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Animations and AFoW Offical Feedback Thread

I got one more bug, when selecting multiple objects and dragging them to move them somewhere, they don't appear to be dragged, and it pings instead as if I clicked and held. Hard to exactly explain so I'm posting a gif.&nbsp; <a href="https://imgur.com/a/VoIQm3T" rel="nofollow">https://imgur.com/a/VoIQm3T</a> I'm using Chrome on Windows 10, thanks in advance for looking into it.
Hi Stephanie, I logged in as a player and the problem seems to be fixed. Looks like it's an issue with CTRL+L as you identified. Thanks! Stephanie B. said: For those reporting this issue, can you please confirm that you are seeing this: Logged in as a player, not a GM Not using CTRL-L There's already a known issue with CTRL-L not being accurate with light and vision. If you are logged in as a player and still seeing tokens that do not have "All Players See Light," that's something to investigate further. We can't recreate it on our end, so I'll be asking you for your browser, OS, and console log if that's the case. Thanks! Luke said: That's the same issue as posted here. Teg Veece said: Hi devs.&nbsp; Firstly, thanks for the great working and quickly attempting to address the issues. It's much appreciated. Here's the bug I've been having. The "All players see light" switch seems to be permanently active regardless of whether the box is ticked or not. I've attached a link to an image showing the issue here:&nbsp; link The token on the right (Llaw) has a vision of 5 feet, starts fading at 0. The token on the left (Jorona) has dark vision. However, because Llaw has line of sight with Jorona, he benefits of the light "emitted" by Jorona, even though "All players see light" is switched off for both tokens. Fog of War and Advanced Fog of War are switched off. Thanks.
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Edited 1548894172
I'm having a similar issue myself. My tokens only show their Aura's when the grid is turned on. Turning off the grid gets rid of all of them. Its kinda broken my world map where I'd been using the Aura's to indicate how far the party can travel in a single day :/ I'm also having an issue where highlighting multiple tokens and dragging them around no longer shows a preview of where they would be.&nbsp; Tim G. said: Well since no one appears to have been making remarks on this issue that I can see, I hope I'm posting in the correct place. Auras, for me and my group, are not working at all. They simply don't show up. The settings are correct, and they were working just fine before the update, but after the update all our token auras were completely gone. I've tried re-configuring the auras, re-adding them etc. Still nothing. This stretches across multiple games, so it's not just happening in a single game. None of us are pro users but that has never hindered this particular feature before...
Same issues in my games Ryan said: I'm having a similar issue myself. My tokens only show their Aura's when the grid is turned on. Turning off the grid gets rid of all of them. Its kinda broken my world map where I'd been using the Aura's to indicate how far the party can travel in a single day :/ I'm also having an issue where highlighting multiple tokens and dragging them around no longer shows a preview of where they would be.&nbsp; Tim G. said: Well since no one appears to have been making remarks on this issue that I can see, I hope I'm posting in the correct place. Auras, for me and my group, are not working at all. They simply don't show up. The settings are correct, and they were working just fine before the update, but after the update all our token auras were completely gone. I've tried re-configuring the auras, re-adding them etc. Still nothing. This stretches across multiple games, so it's not just happening in a single game. None of us are pro users but that has never hindered this particular feature before...
Hey, today we discovered that the bar vanishes when you have negative HP and returns as soon as you hit 0 HP again.
So our token's view distance for dark vision seems to only be half what it should be and the AFoW is acting more slowly than usual. Anyone else having this issue?
not sure if its the AFoW but my group is feeling a very bad lag while trying to move around but turning it off removes the lag. we had no problem with this&nbsp; before the patch.
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Edited 1548912056
I know that this is just tangentially related to this update, but when you are fixing token bars, can you add a line break after the bar colors in the Token Bar Colors + Display Settings section? We currently have this: But I think it was intended to look like this:
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Edited 1548953515
Tony R.
Pro
Sheet Author
Minor issue: Objects on the token map layer will display names, hp bars, etc as though they were on the token layer. Example gif . EDIT: I meant the map layer
1548923271

Edited 1548935736
Ravenknight
KS Backer
Tony R. said: Minor issue: Objects on the token layer will display names, hp bars, etc as though they were on the token layer. Example gif . You mean the map layer Tony? I'm having the same issue. All of my defeated critters are still showing names, bars and stuff even though I've moved them to the map.
