I'm just posting to just wonder and inquire.... when is Build 1.7 coming out Steve? haha <3 thank you for all your hard work you do!
xTimmyx said:
I'm just posting to just wonder and inquire.... when is Build 1.7 coming out Steve? haha <3 thank you for all your hard work you do!
var array = msg.content.split("{{level="); var spellslot = ((array[array.length - 1]||'').split("}}")[0]||'').split(" ")[1];Then, adding }} {{level=evocation 1 in the freeform text "Higher Levels" of the spell definition in the sheet. Hackish but enough for now at least.
You can set the skill to Expertise on the Setting page. See picture for detailsTriNeaX said:
Been scanning around this post and was wondering how you handle things Expertise (doubling of proficiency bonus) ?
Can't really seem to find a way of doing it other than manually changing the number to twice it's original number in the Attributes & Abilities tab.
David said:
Anywhere on the Character Sheet where I can add Proficiency Bonus to an Ability Check as needed? As for as I can see, you can click on a regular ability check on the character sheet, and add PB in your head. I want to be able to mix-and-match Abilities and Skills (e.g. Intelligence (Slight of Hand) check)
xTimmyx said:
its also probably been mentioned, and i'm sorry if it has. but when you make an NPC Sheet and then have everything set up for HP and AC, and then go to set your settings to HP and AC for your TOKEN, it doesnt at all match the AC and doesnt even sometimes activate the HP properly... have to go in and manually enter it/correct it.
Naz said:
I have a player that just leveled from Paladin 8 / Warlock 3 to Paladin 9 / Warlock 3 and the the sheet does not show the two 3rd level paladin spell slots. It shows 0. If I remove Warlock 3 as a second class the slots show correctly. I add the Warlock 3 back and the 3rd level slots go to 0.
Garreth M. said:
I apologise if this has been asked before, or is already scheduled for a next release, or I have totally overlooked something, but is there a way to make cantrips cast off an NPC sheet be cast as if the NPC is a higher level caster? For example, if my NPC is a 5th level caster, I'd like him to deal 2d10 damage when casting fire bolt.
I know I could just manually adjust every cantrip I add to every higher level spellcaster NPC, but I hope there is an easier way.
Jai C. said, here:
I'm able to add information to my character sheet, close that sheet, and then still have all of the added info still be there. The sheet itself doesn't do anything. In the pictures below I have 4 spells entered
, but the sheet doesn't display anything unless the little gear icon is clicked
and even then any descriptions that go along with the spells aren't displayed either unless manually typed out. The character that the sheet belongs to is level 5
, but the proficiency bonus is still displayed as a 2 instead of 3.
Anything effected by stats update and show up just fine.
Every spell that I have except for 5 have been taken from the Compendium. The pictures are what I get after doing that. The spells that I add all by hand also have this problem.
One-Eyed Jack said:
I can't figure out where to add noncombat spells by dragging and dropping.
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell.
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.
The Compendium only contains what has been released in the SRD (http://dnd.wizards.com/articles/features/systems-r...).One-Eyed Jack said:
Finally, the Compendium is wonderful and I love it, but I haven't been able to find listings for any background other than Acolyte.
Brenoxx said:
%{selected|npc_str_save} is the only thing you need in the macro and this only works for NPC not the PC sheet. You could make macros called NPCStr NPCDex NPC... then make a nested macro to call the right macro.
The save Macro i use works for both NPC and PC so I only have 1 and I set it to show as token and all players so everyone uses it. You can create a second one and add /w GM for your use so player don't see the roll but in my game I let them see most rolls but not all.Remove the spaces in all the & # 125 ; I had to add them so the chat didn't remove them &{template:simple} {{always=1& # 125 ;& # 125 ; ?{Ability| Strength Save, {{rname=Strength Save& # 125 ;& # 125 ; {{mod=[[ [[@{selected|strength_save_bonus}]] [Strength Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r1=[[ 1d20@{selected|halflingluck} + [[@{selected|strength_save_bonus}]] [Strength Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r2=[[ 1d20@{selected|halflingluck} + [[@{selected|strength_save_bonus}]] [Strength Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; | Dexterity Save, {{rname=Dexterity Save& # 125 ;& # 125 ; {{mod=[[ [[@{selected|dexterity_save_bonus}]] [Dexterity Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ;{{r1=[[ 1d20@{selected|halflingluck} + [[@{selected|dexterity_save_bonus}]] [Dexterity Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r2=[[ 1d20@{selected|halflingluck} + [[@{selected|dexterity_save_bonus}]] [Dexterity Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; | Constitution Save, {{rname=Constitution Save& # 125 ;& # 125 ; {{mod=[[ [[@{selected|constitution_save_bonus}]] [Constitution Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r1=[[ 1d20@{selected|halflingluck} + [[@{selected|constitution_save_bonus}]] [Constitution Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r2=[[ 1d20@{selected|halflingluck} + [[@{selected|constitution_save_bonus}]] [Constitution Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; | Intelligence Save, {{rname=Intelligence Save& # 125 ;& # 125 ; {{mod=[[ [[@{selected|intelligence_save_bonus}]] [Intelligence Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r1=[[ 1d20@{selected|halflingluck} + [[@{selected|intelligence_save_bonus}]] [Intelligence Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r2=[[ 1d20@{selected|halflingluck} + [[@{selected|intelligence_save_bonus}]] [Intelligence Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; | Wisdom Save, {{rname=Wisdom Save& # 125 ;& # 125 ; {{mod=[[ [[@{selected|wisdom_save_bonus}]] [Wisdom Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r1=[[ 1d20@{selected|halflingluck} + [[@{selected|wisdom_save_bonus}]] [Wisdom Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r2=[[ 1d20@{selected|halflingluck} + [[@{selected|wisdom_save_bonus}]] [Wisdom Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; | Charisma Save, {{rname=Charisma Save& # 125 ;& # 125 ; {{mod=[[ [[@{selected|charisma_save_bonus}]] [Charisma Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r1=[[ 1d20@{selected|halflingluck} + [[@{selected|charisma_save_bonus}]] [Charisma Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ; {{r2=[[ 1d20@{selected|halflingluck} + [[@{selected|charisma_save_bonus}]] [Charisma Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus} ]]& # 125 ;& # 125 ;} @{selected|charname_output} It worked fine! Thanks, guys!
