Hi, Phil. I'm not sure why you think you'd be punished. I've only ever banned one person, and it was due to an accidental mouse-click. We now have a third-party team ("ModSquad") that handles code of conduct complaints, and for my part, I think people in this thread have been fairly respectful and polite. Mostly, I've been reading the comments about a rollback and considering what impact that would have. It's also ultimately not a decision I would make alone. Since there isn't much for me to say at this time about that kind of move, I haven't replied to those comments. Sometimes it's better to listen. As I said a week ago: we don't push code on weekends. We're working quickly to fix bugs, and I think the Tuesday code push (one way or another) will alleviate a lot of these concerns. Phil said: Odd to notice how, despite the Roll20 mod responding to something else in this thread, they have chosen to ignore the roll it back comment despite all the people echoing it and agreeing. This update and the handling of it isn't giving me much confidence, especially after my confidence was already damaged in the Nolan fiasco, and I fully expect to get punished for saying so. Daniel H. said: I'm using advanced fog of war and dynamic lighting in a game im running, i can test run it with 1 player and it all run smoothly, the second all of us (7 in total) try and play the fog becomes completely unplayable, lagging terribly and even freezing and crashing completely sometimes requiring us to reload. That sounds pretty bad, Daniel. Can you reply with the game ID of the game you're playing so we can take a look and see if there's something causing that to happen? There's an odd error with image swapping that was reported earlier last week that we are trying to track down.