Salicar said: Can anyone tell me how to Add sneakattack/Divine smite or repeat to the bottom of a Melee attack? Saw it on another post I think its done with this script. Like this @Salicar - from this thread ( <a href="https://app.roll20.net/forum/permalink/4701445/" rel="nofollow">https://app.roll20.net/forum/permalink/4701445/</a> ) Hey there, I found the documentation to be a little confusing (and I am not blaming the documentation writer, I am positive it is a failure on my part to really understand how it all works) So here's my experience. You get the codes to write it all out from the 3rd tab on the character sheet, attributes and abilities. You have to look through the little boxes to find the class features, traits, attacks or spells for whatever you want to link. Bear in mind, the boxes are small and so I kept a notepad to copy and paste into. When I found the right section, I'd copy and paste it in there so I could copy out the little bit I needed. You can do this with freetext or the freeform. You also have the attacher's at the bottom. Another head's up is that for me, the global attacher was over-written by the one I put on the weapon/attack. I used free form and here was the code Iused: {{text_center=[Divine Smite](~NAME|repeating_spell1_-kdt7xda2hmyvql9h1rv_spell),[Thunderous Smite](~NAME|repeating_spell1_-kdsl92x8ys9kz20cgmb_spell) [Hunter's Mark](~NAME|repeating_spell1_-kdsmzv9zfsgogigc11k_spell) or [Branding Smite](~NAME|repeating_spell2_-kdsoczoowrzraww7jlp_spell)}} FYI...NAME was the actual character's name, not the word "NAME". I found using Divine Smite under traits did not automatically subtract a spell slot, so I created a spell called Divine Smite and copied the formulas out of the trait and put ti in the spell and put a note in the Freetext that this was a CLASS FEATURE and did not cost an action. So then, it would appropriately use spell slots when my player's paladin used it. Finally I also included the spells thunderous Smite and Branding Smite in case she wanted to use one of those instead of Hunter's Mark. Also for hunter's mark, I created a Cantrip that I called "Hunter's Mark Repeating Damage" and all it did was roll some damage for her reoccurring Hunter's Mark (which I know pressing the repeat link works, but sometime's it has scrolled far, far off the screen and it was quicker to make her a cantrip to do it) so the number between "repeating" and "spell" or "action" or "trait" (if you use a class feature or trait) will be different for you than mine are. I found my players really like the whole attacher's thing and I really hope that helps you out. I'm not a coder and not very experienced with roll 20 when it coms to this and such so a lot of documentation goes over my head...:) fortunately, I'm OK at winging it to make something work. This was using 9.2.3 and 6.4.5. We had no problems in play with any of it.