Stephanie B. said: Sam, Do the tokens which don't Emit Light and can't see have their AFoW View Distance set? If a token Emits Light and no AFoW View Distance, the AFoW will use that as its sight distance. If a token has nothing in Emits Light and it has an AFoW View Distance set, AFoW will reveal up to the view distance, based on any other light sources around. If a token has neither Emits Light now AFoW View Distance set, then the token cannot see at all. This is as designed; the AFoW Distance determines how far a token can see if it doesn't have a light source. Sam T. said: Sam T. said: So I have an (apparently) related issue where the advanced fog of war is not being revealed for tokens which do not emit light themselves, despite being able to see due to other light sources. We're using Advanced Fog of War and Dynamic Lighting. We also have Enforce Line of Sight enabled so that players do not share vision. The situation we're experiencing is as follows: If a player controlled token emits light, then that token's vision reveals the advanced fog of war as expected. However, for player controlled tokens that do not emit light, but can see in a region because of other light sources (e.g. light sources controlled by other players, ambient light emitting tokens on the dynamic lighting layer or map layer, or global illumination), then their vision does not reveal the advanced fog of war in that region for the controlling player. Note: Fog of War is not enabled. All player tokens have "Has Sight" checked. All light emitting tokens have the "All players see light" option checked. I have tried both with and without "Dim Light Reveals" enabled. I've been able to reproduce this behaviour in every different game I play in. By way of example: imagine two player controlled tokens (controlled by different players) are in a dark room. One token emits light (with the "all players see light" option checked), meaning both players can see the whole room. When the tokens leave the room, the advanced fog of war was only revealed in that room for the player controlling the token which was emitting the light. I'm still experiencing this behaviour after the hotfix. I don't see this issue in the known issue list in the top level post. Hi Stephanie, The tokens in my example did not have an AFoW View distance set, because that made the problem worse. You say: " If a token has nothing in Emits Light and it has an AFoW View Distance set, AFoW will reveal up to the view distance, based on any other light sources around. " That would be great if that were correct. My experience is that it actually reveals AFoW up to the full view distance regardless of whether there are any other light sources around. i.e. Imagine a token which has sight, but does not emit light stepping into a new room for the first time. If there are no light sources in the room (and global illumination is off), then they shouldn't be able to see anything. However, if they have an AFoW view distance set, then the AFoW in the entire room is revealed for them, which shows them everything on the map layer (albeit in black and white) even though they should never have been able to see it. Having no view distance set actually gets closer to the intended behaviour because prevents the entire room being revealed and limits what they can see to only what is illuminated (i.e. if they introduce a light source into the room). The only problem is the one I initially described, which is that none of the AFoW stays revealed after they leave the room. I hope that's clear, but let me know if you want a worked example with screenshots.