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Animations and AFoW Offical Feedback Thread

"test" -- I made it just to test this. It might have been a filetype issue. When I have more time tomorrow I will double check it for you, I just uploaded .gifv, .gif. m4v, and mp4 and some of them didn't work, while I got one to work (not sure which, but it took a while to load so I'll do it tomorrow) using the refresh method. Stephanie B. said: OK, thanks. Can you post the game name or ID so we can look into it tomorrow and see if we can find the problem? Kobold said:  Yep, I have tried. But, nope it doesn't resolve the issue. Stephanie B. said: I'm not sure if you tried to upload an image with your reply-- sometimes images take a few tries to upload to the forums. I see your screen shot now-- thanks! Anyway: When you say it shows up on the toolbar, do you mean: the page navigation at the top of the VTT?  The sidebar where there are a bunch of tabs. If so, which tab?  Someplace else? Have you refreshed the browser? When I had this issue before during testing, a refresh resolved the issue. Kobold said: Stephanie B. said: Hi, Kobold: The blur is in the known issues; it's the top priority to fix this week. When you say the gifs show up on the page toolbar, but won't load on the main page, where exactly are you seeing them show up or not show up? Does the problem persist if you refresh the browser?  Hey Stephanie,  For example, I uploaded this one, it's uploaded and in my library, however, when I drag it onto the grid, it won't show up, however it shows up on the toolbar, like it's there, but it's not showing up.
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Edited 1548813533
Disabling advanced fog of war allows these maps to load but re-enabling it prevents them from loading again. Luke said: Also <a href="https://pastebin.com/JVfrGadE" rel="nofollow">https://pastebin.com/JVfrGadE</a> Luke said: <a href="https://pastebin.com/tAvyQPrx" rel="nofollow">https://pastebin.com/tAvyQPrx</a> Stephanie B. said: Luke, Can you please post your console log from when you're trying to load your map? You can reach the console log through your web browser's developer tools (F12 on Firefox and Chrome in Windows).&nbsp;&nbsp;&nbsp;&nbsp; Luke said: I'm also finding that some of my maps just straight up won't load, such as map #25-27 and map #33-41 in this game. Trying to switch to either of those maps just results in the load screen hanging. <a href="https://app.roll20.net/campaigns/details/3911872/eberronian-endeavours" rel="nofollow">https://app.roll20.net/campaigns/details/3911872/eberronian-endeavours</a>
1548814255
Stephanie B.
Forum Champion
Sheet Author
Thanks, Luke. We have a fix scheduled to go out tomorrow that should fix this.&nbsp; Luke said: Disabling advanced fog of war allows these maps to load but re-enabling it prevents them from loading again. Luke said: Also <a href="https://pastebin.com/JVfrGadE" rel="nofollow">https://pastebin.com/JVfrGadE</a> Luke said: <a href="https://pastebin.com/tAvyQPrx" rel="nofollow">https://pastebin.com/tAvyQPrx</a> Stephanie B. said: Luke, Can you please post your console log from when you're trying to load your map? You can reach the console log through your web browser's developer tools (F12 on Firefox and Chrome in Windows).&nbsp;&nbsp;&nbsp;&nbsp; Luke said: I'm also finding that some of my maps just straight up won't load, such as map #25-27 and map #33-41 in this game. Trying to switch to either of those maps just results in the load screen hanging. <a href="https://app.roll20.net/campaigns/details/3911872/eberronian-endeavours" rel="nofollow">https://app.roll20.net/campaigns/details/3911872/eberronian-endeavours</a>
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Edited 1548816459
Hoot
Pro
Stephanie B. said: Thanks, Hoot. Is the token rotated, by any chance? If so, we will have a fix out tomorrow. Hoot Games said: aura on a token is offset. I set a token aura but rather than be around the token, it seems centered off the map.&nbsp; now that you mention it, yes it is rotated a little bit EDIT: during game break, rotated around a bit and found that definitely moves the aura. It is correct when the token is at 0 degrees.
1548817068
Stephanie B.
Forum Champion
Sheet Author
Yep. We'll have a fix out for that in the morning. Thanks! Hoot Games said: now that you mention it, yes it is rotated a little bit EDIT: during game break, rotated around a bit and found that definitely moves the aura. It is correct when the token is at 0 degrees.
