Kryx said: As part of #168: Expand Equipment I've revamped armor and update equipment to match the newer format. I'm now looking at changing "Attacks" to encompass weapons, homebrew shotguns that use saving throws, healing potions, DMG bombs, vials of acid, ball bearings, wands of paralysis, etc. Therefore the current organizational structure is not appropriate. I think there is value in having "do stuff" (Attacks) be separate from "have stuff" (Equipment). However if that divide in the equipment is maintained I can't decide how to rename the "Attacks" section. Should I use this organizational structure? What should I name "Attacks" in this organizational design? Should I name it "Equipment" and instead rename the current equipment to "mundane equipment"? Just my 2 cents here, but I think you are starting to down a rabbit hole here. Why would you want to put healing potions, wands, etc. in attacks in the first place? Is it because that section has the functionality that you need for clickable actions for equipment? If so, why not add functionality to the equipment (or other) sections? I think changing the attacks section is getting pretty far from the original sheet and renaming it is not going to help that. Equipment belongs in the equipment section of the sheet even if it has spell-like effects or whatever. The exception or course being armor and attacks, which have there own sections. Stick to styling that matches the paper sheet, just add the funtion where it should be.