Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5E (2024) Character Sheet & Builder by Roll20

1730385945
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Tuo said: Many players prefer having all the possible spells on the sheet, and marking the prepared ones as such. That isn't wrong. Not wrong in principle, but in practice it can lead to sheets that are sluggish to open. Before Lazy Loading was implemented, it could also slow down the entire game, with enough spellcasters.
keithcurtis said: Tuo said: Many players prefer having all the possible spells on the sheet, and marking the prepared ones as such. That isn't wrong. Not wrong in principle, but in practice it can lead to sheets that are sluggish to open. Before Lazy Loading was implemented, it could also slow down the entire game, with enough spellcasters. It is the much preferred way when you don't have the books on Roll20 but as physical copies, and don't want to copy over spell descriptions every time you want to change what you have prepared.
Still can’t raise the same stat twice in the character builder (2014 character on 2024 sheet.) Am I missing something?…
1730393212
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
RPGeezer said: Still can’t raise the same stat twice in the character builder (2014 character on 2024 sheet.) Am I missing something?… Can you show a screen shot of the selectors? They've changed the logic on those a couple of times. At one point you had to choose different scores in the double dropdown. At another, those were the ones you had to use if you were going to double up.
Certainly!…
Yeah, it is. You have the PHB and/or the Compendium to have your list of spells that are available to you. You don't need to have them all listed on the sheet. You can list on the sheet the spells known (for characters that have known spells like Wizards) and mark which ones are prepared of the ones known. But, for characters like Druids, where you have available to you ALL Druid spells in EVERY book, that has ever been published... you don't need to have all of them listed on your sheet. Additionally, you can always Drag&Drop more spells onto your sheet, if you want to do it that way. The builder doesn't need to give you the ability to add an infinite number of spells... and mark the sheet as "incomplete" when you don't have every spell listed. So, yes, it's wrong for the builder to expect you to list all the spells. There's simply no reason for it. Tuo said: Saul J. said: Today's task was to create an Elven Circle of the Stars Druid. Everything went ok on the initial 1st level build until the spell selection stage. The builder says: You may make an unlimited number of spell selections of 1st level or lower to be added to your sheet, to represent the pool of spells from which you can prepare. and it literally will allow you to enter every first level spell from the Druid's spell list. This is wrong . At first level, a druid can have 4 spells prepared and that's all  the builder should allow you to choose. You can change the spells out daily - there's no need to list every spell on your sheet! The builder shouldn't allow an infinite number of spells to be listed during the build process! Many players prefer having all the possible spells on the sheet, and marking the prepared ones as such. That isn't wrong.
Another problem with the builder is that there is no way to add you own background. You have to select a background that's available to you from the books that are available to you on Roll20 - either ones you own, or ones that have been shared with you by the DM. The new DMG gives you rules for creating your background - something that, for whatever reason, was moved from the PHB where it was in 2014, to the DMG in 2024. But, there's another reason. Suppose I want to use a background that's not in any of the books I own on Roll20 but are in physical books or PDFs that I own outside Roll20. There's no way to do it. For example, I don't own "Bixby Presents Glory of the Giants" on Roll20. But, I might want to use the "Giant Foundling" background. On the old Roll20 system, I could create my own background and add the info manually from the book. There's no way to do this now that I can see. This was and is an important feature of the old system! Similarly, there is no way to enter homebrew character classes or species, or classes or species from books that I don't own on Roll20. I can accept that you can't enter them into the Compendium because of the way the Compendium is built, and I can live with that. I cannot live without the ability to create a character based on rules from a D&D sourcebook that I do not own. I'm willing to enter the information manually if and when I choose one of those classes or species but the 2024 character builder does not support it. The old "charactermancer" did.
I've reported this bug previously. It happens when you choose a certain mix of 2014 and 2024 rules on the 2024 sheet. RPGeezer said: Certainly!…
But, if you're adding the spells manually, once you type them in, you don't have to type them in again, unless it's on a different character. Regardless, you wouldn't be doing it in the builder...  Tuo said: keithcurtis said: Tuo said: Many players prefer having all the possible spells on the sheet, and marking the prepared ones as such. That isn't wrong. Not wrong in principle, but in practice it can lead to sheets that are sluggish to open. Before Lazy Loading was implemented, it could also slow down the entire game, with enough spellcasters. It is the much preferred way when you don't have the books on Roll20 but as physical copies, and don't want to copy over spell descriptions every time you want to change what you have prepared.