1548928731
Lucian
Pro
API Scripter
Hey, I don't see this reported by anyone else yet - but maybe I'm just misunderstanding something. It seems like the "Dim Light Reveals" option for AFOW is now not interacting correctly with Dynamic Lighting. With this option off, moving tokens around on the map uncovers the AFOW as far as the current token can see, controlled by DL boundaries as normal. Once I turn this option on, however,&nbsp; a square area of the AFOW is immediately uncovered that is the width and height of the token's dim light radius. This is the wrong shape to start with, because this should be an approximate circle (as far as it can be while still being aligned to the grid), not a square. Worse still, it is no longer bounded by the DL paths - so the token can suddenly see all over the map through walls. This effectively makes this option useless, which is kind of serious since it's essential to characters with darkvision in 5e. Cheers,
I’m having this exact same problem. Even more odd for me is that the light produced isn’t even centered on my tokens. Lucian said: Hey, I don't see this reported by anyone else yet - but maybe I'm just misunderstanding something. It seems like the "Dim Light Reveals" option for AFOW is now not interacting correctly with Dynamic Lighting. With this option off, moving tokens around on the map uncovers the AFOW as far as the current token can see, controlled by DL boundaries as normal. Once I turn this option on, however,&nbsp; a square area of the AFOW is immediately uncovered that is the width and height of the token's dim light radius. This is the wrong shape to start with, because this should be an approximate circle (as far as it can be while still being aligned to the grid), not a square. Worse still, it is no longer bounded by the DL paths - so the token can suddenly see all over the map through walls. This effectively makes this option useless, which is kind of serious since it's essential to characters with darkvision in 5e. Cheers,
Seems like white or transperant auras are now shown as black for me.
Moving issue here: Eric R. said: After new update i can't load into any game withput VPN, before there was no porblems. I tried acessing&nbsp; <a href="https://roll20-5.firebaseio.com/pingdomcheck.json" rel="nofollow">https://roll20-5.firebaseio.com/pingdomcheck.json</a> &nbsp;and it doesn't load at all. What happened and will it be fixed?&nbsp; Relevant settings: Operating System Windows 10 (64-bit) Web Browser Chrome 71.0.3578.98 JavaScript Enabled Tried Firefox and Edge, didn't help. Example error from Crme log: Failed to load resource: net::ERR_CONNECTION_TIMED_OUT roll20-7.firebaseio.com/.lp?start=t&amp;ser=57785761&amp;cb=11&amp;v=5:1 Failed to load resource: net::ERR_CONNECTION_TIMED_OUT roll20-7.firebaseio.com/.lp?start=t&amp;ser=62481230&amp;cb=12&amp;v=5:1 Failed to load resource:&nbsp; net::ERR_CONNECTION_TIMED_OUT app.roll20.net/:13 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net&nbsp; <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> &nbsp; <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> &nbsp; <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> &nbsp; <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> &nbsp; <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> &nbsp; <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> &nbsp;https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com&nbsp; <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> &nbsp; <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> &nbsp; <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> &nbsp; <a href="https://crowdin.com" rel="nofollow">https://crowdin.com</a> &nbsp; <a href="http://stun.l.google.com" rel="nofollow">http://stun.l.google.com</a> ". Either the 'unsafe-inline' keyword, a hash ('sha256-W4z4mOiwkRlHZN9ZhB3StyLZj6HgkMDMbkFJOavx/+M='), or a nonce ('nonce-...') is required to enable inline execution.
Moving this issue here: Havoc &nbsp;said: It just reveals stuff between the lines.
1548951349
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I didn't see this precise issue in the list in top post, but I've seen it reported in other threads and have verified. A square aura now rotates along with the token. This is undesirable since many people use auras to indicate area of effect or range, which tend to be grid-dependent, not token-dependent.
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Edited 1548952500
I have discovered a problem that effects the Dungeon of the Mad Mage maps. The new lighting effects tokens sight when an Enabled, Size:&nbsp; = 0.5. Like this: &nbsp; This effects the tokens by only showing the "Bright light" portion of the dynamic lighting. A Character token with lighting settings such as these below show different sight lines depending on the Grid Size. Lighting with a grid size of 1: Lighting with a Grid Size of 0.5: I have managed to sort of fix this issue by doubling the Light Radius value but keeping the Start of Dim value the same. I hope this helps you find the cause of the bug, because this really effects my game.