Kyle G. said:
I would remove the chain mail and shield from the paladin and re-add them from the compendium. It sounds like maybe it got mixed up with a plate armor. I would also, check to see if either of those items have the MOD: "ac +X", as that could also be the culprit.
For the barbarian, I would suggest clearing the setting and reapplying, but I imagine that you've already tried that. If that is the case, I would suggest changing the barbarian's ac calculation manually by adding a new item, called "Unarmored Defense", and putting a mod of "ax +X" on the item where X is the Constitution modifier of the barbarian. This would then allow your barbarian to equip a shield to adjust the AC even more and the Global AC modifier will still work. Unfortunately, if the Constitution modifier of the barbarian ever changes, you will have to manually adjust this modifier since we cannot put a formula or attribute into this manual calculation. Here's a picture for more details.
I have run into a similar situation with one of my PCs. The way that I was able to fix it was to remove each item from the inventory until I found the one that is modifying the AC and then add back each item once you've found the culprit. I believe that this likely happens when an armor item is overwritten with the contents of another item. Only the attributes the are on the new item get overwritten, so any pre-existing attributes on that item-slot will stay, such as the armor class for the item.Mark said:
So I tried your suggestion for the Paladin, and nothing changed. Removing his armor and shield took him down to AC 12. He's 4th level, with no Dex modifier, and no custom class options or anything. No idea where that +2 is coming from. I did a temporary solution of giving him a -2 to his Global AC modifier. It works, but I'd really like to figure out what the problem is.
Is the sheet being worked on by anyone at all, or are these problems just going to stay?The sheet is maintained by Roll20 and Steve K. has mentioned that he is working on the next version of the character sheet (v1.7) and that is should be public soon. Although, I'm not sure what is being fixed in the next release.
Mark said:
Kyle G. said:
I would remove the chain mail and shield from the paladin and re-add them from the compendium. It sounds like maybe it got mixed up with a plate armor. I would also, check to see if either of those items have the MOD: "ac +X", as that could also be the culprit.
For the barbarian, I would suggest clearing the setting and reapplying, but I imagine that you've already tried that. If that is the case, I would suggest changing the barbarian's ac calculation manually by adding a new item, called "Unarmored Defense", and putting a mod of "ax +X" on the item where X is the Constitution modifier of the barbarian. This would then allow your barbarian to equip a shield to adjust the AC even more and the Global AC modifier will still work. Unfortunately, if the Constitution modifier of the barbarian ever changes, you will have to manually adjust this modifier since we cannot put a formula or attribute into this manual calculation. Here's a picture for more details.
Hey Kyle, thanks for the response.
So I tried your suggestion for the Paladin, and nothing changed. Removing his armor and shield took him down to AC 12. He's 4th level, with no Dex modifier, and no custom class options or anything. No idea where that +2 is coming from. I did a temporary solution of giving him a -2 to his Global AC modifier. It works, but I'd really like to figure out what the problem is.
So with the Barbarian, it gets weird. On the settings tab we have "Custom AC" checked with it being 10+Dex+Con. When I cleared that check and then re-clicked it, it gave the correct AC, 14. (PC has Dex +1 and Con +3.) So that's good. Then, as soon as I grab a shield from the compendium to equip on him, AC changes to 13; it disregards the custom AC modifier and seems to only be including Dex.
I'll take your advice on the unarmored defence option. Just annoying. Is the sheet being worked on by anyone at all, or are these problems just going to stay?
Birkovic said:
Hey
This is probably a really simple question, but I did not find an answer to it searching the forums. I get the very easy drag and drop function from the rollable parts of the sheet to the macro bar and this is great. Is there an equally easy way to get the features in to token macro bars?