1730412832

Edited 1730413019
Gauss
Forum Champion
Saul J. said: Yeah, it is. You have the PHB and/or the Compendium to have your list of spells that are available to you. You don't need to have them all listed on the sheet. You can list on the sheet the spells known (for characters that have known spells like Wizards) and mark which ones are prepared of the ones known. But, for characters like Druids, where you have available to you ALL Druid spells in EVERY book, that has ever been published... you don't need to have all of them listed on your sheet. Additionally, you can always Drag&Drop more spells onto your sheet, if you want to do it that way. The builder doesn't need to give you the ability to add an infinite number of spells... and mark the sheet as "incomplete" when you don't have every spell listed. So, yes, it's wrong for the builder to expect you to list all the spells. There's simply no reason for it. Tuo said: Saul J. said: Today's task was to create an Elven Circle of the Stars Druid. Everything went ok on the initial 1st level build until the spell selection stage. The builder says: You may make an unlimited number of spell selections of 1st level or lower to be added to your sheet, to represent the pool of spells from which you can prepare. and it literally will allow you to enter every first level spell from the Druid's spell list. This is wrong . At first level, a druid can have 4 spells prepared and that's all  the builder should allow you to choose. You can change the spells out daily - there's no need to list every spell on your sheet! The builder shouldn't allow an infinite number of spells to be listed during the build process! Many players prefer having all the possible spells on the sheet, and marking the prepared ones as such. That isn't wrong. I disagree strongly. Having all the spells on your sheet is a must-have for my players. The Compendium is a poor spell manager and it takes longer to see what spells to prepare via the compendium than it does via your spell sheet (on the 2014 sheet where it shows all the spells).  What is more, the compendium does not allow you to modify it. So you cannot have modified spells stored in the Compendium. Which makes another reason for a good presentation of all the spells on a sheet.  Note: just about all of the spells that are "attack" based get modified in my games. Even the ones that aren't are often modified to be more readable due to the poor readability in the spell descriptions.  As for Keith's comment regarding sluggish to open, the Devs should improve sheets so that is not the case, even if that means that "spellbooks" don't fully load until you open a spell. 
I am simply launching the 2024 sheet from Characters and selecting 2014 species and class (just clarifying for the devs…) Saul J. said: I've reported this bug previously. It happens when you choose a certain mix of 2014 and 2024 rules on the 2024 sheet. RPGeezer said: Certainly
So its been 6 weeks since the sheet was launched.  How goes the community QA process?  I was originally anticipating at least a month before all of the issues were resolved, but on a quick glance, looks like it might be quite a bit longer.  Are we estimating another 2-3 months at this point?  Longer? -Adam
That's all fine but the spells should not be added through the builder!!!!!!!! If you want to have all the spells on your sheet, then by all means, have them on your sheet. Drag&Drop them from the Compendium onto your sheet to your heart's content. But, the builder should not be demanding that you add them and marking the stage "incomplete" if you don't!!!!  Not everyone wants all the spells on their sheet. For most people, it is unnecessary.  I disagree strongly. Having all the spells on your sheet is a must-have for my players. The Compendium is a poor spell manager and it takes longer to see what spells to prepare via the compendium than it does via your spell sheet (on the 2014 sheet where it shows all the spells).  What is more, the compendium does not allow you to modify it. So you cannot have modified spells stored in the Compendium. Which makes another reason for a good presentation of all the spells on a sheet.  Note: just about all of the spells that are "attack" based get modified in my games. Even the ones that aren't are often modified to be more readable due to the poor readability in the spell descriptions. 
Sorry if this has been answered already, but I have not been able to find answer to this question. Is there an easy way to make token actions in the 2024 sheet? I get that there are not any easy token action maker scripts yet, but with every other sheet, I can click a button from the character sheet, then hit "up" arrow key in the chat to get the code from the roll/input, and copy/paste this as a token action. This does not seem to be working for the 2024 sheet. It works for the 2014 sheets in the same game, and with other games I have on roll20. Any help appreciated.
