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D&D 5E (2024) Character Sheet & Builder by Roll20

Vehicle proficiency was intentionally removed from the 2024 PHB. WoTC said that they were unnecessary because skill checks related to them could be handled by other skill checks and proficiencies. For example, carts, wagons, and other land vehicles are typically pulled by an animal such as a horse. So, Animal Handling could be used for skill checks. For water vehicles, use Navigator's tools.  Andrea L. said: land vehicles as tool trying to rebuild the bard he used to have land vehicles as tool proficiency now he cannot. I have, as pertinent, both PHB2024 and xanathar. xanathar seems to sort of say vehicles are tools. PHB2024 not so much. Q: what is the rule to use here? referring to the builder it used to allow me to chose land vehicles  as a prodigy tool proficiency now the list is much shorter.... Q: which is correct? thanks Andrea
If you take gold for your equipment choices at character creation, when you level up, the Builder gives you the items you would have gotten if you had chosen the starting equipment. This was reported months ago and it is still happening.
Armor of Agathys is not scaling with the Warlock slot level. False Life , when cast from/with the Invocation Fiendish Vigor  is supposed to give you the maximum points from the die (i.e. 12 temporary hit points) but that's not occurring on the sheet. 
thanks Saul basically a bug in skill selection still present 2 months ago is now corrected... cool. Andrea Saul J. said: Vehicle proficiency was intentionally removed from the 2024 PHB. WoTC said that they were unnecessary because skill checks related to them could be handled by other skill checks and proficiencies. For example, carts, wagons, and other land vehicles are typically pulled by an animal such as a horse. So, Animal Handling could be used for skill checks. For water vehicles, use Navigator's tools.  Andrea L. said: land vehicles as tool trying to rebuild the bard he used to have land vehicles as tool proficiency now he cannot. I have, as pertinent, both PHB2024 and xanathar. xanathar seems to sort of say vehicles are tools. PHB2024 not so much. Q: what is the rule to use here?
This format is really good and beautiful.. but I have some considerations: 1 - There are plans for other languages ​​such as Portuguese (Brazil). 2 - The default dark mode is difficult to see.. it could have a white background mode. 3 - When using the action via the tab, it is not possible to get the command on the chat screen to make it easier to create macros. (which was possible in the old tab)
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Link said: This format is really good and beautiful.. but I have some considerations: 1 - There are plans for other languages ​​such as Portuguese (Brazil). 2 - The default dark mode is difficult to see.. it could have a white background mode. 3 - When using the action via the tab, it is not possible to get the command on the chat screen to make it easier to create macros. (which was possible in the old tab) 1. I haven't heard of localization plans yet. I'm surprised this hasn't been implemented, since translating a sheet is trivial compared to translating a book. 2. From earlier in the thread: There is currently only one mode available. However, considerable work has been done towards producing the light mode version. A Roll20 dev has posted a Stylus style that users can use as a preview and to provide feedback. The User style can be subscribed to  here , and the Discord thread on this can be found  here . Note that there were many versions being passed back and forth in that thread. The Stylus link I posted above represents the latest and most official one. As for the Style itself, I find it immeasurably superior and more readable for my own sensibilities and adopted it immediately. Here is a screenshot from that thread (note that the sheet layout is from that period. There have been a few universal layout changes since then.): 3. I agree, that is tough, and I don't think it's going to change. The Beacon architecture used to make the sheet is fundamentally different from all the sheets that have come before.
