Steve K. said: Christopher Mythic said: So, I am having a problem changing an NPC's base attributes for an already established monster. For instance, I wanted to give the bandit an intelligence of "6" but it would not let me drop it below "10", then I tried to increase the attribute and would not allow that. I tried to add the words, "passive perception" to the Senses section and it would allow me to do that either. Are MM NPCs set in stone? Did I miss something? I'm not seeing that issue. I drag in a monster from the MM. Open the gear toggle on the character sheet, set the Attribute INT to 6, it updates the NPC card correctly. Did you miss the line and update the SAVES and not the ATTRIBUTES? Not at all. It just won't let me change the numbers. Now I can change the numbers in the edit, but when I click the gear it does not change the stats. For example: I changed my skeleton's shortsword attack to do 1d6 damage, but it is still listing the damage as 1d6+2 in the stat block.