Yep. And that's what causes the problem you're seeing. As I said, I've reported it. RPGeezer said: I am simply launching the 2024 sheet from Characters and selecting 2014 species and class (just clarifying for the devs…) Saul J. said: I've reported this bug previously. It happens when you choose a certain mix of 2014 and 2024 rules on the 2024 sheet. RPGeezer said: Certainly
If you look at the top of the sheet, you'll find a tab called "Advanced Tools". It looks like you can add macros and token actions there but I haven't tried it yet so I don't know how well it works. Ric McNutt said: Sorry if this has been answered already, but I have not been able to find answer to this question. Is there an easy way to make token actions in the 2024 sheet? I get that there are not any easy token action maker scripts yet, but with every other sheet, I can click a button from the character sheet, then hit "up" arrow key in the chat to get the code from the roll/input, and copy/paste this as a token action. This does not seem to be working for the 2024 sheet. It works for the 2014 sheets in the same game, and with other games I have on roll20. Any help appreciated.
Saul J. said: If you look at the top of the sheet, you'll find a tab called "Advanced Tools". It looks like you can add macros and token actions there but I haven't tried it yet so I don't know how well it works. Thank you for the reply. You are correct that it is easy to make a token action/sheet macro. That's not the issue. The issue is, as far as I can tell, one would have to code them by hand. In all other sheets I am aware of (including the 2014 sheet within the same game), there is an easy shortcut. For example, you want a token action for you rmain attack. You go to the sheet, click your attack. Then, go to the chat box, hit the "up" arrow key on your keyboard, this will populate character sheet code language in the chat box. You select this, copy it, then paste it as a macro. Voila, you now have a token button you can use to call that attack roll from your sheet. Currently, the "up" arrow doesn't populate the code. So, how do I get the code from my attack (or other button) to make a macro?
Ric McNutt said: Sorry if this has been answered already, but I have not been able to find answer to this question. Is there an easy way to make token actions in the 2024 sheet? I get that there are not any easy token action maker scripts yet, but with every other sheet, I can click a button from the character sheet, then hit "up" arrow key in the chat to get the code from the roll/input, and copy/paste this as a token action. This does not seem to be working for the 2024 sheet. It works for the 2014 sheets in the same game, and with other games I have on roll20. Any help appreciated. The short answer is no, there is no easy way to create Token Action macros on Beacon sheets.   Unfortunately Beacon sheets work very differently than legacy sheets, and there is a lot that is still in development, and a lot that is obfuscated from players.
Do we know if the new monster manual sheets will be in this new format? Unless there is a way to make token actions, that would make running D&D on roll20 almost unplayable for me if I have more than 2 enemy types in a single encounter. It is quite onerous to try and manage opening and closing multiple character sheets when you are trying to manage a tactical grid combat.
I've been DMing D&D 5e on this site since January of 2021 and only recently (6 months ago) started using token actions for NPCs. Token actions have greatly streamlined combat encounters for me, but i wouldn't say that going back to doing without them would make the game "unplayable". Then again, I play on PC with (2) 24" monitors and use every square inch of screen real estate when running my game.
I'm running from a 13' laptop with a single screen. Still, unplayable might be a bit hyperbolic. But suffice it to say, it is sufficiently impactful that I would not purchase the Monster Manual on roll20 unless that was part of the functionality.
1730483950
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Rich McNutt said: Do we know if the new monster manual sheets will be in this new format? Unless there is a way to make token actions, that would make running D&D on roll20 almost unplayable for me if I have more than 2 enemy types in a single encounter. It is quite onerous to try and manage opening and closing multiple character sheets when you are trying to manage a tactical grid combat. Believe me, this has been pointed out to the dev team multiple times.
Question about adding a magical item. I want to add a custom item that will provide +1 to unarmed strikes as well as advantage on Insight rolls. I figured out the advantage part but not how to have it automatically add the +1 to unarmed strikes. Would this be something that I would need to add to the unarmed strike then?
I'm looking to edit the proficiency bonus its self without changing levels. i scrolled and searched on the advanced tools page and can't find squat. I'm looking for some assistance
I am having an issue with 2024 NPC sheets where each attack has multiple instances of the same damage, such that when you roll for damage, it rolls like 27 times. Is this a known bug? I'm including photos of the Banshee's Corrupting Touch as an example.
Is there a searchable / structured documentation on the sheet? I have so many questions, like how do we turn on auto damage roll ... I don't mind searching through forum post but Roll20 forum system makes that hard to do, so would be good to have a reasonably up-to-date user manual.
