
Kyle G. said:
Does saving throws +X do the same as the GLOBAL SAVING THROWS MODIFIER or the SPELL SAVE DC MOD?
The former.
Kyle G. said:
Does saving throws +X do the same as the GLOBAL SAVING THROWS MODIFIER or the SPELL SAVE DC MOD?
&{template:npcaction} {{name=@{Selected|character_name}}} {{rname=Long Rest for}} {{description=At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). }}{{charname=@{Selected|character_name}}} !longrest @{Selected|character_name} !token-mod --set bar1_reset
!setattr --modb --sel --hit_dice|[[ floor(@{selected|level} / 2) ]]Simply resetting @{hit_dice} to maximum can be accomplished via !resetattr --sel --hit_dice
Jyro X said:
Also being able to configure the resource fields to reset on short/long rests would be really nice as well.
Silvyre said:
Joel P. said:
@{Regius Pompus II|wtype}&{template:atk} {{mod=+7}} {{rname=[Chill Touch](~-KPMEmg2g8dKlILCp8Jo|repeating_attack_-KeUAmkVu3Ngu3N9HGUk_attack_dmg)}} {{rnamec=[Chill Touch](~-KPMEmg2g8dKlILCp8Jo|repeating_attack_-KeUAmkVu3Ngu3N9HGUk_attack_crit)}} {{r1=[[1d20@{Regius Pompus II|halflingluck}cs>20 + 4[INT] + 3[PROF]]]}} @{Regius Pompus II|rtype}@{Regius Pompus II|halflingluck}cs>20 + 4[INT] + 3[PROF]]]}} {{range=120ft}} {{desc=}} {{spelllevel=cantrip}} ammo= @{Regius Pompus II|charname_output}Ok so that actually works
Does this spell display within the Text Chat when used from the Attacks & Spellcasting block?
- If not, does copying, pasting and entering that code into the Text Chat result in the spell with proper appearance?
- If not, do any errors appear in your Console Log after pressing one of the non-functional roll/command buttons?
- (If not, then perhaps we should look into investigating whether this is a Technical Issue. Let us know!)
Steve K. said:
Brett M. said (over here):
Hi!
I know certain game settings can now be globally changed from the Settings - Game Settings page, and I can see where to switch PC sheets to Always Whisper / Query / Never Whisper and I thought GMs had the ability to make the same global change to NPCs, but I can't see it. Sorry for the newbie question, but can this now be done for NPC sheets, and if so where?
My thanks!
Changes made to these default settings will apply to all new characters, NPC or PC.
Brett M. said:
Steve K. said:
Brett M. said (over here):
Hi!
I know certain game settings can now be globally changed from the Settings - Game Settings page, and I can see where to switch PC sheets to Always Whisper / Query / Never Whisper and I thought GMs had the ability to make the same global change to NPCs, but I can't see it. Sorry for the newbie question, but can this now be done for NPC sheets, and if so where?
My thanks!
Changes made to these default settings will apply to all new characters, NPC or PC.Ah -- all new PCs / NPCs. So it doesn't affect existing NPCs / PCs? For example, the NPCs in the Roll20 SKT module (purchased) are set to "Always Whisper Rolls" to GM, and I'd like to change this to "Never Whisper Rolls" to GM. Is there any way this can be done for existing NPCs, like the ones existing in the purchased SKT module? My thanks!
Ben said:
I am all of a sudden unable to create an NPC sheet. I create a new sheet, go to the setting cog wheel and click on NPC and nothing happens. Am I missing something?
At the bottom of the settings tab, under Experimental Features, is an option to apply default settings to all Pages/Tokens/Characters. Be warned this process can't be undone except by rolling back your game.Brett M. said:
Steve K. said:
Brett M. said (over here):
Hi!
I know certain game settings can now be globally changed from the Settings - Game Settings page, and I can see where to switch PC sheets to Always Whisper / Query / Never Whisper and I thought GMs had the ability to make the same global change to NPCs, but I can't see it. Sorry for the newbie question, but can this now be done for NPC sheets, and if so where?
My thanks!
