Trying to wrap my head around: @{selected|repeating_resource_left}. Any way to use this in a macro?
Ravenknight said:
Trying to wrap my head around: @{selected|repeating_resource_left}. Any way to use this in a macro?
Kyle G. said:
Ravenknight said:
Trying to wrap my head around: @{selected|repeating_resource_left}. Any way to use this in a macro?
There is. What are you wanting to use from it? The name, current value, and maximum value are all accessible using different variables.
repeating_resource_$0_resource_left will get you the current value. 0 is the intended index for the row. Please keep in mind that the first row (Class Resource and Other Resource) are not considered to be included in the repeating resource variables.
Kyle G. said:Ravenknight said:
Trying to wrap my head around: @{selected|repeating_resource_left}. Any way to use this in a macro?
There is. What are you wanting to use from it? The name, current value, and maximum value are all accessible using different variables.
repeating_resource_$0_resource_left will get you the current value. 0 is the intended index for the row. Please keep in mind that the first row (Class Resource and Other Resource) are not considered to be included in the repeating resource variables.
Jyro X said:
If you're talking about the fact that you set the option under the game settings, that generally only applies to new sheets (when you create a new character or drag/drop from the compendium).
Make sure that the option is also checked on the character sheet settings themselves.
Rhooja said:
My players are having a few issues with the sheet.
The primary one being that dexterity modifiers are not being applied automatically to initiative rolls. I've done a temporary work around by putting a initiative modifier under the in the settings section. I don't see this being a problem in another game I'm in.
The other issue we've noticed (at least in this game) is skills with expertise not updating proficiency bonus when leveling up. A work around has been to uncheck and recheck the skill in question.
Jyro X said:
Rhooja said:
My players are having a few issues with the sheet.
The primary one being that dexterity modifiers are not being applied automatically to initiative rolls. I've done a temporary work around by putting a initiative modifier under the in the settings section. I don't see this being a problem in another game I'm in.
The other issue we've noticed (at least in this game) is skills with expertise not updating proficiency bonus when leveling up. A work around has been to uncheck and recheck the skill in question.
Very odd. I cannot recreate these issues in an existing campaign or a new one. Did you happen to transfer to OGL from a different character sheet? Seems like there might be extra sheet attributes causing problems with your sheets or perhaps some missing attributes. Can you recreate this issue in a new game?
Rhooja said:
We converted to OGL from 5e Shaped, and it looks like this is something to do with that process.
Nichademus said:
Hello.
I apologize if this has already been asked and answered, but I have scoured what I can of the forums and am still at a loss. In the 5th Edition OGL is there a way for the spell output to easily display BOTH the attack and spellcard at the same time like it does with the Shaped character sheet? I'd much rather use the OGL character sheet for the game I'd like to run once I purchase a membership, but my players are pleading for this feature once we're ready to play.
Nichademus said:
Hello.
I apologize if this has already been asked and answered, but I have scoured what I can of the forums and am still at a loss. In the 5th Edition OGL is there a way for the spell output to easily display BOTH the attack and spellcard at the same time like it does with the Shaped character sheet? I'd much rather use the OGL character sheet for the game I'd like to run once I purchase a membership, but my players are pleading for this feature once we're ready to play.
Hello Steve.Steve K. said:
It's a feature I plan on including in the next version of the sheet.
Serge S. said:
Is it possible to add a checkbox vor the Variant: Encumbrance rule? Disabling it for those who don't want it?
Scott C. said:
Serge S. said:
Is it possible to add a checkbox vor the Variant: Encumbrance rule? Disabling it for those who don't want it?
This is on the settings page of the sheet (the gear icon in the top right). You can toggle the encumbrance on/off.
EDIT: corrected right vs. left.
And then this is the encumbrance entry:Lifting and Carrying
Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.
Variant: Encumbrance
The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of Equipment. When you use this variant, ignore the Strength column of the Armor table.
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, Attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Andrew (Halfling Gypsy) said:
Okay, I'm feeling rather dunderheaded about this... but I'm looking to do the simple thing of swapping a weapon out on a Compendium Monster. Give a kobold a light crossbow, or have a Hobgoblin carry a Battleaxe, or so on.