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Minor layout issue in the builder: high level bard, prodigy and skill tab. I think the skill tab could be made better to manage skill proficiencies and expertise by changing the order: there is in the tab a structure that, at the moment, is skills --> expertise --> proficiencies. I suggest to put it skill -->proficiencies -->expertise. in most situation and for most of the characters nothing changes. but with prodigy and a few corner case situations seems more consistent here I choose the prodigy expertise before the prodigy skills thanks Andrea
Bard cantrip replacing issue in selection the "change spell" in the bard at first seems a little weird. why have the replace option when you have the change selection? on the other end I understand that this choice provides both a clearer history of the character (if I chose charm at first and replace it at second level, when an awful monster reverts me to 1st I go back having charm) and a cleaner way to display to the player the acquired feature.  BUT while the replace spell works fine the cantrip ones provide a little too many options regards Andrea
The stats listed for the Guide background (text only, not the actual stats that are assigned) are incorrect: -Adam
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HI all, a few issues to be reported: - While levelling my Warlock and gaining higher level pact slots my Armor for Agathys wont show the righth amountr of upcasted damage and temp HP "heal". If I click the spell and choose to cast 2nd level, the red damage indicator on the character sheet in the spell section and in the attack section still shows 5 damage and not the apppropriate 10 damage. Also in the chat window the total number in the box on the right hand side shows 5 damage. The same goes for the green "heal" indicator on the character sheet. The formula in the chat window correctly displays a modifier of 10, though. - After doing a lot of customization with magic items and adapting the actions, features, resources and so on, suddenly all my pact slots have disappeared in the spell section of the character sheet on all views. Unfortunately I cannot tell at what step of character creation that happend and I saw it just now on Warlock LV4. I tried levelling down and up again in the builder to solve that issue but it wouldn't change anything. So, I added the spell slots manually which worked. Then I added a new warlock LV5 which brings up all spell slot by a level to 3rd LV pact slots. This did the trick and now I can see the new 3rd LV pact slots but they appear together with the manually added 2nd LV ones. Of course I can remove them again but the actual issue here is that all my pact slots suddenly disappear. Also If I level down to Warlock level 4 tha 3rd LV pact slots are gone but the 2nd LV spell slots are not added again. Going up again to LV5 brings back the 3rd LV slots again. So the problem must have occured somewhen before LV5 and now sticks . - Also my pact slots have lost the ability to be reset on a short or a long rest. If I click it, it just will not happen. I do not know if I changed anything in the process of juggling around but I am not aware of. Nor do I know how to bring back the ability to recharge the pact slots and where in the sheet I need to make adjustments (if any). EDIT: I just saw that I suddenly get spell slots with red diamonds while I got violet circles (or diamonds? I cannot remember) when I created the character. I guess I have to recreate the character up from scratch :-( EDIT 2: The problem somehow seems to be related to using the lessons of the first one magic initiate wizard. When I took it on just another character it messed with the order of elements on the spell page of the character builder (it appeared level 1 although I took it on level 2) and after I took it, all my pact slots were gone and insteafd I had spell slots on the character sheet.   - For the magic initiate feat, I cannot replace spells or cantrips  in the builder when levelling up. The replace "section" that exists for all of the warlock spells and cantrips is just missing. I can just make a different selection of spells and cantrips on the level at which I initially took the feat via lessons of the first ones. But I think it is supposed to work as all my warlock spells and cantrips: Have a way to CHANGE a spell and cantrip at each level.  - On fighter LV1 with defensive fighting style, the +1 AC is automaically added to my AC on the character sheet which is nice. Still, I get a toggle effect added to the effect section. If I switch it on I get another +1 to my AC. I can just guess that this was added by the figting style that I chose when creating the character in the builder but I am not sure. However, I find it confusing that I can raise my AC by +2 in total without having customized or homebrewed anything on the Character sheet.
