Dim S. said: Craven said: I've also realised that scorching ray has 3+ attack and damage rolls while still using up only one slot. Is there any ingenious ways the devs have got of doing that or is just a case of doing spell slot management myself for that one? I have them roll attack for each ray, then click the damage (only once as this removes the spell slot) and you see How many hit in a drop down (Select the # hit). Hover over the damage and you see damage for each ray. See below. ?{How Many Hit|1, 2d6|2, 2d6+2d6 [2Rays]|3, 2d6+2d6+2d6 [3 Rays]|4,2d6+2d6+2d6+2d6 [4Rays]|5, 2d6+2d6+2d6+2d6+2d6 [Rays]} Scorching ray requires attack roll for each ray. The best thing to do is to create a macro. This is the macro that I am using. Change the Player_name to your char name. I am using it with Hex spell so i have this extra thing , if you don't have or you want to remove it just delete the parts that have 1d6 necrotic . I hope it helped you &{template:default}{{name=Scorching Ray}}{{attack = + [[1d4]] on attack roll If bless is active •[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit •[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit •[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit ?{Spell Slot| 2, My 3 **Rays** do **Fire Damage** to selected targets | 3, • Attack 4 [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit My 4 **Rays** do **Fire Damage** to selected targets | 4, • Attack 4 [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • Attack 5 [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit My 5 **Rays** do **Fire Damage** to selected targets| 5, • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit My 6 **Rays** do **Fire Damage** to selected targets| 6, • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit My 7 **Rays** do **Fire Damage** to selected targets| 7, • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit My 8 **Rays** do **Fire Damage** to selected targets| 8, • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit My 9 **Rays** do **Fire Damage** to selected targets| 9, • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit • [[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]]/[[1d20+@{Player_name|charisma_mod}+@{Player_name|pb}]] [[2d6]]Fire[[1d6]] necrotic [[2d6]]Fire[[1d6]] necrotic If crit My 10 **Rays** do **Fire Damage** to selected targets }}} I have a macro I was trying to help someone else. I use power card macro
!setattr --name @{selected|character_name} --modb --lvl?{Spell Slot|2}_slots_expended|-1
!power {{
--emote|** @{selected|token_name} Unleashes a spell **
--tokenid|@{selected|token_id}
--titlefontshadow|none
--format|Conditions
--corners|10
--name|Scorching Ray | 3 Targets
--leftsub|Ranged Attack spell
--rightsub| 120'
--Stats:| **Evocation** | **1 Action** | **VS**
--target_list|@{target|1st|token_id} | @{target|2nd|token_id} | @{target|3rd|token_id}
--Attack 1|[[ [$Atk] ?{Advantage?| Normal, 1d20 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]] | Advantage, 2d20KH1 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]] | Disadvantage, 2d20KL1 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]]} ]] vs **AC** @{target|1st|npc_ac} **%%token_name%%**
--Attack 2|[[ [$Atk2] ?{Advantage2?| Normal, 1d20 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]] | Advantage, 2d20KH1 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]] | Disadvantage, 2d20KL1 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]]} ]] vs **AC** @{target|2nd|npc_ac} **%%token_name%%**
--Attack 3|[[ [$Atk3] ?{Advantage3?| Normal, 1d20 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]] | Advantage, 2d20KH1 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]] | Disadvantage, 2d20KL1 + [[@{selected|wisdom_mod}]] [Wis] + [[@{selected|pb}]] [PROF]]} ]] vs **AC** @{target|3rd|npc_ac} **%%token_name%%**
--?? $Atk >= @{target|1st|npc_ac} ?? !Hit1:|**Ray 1 [[ [$Ray1] 2d6 ]] Fire Damage**
--?? $Atk < @{target|1st|npc_ac} ?? !Missed1|**Ray 1 missed!**
--?? $Atk2 >= @{target|2nd|npc_ac} ?? !Hit2:|**Ray 2 [[ [$Ray2] 2d6 ]] Fire Damage**
--?? $Atk2 < @{target|2nd|npc_ac} ?? !Missed2|**Ray 2 missed!**
--?? $Atk3 >= @{target|3rd|npc_ac} ?? !Hit3:|**Ray 3 [[ [$Ray3] 2d6 ]] Fire Damage**
--?? $Atk3 < @{target|3rd|npc_ac} ?? !Missed3|**Ray 3 missed!**
--Spell Desc:|^* You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. ^^
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
}}