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New Questions thread!

Should Luckbringer of Tymora's level 20 power, Inauspicious Vulnerability, actually be a Daily instead of an Encounter?
S N said: Should Luckbringer of Tymora's level 20 power, Inauspicious Vulnerability, actually be a Daily instead of an Encounter? No
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Can I use the Paladin Encounter power Crescent Moon with a melee weapon, even though it's Ranged 5? RAI (apparently stated by the designer himself:&nbsp; <a href="http://bit.ly/2y3elEl" rel="nofollow">http://bit.ly/2y3elEl</a> ) seems to be yes, but just wanted to make sure. Thanks :) &nbsp;Crescent Moon You cut a wide arc with your glowing weapon, drawing a crescent moon of light that careens toward your foe. Encounter Divine, Radiant, Weapon Standard Action Ranged 5 Special: If you are wielding a heavy blade, the range is 10 squares. Target: One creature Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier radiant damage, and you subject the target to your divine sanction until the end of your next turn.
Drewcifer said: Can I use the Paladin Encounter power Crescent Moon with a melee weapon, even though it's Ranged 5? RAI (apparently stated by the designer himself:&nbsp; <a href="http://bit.ly/2y3elEl" rel="nofollow">http://bit.ly/2y3elEl</a> ) seems to be yes, but just wanted to make sure. Thanks :) &nbsp;Crescent Moon You cut a wide arc with your glowing weapon, drawing a crescent moon of light that careens toward your foe. Encounter Divine, Radiant, Weapon Standard Action Ranged 5 Special: If you are wielding a heavy blade, the range is 10 squares. Target: One creature Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier radiant damage, and you subject the target to your divine sanction until the end of your next turn. This is currently being discussed by GMs, but I will tentatively say yes. I will let you know if this changes, and regardless, a ruling will be added to the minor rulings document when the GM decision is finalized.
Would the Distant Advantage feat on a Hybrid Avenger grant double rolls for non-Avenger RBAs against an Oathed enemy?
S N said: Would the Distant Advantage feat on a Hybrid Avenger grant double rolls for non-Avenger RBAs against an Oathed enemy? You mean&nbsp;Distant Vengeance?
Juho G. said: S N said: Would the Distant Advantage feat on a Hybrid Avenger grant double rolls for non-Avenger RBAs against an Oathed enemy? You mean&nbsp;Distant Vengeance? ...Yes. Sorry!
S N said: Juho G. said: S N said: Would the Distant Advantage feat on a Hybrid Avenger grant double rolls for non-Avenger RBAs against an Oathed enemy? You mean&nbsp;Distant Vengeance? ...Yes. Sorry! That is what the text says that it does.
I feel like I've asked this question before, but it must've been a long while back and I'm not sure if I did. With the Minor Rulings for hybrid characters for taking skill/theme utilities in place of in-class utilities, would it also apply to Wizard utilities gained via Order Adept's Level 5 feature, or not?
S N said: I feel like I've asked this question before, but it must've been a long while back and I'm not sure if I did. With the Minor Rulings for hybrid characters for taking skill/theme utilities in place of in-class utilities, would it also apply to Wizard utilities gained via Order Adept's Level 5 feature, or not? Go nuts.
With respect to the Level 17 Assassin Power Shadow Knives: Is the "secondary" attack at-will or encounter? Is the Aftereffect the aftereffect of the primary power's effect, or the secondary power's effect? ...When does the Aftereffect's invisibility end?
S N said: With respect to the Level 17 Assassin Power Shadow Knives: Is the "secondary" attack at-will or encounter? Is the Aftereffect the aftereffect of the primary power's effect, or the secondary power's effect? ...When does the Aftereffect's invisibility end? 1. At-will. This is clear in original pub but mutilated in compendium. I have adjusted it in compendium and you can see the correct version in the Patch . 2. Primary power. ditto reasoning from #1. 3. Original text has no end duration. For now, I am going to put a minor ruling Houserule in that it lasts until the start of your next turn.