1548953081
Ziechael
Forum Champion
Sheet Author
API Scripter
Reduced field of vision coupled with AFoW now removes a wedge of the token (below has 270 degree vision enabled):
1548953619
Stephanie B.
Forum Champion
Sheet Author
This is in the known issues list. Thanks! Ziechael said: Reduced field of vision coupled with AFoW now removes a wedge of the token (below has 270 degree vision enabled):
Sorry for the delay in responding...&nbsp; Here is what you asked for...&nbsp;&nbsp; I took a player's laptop and looked with them.&nbsp; The players see everything. Game is Lars's campagn, season 3 if look up my profile.&nbsp; It is only on the "mindflayer 2" map Ans refreshing does not help Stephanie B. said: Lars, Thank you for reporting this issue! We had this happen once during testing but couldn't reproduce it. Can you please reply back with the following: Confirm that this is the player view-- not the GM view (even with CTRL-L)? Not the GM rejoined as player. This is the view from someone logged in as the player? Provide the game ID (it's in the URL when you go to the game page), or the game name (we can look it up in your profile if needed). When the players refresh, is the fog of war still revealed? Lars said: I am having a slightly different issue.&nbsp; On one map, if advanced fog of war is on, it as if the players have seen entire map.&nbsp; Everything is grayed out, like it is under the fog though.&nbsp; IN the picture you can see all of the darker sections which they have never seen.&nbsp; When I rest the fog of war, it is fine until I reload, and then it is everyone can see everything again
1548955315
Stephanie B.
Forum Champion
Sheet Author
Can you post a console log, Lucian? I cannot reproduce this issue. Please make sure you have any browser extensions turned off. Thanks!&nbsp;&nbsp;&nbsp;&nbsp; Lucian said: Hey, I don't see this reported by anyone else yet - but maybe I'm just misunderstanding something. It seems like the "Dim Light Reveals" option for AFOW is now not interacting correctly with Dynamic Lighting. With this option off, moving tokens around on the map uncovers the AFOW as far as the current token can see, controlled by DL boundaries as normal. Once I turn this option on, however,&nbsp; a square area of the AFOW is immediately uncovered that is the width and height of the token's dim light radius. This is the wrong shape to start with, because this should be an approximate circle (as far as it can be while still being aligned to the grid), not a square. Worse still, it is no longer bounded by the DL paths - so the token can suddenly see all over the map through walls. This effectively makes this option useless, which is kind of serious since it's essential to characters with darkvision in 5e. Cheers,
1548955417
Stephanie B.
Forum Champion
Sheet Author
Can you post your page settings, browser/OS, and a console log of what happens when you turn on a transparent or white aura and move the token? Ravenknight said: Seems like white or transperant auras are now shown as black for me.
So...no one else having this issue? Just me? Tony C. said: Is anyone else getting a thin white border around every gif they upload? Love the ability to include gifs on the map now, but if every gif is gonna have a white square border outlining it, that ain't gonna work for me. Edit: [screenshots] Different map and the borders are black there for some reason. And one gif (top left) even left its border behind after I deleted it.
1548957552
Stephanie B.
Forum Champion
Sheet Author
Tony, So far, nobody else has reported this issue, and I cannot recreate it. What do webm animations look like when you open them in your web browser, outside of Roll20? Tony C. said: So...no one else having this issue? Just me? Tony C. said: Is anyone else getting a thin white border around every gif they upload? Love the ability to include gifs on the map now, but if every gif is gonna have a white square border outlining it, that ain't gonna work for me. Edit: [screenshots] Different map and the borders are black there for some reason. And one gif (top left) even left its border behind after I deleted it.
Tony C. said: So...no one else having this issue? Just me? I'm not getting the issue with my gifs and webms but I'll try with some other stuff later
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Edited 1548959647
Ravenknight
KS Backer
Stephanie B. said: Can you post your page settings, browser/OS, and a console log of what happens when you turn on a transparent or white aura and move the token? Ravenknight said: Seems like white or transperant auras are now shown as black for me. Sorry, I posted too soon. It seems API related, I tried to turn off some scripts and it seems like Aura Tint and Health Colors was the culprit. The update must have messed with the script. Edit: Reinstalled the script and the error&nbsp;disappeared. Yey.