1730565779
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I have also asked for such, but I think that they are loath to write such until the sheet is more settled.
Noticed last night Simple Weapon Proficiency did not kick in for dagger nor Quarterstaff…
1730599945

Edited 1730600085
It seems like Roll20 is really about the new character sheet..... Are there any plans to continue tweaking the user interface..... Some of the graphics and fonts take up way too much space and some are simply way too small. Places where there are scroll bars and drop downs are in need of a lot of work. I DM for both seasoned players and new players. My seasoned players are all on DnD beyond. My newer players are simply continuing with 2014 PhB. It is a little frustrating because I think the new players handbook is actually really good for new players, but the user interface needs a lot work. Newer players are not even going to know what they are looking at... assuming they get past the bugs of course....
1730607274

Edited 1730607294
I've purchased the 2024 bundle and have it shared with two different games. Have been able to create 2024 characters with no problem. For the past few hours, it only shows the free basic rules option when creating a new sheet. Double checked both games and the PH is shared. When I go into the marketplace, under the 2024 PH it shows "Owned." Any suggestions?
The new character sheet is growing on me, but the lack of organizational options is annoying. Please - please - please add a sort option to alphabetize list items. In the old sheet, I would simply move them around (spells, inventory, attacks, etc.), but now we don't have the option to move things. Also, being able to move items would allow me to separate weapon attacks from spells, which is much easier for the sake of finding my options faster.
I'm not seeing this. Maybe the problem went away? Misfit King said: I've purchased the 2024 bundle and have it shared with two different games. Have been able to create 2024 characters with no problem. For the past few hours, it only shows the free basic rules option when creating a new sheet. Double checked both games and the PH is shared. When I go into the marketplace, under the 2024 PH it shows "Owned." Any suggestions?
I see that the builder now allows for the selection of languages on character creation which is good. However, I see that when leveling characters to level 3, the builder thinks I get two more language choices. I don't see anything in the rules for that, either for any species or any class or subclass in the 2024 PHB except for Rangers (Deft Explorer feature at level 2).  The characters I have been creating have not been Rangers. This appears to be a bug in the builder.
Don't really understand why there were changes to the character sheet, in my opinion........smh
It seems the problems with the new sheets has to do with the language/code being used, which does not allow us to do the things we did before. Not sure why that was decided. 
I've found a bug on the 2024 character sheet in game where spells I remove reappear on the sheet moments later. I created my character using the builder, including choosing spells. I then decided to change one of my canrip options on the sheet after i'd finished building my character. I manually wrote in a cantrip spell in the 'Manage' screen. I then selected the minus button in the Manage spells screen to remove another spell. But when I return to the character sheet the spell I removed reappears about 30 seconds later. I've tried this with different spells and the same happens. 
Looks like my problem cleared up with a night's sleep.
Using Google Chrome on Win 11, the game (D&D 2024)  has been freezing up.  I have been getting this error message in F12 (Console):  totallyNotAnalytics.bundle.57e1500e29aeee173595.js:1 Datadog Browser SDK: The data provided has been truncated as it is over the limit of 225280 characters: Object Any ideas?
Has anyone seen an update from Roll20 recently? Last meaningful one I've seen on this forum was on Oct.17. On Oct 18 there was one going "This is a much requested feature"... it dose not count as an update. Roll20, please post updates on the plethora of bugs that are still being found and reported here that need to get fixed with the 2024 sheets. Trust in you is in an all time low and the lack of communication and transparency is not doing you any favors.