Changes made to these default settings will apply to all new characters, NPC or PC.Ah -- all new PCs / NPCs. So it doesn't affect existing NPCs / PCs? For example, the NPCs in the Roll20 SKT module (purchased) are set to "Always Whisper Rolls" to GM, and I'd like to change this to "Never Whisper Rolls" to GM. Is there any way this can be done for existing NPCs, like the ones existing in the purchased SKT module? My thanks!
I'm not able to replicate the bug you're talking about. When I set a ON HIT 2 is appears regardless of auto rolling option. Either when it's off and I click the name to get the damage result, or immediately on the auto damage output.Dustin C. said:
So I guess my question is:
- Is this intended behavior?
- And if so is there a way to apply "don't auto roll" to all my NPCs?
Dustin C. said:
Edit: I did just notice that Spells pulled from the compendium list the School as Tranmutation 2, While my hand written ones do not...
Yes. It's on my 1.7 goals list. The OGL sheet was the guinea pig for sheet workers, compendium integration, and default settings. So there are a lot of edge cases that didn't get polished as we were figuring it out. Mistakes I made that others have learned from and improved upon. My intent with 1.7 is to update the sheet with a polish and modernization of all those features.fenrhir said:
Steve K., couldn't the character sheet include a default value for this (as repeating spell sections exists for each spell level) ?
Kudos to you for all this work and this answer.Steve K. said:
Yes. It's on my 1.7 goals list. The OGL sheet was the guinea pig for sheet workers, compendium integration, and default settings. So there are a lot of edge cases that didn't get polished as we were figuring it out. Mistakes I made that others have learned from and improved upon. My intent with 1.7 is to update the sheet with a polish and modernization of all those features.
ETA on sheet 1.7?Steve K. said:
Yes. It's on my 1.7 goals list. The OGL sheet was the guinea pig for sheet workers, compendium integration, and default settings. So there are a lot of edge cases that didn't get polished as we were figuring it out. Mistakes I made that others have learned from and improved upon. My intent with 1.7 is to update the sheet with a polish and modernization of all those features.fenrhir said:
Steve K., couldn't the character sheet include a default value for this (as repeating spell sections exists for each spell level) ?
Will C. said:
If I can make a suggestion. I'm not sure if this is a part of the sheet, or if I'm just using it wrong. I've been building NPC's for my game and the way spells are listed seems odd to me. They're just a straight list of every spell and there doesn't seem to be any way to keep track of NPC spell slots or the spell levels when I add them to the NPC sheet. Is there a macro I should be using that I don't know about? Is that a known issue that is going to be addressed in 1.7? Should I just write it out in the abilities section?
Also, another idea, in the spells section, could some text be added to differentiate the numbers tracking spell slots and slots expended? A few of my players don't have access to the original character sheets and this might help clear up some confusion for players experimenting with or new to the system.
Jyro X said:
Will C. said:
If I can make a suggestion. I'm not sure if this is a part of the sheet, or if I'm just using it wrong. I've been building NPC's for my game and the way spells are listed seems odd to me. They're just a straight list of every spell and there doesn't seem to be any way to keep track of NPC spell slots or the spell levels when I add them to the NPC sheet. Is there a macro I should be using that I don't know about? Is that a known issue that is going to be addressed in 1.7? Should I just write it out in the abilities section?
Also, another idea, in the spells section, could some text be added to differentiate the numbers tracking spell slots and slots expended? A few of my players don't have access to the original character sheets and this might help clear up some confusion for players experimenting with or new to the system.
An easy way to track spell slots for each spellcaster NPC would definitely be a welcome addition to the sheet.
How do you do that now?Kyle G. said:
Jyro X said:
Will C. said:
If I can make a suggestion. I'm not sure if this is a part of the sheet, or if I'm just using it wrong. I've been building NPC's for my game and the way spells are listed seems odd to me. They're just a straight list of every spell and there doesn't seem to be any way to keep track of NPC spell slots or the spell levels when I add them to the NPC sheet. Is there a macro I should be using that I don't know about? Is that a known issue that is going to be addressed in 1.7? Should I just write it out in the abilities section?
Also, another idea, in the spells section, could some text be added to differentiate the numbers tracking spell slots and slots expended? A few of my players don't have access to the original character sheets and this might help clear up some confusion for players experimenting with or new to the system.