Now, they are Versatile weapons, and I know you should have two different damages, but it spits out two lots of damage as in "Damage: 6 damage + 8 damage". So I'm happy to be told I'm a goose and don't get how its laid out... 5EOGL is fairly new to me.
Kyle G. said:
Andrew (Halfling Gypsy) said:
Okay, I'm feeling rather dunderheaded about this... but I'm looking to do the simple thing of swapping a weapon out on a Compendium Monster. Give a kobold a light crossbow, or have a Hobgoblin carry a Battleaxe, or so on.
Now, they are Versatile weapons, and I know you should have two different damages, but it spits out two lots of damage as in "Damage: 6 damage + 8 damage". So I'm happy to be told I'm a goose and don't get how its laid out... 5EOGL is fairly new to me.
So are you asking why it is spitting out the "6 damage + 8 damage". If so, this is just to make it easier for you to run the npc with a versatile weapon. The first damage (6 in this case) is how much damage would be dealt if the weapon was some with one hand. The second damage (8) is the damage dealt with two hands.
Keith T. said:
Question as I'm new and created a game after I bought the lost mine of phandelver. I had a couple of new players join. How the heck do they create and asd there characters. Do I as GM have to do that? Under journal section I have the add button and can choose character. My two players do not. I've been looking everywhere to try and find out what to tell them about how they are suppose to create their characters. So far this has been very frustrating process.
Keith T. said:
Ok but once I assign them can they then fill it out like abilities and equipment or do I have to do the whole character sheet? If so I don't see how that is good for any GM who has enough to keep track of. When players show up at the gaming table I expect them to have a character rolled up. I don't want to sit there and make up 6 characters for everyone filling out abilities, equipment, skills, etc.
Dustin C. said:
I have 2 "Issues" im facing atm.
- What is the proper way to apply Unarmored Defense for a Barbarian using a shield? I've Added CON to the AC adjust under settings and used the Drag and Drop method from the Compendium. The player has a +2 Dex and +3 Con, So the final AC should be 17. Before I added the Shield it was correct at 15, but adding the shield drops it to 14. Is the addition of the shield overriding the CON adjustment in the Settings?
- Why do all my spell damage (heal) roll double dice when the 3D dice are on? It does not add them together, im just curious as to why 2 roll.
And just FYI these characters are fresh to this Campaign, not transfered from the vault, and we have not switched character sheets.
Thanks in advance :)
Dustin C. said:
I have 2 "Issues" im facing atm.
- What is the proper way to apply Unarmored Defense for a Barbarian using a shield? I've Added CON to the AC adjust under settings and used the Drag and Drop method from the Compendium. The player has a +2 Dex and +3 Con, So the final AC should be 17. Before I added the Shield it was correct at 15, but adding the shield drops it to 14. Is the addition of the shield overriding the CON adjustment in the Settings?
Gabriel S. said:
I found just now that the encumbrance toggle does not stay off for me. I set it to off, hit save, scoll down, and find it on again. Has this been seen by anyone else?
Joel P. said here
Hi, i'm trying to cast "Chill touch" using a macro in a 5e D&D game i'm in and nothing is coming up in chat. All it does is quite literally post in the chat nothing next to my name. I noticed it also happened with another spell called "Ray of Sickness" but all my other spells are working. any help?
Craven . said:
Can you add a section to the character sheet with check boxes for weapon and armor proficienties something like the skills section and a ability to add custom ones like the resource fields? Example Light armor, Med Armor, Heavy Armor. Simple Weapons, custom Monk weapons.
Thanks
SkyCaptainXIII said:
[BUG] %{Selected|npc_perception} is not properly applying any modifiers to the perception roll. Such as a Goblin with -1 Wisdom modifier. Or the Giant Boar or the Skeleton. Just tested those three and they're all not grabbing the right modifiers, even after setting @{selected|npc_perception} to zero. It grabs the zero, but does not grab the -1 wisdom modifier in the Goblin's case.
Andrew (Halfling Gypsy) said:
Silvyre said:
Yes, Andrew.
Well bollocks...