1730768043

Edited 1730769116
Pedro S. said: Has anyone seen an update from Roll20 recently? Last meaningful one I've seen on this forum was on Oct.17. On Oct 18 there was one going "This is a much requested feature"... it dose not count as an update. Roll20, please post updates on the plethora of bugs that are still being found and reported here that need to get fixed with the 2024 sheets. Trust in you is in an all time low and the lack of communication and transparency is not doing you any favors. +1 - Wish I could LIKE this post.  Their lack of transparency was a deal killer for me.  I moved to another platform in September and am extremely happy with my choice - Roll20 is not the only VTT.  I’m pissed because I left 100’s of $$$ in content I had paid for over the years.   Even if and when they get the Character Sheet working, it is evident they had no plan for integrating API/Mods that make a DMs life so much better.  It is my educated guess that they wont have a solid Character Sheet until December, and the common API/Mods people use to automate their environment wont be in place till late Q2 2025.  Meanwhile Pro users are paying for features they aren’t receiving. Have you heard anybody from Management step up and apologize?  Nope!  If I was a Pro subscriber, that runs 5e games - I would be pissed that I’m paying for a service I’m not receiving, and nobody from Roll20 is stepping forward and engaging with their CUSTOMERS.  That is why I left.   I personally spent hundreds if not thousands of hours writing Javascript around an architecture that no longer supports their API/Mods environment - I AM PISSED.  Your most engaged and invested users got SCREWED by your decisions and lack of transparency.   Goodbye Roll20.  You never even communicated the fact you were dropping API/Mods support for character sheets.  WTF.  GOOD BYE!!! - Will
It's difficult to find time to post when you're busy bailing water out of the sinking ship. Meanwhile, at the other end of the boat, the Jumpgate team is busy putting out fires. Now, if only they could find a way to work together... :-) Seriously though. I was thinking much the same thing as you yesterday and thought about posting. If other teams can take time from their busy schedules to post and let us know what's going on (like they do on the Jumpgate thread), I don't understand why the team working on the 2024 D&D sheet can't do the same. I see changes every time I go to create a new character (which is my way of testing things and learning the system). Sometimes the changes are good. Sometimes, they're not. Sometimes, I wonder what is in their heads and why they made the decisions they did. But it would be nice to hear from Roll20 as to what's going on and what's coming next.  Thankfully, I'm not currently in a 5e game, but for those of you that are, who are having difficulties with the 2024 sheet, I feel your pain. Pedro S. said: Has anyone seen an update from Roll20 recently? Last meaningful one I've seen on this forum was on Oct.17. On Oct 18 there was one going "This is a much requested feature"... it dose not count as an update. Roll20, please post updates on the plethora of bugs that are still being found and reported here that need to get fixed with the 2024 sheets. Trust in you is in an all time low and the lack of communication and transparency is not doing you any favors.
I keep an eye on the change log <a href="https://help.roll20.net/hc/en-us/articles/360037772613-Change-Log" rel="nofollow">https://help.roll20.net/hc/en-us/articles/360037772613-Change-Log</a> it at least lets me know what's been done. Though no updates since 10/31 makes me wonder what they are working on. Saul J. said: It's difficult to find time to post when you're busy bailing water out of the sinking ship. Meanwhile, at the other end of the boat, the Jumpgate team is busy putting out fires. Now, if only they could find a way to work together... :-) Seriously though. I was thinking much the same thing as you yesterday and thought about posting. If other teams can take time from their busy schedules to post and let us know what's going on (like they do on the Jumpgate thread), I don't understand why the team working on the 2024 D&amp;D sheet can't do the same. I see changes every time I go to create a new character (which is my way of testing things and learning the system). Sometimes the changes are good. Sometimes, they're not. Sometimes, I wonder what is in their heads and why they made the decisions they did. But it would be nice to hear from Roll20 as to what's going on and what's coming next.&nbsp; Thankfully, I'm not currently in a 5e game, but for those of you that are, who are having difficulties with the 2024 sheet, I feel your pain. Pedro S. said: Has anyone seen an update from Roll20 recently? Last meaningful one I've seen on this forum was on Oct.17. On Oct 18 there was one going "This is a much requested feature"... it dose not count as an update. Roll20, please post updates on the plethora of bugs that are still being found and reported here that need to get fixed with the 2024 sheets. Trust in you is in an all time low and the lack of communication and transparency is not doing you any favors.
I have downgraded my account from Pro to Plus. I am just staying here because of the sunk costs at this point. This goes on much longer and I will cancel altogether.