An easy way to track spell slots for each spellcaster NPC would definitely be a welcome addition to the sheet.
The problem you would then run in to would be how do you keep track of the spell slots for the individual mooks.
Will C. said:
How do you do that now?Kyle G. said:
Jyro X said:
Will C. said:
If I can make a suggestion. I'm not sure if this is a part of the sheet, or if I'm just using it wrong. I've been building NPC's for my game and the way spells are listed seems odd to me. They're just a straight list of every spell and there doesn't seem to be any way to keep track of NPC spell slots or the spell levels when I add them to the NPC sheet. Is there a macro I should be using that I don't know about? Is that a known issue that is going to be addressed in 1.7? Should I just write it out in the abilities section?
Also, another idea, in the spells section, could some text be added to differentiate the numbers tracking spell slots and slots expended? A few of my players don't have access to the original character sheets and this might help clear up some confusion for players experimenting with or new to the system.
An easy way to track spell slots for each spellcaster NPC would definitely be a welcome addition to the sheet.
The problem you would then run in to would be how do you keep track of the spell slots for the individual mooks.
But yeah, it would be super helpful, especially for NPCs that can cast a lot of different spells, maybe a drop-down menu that could be collapsed?
@{wtype} &{template:default}{{name=@{selected|character_name} Spellcasting }}{{Spell Save DC @{selected|npc_spelldc}= @{selected|npc_spellattackmod} to hit with spell attacks }}{{Cantrips =[@{repeating_spell-npc_$0_spellname}](~selected|repeating_spell-npc_$0_spell) [@{repeating_spell-npc_$1_spellname}](~selected|repeating_spell-npc_$1_spell) [@{repeating_spell-npc_$2_spellname}](~selected|repeating_spell-npc_$2_spell) [@{repeating_spell-npc_$3_spellname}](~selected|repeating_spell-npc_$3_spell) [@{repeating_spell-npc_$4_spellname}](~selected|repeating_spell-npc_$4_spell) }}{{1st level (4 slots) =[@{repeating_spell-npc_$5_spellname}](~selected|repeating_spell-npc_$5_spell) [@{repeating_spell-npc_$6_spellname}](~selected|repeating_spell-npc_$6_spell) [@{repeating_spell-npc_$7_spellname}](~selected|repeating_spell-npc_$7_spell) [@{repeating_spell-npc_$8_spellname}](~selected|repeating_spell-npc_$8_spell) }}{{2nd level (3 slots) =[@{repeating_spell-npc_$9_spellname}](~selected|repeating_spell-npc_$9_spell) [@{repeating_spell-npc_$10_spellname}](~selected|repeating_spell-npc_$10_spell) }}{{3rd level (2 slots) =[@{repeating_spell-npc_$11_spellname}](~selected|repeating_spell-npc_$11_spell) }}This is the output of the macro
That is pretty useful, but not really as accessible as something native to the sheet would be, I mean, not everyone is handy enough with macros to be able to do this on their own. Also, it seems like it would be tedious for people to manage multiple spellcasting NPCs, especially if you're using the chat often. Plus it seems like there is a risk that DMs could accidentally reveal NPC details to their players.Kyle G. said:
Will C. said:
How do you do that now?Kyle G. said:
Jyro X said:
Will C. said:
If I can make a suggestion. I'm not sure if this is a part of the sheet, or if I'm just using it wrong. I've been building NPC's for my game and the way spells are listed seems odd to me. They're just a straight list of every spell and there doesn't seem to be any way to keep track of NPC spell slots or the spell levels when I add them to the NPC sheet. Is there a macro I should be using that I don't know about? Is that a known issue that is going to be addressed in 1.7? Should I just write it out in the abilities section?
Also, another idea, in the spells section, could some text be added to differentiate the numbers tracking spell slots and slots expended? A few of my players don't have access to the original character sheets and this might help clear up some confusion for players experimenting with or new to the system.
An easy way to track spell slots for each spellcaster NPC would definitely be a welcome addition to the sheet.
The problem you would then run in to would be how do you keep track of the spell slots for the individual mooks.
But yeah, it would be super helpful, especially for NPCs that can cast a lot of different spells, maybe a drop-down menu that could be collapsed?
