Try this - it worked for me, but I'm not using the latest version. EDIT: fixed a copy/paste error. Weeping Angel Medium Aberration, Neutral Evil Armor Class 16 (natural armor) Hit Points 88 (9d8 + 27) Speed 0ft STR 18 DEX 16 CON 16 INT 14 WIS 16 CHA 7 Skills Stealth +6, Perception +6 Damage Resistance Necrotic, Bludgeoning, piercing, and slashing from non magical attacks not made with adamantine weapons; Damage Immunities: Poison Condition Immunities Exhausted, Petrified, Poisoned Senses Superior Darkvision 120ft., Passive Perception 16 Languages Temporal Challenge 4 (1100xp) False Appearance. While the Weeping Angel remains motionless it is indistinguishable from an inanimate statue. Temporal Restrictions. While being directly observed the Weeping Angels revert to their stone form and are considered to be petrified, with the exceptions that their damage resistances stay the same as what is listed in their stat block, and they are still acutely aware of their surroundings. Temporal Manipulators. While not being directly observed the Weeping Angels gain a movement speed of 80ft. and the Temporal Lock ability. Blink Pulse. At the start of the Weeping Angels turn all creatures currently observing the Weeping Angel must make a DC 15 Wisdom Saving throw or blink involuntarily. If this pulse causes all creatures currently observing the Angel to blink then the Angel is freed from its Temporal Restrictions and gains the benefits from its Temporal Manipulation until the end of its current turn. Actions Temporal Lock. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 9 (2d6+3) slashing damage. If the target is a creature it must succeed on a DC 13 Constitution saving throw or be petrified for 1d4 rounds. While petrified the target ages a number of years equal to the number of rounds they were petrified. They also take 1d6 Psychic damage for every year they aged, on their return to normal form.