Adam Caramon said: The stats listed for the Guide background (text only, not the actual stats that are assigned) are incorrect: -Adam Thanks! We'll get this corrected. Der Arkanier said: HI all, a few issues to be reported: - While levelling my Warlock and gaining higher level pact slots my Armor for Agathys wont show the righth amountr of upcasted damage and temp HP "heal". If I click the spell and choose to cast 2nd level, the red damage indicator on the character sheet in the spell section and in the attack section still shows 5 damage and not the apppropriate 10 damage. Also in the chat window the total number in the box on the right hand side shows 5 damage. The same goes for the green "heal" indicator on the character sheet. The formula in the chat window correctly displays a modifier of 10, though. - After doing a lot of customization with magic items and adapting the actions, features, resources and so on, suddenly all my pact slots have disappeared in the spell section of the character sheet on all views. Unfortunately I cannot tell at what step of character creation that happend and I saw it just now on Warlock LV4. I tried levelling down and up again in the builder to solve that issue but it wouldn't change anything. So, I added the spell slots manually which worked. Then I added a new warlock LV5 which brings up all spell slot by a level to 3rd LV pact slots. This did the trick and now I can see the new 3rd LV pact slots but they appear together with the manually added 2nd LV ones. Of course I can remove them again but the actual issue here is that all my pact slots suddenly disappear. Also If I level down to Warlock level 4 tha 3rd LV pact slots are gone but the 2nd LV spell slots are not added again. Going up again to LV5 brings back the 3rd LV slots again. So the problem must have occured somewhen before LV5 and now sticks  - Also my pact slots have lost the ability to be reset on a short or a long rest. If I click it, it just will not happen. I do not know if I changed anything in the process of juggling around but I am not aware of. Nor do I know how to bring back the ability to recharge the pact slots and where in the sheet I need to make adjustments (if any). EDIT: I just saw that I suddenly get spell slots with red diamonds while I got violet circles (or diamonds? I cannot remember) when I created the character. I guess I have to recreate the character up from scratch :-( EDIT 2: The problem somehow seems to be related to using the lessons of the first one magic initiate wizard. When I took it on just another character it messed with the order of elements on the spell page of the character builder (it appeared level 1 although I took it on level 2) and after I took it, all my pact slots were gone and insteafd I had spell slots on the character sheet.   We do have a ticket on the board with magic initiate taking over warlock spell slots, so we have seen this ourselves and are working towards fixing it! - For the magic initiate feat, I cannot replace spells or cantrips  in the builder when levelling up. The replace "section" that exists for all of the warlock spells and cantrips is just missing. I can just make a different selection of spells and cantrips on the level at which I initially took the feat via lessons of the first ones. But I think it is supposed to work as all my warlock spells and cantrips: Have a way to CHANGE a spell and cantrip at each level.  We also have this ticketed to make it make more sense! - On fighter LV1 with defensive fighting style, the +1 AC is automaically added to my AC on the character sheet which is nice. Still, I get a toggle effect added to the effect section. If I switch it on I get another +1 to my AC. I can just guess that this was added by the figting style that I chose when creating the character in the builder but I am not sure. However, I find it confusing that I can raise my AC by +2 in total without having customized or homebrewed anything on the Character sheet. I only see the +1 when I turn the effect on, otherwise I'm not getting it. I just made a level 1 fighter and chose nothing except choose that fighting style. Maybe you made another choice that's giving you a +1 to your AC?
Nicole B.  said: I only see the +1 when I turn the effect on, otherwise I'm not getting it. I just made a level 1 fighter and chose nothing except choose that fighting style. Maybe you made another choice that's giving you a +1 to your AC? Oh That's my bad. Apparently, the shield had a +1 bonus which I did not realize. The AC section in gthe upper right corner of the character sheet also does not show where the +1 came from. There the shield is just listed with the usual +2. Just in my inventory I found that the shield was the cause. Thanks for your comments on all the other issues. Good to see that you have it in the making. Much appreciated! I guess that the scaling issu of Armor of Agathys is also somewhere on the plan?! Keep it up!
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Skilled Feat no longer allows any proficiencies to be selected.  Probably related to a recent update as this was fine a few days ago / last week.  Haven't noticed this issue with anything else (yet).  This issue persists between logins, on different browsers/computers and mobile (web) so unlikely a cache/cookie issue.  On existing characters that already have the Skilled Feat and proficiencies selected, it only lets me select from the ones that are already there.
Fighter issues on proficiencies: while rebuilding a fighter (2024-dwarf 2024 Lvl14) I found 2 issues in the proficiencies selection as  the builder has no dropdown for student of war or gaming set thanks Andrea
and it seems I got in a different  place the same issue as Kelborn. I can confirm previous build was good (but now dropdown does not work even on the older character
Thanks for the reports! We're working on fixing this now.
I moved to DnD beyond (with Beyond20) for my character sheets but am wondering if people are feeling the 2024 character sheet has become stable enough for me to start using it again.  Thoughts?
I started playing around with custom backgrounds. I absolutely love that this feature is being added, btw! Here's some feedback on what I've found so far: Feat selection works perfectly. Ability score increases don't allow you to put a +2 in any score. Once you select an ability in the first dropdown, it's grayed out in all others. That limits you to putting a +1 in 3 different scores and eliminates the possibility of doing a +2 in one score and +1 in another. There doesn't seem to be any way to select skills for the custom background. This isn't a terrible inconvenience; it's easy enough to select two skills on the character sheet itself. But since I'm offering feedback, I thought I'd at least mention it. Same for tool proficiency selection. Equipment: I get that it's impossible to anticipate every possible equipment package, but would it be possible to instead have a dropdown to select a starting gold piece value? Again, this is far from a critically important issue, but it might be helpful for DMs to set limits on the amount of equipment a player can select.
