Kryx said: HLazar said: Would be nice if those kinds of thrown items would add an ammo row by default but maybe that is not possible. Javelins, handaxes, daggers, etc. Agreed! It would help me if such ideas were added to my tracker so I can approach them more easily. I have been wondering lately if the split I did with ammo makes sense. There are cases where a user might have 2 different bows that use arrows and it makes some sense to store them as the same resource, but I wonder if storing ammo per repeating item (in multiple sections) is actually a better solution. Thoughts? I'd prefer not having ammo per repeating section. There's the case you mentioned with two different bows, but you might also have different ways to attack with your weapons (like Sharpshooter). I know that some of my players prefer to put those different methods in as separate weapons, even if it's a static modifier. In addition to that, in the D&D Modern hack that I'm playing in, silenced weapons use a smaller die size. Silencers can be removed quite easily, so it's less work to set up a loud and a silenced version immediately rather than change the weapon every time you add or remove the silencer. We still need to track ammo, so it's easier to just have two weapon entries using the same ammo type.