Kryx said: BP said: I still like the ability of having the ammo separate from the weapon, since it allows for multiple ammo types for a single weapon. EX: I have a longbow and shortbow with fire arrows, normal arrows, and acid arrows. I can set the ammo type as a query or I create multiple weapons, but still able to track the resources for each arrow type. What would be nice is if the ammo had its own damage associated with it that would act like a secondary damage type. (will create a request for it) Ammo type cannot be set as a query as when that value is set it looks up the ammo and uses that type. I'd like to add that feature, but that's not how it currently works. I'll have to test more, but I thought I had it working.