Yesterday's bug reports: - In-chat damage buttons not working for 5/6 players. Upon refresh there's a chance that they work again, but they quickly break soon after. Clicking the Damage, Crit Damage, or Weapon Mastery buttons in the chat simply does nothing at all, and manual dice have to be rolled (or the damage button from the sheet). This was for player sheets and NPC sheets, and for weapon attacks and spell attacks. Pretty much everything that has an in-chat button was tested and failed to work. This isn't the first time that this has happened either - it was an issue for us a month or two ago but never as bad as this. - 1 player's token repeatedly broke. It would stop updating HP and from the sheet (if you did -10 in the HP field, the sheet's HP would reduce by 10 but the token's wouldn't change) until a refresh, and then break again soon after. This didn't happen with any other player, but the updating didn't work on either his side or my (GM) side. When he refreshed, the updating worked again for him but not for me, and since it broke again quickly we just gave up on trying to use it for info. - Sheets were crashing more often than usual (ideally it wouldn't ever happen) for all players. It's fine as a player, but as a GM in combat, having 1 sheet crash means that all of my monster sheets need to be closed and reopened. Same sentiments as Jay W. - big fan of the Custom Backgrounds option, and adding manual sorting was a massive QOL change which was very much needed and appreciated. All of the changes they mentioned are ones I agree with.
Jay W. said: I started playing around with custom backgrounds. I absolutely love that this feature is being added, btw! Here's some feedback on what I've found so far: Feat selection works perfectly. Ability score increases don't allow you to put a +2 in any score. Once you select an ability in the first dropdown, it's grayed out in all others. That limits you to putting a +1 in 3 different scores and eliminates the possibility of doing a +2 in one score and +1 in another. I was able to select a +2 by selecting the same ability in the first two dropdowns. Are you not able to do this? There doesn't seem to be any way to select skills for the custom background. This isn't a terrible inconvenience; it's easy enough to select two skills on the character sheet itself. But since I'm offering feedback, I thought I'd at least mention it. Same for tool proficiency selection. Yeah, this is intended for now - we're looking into ways to make customization more powerful, but it's still in the works. Equipment: I get that it's impossible to anticipate every possible equipment package, but would it be possible to instead have a dropdown to select a starting gold piece value? Again, this is far from a critically important issue, but it might be helpful for DMs to set limits on the amount of equipment a player can select. I'll pass this feedback on! Noodle said: Yesterday's bug reports: - In-chat damage buttons not working for 5/6 players. Upon refresh there's a chance that they work again, but they quickly break soon after. Clicking the Damage, Crit Damage, or Weapon Mastery buttons in the chat simply does nothing at all, and manual dice have to be rolled (or the damage button from the sheet). This was for player sheets and NPC sheets, and for weapon attacks and spell attacks. Pretty much everything that has an in-chat button was tested and failed to work. This isn't the first time that this has happened either - it was an issue for us a month or two ago but never as bad as this. - 1 player's token repeatedly broke. It would stop updating HP and from the sheet (if you did -10 in the HP field, the sheet's HP would reduce by 10 but the token's wouldn't change) until a refresh, and then break again soon after. This didn't happen with any other player, but the updating didn't work on either his side or my (GM) side. When he refreshed, the updating worked again for him but not for me, and since it broke again quickly we just gave up on trying to use it for info. - Sheets were crashing more often than usual (ideally it wouldn't ever happen) for all players. It's fine as a player, but as a GM in combat, having 1 sheet crash means that all of my monster sheets need to be closed and reopened. Same sentiments as Jay W. - big fan of the Custom Backgrounds option, and adding manual sorting was a massive QOL change which was very much needed and appreciated. All of the changes they mentioned are ones I agree with. Sorry to hear you had so many problems in your last game. We have a few extra internal game times set to try to track down issues that only happen in a game vs "follow these three steps and here's the bug", and we'll keep an extra eye out for these specific issues. When you say crashing, can you expand on what's happening? Is the sheet closing, or turning black, or gray with the frowny face?