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What should the range on Energy Shroud's (the Artificer E13) secondary attack be? Or could it just proc on any melee attack? EDIT: Also, would the attack count as a close attack for the purposes of Rushing Cleats, assuming an instance of slide or push is obtained from somewhere else?
Han S. said: What should the range on Energy Shroud's (the Artificer E13) secondary attack be? Or could it just proc on any melee attack? EDIT: Also, would the attack count as a close attack for the purposes of Rushing Cleats, assuming an instance of slide or push is obtained from somewhere else? The secondary attack can be considered "close burst map" where it targets only the triggering creature. In this case, yes, it would count for stuff like rushing cleats. I'm busy today but remind me to add this to minor rulings later over Skype&nbsp;
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If I have Wrist Razors equipped in my arms slot, I should satisfy the wielding requirement of the Focused Superiority feat - could I therefore add the bonus from that feat to an OA made with a two-handed weapon? The feat says nothing about using the one-handed weapon to make the OA, only that I need to be wielding one. Focused Superiority Heroic Tier Prerequisite: Fighter Benefit: While you are wielding a one-handed weapon, you gain a bonus to damage rolls equal to your Wisdom modifier with opportunity attacks.
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Drewcifer said: If I have Wrist Razors equipped in my arms slot, I should satisfy the wielding requirement of the Focused Superiority feat - could I therefore add the bonus from that feat to an OA made with a two-handed weapon? The feat says nothing about using the one-handed weapon to make the OA, only that I need to be wielding one. Focused Superiority Heroic Tier Prerequisite: Fighter Benefit: While you are wielding a one-handed weapon, you gain a bonus to damage rolls equal to your Wisdom modifier with opportunity attacks. Good question. The short answer is "no" because of a logical consequence of two minor rulings : Long Answer Firstly, the minor ruling on Attack-modifying feats: Attack-modifying feats: If a feat adds an effect for a power, its effect(s) count as part of that power. (e.g. Mark of Storm + Staggering weapon or White Lotus Defense + Mark of Warding ). This means that the bonus to damage rolls on OAs (as well as the requirement that you be wielding a one-handed weapon) from Focused Superiority counts as part of the opportunity attack. Secondly, look at the minor ruling on "Wielding" in the Items section: Wielding: You are said to be “wielding” an item if it is actively equipped in an item slot and it is usable by your character. If an attack power requires that you be wielding a certain type of weapon, you must use that type of weapon for the attack in question. Once you declare an attack, you must use the same weapon/implement for the entirety of that power, unless the attack power specifically indicates otherwise. So the requirement of Focused Superiority that you be wielding a one-handed weapon is now considered part of the power, and in order to be considered to be wielding a weapon for a power, you have to use that weapon for the attack in question. Thus, no, you cannot just have a wrist razor or gauntlet axe elsewhere on you to gain the bonus to OAs from Focused Superiority .
Hey, Im incredibly new to dungeons and dragons, and as you can imagine, its pretty intimidating as it is a lot of very new and confusing information to take it, so I was wondering if there was a discord I could hop in with anyone who could show me the ropes and help me get started and make sense of it all and help me through some of this and help me find my feet. Thanks!
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Connor N. said: Hey, Im incredibly new to dungeons and dragons, and as you can imagine, its pretty intimidating as it is a lot of very new and confusing information to take it, so I was wondering if there was a discord I could hop in with anyone who could show me the ropes and help me get started and make sense of it all and help me through some of this and help me find my feet. Thanks! Although we do have a discord, it is mostly unused. The main center of communication for the guild is skype chat. If you want to be added to that just pm me your skype username and I'll add you. Alternatively, you could add Matt W. on Skype (whiteguy5120) or Baldhermit (baldhermit) and they will add you to the chat.
