ensorcelled Blade does nothing? RAW you will get nothing and like it.
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So I have a question concerning dream forms and zones. If you use the dream form to use the power that creates the zone, and if the zone remains centered on you and moves with you, what happens when the dream form disappears/gets hit/is dismissed? Example: I use the power Mind Blank through my dream form. The zone is now centered on my dream form and moves with it. Does the zone disappear if my dream form disappears? I also have another question concerning multi-hit AoE's. If I use Staff of Psicraft's power to expand Augment 4 Brilliant Thought to an area burst 2, would I need to use Staff of Psicraft's power for each attack or would I need to only use the power once to apply the expansion to both attacks? Edit: One more question, this time about Font of Radiance. Is the feat adding its effect to the power itself? So would that, for example, make the 3d6 radiant damage from a foe ending its turn in an affected square get all your damage mods? Also would the damage be treated as if it's coming from a power? To take this even further, with the F21 of the Radiant One ED, if the target is granting CA to me and it takes the 3d6 radiant damage from Font of Radiance would it take the extra fire and radiant damage?
Q: Does the THP granted from Healing Infusion: Resistive Formula qualify for Shared Valor Armor?
erwin said: Q: Does the THP granted from Healing Infusion: Resistive Formula qualify for Shared Valor Armor? Gonna say No to this one,since while your power is granting Temps to an ally, they are doing it themselves.
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Peter C. said: So I have a question concerning dream forms and zones. If you use the dream form to use the power that creates the zone, and if the zone remains centered on you and moves with you, what happens when the dream form disappears/gets hit/is dismissed? Example: I use the power Mind Blank through my dream form. The zone is now centered on my dream form and moves with it. Does the zone disappear if my dream form disappears? Checking with GM chat, but gut instinct is that the zone does not disappear, but it no longer moves, since that Dream form no longer moves. Peter C. said: I also have another question concerning multi-hit AoE's. If I use Staff of Psicraft's power to expand Augment 4 Brilliant Thought to an area burst 2, would I need to use Staff of Psicraft's power for each attack or would I need to only use the power once to apply the expansion to both attacks? I think you only need to use it once, since that one use would expand the burst for the power. In the power, the range is listed once, so it needs be altered only once. In staff of Psicraft, I think it's pretty clear that when it says "attack" it means "attack power" as opposed to each individual attack roll. Most bursts are already multi-attacks, and if you had to burn 8 PP to hit 4 targets that would already be dumb. Peter C. said: Edit: One more question, this time about Font of Radiance. Is the feat adding its effect to the power itself? So would that, for example, make the 3d6 radiant damage from a foe ending its turn in an affected square get all your damage mods? Also would the damage be treated as if it's coming from a power? To take this even further, with the F21 of the Radiant One ED, if the target is granting CA to me and it takes the 3d6 radiant damage from Font of Radiance would it take the extra fire and radiant damage? I do not think that the feat is adding the effect to the power itself; rather, it is a separate effect that is triggered by a critical hit. Imagine it like a separate no action power with the trigger "You score a critical hit with a power with the radiant keyword." Thus you would not get all the mods or extra stuff you're talking about.
Hey hey, quick question about the possible interaction between Bless Weapon and the Siberys Shard of Radiance: Bless Weapon You recite an ancient prayer to imbue your weapon with the power of pure faith. Daily Divine,Radiant Minor Action Personal Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 18–20 against creatures vulnerable to radiant damage. The Shard's effect text reads: "You gain a +1 bonus to damage rolls with radiant attacks that use the augmented weapon." Does the shard therefore grant a +1 to the Bless Weapon damage, since it is a damage roll, or does this bonus damage not count as an actual attack in its own right? Thanks!
Drewcifer: Bless Weapon would give attacks made with the weapon the Radiant keyword, thus it would let you add the +1 damage from Siberys Shard of Radiance to attacks that were not already radiant (as the +1 would already have been included in those).
Xei Win Toh said: Drewcifer: Bless Weapon would give attacks made with the weapon the Radiant keyword, thus it would let you add the +1 damage from Siberys Shard of Radiance to attacks that were not already radiant (as the +1 would already have been included in those). Awesome, thank you.
I have a question about Arcane Familiars. From Dragon 374, page 25, "Some familiars can be gained only at 11th level and higher, or at 21st level and higher. You can replace your current familiar with a new one when you reach a new level. Basically, treat this as though you were retraining the Arcane Familiar feat." Does this "retraining" take up your per-level retrain?
S N said: I have a question about Arcane Familiars. From Dragon 374, page 25, "Some familiars can be gained only at 11th level and higher, or at 21st level and higher. You can replace your current familiar with a new one when you reach a new level. Basically, treat this as though you were retraining the Arcane Familiar feat." Does this "retraining" take up your per-level retrain? Yes.