When I open webm animations in Chrome, it just opens full-window with a (what I assume to be the built-in) Chrome video interface. This issue is happening for me on two different computers I've been able to test it on, in Chrome and Firefox on both. Stephanie B. said: Tony, So far, nobody else has reported this issue, and I cannot recreate it. What do webm animations look like when you open them in your web browser, outside of Roll20? Tony C. said: So...no one else having this issue? Just me? Tony C. said: Is anyone else getting a thin white border around every gif they upload? Love the ability to include gifs on the map now, but if every gif is gonna have a white square border outlining it, that ain't gonna work for me.Edit: [screenshots] [pic1] Different map and the borders are black there for some reason. And one gif (top left) even left its border behind after I deleted it. [pic2]
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Edited 1548960004
Kirsty
Pro
Sheet Author
I can confirm the white border issue. When the same image is loaded directly into chrome, there is no border. Edit: Sorry, I'm trying to put screenshots in but the images won't load.
1548959946
Stephanie B.
Forum Champion
Sheet Author
Lars, Thanks for the detail. I can recreate the issue by copying your game, but it's definitely an unusual bug. We'll look into it; there may be something in the database unique to this game that's causing it to happen. Lars said: Sorry for the delay in responding...&nbsp; Here is what you asked for...&nbsp;&nbsp; I took a player's laptop and looked with them.&nbsp; The players see everything. Game is Lars's campagn, season 3 if look up my profile.&nbsp; It is only on the "mindflayer 2" map Ans refreshing does not help
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Edited 1548960267
Kirsty said: I can confirm the white border issue. When the same image is loaded directly into chrome, there is no border. Thankful I'm not alone. Was starting to feel crazy. Notably, when I hover over the image in my Art Library in-game and it shows the preview to the left, there is no border. It only shows the border when I drop it onto a map. And the border changes as I zoom in/out. Sometimes it's all the way around. Sometimes it's only top and bottom, bottom and right, left and right, etc. And sometimes it goes away completely. All depending on how far zoomed in/out I am.
1548960266
Lucian
Pro
API Scripter
Stephanie B. said: Can you post a console log, Lucian? I cannot reproduce this issue. Please make sure you have any browser extensions turned off. Thanks!&nbsp;&nbsp;&nbsp; Hi Stephanie, I've got extensions turned off, there's nothing interesting-looking in the console log but I've included a copy of what I get when I reset the FOW below. I've now realised that the 'Dim Light Reveals' thing is not actually relevant&nbsp; to the issue. That was causing things to show up more readily because the tokens in question were only casting dim light - so the AFOW reveal was just not happening when that was turned off. When I switched the tokens to cast bright light and turned 'Dim Light Reveals' I get the same issue. What I have found is that the area that gets revealed is very dependent on the specifics of the DL paths in play. I think to debug this you're going to have to look at the specific map&nbsp; - I think it's pretty reliable. The game is id 2500332 and the map is the ChronoLabyrinth one. There's a single player token in the middle of the map and you can see the problem by resetting FOW. 19:37:22.471 GET <a href="https://d3clqjduf2gvxg.cloudfront.net/css/themes/bootstrap/images/ui-bg_flat_0_aaaaaa_40x100.png" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net/css/themes/bootstrap/images/ui-bg_flat_0_aaaaaa_40x100.png</a> [HTTP/1.1 304 Not Modified 1403ms] 19:37:24.635 Player -Kt1y_Icp7wlgJ4rigQo is offline... app.js :539:25815 19:37:24.639 Player -KtkVv7-h4ox_CK95f8i is offline... app.js :539:25815 19:37:24.643 Player -LDb34O0SDx65gQb2SEA is offline... app.js :539:25815 19:37:24.645 Player -LExmoUb8N0ODtZ8NmKK is offline... app.js :539:25815 19:37:24.814 Player -Kt1y_Icp7wlgJ4rigQo is offline... app.js :539:25815 19:37:24.817 Player -KtkVv7-h4ox_CK95f8i is offline... app.js :539:25815 19:37:24.822 Player -LDb34O0SDx65gQb2SEA is offline... app.js :539:25815 19:37:24.825 Player -LExmoUb8N0ODtZ8NmKK is offline...