Nicole B. said: Sorry to hear you had so many problems in your last game. We have a few extra internal game times set to try to track down issues that only happen in a game vs "follow these three steps and here's the bug", and we'll keep an extra eye out for these specific issues. When you say crashing, can you expand on what's happening? Is the sheet closing, or turning black, or gray with the frowny face? I had the sheet turn gray with the frowny face on Sunday for the first time in... well, forever. In my case, I had the sheet minimized, and opened it to the frowny face. Closing the sheet, and re-opening it fresh from the journal fixed the problem. However, I've also had numerous cases of not being able to open sheets at all, with the "spinning die" icon both in a 5E game that I was playing in, and a Call of Cthulhu game that I'm preparing to run so it was just me, and no players. Both games were jumpgate games, if that matters any.
Nicole B. said: Jay W. said: I started playing around with custom backgrounds. I absolutely love that this feature is being added, btw! Here's some feedback on what I've found so far: Feat selection works perfectly. Ability score increases don't allow you to put a +2 in any score. Once you select an ability in the first dropdown, it's grayed out in all others. That limits you to putting a +1 in 3 different scores and eliminates the possibility of doing a +2 in one score and +1 in another. I was able to select a +2 by selecting the same ability in the first two dropdowns. Are you not able to do this? Ah, my bad! I tried doing two separate abilities in the first dropdowns, then double up using the third dropdown. Idk why I didn't think to try it the other way! But yes, it does indeed work as you describe. Also, Noodle's comment reminded me to thank you and the team for the sorting feature for combat, spells, etc. As they said, it's a huge quality of life improvement and my players love it!
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Nicole B. said: Sorry to hear you had so many problems in your last game. We have a few extra internal game times set to try to track down issues that only happen in a game vs "follow these three steps and here's the bug", and we'll keep an extra eye out for these specific issues. When you say crashing, can you expand on what's happening? Is the sheet closing, or turning black, or gray with the frowny face? The sheets are turning gray with a frowny face for PCs, and white with error text on popped out NPC sheets. We're playing today as well and the Damage issue only happened to 1 player, but the frowny face happened to pretty much everyone. I'll edit if the popouts crash again to post the text. Another bug found today: Second Wind doesn't roll anything with Query Mode on. Works as intended in Automatic, but nothing in Query.
Noodle said: Nicole B. said: Sorry to hear you had so many problems in your last game. We have a few extra internal game times set to try to track down issues that only happen in a game vs "follow these three steps and here's the bug", and we'll keep an extra eye out for these specific issues. When you say crashing, can you expand on what's happening? Is the sheet closing, or turning black, or gray with the frowny face? The sheets are turning gray with a frowny face for PCs, and white with error text on popped out NPC sheets. We're playing today as well and the Damage issue only happened to 1 player, but the frowny face happened to pretty much everyone. I'll edit if the popouts crash again to post the text. Another bug found today: Second Wind doesn't roll anything with Query Mode on. Works as intended in Automatic, but nothing in Query. A lot of things appear to be broken in query mode. All of the Monk's special abilities like Deflect Attacks are broken in Query mode. Already reported and i think a ticket was issued.
There's a lot of comments on here from Players and their sheets, but have any DMs been using this for monsters and found it a little...slow? I've been creating some monsters from a 3rd party source and just found the whole process a little tedious when compared to 2014. Here's some examples that  explain better what I mean. Editing in general For statblocks before, I could click 1 icon to open all of the details, skills, attributes and condtion/damage resistances and edit them accordingly. But now these are 4 different sections with 4 different dialogs that open, some of which of more than 1 tab. In the case of damage specifically, I have to open a dialog, click Add, specify if I'm adding a condtion or damage, then select a type from a dropdown, then select a type of resistance. This is a lot of work, and has to be done for each individual damage and condition type? Adding Actions When adding an action now, I have to specify the calculation for how the modifiers are calculated. It was easier to just specify the number as listed on a statblock and be done with it, but now I have to record the NPCs proficiency bonus and challenge rating (another additional field preventing speedy monster creation in a bind). The stat blocks in the monster manual and other sources don't specify this, so what is the value in making me do it?  Compact view vs Stat Block View Stat block fixes all the viewing issues when you look at it, it keeps the info concise, readable and is what I'd expect and want for a generic monster goon. But it's not editable unless I go back to the compact view, more busywork! It's frustrating because I love the additions to the 2024 sheet for a PC, and I think it's a lot easier, especially for new players. But with a few 1000 hours clocked in, I have an idea of what I need in a moment for a statblock and what I don't. I don't have the confidence with the new sheet to create a monster on the fly, something that was easy on the old sheet. TLDR; The NPC sheet is perfect for that complicated wizard guide, or for the BBEG, but for my goons, beasts and fodder, I need something a little more freely and quickly editable. I think for now I'll be sticking with 2014 for monsters.