The Barbarian's Rage damage is not being added to the damage die rolls even if you "activate" Rage by setting the switch on the Combat tab to the "on" position. I also have to wonder what the sense is of having a switch on the Combat tab that you have to turn on to indicate that you're using Rage AND there's a checkbox/counter on the "Features &amp; Traits" tab that you have to click manually to indicate you used one of your allotted Rages AND there's a checkbox/counter on the Combat page for "Enter Rage"! Why is the checkbox/counter there twice? Why doesn't turning on the switch for "Rage" on the Combat tab automatically remove one of the tick marks in the other places? And, why are the checkboxes/counters labelled differently on the two tabs? Another problem: weapon masteries are not properly handled. For example, the Greataxe has the "Cleave" mastery property which lets you make a second attack against a different creature if you hit the first creature. But, you don't add your ability modifier score to that second attack. There's no way to do this - nothing is set up on the sheet for this. Whenever you roll damage, the ability modifier is added in. Another problem: The Barbarian gets a feature at level 3 called "Primal Knowledge" which allows them to make ability checks as Strength checks while their rage is active even if the ability check would use a different ability. I don't see any way of setting that up. Finally, another problem I see but one that is not specific to the Barbarian: there doesn't seem to be any way to specify a different ability score for weapons. Sure, if you drop a finesse weapon onto the sheet, it sets up a "Strength" attack and a "Dexterity" attack for the weapon. But, there are 2014 features that allow you to do that even if the weapon is not a finesse weapon. For example, The Way of the Kensai Monk allows you to choose weapons that are Monk weapons for you, which allows you to use your Dexterity for them. I could choose the longsword and use my Dexterity for attacks instead of Strength. I don't see any way of changing a weapon to use Dexterity instead of Strength or dropping a weapon onto the sheet that uses Dexterity instead of Strength. If the sheet is supposed to work for both 2014 and 2024 rules, this is a failure.
Shilllelagh is not yet working correctly; the damage scales, but it doesn't allow any damage to be added for attributes, even if it's added manually, additional damage is added for some other reason, etc, etc etc
Hi Everyone! Sorry for the delay in replying here as we’ve been focusing on collecting all the feedback and tackling bugs, alongside the new features we’ve added. The change log gets updated a few times a week, so that’s always the most up to date place to look to see a full list of all the changes we’ve made. With that said, here are some of the key updates from the last 2 weeks as well as our immediate plans. Recent Updates: We released the About screen in the builder, so you can now input personality, characteristics, languages, etc. for your character in the builder We released a new compact view for NPC sheets, similar to the PC sheet compact view. This version has reduced padding to help consolidate information a bit more We finished out the last of the work on Drag &amp; Drop for Class Features for 2014 content as well as Upcasting for 2014 content Plus a ton of bug fixes and other small improvements, all listed in the Change Log What’s Next?: We are currently working on finishing up some new features for the DMG release next week, which includes a Bastion Tracker Sheet, which will allow you to keep all the details of Bastion in one spot. You’ll also be able to drag &amp; drop facilities onto the sheet from the Compendium so you don’t have to input it manually. We’ve also been hearing a lot of feedback on further compactness of the NPC sheet, so we are also working on a new layout of the NPC sheet which will mimic the Stat Blocks used in the books. Both of these are actively in development and will be out next week. Search &amp; Filter capability is up next across the whole builder so it’s easier to find what you’re looking for, especially if you have a lot of content! Allowing for Custom Backgrounds &amp; Species is next on the list following search/filter. Custom Classes will follow after. We are also continuing to address bugs as we see them and tweaking designs based on feedback To address a couple of the recent questions posed in here specifically: Not being able to select an ability score increase for the same stat twice: this is a bug we are aware of and is in our queue to be fixed Spell Selection in the builder: For prepared spellcasters, like Druids, the builder does intentionally allow for users to select as many spells as they want, however you will notice that the slide flips to ‘complete’ once you’ve made 4 choices (number of spells you can prepare daily). The language on the slide is not entirely clear on what’s happening here, so I will definitely take that back to see how we can make sure it’s more descriptive. But as others have pointed out, this is intended functionality as we know some people prefer putting all the spells they may prepare often onto their sheets right from the start. Sheet Documentation: We are working on it, there’s a lot to cover so it’s taking a bit more time I’ve also made sure we have the other bugs mentioned in here added to our list, we’ll take a look at them with the team to get them queued up
1730910088
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Patrice said: We’ve also been hearing a lot of feedback on further compactness of the NPC sheet, so we are also working on a new layout of the NPC sheet which will mimic the Stat Blocks used in the books.&nbsp; Thank you! That's good news!
1730921414

Edited 1730925419
Mike
Plus
I added the cure wounds spell to my npc and set their casting stat to wisdom.&nbsp; It shows the +wisdom mod (+2) to the healing on the action panel. However, when I press that button to have the npc cast the spell, it does not add their wisdom to the total.