Another issue I have with auras and light distances occurs on maps with Grid Sizes smaller than 1. All of Dungeon of the Mad Mage maps have a 10 foot unit scale, and the grid size is set to 0.5 units so we end up with the normal 5 foot grid. But now auras and lights do not scale right. Setting an aura to 30', for example, only displays an aura of 15 feet (3 squares). the range of lights seems to be off as well.
I am having a slightly different issue.&nbsp; On one map, if advanced fog of war is on, it as if the players have seen entire map.&nbsp; Everything is grayed out, like it is under the fog though.&nbsp; IN the picture you can see all of the darker sections which they have never seen.&nbsp; When I rest the fog of war, it is fine until I reload, and then it is everyone can see everything again
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Edited 1548827118
라브
Pro
Translator
Quick question, does Roll 20 only "officially" support Chrome and Firefox? I use a browser called Whale and ever since the animation update every single map in various games using dynamic lighting appears pitch black (it worked fine prior to the update) to both GM and players (it works fine on Chrome and Firefox). I know devs have more important bugs to fix, but since Whale is my primary browser I really hope it could be fixed.&nbsp;
1548827970
Loren the GM
Pro
Marketplace Creator
I think I am having problems with the actual uploading of files. I thought it was an issue with dragging them to the table and them not appearing similar to Kobold's report, but watching the console log the farthest any upload I make to any of my games is the 200x200 uploading size, even if I let it churn for about an hour. So it is never getting to that 512x512 completion that Stephanie suggested meant completion of the upload process. For reference, the file I am trying to upload is a 1,362 KB webm file. I have tried with multiple webm files of this size, as well as several mp4 files around 7-9. Pastebin of console log (Firefox, although I have also tried through Chrome with similar results) <a href="https://pastebin.com/3EQcjJPZ" rel="nofollow">https://pastebin.com/3EQcjJPZ</a> The game specifically (again, this happens in multiple games) for this report is Curse of Strahd: Monday 9 PM
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Edited 1548836523
Hi, some great things are going on, that's fine. But unfortunately it looks as if you bugged some other things. I didn't recognize problems with dynamic lighting so far as others here, but I noticed that the token bars are totally misplaced: The bars now cover (hide) the whole square above the token. And I am pretty sure that it worked on January 28th when I played a session. So it must be the last update. The bars were already a problem for me, so I used always the lowest to not get it hid by other tokens, but now even the lowest bar is as high as the highest was before. Please fix that!
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Edited 1548836866
And I also noticed an ugly behavior of the fog of war: if you revealed too much and then re-hide it, the overlapping area of re-hidden and initial fog of war looks like that: This looks very 'patchy' after a while.
1548848183
Layton
API Scripter
Stephanie B. said: Thanks, Luke. We have a fix scheduled to go out tomorrow that should fix this. Can you give a time estimate to avoid gaming during the update? UK here, so your updates usually strike us mid-play.
Moving the following issue here: Michael H. &nbsp;said: All of the token bars on Roll20 are way too far above the token now. As in they stretch all the way up into the squares above the square where the token is. Was this an intentional change or is something messed up at the moment? BG &nbsp;said: Seconding this. It's kinda annoying.
Moving the following issue here: Tayro &nbsp;said: Browser and OS information : Firefox 64.0.2, Windows 10 As of the most recent update, long shapes made with the draw shape tool, if placed so that more than half of it is not on-screen, the whole shape will not be rendered. This is an issue because I was using shapes to act as a background on a map that acted like a status screen and as the player scrolls around certain parts appear and disappear. I have followed the three steps stated in the FAQ and the problem persists.
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Edited 1548866678
Stephanie B.
Forum Champion
Sheet Author
Just got up here in Nevada. We're planning to push the hot fix in about an hour, at 0830 pst.&nbsp; Edit: We had to delay that hotfix for a couple of hours. Looking closer to 1000 or 1100 PST now.&nbsp; Layton said: Stephanie B. said: Thanks, Luke. We have a fix scheduled to go out tomorrow that should fix this. Can you give a time estimate to avoid gaming during the update? UK here, so your updates usually strike us mid-play.