Sorry - follow-on from my Wrist Razors question: in the minor rulings doc, it says that " Unless specified otherwise, a weapon’s (or implement’s) property affects attack powers only when they are delivered with that weapon" - does this also stand for item powers? I f I have, say, Opportunistic Weapon wrist razors equipped, can I use their Daily power to trigger an additional OA using my 2h weapon? The item's power says: "Use this power when an enemy provokes an opportunity attack. Make an additional opportunity attack against the provoking creature" not "Use this power when an enemy provokes an opportunity attack. Make an additional opportunity attack with this weapon against the provoking creature"
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Drewcifer said: Sorry - follow-on from my Wrist Razors question: in the minor rulings doc, it says that " Unless specified otherwise, a weapon’s (or implement’s) property affects attack powers only when they are delivered with that weapon" - does this also stand for item powers? I f I have, say, Opportunistic Weapon wrist razors equipped, can I use their Daily power to trigger an additional OA using my 2h weapon? The item's power says: "Use this power when an enemy provokes an opportunity attack. Make an additional opportunity attack against the provoking creature" not "Use this power when an enemy provokes an opportunity attack. Make an additional opportunity attack with this weapon against the provoking creature" The wording intentionally avoids item powers, with the obvious exception of weapon powers like that of weapon of speed, which clearly indicates the weapon the power must be used with.
Matt W. said: The wording intentionally avoids item powers, with the obvious exception of weapon powers like that of weapon of speed, which clearly indicates the weapon the power must be used with. Sweet, thanks.
Just looking at the items for sale and thinking of the budget for a new character. There was a LFR rule about not using items that are more than 4 levels about your character. However, I believe that was specific to LFR organized play rather than a general 4e rule. Does it apply here?
Fred D. said: Just looking at the items for sale and thinking of the budget for a new character. There was a LFR rule about not using items that are more than 4 levels about your character. However, I believe that was specific to LFR organized play rather than a general 4e rule. Does it apply here? You totally can have an item more than 4 levels above your character.&nbsp;Check out rule #1 :&nbsp;<a href="https://app.roll20.net/forum/post/1213982/rules-on-items" rel="nofollow">https://app.roll20.net/forum/post/1213982/rules-on-items</a>
Fred D. said: Just looking at the items for sale and thinking of the budget for a new character. There was a LFR rule about not using items that are more than 4 levels about your character. However, I believe that was specific to LFR organized play rather than a general 4e rule. Does it apply here? For a new character, you might be advised against it, though. When making a character, you should be sure it has "The big 3": A magic weapon/implement, a magic armor, and a magic neck slot. If you blow all your money in one place, your character will be sad/dead rather quickly.
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Matt W. said: Fred D. said: Just looking at the items for sale and thinking of the budget for a new character. There was a LFR rule about not using items that are more than 4 levels about your character. However, I believe that was specific to LFR organized play rather than a general 4e rule. Does it apply here? For a new character, you might be advised against it, though. When making a character, you should be sure it has "The big 3": A magic weapon/implement, a magic armor, and a magic neck slot. If you blow all your money in one place, your character will be sad/dead rather quickly. I would totally do it though. See here:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1391489" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1391489</a> Edit: Here's the logic of the "optimization" Normally the Bola Training option to do no damage but instead immobilize the target isn't that great a choice. If you declare it in advance and then roll a natural 20 you think "Damn, I shouldn't have opted to do no damage because you can't add extra damage (the crit dice) to a no-damage attack". Also, the problem of the Distance Weapon is that there are no crit dice. Normally,&nbsp; when you roll a natural 20 you think "Damn, I should use a real weapon instead of this stupid thing because now I don't get any extra crit damage'. But, if you use a distance bola with bola training you don't get the crit dice extra damage for not one but two reasons. See, they can only punish you once though! Ha.
