Robert D. said: Hey. So with all these updates to the sheet. None of my saving throws work. Every monster or PC who was created before the recent updates, when they save, adds the stat in twice. To fix it, I have to go in and toggle and untoggle every save. Anyone seen this and have a better fix. I have HUNDREDS of broken monsters. Also, I have duplicates, for organizational reasons, and that fix doesn't work if there are two monsters with the same name. Anyway, I'm hoping there's an easier fix than manually spending dozens and dozens of hours correcting them all. I already have to do that with every attack and spell. :( I'm not 100% sure what exactly forces a recalculation of saving throw, but does changing the stat work? If so, I recommend using the newest version of ChatSetAttr with sheet workers enabled (it's the default) and a command like !modattr --all --strength|2 - wait until it finishes, then !modattr --all --strength|-2 Do this for every ability score. That should do the trick. EDIT: Also, save an unopened character in the vault for debugging purposes. EDIT2: You should really upgrade your monsters before you do this. And talking about upgrading, have you tried installing 9.2.3 in your campaign? It takes care of a lot of the upgrade issues. It won't help for monsters which you have already openend, but... - it might even solve your saves issue. If it does not, perhaps with an unopened test case it can be debugged before you upgrade even more characters.