From a DM's perspective, the Beacon 2024 NPC sheets are totally unusable in any encounter where there are more than three types of creatures the party is facing. Juggling several open NPC sheets at the same time is just too time consuming.  When the object (at least from my position) is to quickly get through the adversaries and get back to the character turns, the current sheet drag and slow everything down from the game master perspective.  Totally unnecessary. Your points are valid. Access to workable macros in the sheets would make the new NPC sheets usable, but, unfortunately, we cannot see the workings within the sheet to utilize tools to make the game flow faster. For this reason, I need to continue to use the 2014 sheet for my NPCs to get the mods and macros which help me keep the focus on the players.   As additional feedback, as my 2024 games have progressed into higher levels a majority of my players are starting to hate the new sheet.  With an increasing amount of 'Effects' which constantly need to be switched on or off, each turn is being consumed by the player needing to scroll through a long list of 'effects' and then back up to do their action. The sheet itself is very clunky and non-intuitive for most of my players. When I have to guide experienced players on where to find things on their character sheets, there is something wrong.  These same players need no help in my 2014 games, so it is not them. Moon Bear said: There's a lot of comments on here from Players and their sheets, but have any DMs been using this for monsters and found it a little...slow? I've been creating some monsters from a 3rd party source and just found the whole process a little tedious when compared to 2014. Here's some examples that  explain better what I mean. Editing in general For statblocks before, I could click 1 icon to open all of the details, skills, attributes and condtion/damage resistances and edit them accordingly. But now these are 4 different sections with 4 different dialogs that open, some of which of more than 1 tab. In the case of damage specifically, I have to open a dialog, click Add, specify if I'm adding a condtion or damage, then select a type from a dropdown, then select a type of resistance. This is a lot of work, and has to be done for each individual damage and condition type? Adding Actions When adding an action now, I have to specify the calculation for how the modifiers are calculated. It was easier to just specify the number as listed on a statblock and be done with it, but now I have to record the NPCs proficiency bonus and challenge rating (another additional field preventing speedy monster creation in a bind). The stat blocks in the monster manual and other sources don't specify this, so what is the value in making me do it?  Compact view vs Stat Block View Stat block fixes all the viewing issues when you look at it, it keeps the info concise, readable and is what I'd expect and want for a generic monster goon. But it's not editable unless I go back to the compact view, more busywork! It's frustrating because I love the additions to the 2024 sheet for a PC, and I think it's a lot easier, especially for new players. But with a few 1000 hours clocked in, I have an idea of what I need in a moment for a statblock and what I don't. I don't have the confidence with the new sheet to create a monster on the fly, something that was easy on the old sheet. TLDR; The NPC sheet is perfect for that complicated wizard guide, or for the BBEG, but for my goons, beasts and fodder, I need something a little more freely and quickly editable. I think for now I'll be sticking with 2014 for monsters.