In addition to aforementioned token bar placement issues, the bars have also swapped place - bar 1 is now bar 3 and bar 3 is now bar 1. Which totally screws with colors etc. The issue I reported over a year ago where changing default page settings for the game causes the grid to become invisible as for some reason it inputs the grid color in a RGB format when the game uses hex is still not fixed.
1548862133
Munky
Pro
Marketplace Creator
Compendium Curator
Yay! This update rocks!!! I just wanted to say thanks to the DEV team for this amazing work! Kenton, you are my hero... even if you ate your pet gummy bear on live stream...
1548862232
Stephanie B.
Forum Champion
Sheet Author
Elsewhere: JamHam &nbsp;said: Hi, I'm using roll20 free and the simple fog of war is overlapping rather than blending in, eg. if I hide an object then hide around the object, the object with be hidden darker, only on gm side though.
Stephanie B. said: Elsewhere: JamHam &nbsp;said: Hi, I'm using roll20 free and the simple fog of war is overlapping rather than blending in, eg. if I hide an object then hide around the object, the object with be hidden darker, only on gm side though. Right, I described that here:&nbsp; <a href="https://app.roll20.net/forum/post/7160288/animations-and-afow-offical-feedback-thread/?pageforid=7162232#post-7162232" rel="nofollow">https://app.roll20.net/forum/post/7160288/animations-and-afow-offical-feedback-thread/?pageforid=7162232#post-7162232</a> Same issue.
1548862669
Stephanie B.
Forum Champion
Sheet Author
Lars, Thank you for reporting this issue! We had this happen once during testing but couldn't reproduce it. Can you please reply back with the following: Confirm that this is the player view-- not the GM view (even with CTRL-L)? Not the GM rejoined as player. This is the view from someone logged in as the player? Provide the game ID (it's in the URL when you go to the game page), or the game name (we can look it up in your profile if needed). When the players refresh, is the fog of war still revealed? Lars said: I am having a slightly different issue.&nbsp; On one map, if advanced fog of war is on, it as if the players have seen entire map.&nbsp; Everything is grayed out, like it is under the fog though.&nbsp; IN the picture you can see all of the darker sections which they have never seen.&nbsp; When I rest the fog of war, it is fine until I reload, and then it is everyone can see everything again
1548862772
Stephanie B.
Forum Champion
Sheet Author
That's correct-- we support Chrome and Firefox. We sometimes also test using Opera and Safari, but these are not officially supported. We don't have Whale in our testing suite at all, so I'm not sure that's one we're going to be able to support.&nbsp; 라브 said: Quick question, does Roll 20 only "officially" support Chrome and Firefox? I use a browser called Whale and ever since the animation update every single map in various games using dynamic lighting appears pitch black (it worked fine prior to the update) to both GM and players (it works fine on Chrome and Firefox). I know devs have more important bugs to fix, but since Whale is my primary browser I really hope it could be fixed.&nbsp;
1548862835
Stephanie B.
Forum Champion
Sheet Author
Hi, Bernd, This is in the Known Issues list-- we're aware of the issue and plan to fix it soon. Bernd S. said: Hi, some great things are going on, that's fine. But unfortunately it looks as if you bugged some other things. I didn't recognize problems with dynamic lighting so far as others here, but I noticed that the token bars are totally misplaced: The bars now cover (hide) the whole square above the token. And I am pretty sure that it worked on January 28th when I played a session. So it must be the last update. The bars were already a problem for me, so I used always the lowest to not get it hid by other tokens, but now even the lowest bar is as high as the highest was before. Please fix that!
1548863035
Stephanie B.
Forum Champion
Sheet Author
Yep-- I'm just consolidating the bugs threads this morning. Thanks for your report-- I'm filing a ticket now! Bernd S. said: Stephanie B. said: Elsewhere: JamHam &nbsp;said: Hi, I'm using roll20 free and the simple fog of war is overlapping rather than blending in, eg. if I hide an object then hide around the object, the object with be hidden darker, only on gm side though. Right, I described that here:&nbsp; <a href="https://app.roll20.net/forum/post/7160288/animations-and-afow-offical-feedback-thread/?pageforid=7162232#post-7162232" rel="nofollow">https://app.roll20.net/forum/post/7160288/animations-and-afow-offical-feedback-thread/?pageforid=7162232#post-7162232</a> Same issue.
1548863183
Stephanie B.