On Barding, is this saying I can have enchanted barding the same as anything that is for armor? It will take on the magic properties but it will not give the extra AC bonus? 'Magic barding can be crafted with its own unique properties. However, magic barding cannot be enchanted with an enhancement bonus like normal armor. Most creatures already benefit from natural defenses that exceed those of a typical PC.' So I could have like Anchoring Barding or something like that?
Gorthalin said: On Barding, is this saying I can have enchanted barding the same as anything that is for armor? It will take on the magic properties but it will not give the extra AC bonus? 'Magic barding can be crafted with its own unique properties. However, magic barding cannot be enchanted with an enhancement bonus like normal armor. Most creatures already benefit from natural defenses that exceed those of a typical PC.' So I could have like Anchoring Barding or something like that? Barding is for mounts. &nbsp;So you either choose Heavy Barding or Light Barding for mount armor. &nbsp;If you want magical Barding you do the same thing, then pick a magical enchant to put on top. &nbsp;Anchoring is an enchantment for Armor, so no dice. You could, however have the following two: Impenetrable Light Barding (Magic Effect and +1AC for the mount) Impenetrable Heavy Barding (Magic Effect and +2 AC, -2 Check penalty and -1 speed for the mount)
Does Toxic Saliva, the Kapak Draconian racial, confer another damage roll like Echoing Weapon does? Or is it extra damage?
It is a damage instance
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Gary M said: It is a damage instance But keep in mind that it will not have the keywords necessary to get many bonuses. It does not have weapon or implement keywords so no enhancement or feat bonuses to weapon damage from feats or items. It would, however, benefit from conditional bonuses from allies (e.g. +2 power bonus to damage rolls) as well as resistance and vulnerability.&nbsp; Edit: because it is in fact keyed to the weapon attack, it does in fact count as an instance of damage from the weapon and would gain the bonuses for weapon attacks (enh, feat, etc.) I apologize for the earlier error.
Gary M said: Gorthalin said: On Barding, is this saying I can have enchanted barding the same as anything that is for armor? It will take on the magic properties but it will not give the extra AC bonus? 'Magic barding can be crafted with its own unique properties. However, magic barding cannot be enchanted with an enhancement bonus like normal armor. Most creatures already benefit from natural defenses that exceed those of a typical PC.' So I could have like Anchoring Barding or something like that? Barding is for mounts. &nbsp;So you either choose Heavy Barding or Light Barding for mount armor. &nbsp;If you want magical Barding you do the same thing, then pick a magical enchant to put on top. &nbsp;Anchoring is an enchantment for Armor, so no dice. You could, however have the following two: Impenetrable Light Barding (Magic Effect and +1AC for the mount) Impenetrable Heavy Barding (Magic Effect and +2 AC, -2 Check penalty and -1 speed for the mount) Thanks Gary, sorry I am probably missing something simple. Would you mind giving examples of Magic Effects or how I would look this up in the compendium?
Gorthalin said: Gary M said: Gorthalin said: On Barding, is this saying I can have enchanted barding the same as anything that is for armor? It will take on the magic properties but it will not give the extra AC bonus? 'Magic barding can be crafted with its own unique properties. However, magic barding cannot be enchanted with an enhancement bonus like normal armor. Most creatures already benefit from natural defenses that exceed those of a typical PC.' So I could have like Anchoring Barding or something like that? Barding is for mounts. &nbsp;So you either choose Heavy Barding or Light Barding for mount armor. &nbsp;If you want magical Barding you do the same thing, then pick a magical enchant to put on top. &nbsp;Anchoring is an enchantment for Armor, so no dice. You could, however have the following two: Impenetrable Light Barding (Magic Effect and +1AC for the mount) Impenetrable Heavy Barding (Magic Effect and +2 AC, -2 Check penalty and -1 speed for the mount) Thanks Gary, sorry I am probably missing something simple. Would you mind giving examples of Magic Effects or how I would look this up in the compendium? Go to Filters. Set "Category" to Mount. That will show you all the items that can be equipped on mounts.
I've joined the game from an invite, but I am not sure what to do. Yesterday it said "1 day till next game" but now the time and date changed, can you explain to me? I am completely new, so sorry if this is a stupid question. I don't really understand what to do.
Mohab E. said: I've joined the game from an invite, but I am not sure what to do. Yesterday it said "1 day till next game" but now the time and date changed, can you explain to me? I am completely new, so sorry if this is a stupid question. I don't really understand what to do. Go to the campaign details page and read it. Read the things it says to read and follow the instructions.