Fred D. said: Matt W. said: Fred D. said: Just looking at the items for sale and thinking of the budget for a new character. There was a LFR rule about not using items that are more than 4 levels about your character. However, I believe that was specific to LFR organized play rather than a general 4e rule. Does it apply here? For a new character, you might be advised against it, though. When making a character, you should be sure it has "The big 3": A magic weapon/implement, a magic armor, and a magic neck slot. If you blow all your money in one place, your character will be sad/dead rather quickly. I would totally do it though. See here: <a href="https://www.myth-weavers.com/sheet.html#id=1391489" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1391489</a> Edit: Here's the logic of the "optimization" Normally the Bola Training option to do no damage but instead immobilize the target isn't that great a choice. If you declare it in advance and then roll a natural 20 you think "Damn, I shouldn't have opted to do no damage because you can't add extra damage (the crit dice) to a no-damage attack". Also, the problem of the Distance Weapon is that there are no crit dice. Normally, when you roll a natural 20 you think "Damn, I should use a real weapon instead of this stupid thing because now I don't get any extra crit damage'. But, if you use a distance bola with bola training you don't get the crit dice extra damage for not one but two reasons. See, they can only punish you once though! Ha. The Guild has this rule, please follow the rule and have the big three