Forum Champion
Sheet Author
Munky said: Yay! This update rocks!!! I just wanted to say thanks to the DEV team for this amazing work! Kenton, you are my hero... even if you ate your pet gummy bear on live stream... Thanks, Munky!&nbsp; I've passed your comments on to the Dev team!&nbsp;&nbsp;&nbsp;&nbsp;
1548864204
Kenton
Forum Champion
Translator
Munky said: Yay! This update rocks!!! I just wanted to say thanks to the DEV team for this amazing work! Kenton, you are my hero... even if you ate your pet gummy bear on live stream... Thanks, Munky. I appreciate the love, and I'll spread it around to the people who did the heavy lifting!
Have you guys added another hotfix recently? About an hour ago I had coloured tokens and now that i'm checking again, regardless of the colour I change them to they do not seem to change tint. This happens to anything I try to tint. Gif link below to display what I mean. <a href="https://gyazo.com/6b036f804ea2e6ebba5e2f2e5cd9f62d" rel="nofollow">https://gyazo.com/6b036f804ea2e6ebba5e2f2e5cd9f62d</a>. I also have a gif link of the token rotation aura bug but it seems you have plans to solve that already.
Stephanie B. said: Tom, Definitely let me know if you can recreate this with a non-GM view. There are known issues with the GM view and CTRL-L. Tom said: Also seeing the issue where tokens can see light from other tokens when the option isn't selected.&nbsp; Its like the token always has all players see light on even when its not checked.&nbsp; Using latest version of mozilla firefox, windows 8.&nbsp; Havent been able to test with another player, but when I use ctrl L to see their view, the token can see the light from everyone else. I had one of my players test and they could not see the lightsources from other tokens even though I could with the gm view. &nbsp;So looks like this is the gm view issue you already know about but wanted to confirm it.
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Edited 1548866689
Can confirm I'm seeing this as well on Firefox 65.0 with Windows 10. On the #33-41 map in my game Eberronian Endeavors the Vishara token, which has no darkvision, can see the room despite the only light in the room being darkvision set on another token. Console log is available at <a href="https://pastebin.com/U9ETNTpH" rel="nofollow">https://pastebin.com/U9ETNTpH</a> . Stephanie B. said: Kixao said: There's still an issue where one token/player can see the sight of another token/player if that player is say in complete darkness. Even though they shouldn't. It's as if the player tokens still emit light to other tokens. Btw. thanks for the quick hotfixes!! Kixao: I can't recreate this issue. What browser/OS are you using, and can you post a console log from one of the players who is seeing someone they shouldn't?
I ran into this issue last week as well, before the new update. It seemed to be temporary, when I tried on a different computer they were loading fine again and when I tried later on the original computer they were back to normal again as well. Lupus said: Have you guys added another hotfix recently? About an hour ago I had coloured tokens and now that i'm checking again, regardless of the colour I change them to they do not seem to change tint. This happens to anything I try to tint. Gif link below to display what I mean. <a href="https://gyazo.com/6b036f804ea2e6ebba5e2f2e5cd9f62d" rel="nofollow">https://gyazo.com/6b036f804ea2e6ebba5e2f2e5cd9f62d</a>. I also have a gif link of the token rotation aura bug but it seems you have plans to solve that already.
Okay thanks for the info Luke, Its a small thing so even if the other players see it it wont matter too much. Goodluck with your problems as well! Luke said: I ran into this issue last week as well, before the new update. It seemed to be temporary, when I tried on a different computer they were loading fine again and when I tried later on the original computer they were back to normal again as well. Lupus said: Have you guys added another hotfix recently? About an hour ago I had coloured tokens and now that i'm checking again, regardless of the colour I change them to they do not seem to change tint. This happens to anything I try to tint. Gif link below to display what I mean. <a href="https://gyazo.com/6b036f804ea2e6ebba5e2f2e5cd9f62d" rel="nofollow">https://gyazo.com/6b036f804ea2e6ebba5e2f2e5cd9f62d</a>. I also have a gif link of the token rotation aura bug but it seems you have plans to solve that already.