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Fred D. said: Matt W. said: Fred D. said: Just looking at the items for sale and thinking of the budget for a new character. There was a LFR rule about not using items that are more than 4 levels about your character. However, I believe that was specific to LFR organized play rather than a general 4e rule. Does it apply here? For a new character, you might be advised against it, though. When making a character, you should be sure it has "The big 3": A magic weapon/implement, a magic armor, and a magic neck slot. If you blow all your money in one place, your character will be sad/dead rather quickly. I would totally do it though. See here:&nbsp; <a href="https://www.myth-weavers.com/sheet.html#id=1391489" rel="nofollow">https://www.myth-weavers.com/sheet.html#id=1391489</a> Edit: Here's the logic of the "optimization" Normally the Bola Training option to do no damage but instead immobilize the target isn't that great a choice. If you declare it in advance and then roll a natural 20 you think "Damn, I shouldn't have opted to do no damage because you can't add extra damage (the crit dice) to a no-damage attack". Also, the problem of the Distance Weapon is that there are no crit dice. Normally,&nbsp; when you roll a natural 20 you think "Damn, I should use a real weapon instead of this stupid thing because now I don't get any extra crit damage'. But, if you use a distance bola with bola training you don't get the crit dice extra damage for not one but two reasons. See, they can only punish you once though! Ha. The Guild has this rule, please follow the rule and have the big three
If I have a hybrid where one side has Psionic Augmentation and the other doesn't, and I want to PMC, would that qualify as having Psionic Augmentation in your "first" class as in PHB3 p. 194?
Han S. said: If I have a hybrid where one side has Psionic Augmentation and the other doesn't, and I want to PMC, would that qualify as having Psionic Augmentation in your "first" class as in PHB3 p. 194? Yes. The PMC uses first and second to mean base and multiclass, respectively. As a hybrid, you have two base classes.&nbsp;
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I was wondering if Student of Caiphons' F16 only triggers when a cursed enemy is reduced to 0 hit points or if Bloodied Boon will affect that. I have heard two different things on the matter and as it reads it would only be when reduced to 0. I throw it up here that way I know which route to take for when I use it.
Scottie W. said: I was wondering if Student of Caiphons' F16 only triggers when a cursed enemy is reduced to 0 hit points or if Bloodied Boon will affect that. I have heard two different things on the matter and as it reads it would only be when reduced to 0. I throw it up here that way I know which route to take for when I use it. As written, the F16's trigger is not "when you can use your pact boon," but rather "when a cursed enemy is reduced to 0." Thus, it would be unaffected by bloodied boon.
How many times can Brilliant Counterstrike (Monk Attack 7) proc the "1d8 damage as a free action" part of the hit line? I assumed it was once, but I'm not actually sure given the way it's written.
Han S. said: How many times can Brilliant Counterstrike (Monk Attack 7) proc the "1d8 damage as a free action" part of the hit line? I assumed it was once, but I'm not actually sure given the way it's written. Why would you think you could use it only once? That is not what the power says,
baldhermit said: Han S. said: How many times can Brilliant Counterstrike (Monk Attack 7) proc the "1d8 damage as a free action" part of the hit line? I assumed it was once, but I'm not actually sure given the way it's written. Why would you think you could use it only once? That is not what the power says, Would this count towards the 1/turn free action attack limit, then?
Han S. said: baldhermit said: Han S. said: How many times can Brilliant Counterstrike (Monk Attack 7) proc the "1d8 damage as a free action" part of the hit line? I assumed it was once, but I'm not actually sure given the way it's written. Why would you think you could use it only once? That is not what the power says, Would this count towards the 1/turn free action attack limit, then? Once per turn, yes, not once per round.
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If I buy/obtain and later resell a Spellsoul Blade, would it keep the three elements I chose?
Han S. said: If I buy/obtain and later resell a Spellsoul Blade, would it keep the three elements I chose? No. If you sell it to another PC via the item thread, that PC can choose three elements for themselves. This falls under a broad interpretation of Rules on Items #3
According to the errata, the binder powers associated with the Gloom Pact, Echoing Dirge and Shadow Warp are level 1 Warlock powers... for some reason. Would this suggest the binder powers of the other two pacts should also be leveled powers? Or perhaps would this particular errata maybe be in error? If the errata is not in error, are these powers obtainable by proper warlocks?