Inventory object creation Hi while trying to create a custom artifact I found the following difficulties/bugs (maybe I just did not find some...). In general looking at artifact properties seems a good way to identify missing points in object creation: first the bothering issue: -- I mistakenly pressed the add tool data and I cannot find any way to remove it! modifiers do have the minus to remove but the 4 top "add data" do not from the minor  now the management of artifact properties: major good While attuned to the Artifact, one of your ability scores (DM’s choice) increases by 2, to a maximum of 24. --> doable While attuned to the Artifact, you regain 1d6 Hit Points at the start of each of your turns if you have at least 1 Hit Point. --> sort of doable via free action When you hit with an attack roll while attuned to the Artifact, the target takes an extra 1d6 Force damage. --> NOT doable: need a global damage modifier While you’re attuned to the Artifact, your Speed increases by 10 feet. --> NOT doable as a feature linked to the object While attuned to the Artifact, you can cast one level 4 (5-6-7) spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can’t cast it again in this way until the next dawn. --> doable While attuned to the Artifact, you have Immunity to the Blinded, Deafened, Petrified, and Stunned conditions. --> doable management of artifact properties: minor good While attuned to the Artifact, you gain proficiency in one skill of the DM’s choice.  --> NOT doable While attuned to the Artifact, you have Immunity to the Poisoned condition.  --> doable While attuned to the Artifact, you have Immunity to the Charmed and Frightened conditions. --> doable While attuned to the Artifact, you have Resistance to one damage type of the DM’s choice. --> doable While attuned to the Artifact, you can cast one cantrip (chosen by the DM) from it. --> doable While attuned to the Artifact, you can cast one level 1 spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can’t cast it again in this way until the next dawn. --> doable While attuned to the Artifact, you gain a +1 bonus to Armor Class. --> doable management of artifact properties: major bad those are not easy to categorize so it could be useful to add just the possibility of a new custom condition to be described connected to the artifact. the new condition option is there in the condition block.. management of artifact properties: minor bad While attuned to the Artifact, you have Disadvantage on any ability check or saving throw that uses Strength or Constitution.  --> NOT doable but sort of seems could be a selectable option While attuned to the Artifact, you have Disadvantage on Intelligence, Wisdom, and Charisma saving throws. --> NOT doable but sort of seems could be a selectable option While attuned to the Artifact, you have Vulnerability to Poison damage.  --> doable  all the other seem to need custom condition as above
another request: When using the lock to modify order everywhere in the sheet (in spell would be so nice..) can you add a button to sort alphabetically in automatic?
I realized this request could be not fully clear. when looking into a spell there is a spell casting dropdown that defines from where you are getting that spell So for example for a wizard diviner owning a wand of magic missiles the list is: spells selected in the builder as from the wizard have the (None) attribute spells selected in the builder as from the diviner have the (Diviner) attribute spells dropped by the compendium have the (Wizard) attribute spells added in the list from the wand dropdown have the (wand) attribute. ability to add a new spellcasting origin would be ideal but at minimum dropping a scroll could create a "scroll" type I can then select when dropping the spell? and have the possibility to create custom ones? in alternative have, as added default, "scroll" and "other"? also can we change this so that the builder ones have "wizard" and the dropped ones "compendium" as the current is a little counterintuitive? Andrea L. said: When equipping a wand of magic missiles a magic missile spell appears as always prepared and with the source as the object. can you provide a way to add optional source? 2 needs on a custom object I need the ability to tell that it is a source of spell ( it should be already there as a private feature hidden to us as I imagine that is the way to connect the item and the spell) also can I add a custom source (found spell book for example) or scroll) thanks Andrea
Any updates as far as taking a second class as a Warlock and their pact spell slots being updated? I currently have a player whose character is a level 3 Sorcerer with 1 level in Warlock. As per pact magic, she should still have 2 first level pact slots, but it is only showing 1. I tried adding a Warlock spell slot in Manage, but it only adds a normal long-rest slot. Do we have anyway of adding that second slot yet? I have a different player in another game playing a straight level 5 Warlock and although it is showing  him as having the 2 higher level pact slots, it's also showing 1 first level pact slot. I do like the differentiation between the normal spells' red diamonds and the pact spells' purple circles.
A level 3 sorcerer with 1 level in Warlock should have 4 level 1 spellcasting slots, 2 level 2 spellcasting slots, and 1 1st level pact magic slot. As for the 5th level Warlock, I just built one in the builder, and the character had 2 3rd level pact magic slots, which is correct. Can you show that character's sheet? The spell slot view should look something like: Maybe if we had more information we could see the problem? Michael P. said: Any updates as far as taking a second class as a Warlock and their pact spell slots being updated? I currently have a player whose character is a level 3 Sorcerer with 1 level in Warlock. As per pact magic, she should still have 2 first level pact slots, but it is only showing 1. I tried adding a Warlock spell slot in Manage, but it only adds a normal long-rest slot. Do we have anyway of adding that second slot yet? I have a different player in another game playing a straight level 5 Warlock and although it is showing  him as having the 2 higher level pact slots, it's also showing 1 first level pact slot. I do like the differentiation between the normal spells' red diamonds and the pact spells' purple circles.