1548960337
Lucian
Pro
API Scripter
Sorry, by the way, I'm on FF 65.0 on Arch Linux.
1548961455
Stephanie B.
Forum Champion
Sheet Author
Tony and Kirsty, Thanks for confirming the issue, Kirsty! Can either of you provide a link to one of the original images, or email it to <a href="mailto:team@roll20.net" rel="nofollow">team@roll20.net</a> with "ATTN: Stephanie" so that we can check to see if it's an issue with your original graphic, or if it's an issue with something on the site? Tony C. said: Kirsty said: I can confirm the white border issue. When the same image is loaded directly into chrome, there is no border. Thankful I'm not alone. Was starting to feel crazy. Notably, when I hover over the image in my Art Library in-game and it shows the preview to the left, there is no border. It only shows the border when I drop it onto a map. And the border changes as I zoom in/out. Sometimes it's all the way around. Sometimes it's only top and bottom, bottom and right, left and right, etc. And sometimes it goes away completely. All depending on how far zoomed in/out I am. Lars said: Sorry for the delay in responding...&nbsp; Here is what you asked for...&nbsp;&nbsp; I took a player's laptop and looked with them.&nbsp; The players see everything. Game is Lars's campagn, season 3 if look up my profile.&nbsp; It is only on the "mindflayer 2" map Ans refreshing does not help Stephanie B. said: Lars, Thank you for reporting this issue! We had this happen once during testing but couldn't reproduce it. Can you please reply back with the following: Confirm that this is the player view-- not the GM view (even with CTRL-L)? Not the GM rejoined as player. This is the view from someone logged in as the player? Provide the game ID (it's in the URL when you go to the game page), or the game name (we can look it up in your profile if needed). When the players refresh, is the fog of war still revealed? Lars said: I am having a slightly different issue.&nbsp; On one map, if advanced fog of war is on, it as if the players have seen entire map.&nbsp; Everything is grayed out, like it is under the fog though.&nbsp; IN the picture you can see all of the darker sections which they have never seen.&nbsp; When I rest the fog of war, it is fine until I reload, and then it is everyone can see everything again
Here are links to the gifs used in my screenshots. These are the exact images I uploaded to Roll20 (which Roll20 then converted to webm). Fire -&nbsp;<a href="https://i.imgur.com/xPUih6S.gif" rel="nofollow">https://i.imgur.com/xPUih6S.gif</a> Mario -&nbsp;<a href="https://i.imgur.com/QGo5isT.gif" rel="nofollow">https://i.imgur.com/QGo5isT.gif</a> Stephanie B. said: Tony and Kirsty, Thanks for confirming the issue, Kirsty! Can either of you provide a link to one of the original images, or email it to <a href="mailto:team@roll20.net" rel="nofollow">team@roll20.net</a> with "ATTN: Stephanie" so that we can check to see if it's an issue with your original graphic, or if it's an issue with something on the site?
1548962827
Kirsty
Pro
Sheet Author
@Stephanie I sent you an image via email.
Moving report here: Danny C. &nbsp;said: Hello Everyone. I am experiencing problem with seeing Auras. I click on them but its not showing Only a small if i put the squares on. The map is set to 2 meters. and even if I expand the auras they are not working Is someone else experience the same problem? Help Please
Moving report here:&nbsp; Slaanesh said: In the recent update fog of war will now layer multiple times if you apply it to the same spot. I dont like that. It's super confusing for me as a GM to know what's actually visible compared to before if I have hit the same spot multiple times (which i have). How do I restore the settings to the way it was before, as in a single layer of fog?
ОХОТНИК said: Since the issue with the bars' spacing is already known, can their order be fixed too? Stuff's all messed up. Bar's spacing isshit, but the order is finally meaningful: from bottom to top: 1 2 3. Before the fix it was chaos
Second issue with token bars. Please fix this as it's very inconvenient right now.&nbsp; And btw old bar order was meaningful and very logical, so I would also ask to revert this back.