With the Gauntlet Axe in the compendium it states it can keep the hand free, and in the minor rulings it states it allows you to hold an item. My question is when wielding the Gauntlet Axe as either a weapon or arm slot will it still meet the requirement of having a free hand for powers/grabs as well or only for holding items?
Han S. said: According to the errata, the binder powers associated with the Gloom Pact, Echoing Dirge and Shadow Warp are level 1 Warlock powers... for some reason. Would this suggest the binder powers of the other two pacts should also be leveled powers? Or perhaps would this particular errata maybe be in error? If the errata is not in error, are these powers obtainable by proper warlocks? The errata are in error. A houserule has been added to MR to fix this.
Nikolai M. said: With the Gauntlet Axe in the compendium it states it can keep the hand free, and in the minor rulings it states it allows you to hold an item. My question is when wielding the Gauntlet Axe as either a weapon or arm slot will it still meet the requirement of having a free hand for powers/grabs as well or only for holding items? You may have a Gauntlet axe and use that hand for grabs or maintaining grabs. I have updated the minor ruling to clarify this. The hand counts as being free, so powers or features that require a hand to be free can be used when wielding a gauntlet axe, as long as there are no other items in the gauntleted hand.
Can Dual Implement Spellcasting be used with Ensorcelled Blade? by raw it seems to fit the requirements, (Sorcerer has Daggers as an Implement, the power is an arcane attack power, dual wielding magic daggers would be wielding a magic implement in each hand and as both are daggers both implements are usable with the power) but I am worried about the RAI since on almost every other possible application I can think of dual weilding a weapliment probably wouldnt come up with this feat.
Need someone to bounce questions off for character creation - are there any banned items? - Current concept is a Blademaster type Barbarian who channels their primal rage into martial arts; will people look at me funny and/or throw rotten fruit if I go Rageblood barb Sohei?
Jigurd said: - are there any banned items? <a href="https://app.roll20.net/forum/post/1213982/rules-on" rel="nofollow">https://app.roll20.net/forum/post/1213982/rules-on</a>... Jigurd said: - Current concept is a Blademaster type Barbarian who channels their primal rage into martial arts; will people look at me funny and/or throw rotten fruit if I go Rageblood barb Sohei? Sounds like a fantastic idea.
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Thanks! :D Two quick follow-up questions - Concerning replacing basic attacks; Howling Strike (lvl. 1 Barbarian at-will) reads that you use it 'in place of' a melee basic attack during a charge. I take this to mean anything that modifies an MBA does *not* apply to it, but anything that directly affects charges *does*. Am I correct in this? - Charge p287 of the PHB says that it requires you to move at least 2 squares from your starting position for the charge to be valid. Does this have to be as part of explicitly moving for the charge, or can the movement happen as a result of a power or item? If something causes me to Shift 2, can I use that as part of the charge, basically?
Jigurd said: - Concerning replacing basic attacks; Howling Strike (lvl. 1 Barbarian at-will) reads that you use it 'in place of' a melee basic attack during a charge. I take this to mean anything that modifies an MBA does *not* apply to it, but anything that directly affects charges *does*. Am I correct in this? Correct. You are charging, thus you get all bonuses that apply on charging. You are also indeed not making a melee basic attack, as Howling Strike lets you use it instead, thus you do not get bonuses that you would only get when making a melee basic attack. Jigurd said: - Charge p287 of the PHB says that it requires you to move at least 2 squares from your starting position for the charge to be valid. Does this have to be as part of explicitly moving for the charge, or can the movement happen as a result of a power or item? If something causes me to Shift 2, can I use that as part of the charge, basically? I'd like to see an example of what you're thinking, but in general no, you can't use a power or item that lets you shift 2 squares as part of the charge action.
