Kyle G. said: Will C. said: Kyle G. said: Jyro X said: Will C. said: If I can make a suggestion. I'm not sure if this is a part of the sheet, or if I'm just using it wrong. I've been building NPC's for my game and the way spells are listed seems odd to me. They're just a straight list of every spell and there doesn't seem to be any way to keep track of NPC spell slots or the spell levels when I add them to the NPC sheet. Is there a macro I should be using that I don't know about? Is that a known issue that is going to be addressed in 1.7? Should I just write it out in the abilities section? Also, another idea, in the spells section, could some text be added to differentiate the numbers tracking spell slots and slots expended? A few of my players don't have access to the original character sheets and this might help clear up some confusion for players experimenting with or new to the system. An easy way to track spell slots for each spellcaster NPC would definitely be a welcome addition to the sheet. The problem you would then run in to would be how do you keep track of the spell slots for the individual mooks. How do you do that now? But yeah, it would be super helpful, especially for NPCs that can cast a lot of different spells, maybe a drop-down menu that could be collapsed? Here is what I do for enemy spellcasters. Once I set up the character sheet I give them a token macro that will display all of their spells available to them and number of spell slots that they have. Here is the macro for this npc: @{wtype} &{template:default}{{name=@{selected|character_name} Spellcasting
}}{{Spell Save DC @{selected|npc_spelldc}= @{selected|npc_spellattackmod} to hit with spell attacks
}}{{Cantrips
=[@{repeating_spell-npc_$0_spellname}](~selected|repeating_spell-npc_$0_spell)
[@{repeating_spell-npc_$1_spellname}](~selected|repeating_spell-npc_$1_spell)
[@{repeating_spell-npc_$2_spellname}](~selected|repeating_spell-npc_$2_spell)
[@{repeating_spell-npc_$3_spellname}](~selected|repeating_spell-npc_$3_spell)
[@{repeating_spell-npc_$4_spellname}](~selected|repeating_spell-npc_$4_spell)
}}{{1st level (4 slots)
=[@{repeating_spell-npc_$5_spellname}](~selected|repeating_spell-npc_$5_spell)
[@{repeating_spell-npc_$6_spellname}](~selected|repeating_spell-npc_$6_spell)
[@{repeating_spell-npc_$7_spellname}](~selected|repeating_spell-npc_$7_spell)
[@{repeating_spell-npc_$8_spellname}](~selected|repeating_spell-npc_$8_spell)
}}{{2nd level (3 slots)
=[@{repeating_spell-npc_$9_spellname}](~selected|repeating_spell-npc_$9_spell)
[@{repeating_spell-npc_$10_spellname}](~selected|repeating_spell-npc_$10_spell)
}}{{3rd level (2 slots)
=[@{repeating_spell-npc_$11_spellname}](~selected|repeating_spell-npc_$11_spell)
}}
This is the output of the macro You can then keep track of how which spell and spell slots the npc has used manually, but most combats do not last long enough for their spell slots to really matter. That is pretty useful, but not really as accessible as something native to the sheet would be, I mean, not everyone is handy enough with macros to be able to do this on their own. Also, it seems like it would be tedious for people to manage multiple spellcasting NPCs, especially if you're using the chat often. Plus it seems like there is a risk that DMs could accidentally reveal NPC details to their players.