It seems like the bars above tokens are now far further apart on the vertical axis than necessary, leading to far 'bulkier' tokens. Hopefully, this bug can be fixed soon, as it really adds to clutter without any clear purpose. EDIT: Apparently it's a 'known issue', which bodes well for it being fixed. Yay!
RE: Advanced Fog of War vision passing through vertices, I can confirm this is happening to me with accutely-angled polygons too. Specifically, I have a hexagon-shaped polygon ('small' thickness) with the players inside and they are able to reveal squares outside, perpendicular to the corners.
maybe i'm missing it but what is the actual upload limit of a GIF or WEBM or MP4 at the moment
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Edited 1549039716
Ziechael
Forum Champion
Sheet Author
API Scripter
Dominick M. said: maybe i'm missing it but what is the actual upload limit of a GIF or WEBM or MP4 at the moment Here you go, from the OP: The maximum file size for an uploaded animation is 10 MB.&nbsp; We recommend .webm with VP8 or VP9 encoding for best results.
Picture 1 Picture 2 Advanced Fog of War: my players see through walls around their token&nbsp; after logging in since the update . On the pictures the red areas they shouldn't see. I need manually hide those after revealed in their sight range. After that, it works fine.
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Edited 1549032164
I'm having the same problems as Ritli B., I've been observing weird seeming holes in the walls that my players can see through even though light appears to not be passing through. <a href="https://i.imgur.com/R3kWkLk.png" rel="nofollow">https://i.imgur.com/R3kWkLk.png</a> The diagonal lines of rock walls are not meant to be seen. What I've noticed is that the maps having issues seem to be the maps where I've snapped my vision lines to the grid using shift+click. Lines not made using the snap to grid function seem to work correctly more often than not, but having to redo the lighting on all my maps is going to be pretty irritating... It also appears whether I have "Dim Light Reveals" enabled or not, and no matter what browser or extensions I have enabled. What's weirder is that it seems to be just... Random tiles, not necessarily straight lines. <a href="https://i.imgur.com/o57fEnt.png" rel="nofollow">https://i.imgur.com/o57fEnt.png</a> I've tried both joining as a player and using CTRL+L as a GM, and has the same vision issues; my players can see it too. Nothing interesting in my console, and I've observed it in Chrome, Firefox, and Edge on Windows and Mac alike.
Thank you.&nbsp; If it is something I can fix on my side just let me know.&nbsp; As I said, it is only that one map.&nbsp; I don't know if it matters, but it is the one the players were on when the update went live.&nbsp;&nbsp; Stephanie B. said: Lars, Thanks for the detail. I can recreate the issue by copying your game, but it's definitely an unusual bug. We'll look into it; there may be something in the database unique to this game that's causing it to happen. Lars said: Sorry for the delay in responding...&nbsp; Here is what you asked for...&nbsp;&nbsp; I took a player's laptop and looked with them.&nbsp; The players see everything. Game is Lars's campagn, season 3 if look up my profile.&nbsp; It is only on the "mindflayer 2" map Ans refreshing does not help
1549038968
Stephanie B.
Forum Champion
Sheet Author
The upload limit for all files is still 10 MB. In testing, we found that even large files could be reduced to this if they were converted to .webm format. Dominick M. said: maybe i'm missing it but what is the actual upload limit of a GIF or WEBM or MP4 at the moment
1549039048
Stephanie B.
Forum Champion
Sheet Author
It's not something you can fix on your side; definitely a bug that we need to look at from this direction. Thanks for the additional information! Lars said: Thank you.&nbsp; If it is something I can fix on my side just let me know.&nbsp; As I said, it is only that one map.&nbsp; I don't know if it matters, but it is the one the players were on when the update went live.&nbsp;&nbsp; Stephanie B. said: Lars, Thanks for the detail. I can recreate the issue by copying your game, but it's definitely an unusual bug. We'll look into it; there may be something in the database unique to this game that's causing it to happen. Lars said: Sorry for the delay in responding...&nbsp; Here is what you asked for...&nbsp;&nbsp; I took a player's laptop and looked with them.&nbsp; The players see everything. Game is Lars's campagn, season 3 if look up my profile.&nbsp; It is only on the "mindflayer 2" map Ans refreshing does not help