Birkovic
Silvyre said:
Birkovic said:
Hey
This is probably a really simple question, but I did not find an answer to it searching the forums. I get the very easy drag and drop function from the rollable parts of the sheet to the macro bar and this is great. Is there an equally easy way to get the features in to token macro bars?
Birkovic
Turning a Sheet Roll into a Token Action isn't quite as simple without the assistance of an API Script. (API access requires a Game's Creator to have an active Pro subscription.)
A good way to create a Token Action from a Sheet Roll is to acquire the Ability call corresponding to that Sheet Roll, and then save that Ability call as a Token Action. Let me know if, after reading the Sheet Rolls section of the Wiki, the process (acquiring and saving the Sheet Roll's Ability call) is still unclear.
GayKiwi said:
I'm currently sick which is leading me to read different pages on my question several times, which has created a headache for reading for around three hours. So before I go to bed, I thought I would do the last ditch effort and check with you guys.
I use my spells to do different things, recently my GM has asked me to separate each of the spell cards out separately. And I'm left wondering how I do that and still link them together.
%{selected|repeating_spell-3_$2_spell}
%{selected|repeating_spell-3_$3_spell}
%{selected|repeating_spell-3_$4_spell}
Are all one "spell". Because my GM is wanting them separated out, I roll spell-3_$2 first. Then I'm wondering, can I have within that spell card, a text link that when clicked from the chat pane, will roll the next spell in the list?
Not sure if I am making sense.... I'm looking for a way to do a "Attack" then click in the chat pane the roll to generate the damage roll. But for these spell cards.
Hopefully I make sense ^.^"
Ed S. said:
For that you can use an ability button inside the spell description from the first spell.
Add this:
[@{selected|repeating_spell-3_$3_spellname}](%{selected|repeating_spell-3_$3_spell})
That will make a button to call the $3 spell. In that spell you can make button for $4 and so on.
I hope that helps!
Silvyre said:
Try adding this Ability Command Button to the description: [@{repeating_spell-3_$3_spellname}](~@{character_id}|repeating_spell-3_$3_spell)
Craven said:
I want to create a macro to pull the spell description from the spell card and display it in chat.
Silvyre said:
Craven said:
I want to create a macro to pull the spell description from the spell card and display it in chat.
A spell's description is an Attribute that can be called like this: @{selected|repeating_spell-1_$0_spelldescription}
Craven said:
Silvyre said:
Craven said:
I want to create a macro to pull the spell description from the spell card and display it in chat.
A spell's description is an Attribute that can be called like this: @{selected|repeating_spell-1_$0_spelldescription}
Anyway to call the spell card? to get all the info and the nice format?
I found it ty
I found the template &{template:spell} {{level=school level}} {{name=@{selected|repeating_spell-cantrip_$0_spellname}}} {{castingtime=castingtime}} {{range=range}} {{target=target}} {{v=1}} {{s=1}} {{m=1}} {{material=material}} {{duration=@{selected|repeating_spell-1_$0_spelldescription}}} {{description=description}} {{athigherlevels=athigherlevels}} {{ritual=1}} {{concentration=1}} {{charname=charname}}
Do you know the variables for the other stats like casting time, target, etc
&{template:spell} {{level=@{selected|repeating_spell-2_$14_spellschool} @{selected|repeating_spell-2_$14_spelllevel}}} {{name=@{selected|repeating_spell-2_$14_spellname}}} {{castingtime=@{selected|repeating_spell-2_$14_spellcastingtime}}} {{range=@{selected|repeating_spell-2_$14_spellrange}}} {{target=@{selected|repeating_spell-2_$14_spelltarget}}} {{v=@{selected|repeating_spell-2_$14_spellcomp_v}}} {{s=@{selected|repeating_spell-2_$14_spellcomp_s}}} {{m=@{selected|repeating_spell-2_$14_spellcomp_m}}} {{material=@{selected|repeating_spell-2_$14_spellcomp_materials}}} {{duration=@{selected|repeating_spell-2_$14_spellduration}}} {{description=@{selected|repeating_spell-1_$0_spelldescription}}} {{athigherlevels=@{selected|repeating_spell-2_$14_spellathigherlevels}}} {{ritual=}} {{concentration=@{selected|repeating_spell-2_$14_spellconcentration}}} {{charname=charname}}
Craven said:
I cannot get the ritual, Components, Concentration flags to work.
Silvyre said:
Craven said:
I cannot get the ritual, Components, Concentration flags to work.
- Replace {{ritual=}} with @{selected|repeating_spell-2_$14_spellritual}
- Replace {{s=@{selected|repeating_spell-2_$14_spellcomp_s}}} with @{selected|repeating_spell-2_$14_spellcomp_s}
- Replace {{v=@{selected|repeating_spell-2_$14_spellcomp_v}}} with @{selected|repeating_spell-2_$14_spellcomp_v}
- Replace {{m=@{selected|repeating_spell-2_$14_spellcomp_m}}} with @{selected|repeating_spell-2_$14_spellcomp_m}
- Replace {{concentration=@{selected|repeating_spell-2_$14_spellconcentration}}} with @{selected|repeating_spell-2_$14_spellconcentration}