ОХОТНИК said: In addition to aforementioned token bar placement issues, the bars have also swapped place - bar 1 is now bar 3 and bar 3 is now bar 1. Which totally screws with colors etc. The issue I reported over a year ago where changing default page settings for the game causes the grid to become invisible as for some reason it inputs the grid color in a RGB format when the game uses hex is still not fixed. Hi, yes, they swapped the place, but I would say, now it is right. Now you have 1,2,3 from down on. Before that you had 3,1,2 or something like that. Best regards; Bernd
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Edited 1548872120
My maps with AFoW enabled now take a ridiculous amount of time to load or to reset the fog.I'm talking 4x the amount. Seems to occur only on those that have odd shapes (tunnels, caves) rather than aligning to the grid (rooms)... although resetting on the rooms isn't as fast anymore either.
Well since no one appears to have been making remarks on this issue that I can see, I hope I'm posting in the correct place. Auras, for me and my group, are not working at all. They simply don't show up. The settings are correct, and they were working just fine before the update, but after the update all our token auras were completely gone. I've tried re-configuring the auras, re-adding them etc. Still nothing. This stretches across multiple games, so it's not just happening in a single game. None of us are pro users but that has never hindered this particular feature before...
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Edited 1548878156
Is anyone else getting a thin white border around every gif they upload? Love the ability to include gifs on the map now, but if every gif is gonna have a white square border outlining it, that ain't gonna work for me. Edit: [screenshots] Different map and the borders are black there for some reason. And one gif (top left) even left its border behind after I deleted it.
1548874441
Stephanie B.
Forum Champion
Sheet Author
Heads up: The hotfix fixing the page crashing and the aura spinning out has gone out. I'll update the top-level post as soon as I'm out of the meeting I'm in right now.
Bernd S. said: ОХОТНИК said: In addition to aforementioned token bar placement issues, the bars have also swapped place - bar 1 is now bar 3 and bar 3 is now bar 1. Which totally screws with colors etc. The issue I reported over a year ago where changing default page settings for the game causes the grid to become invisible as for some reason it inputs the grid color in a RGB format when the game uses hex is still not fixed. Hi, yes, they swapped the place, but I would say, now it is right. Now you have 1,2,3 from down on. Before that you had 3,1,2 or something like that. Best regards; Bernd Nice, now they just have to change default colors so bar 1 is bar 1 and not bar 3 like I said. Same with token settings, actually. Edit: Went to check and you're not even right, the order was fine and now it's all messed up. Please don't make untested claims because you're making it harder for devs to fix.
Moving issue to this thread: Dan C. &nbsp;said: I just logged in today to do a little prep for my game and noticed that ALL of my negative radius auras now seem to be defaulting to 0 radius. I use them to make a nice visual effect to indicate the space being taken up by slightly over sized tokens. Please fix.
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Edited 1548883281
Stephanie B.
Forum Champion
Sheet Author
Hi, all. Here's the list of fixes that went out with the hotfix earlier this morning: Fix AFoW crashing when loading some pages. Fix lightly video popout when pressing 'z' with a token selected. Dynamic Lighting lines now draw beneath the grid instead of above it. Auras no longer render in the wrong location when a token is rotated. Auras will still draw when the radius is set to 0. The top-level post has been updated as well.
Is there a source for links for animations? Or creators selling them? I don't see any listed in a search in Roll20 yet.
Hi devs.&nbsp; Firstly, thanks for the great working and quickly attempting to address the issues. It's much appreciated. Here's the bug I've been having. The "All players see light" switch seems to be permanently active regardless of whether the box is ticked or not. I've attached a link to an image showing the issue here:&nbsp; link The token on the right (Llaw) has a vision of 5 feet, starts fading at 0. The token on the left (Jorona) has dark vision. However, because Llaw has line of sight with Jorona, he benefits of the light "emitted" by Jorona, even though "All players see light" is switched off for both tokens. Fog of War and Advanced Fog of War are switched off. Thanks.
That's the same issue as posted here. Teg Veece said: Hi devs.&nbsp; Firstly, thanks for the great working and quickly attempting to address the issues. It's much appreciated. Here's the bug I've been having. The "All players see light" switch seems to be permanently active regardless of whether the box is ticked or not. I've attached a link to an image showing the issue here:&nbsp; link The token on the right (Llaw) has a vision of 5 feet, starts fading at 0. The token on the left (Jorona) has dark vision. However, because Llaw has line of sight with Jorona, he benefits of the light "emitted" by Jorona, even though "All players see light" is switched off for both tokens. Fog of War and Advanced Fog of War are switched off. Thanks.