Here is what I do for enemy spellcasters.
Once I set up the character sheet I give them a token macro that will display all of their spells available to them and number of spell slots that they have. Here is the macro for this npc:@{wtype} &{template:default}{{name=@{selected|character_name} Spellcasting }}{{Spell Save DC @{selected|npc_spelldc}= @{selected|npc_spellattackmod} to hit with spell attacks }}{{Cantrips =[@{repeating_spell-npc_$0_spellname}](~selected|repeating_spell-npc_$0_spell) [@{repeating_spell-npc_$1_spellname}](~selected|repeating_spell-npc_$1_spell) [@{repeating_spell-npc_$2_spellname}](~selected|repeating_spell-npc_$2_spell) [@{repeating_spell-npc_$3_spellname}](~selected|repeating_spell-npc_$3_spell) [@{repeating_spell-npc_$4_spellname}](~selected|repeating_spell-npc_$4_spell) }}{{1st level (4 slots) =[@{repeating_spell-npc_$5_spellname}](~selected|repeating_spell-npc_$5_spell) [@{repeating_spell-npc_$6_spellname}](~selected|repeating_spell-npc_$6_spell) [@{repeating_spell-npc_$7_spellname}](~selected|repeating_spell-npc_$7_spell) [@{repeating_spell-npc_$8_spellname}](~selected|repeating_spell-npc_$8_spell) }}{{2nd level (3 slots) =[@{repeating_spell-npc_$9_spellname}](~selected|repeating_spell-npc_$9_spell) [@{repeating_spell-npc_$10_spellname}](~selected|repeating_spell-npc_$10_spell) }}{{3rd level (2 slots) =[@{repeating_spell-npc_$11_spellname}](~selected|repeating_spell-npc_$11_spell) }}This is the output of the macro
You can then keep track of how which spell and spell slots the npc has used manually, but most combats do not last long enough for their spell slots to really matter.
Craven . said:
@{wtype} I see this in other macros as well as rtype what do they reference?
Kyle G. said:
Craven . said:
@{wtype} I see this in other macros as well as rtype what do they reference?
These values access the character sheet settings "Whisper rolls to GM" and "Roll Query", respectively.
The former determines whether the information is whispered to the gm or printed for everyone to see in the chat log while the later determines whether advantage is automatically rolled, queried each time a roll is made, toggled in the character sheet, or never used.
// ==UserScript== // @name Fix 5e sheet // @namespace http://tampermonkey.net/ // @version infinity.0.2 // @description TODO // @author You // @match https://app.roll20.net/editor/* // @grant none // ==/UserScript== (function() { 'use strict'; document.querySelector("body").style.fontFamily = "Helvetica, Arial, sans-serif"; })();
Knowing the Browser you are using might be useful to anyone who wants to look into this...DutchVidya said:
,...
. I've cleared my cache disabled every extension and yes I am at 100% zoom. Before I go submitting a bug report, has anyone seen this before?
Craven . said:
Does anyone have a macro to add a turn counter to the tracker with a macro.
Steve K. said:
At the bottom of the settings tab, under Experimental Features, is an option to apply default settings to all Pages/Tokens/Characters. Be warned this process can't be undone except by rolling back your game.
Brett M. said:
Steve K. said:
At the bottom of the settings tab, under Experimental Features, is an option to apply default settings to all Pages/Tokens/Characters. Be warned this process can't be undone except by rolling back your game.
Thanks Steve. This is all it shows at the bottom of my Settings tab - maybe my Plus member status doesn't include that Experimental Feature?
Sky said:
It's finnicky. The button didn't show up for me until I changed a setting, saved those settings, and then reloaded the campaign window. Also, when you change the default game settings... you have to reload the campaign or else it won't recognize the changed settings.
Kurt H. said:
I was wondering if I'm missing something in regards to Warlocks and their spells on the OGL sheet. I've tested this out in 2 different games now using the 5e OGL sheet, and both games will wipe out the spell slot numbers whenever the page is refreshed, or the game is exited and re-entered. It will also get cleared when you change the level on the character. I'm also using the 5th Edition OGL by Roll20 Companion API on one of the games, but the issue was happening with either. Any help or insight would be greatly appreciated!