Do at-will powers that you gain an encounter use of (e.g. via Arcane Initiate, Pact Initiate) count as encounter powers or at-will powers?
Han S. said: Do at-will powers that you gain an encounter use of (e.g. via Arcane Initiate, Pact Initiate) count as encounter powers or at-will powers? In what context?
Han S. said: Do at-will powers that you gain an encounter use of (e.g. via Arcane Initiate, Pact Initiate) count as encounter powers or at-will powers? The reason I ask is because this is a messy technical point. The short answer is that the power counts as its original type with the original keywords, but with an additional usage restriction. Thus, an at-will power that you can use once per encounter is exactly that: an at-will power that you can use once per encounter. In a similar way, encounters you gain that you can use once per day can only be used once per day. Sure, you can "recharge" that encounter power, but the SvG restriction still states that you can only use that power once per day. There are specific minor rulings clarifying sticky situations concerning this sort of activity (see the minor rulings on Fight On&nbsp; and Archery Mastery ). It's also worth indicating that those powers that you gain cannot be swapped or retrained like your other "at-will" or "encounter" powers. However, if you have something like an at-will that you can use as an encounter, the rules for at-will modifying feats (See Minor rulings, DR371L9) still apply: you CAN gain the benefits from that feat for that attack power (even though you can only use the attack power once per encounter), but of course, you can only have one at-will-modifying feat active per usage. The short answer is "it depends. Check with the GMs before doing something questionable." Ryan phrased it thus: "Simple solution: Any time it benefits your build it isn't that keyword." and while that's a gross oversimplification, remember that it's best to build things around game elements that are unquestionable, as opposed to relying on things that are suspicious and having your character thrown out a couple levels into playing them.
Matt W. said: In what context? The context here would be for the Resourceful Magician E11, Twinned Spell: " Trigger : You hit or miss with an arcane at-will attack power, or you hit no targets with a melee or ranged arcane encounter attack power. Effect : You regain the use of and immediately use the triggering power." And the specific context I am thinking of is: if I acquired Freezing Burst via Arcane Initiate and used it, could I reuse it with Twinned Spell or not? Alternatively, if I acquired Hypnotism, could I use it after hitting or missing, or just missing? Matt W. said: The short answer is "it depends. Check with the GMs before doing something questionable." Ryan phrased it thus: "Simple solution: Any time it benefits your build it isn't that keyword." and while that's a gross oversimplification, remember that it's best to build things around game elements that are unquestionable, as opposed to relying on things that are suspicious and having your character thrown out a couple levels into playing them. This is a fair point, though this isn't a terribly important game interaction to the build I was thinking of. I could work with things if it's ruled either way.
Han S. said: Matt W. said: In what context? The context here would be for the Resourceful Magician E11, Twinned Spell: " Trigger : You hit or miss with an arcane at-will attack power, or you hit no targets with a melee or ranged arcane encounter attack power. Effect : You regain the use of and immediately use the triggering power." And the specific context I am thinking of is: if I acquired Freezing Burst via Arcane Initiate and used it, could I reuse it with Twinned Spell or not? Alternatively, if I acquired Hypnotism, could I use it after hitting or missing, or just missing? Matt W. said: The short answer is "it depends. Check with the GMs before doing something questionable." Ryan phrased it thus: "Simple solution: Any time it benefits your build it isn't that keyword." and while that's a gross oversimplification, remember that it's best to build things around game elements that are unquestionable, as opposed to relying on things that are suspicious and having your character thrown out a couple levels into playing them. This is a fair point, though this isn't a terribly important game interaction to the build I was thinking of. I could work with things if it's ruled either way. I can get the full GM consensus, but I would likely say that it would not work, as Arcane Initiate says that you can only use the power once per encounter, even though it is an at-will power. An argument could be made that Twinned spell beats that SvG, but I would likely just say "prob not, sorry."