BP said: I'll admit to tad bit of concern here. Considering you just released version 9 to pro users, I was expecting at least a week before release to everyone. While I did plan on using the new release this coming week, I won't be able to report major issues until after the game. I did open it up to my players to try out the upgrade, and this seem to be in order, but I can't give any opinion until the sheet can be used for a game. I would suggest waiting a week at minimum, as you previously stated, before submitting to Roll20 for global release. We've spent a week in testing with many people creating many scenarios to be tested. I converted my whole campaign and ran a session without issue. Alexander has done the same. The amount of testing that has gone into this release is quite significant. The effort is far greater than any previous version and that gives me confidence that there is nothing that will be cause major issues for players. Like all software there is likely a bug or two, but I expect the'll be minor. This release is purposefully slated to release in time for: The Monster Manual will release on Roll20 on February 7, 2017, and you can pre-order your copy today! Waiting a week will mean that the sheet does not support certain things like senses as well as it should. So there is a cost to not releasing as well. BP said: One of the items brought up is the change to the saving throw test macro. The change from targeted(which I would prefer as a GM) to selected seems odd to me. I had realized this change during my testing within you test game. I would prefer that it remained target, since, while GMing, I don't always have a token selected. Or I have multiple tokens selected. Even as a player, I don't always have my token selected. Over all I have liked the changes, but that one seems odd to me. I'm curious as to your reasoning for the change from target to selected? This change was made for a few reasons: Players will nearly always have their token selected. This turns the effort to roll a saving throw from a 2 click process to a 1 click process. Old process is to click the saving throw link and then click your token. New process is just to click the saving throw. If the character isn't selected it's still a 2 click process, but for the majority of cases this should be simpler. @{target} can often trigger on the wrong creature due to the way layers work. I had this occur regularly in my games where a PC would click a NPC token that was slightly over theirs. This causes the process to be delayed and take more steps. This one also heavily impacts GMs - I've had to move several items before to get down to the monster I wanted. Clarity. Since most players will have their token selected new players won't have to click the saving throw and then figure out what to do (by reading the top of the screen). It'll simply work. If you don't always have a token selected then the process is the same 2 click process, except you click the token before clicking the saving throw. For every other reason it is an improved behavior.