So another thing that others seem to be reporting that is a major problem for our game is the lack of overmax and negative numbers on bars being removed. This is a big issue.&nbsp; Let me just use a single character as an example. A Revenant Vampire PC frequently has both negative hit points and overmax surges.&nbsp; Previously the character and their allies could see how far in the negative they were and if they were overmax surges to determine whether that character might need healing/be in dire straits.&nbsp; It is also really helpful for me as a DM to know how close the PC is to actually dying (-half hit points in 4e).&nbsp; Using the old system it was really easy to see the vampire was at -5 (so not near a half-a-bar value which would be around 65 in this case) and at 3/2 surges (so at the end of the combat it would heal to full HP by eating its spare surge. Now that same PC's health bar simply vanishes below 0 and has no indication of being overmax at all.&nbsp; The fact that the bars are now spaced really far above the token means you have substituted "goes into other squares causing a slight problem but actually gives you information" with "takes up an entire extra square while also providing no information". Is there a way we can get legacy bars back?&nbsp; Can this get resolved?&nbsp; Is it intended for there to be no way to display 3/2rds of an attribute?
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Edited 1548885471
(sorry for my english, it's not my natural language) When I create a new map, the grid is hidden, I can't make it appear, and I can't change the color (one thing that I tried). Edit: I have refresh the web page, and then I can change the color, an make it appear
Since the issue with the bars' spacing is already known, can their order be fixed too? Stuff's all messed up.
1548887431
Stephanie B.
Forum Champion
Sheet Author
For those reporting this issue, can you please confirm that you are seeing this: Logged in as a player, not a GM Not using CTRL-L There's already a known issue with CTRL-L not being accurate with light and vision. If you are logged in as a player and still seeing tokens that do not have "All Players See Light," that's something to investigate further. We can't recreate it on our end, so I'll be asking you for your browser, OS, and console log if that's the case. Thanks! Luke said: That's the same issue as posted here. Teg Veece said: Hi devs.&nbsp; Firstly, thanks for the great working and quickly attempting to address the issues. It's much appreciated. Here's the bug I've been having. The "All players see light" switch seems to be permanently active regardless of whether the box is ticked or not. I've attached a link to an image showing the issue here:&nbsp; link The token on the right (Llaw) has a vision of 5 feet, starts fading at 0. The token on the left (Jorona) has dark vision. However, because Llaw has line of sight with Jorona, he benefits of the light "emitted" by Jorona, even though "All players see light" is switched off for both tokens. Fog of War and Advanced Fog of War are switched off. Thanks.
1548887566
Dean
Roll20 Team
Shard said: Is there a source for links for animations? Or creators selling them? I don't see any listed in a search in Roll20 yet. These 2 packs are first out the animations gate. Enjoy! <a href="https://marketplace.roll20.net/browse/set/3145/asv1-traps" rel="nofollow">https://marketplace.roll20.net/browse/set/3145/asv1-traps</a> <a href="https://marketplace.roll20.net/browse/gameaddon/407/pixels-animated-spell-pack-1-animation-pack" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/407/pixels-animated-spell-pack-1-animation-pack</a>
Can confirm that in my case it works properly for Players but not as DM using CTRL+L. Stephanie B. said: For those reporting this issue, can you please confirm that you are seeing this: Logged in as a player, not a GM Not using CTRL-L There's already a known issue with CTRL-L not being accurate with light and vision. If you are logged in as a player and still seeing tokens that do not have "All Players See Light," that's something to investigate further. We can't recreate it on our end, so I'll be asking you for your browser, OS, and console log if that's the case. Thanks! Luke said: That's the same issue as posted here. Teg Veece said: Hi devs.&nbsp; Firstly, thanks for the great working and quickly attempting to address the issues. It's much appreciated. Here's the bug I've been having. The "All players see light" switch seems to be permanently active regardless of whether the box is ticked or not. I've attached a link to an image showing the issue here:&nbsp; link The token on the right (Llaw) has a vision of 5 feet, starts fading at 0. The token on the left (Jorona) has dark vision. However, because Llaw has line of sight with Jorona, he benefits of the light "emitted" by Jorona, even though "All players see light" is switched off for both tokens. Fog of War and Advanced Fog of War are switched off. Thanks.