Brought this up before, but wondering if it is something that is going to happen. 2014 rules let you replace a Background Skill Proficiency if you also get it from another source (per Tasha’s.) Is this something that is being looked into or will it always require a manual override?…
sorey if this has already been answered but i suck at looking through 30+ pages of forums... anyone find a way to get a 2024 Barbarian's rage bonus damage to add and also, brutal strike damage?   oddly, brutal strike damage rolls if i have it toggled on and use a wand of magic missiles and no other times... also also, world tree barbarian, the life giving force doesn't ever roll for me.  sad face.  for the rage damage i tried manually adding to weapon and it didn't add.  not sure what i could be doing wrong, it 'seems' pretty straight forward to add.  
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If you toggle on Rage, it should be added automatically. If you look at the "details" for the roll, you should see something like this: Notice that the damage roll of the 2d6 resulted in an 8, and 6 was added to that, comprising of the Strength bonus and the Rage totaling 14.  I don't have a character high enough to test Brutal Strike. However, if it does work, it would work the same way Rage does - it would be added to the damage and displayed in the "Details" section.  You may see it for Magic Missiles because the spell is an "always hit" regardless of the AC of the enemy so adding the Brutal Strike is more obvious. However, you should toggle it off when using the wand because the feature doesn't apply as the wand is not a "Strength-based attack".  awogg said: sorey if this has already been answered but i suck at looking through 30+ pages of forums... anyone find a way to get a 2024 Barbarian's rage bonus damage to add and also, brutal strike damage?   oddly, brutal strike damage rolls if i have it toggled on and use a wand of magic missiles and no other times... also also, world tree barbarian, the life giving force doesn't ever roll for me.  sad face.  for the rage damage i tried manually adding to weapon and it didn't add.  not sure what i could be doing wrong, it 'seems' pretty straight forward to add.  
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While trying if the magic initiate bug was fixed that lets Magic initiate take over the Warlock pact slots, I found a different bug with Fighter 1/Warlock 3 which existed at an earlier pioint in time and was already fixed afaik. Now it's back again: the second class grants skill proficiencies, too. But the respective menu for selection just appeared at Warlock LV 3. Idk if that plays a role but I selected a custom background at start. The system will not let me embed graphics, So, I cannot post a screenshot. EDIT: Saved Screenshot as image and uploaded it.  
Hi David, i noticed a log for Jun 12 with a fix to various dropdown list the sensei one is still not OK also zephyr strike is still 5th level David H. said: Hi Andrea! David here - I work primarily on the Builder. I think I know what the issue is here with Way of the Kensei's weapon list. Thank you for bringing this to our attention! I've also noted your ask for HP in the Review screen (great call!) and I'm going to look into that incorrect level with Zephyr Strike - very odd, because it's definitely level 1 in the Compendium data. Did you choose that spell normally during level-up, or was it granted by a subclass or feature or some-such? Nicole is better positioned to speak to the more sheet-oriented issues you brought up, such as Spells view feedback and displaying subclass in the header, so I'll leave those to her! Thanks for your thorough feedback. :) Andrea L. said: Monk way of the kensei issue I'm trying to rebuild the characters to see if the past quirks are solved. The monk (2024) has the wrong choice of weapons at level 3 (first screen of the builder while levelling up) with the way of the kensei (Xanathar's...) This is the text of Kensei weapon within the builder itself Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice.  this is the available list on both selections regards Andrea
Der Arkanier said: While trying if the magic initiate bug was fixed that lets Magic initiate take over the Warlock pact slots, I found a different bug with Fighter 1/Warlock 3 which existed at an earlier pioint in time and was already fixed afaik. Now it's back again: the second class grants skill proficiencies, too. But the respective menu for selection just appeared at Warlock LV 3. Idk if that plays a role but I selected a custom background at start. The system will not let me embed graphics, So, I cannot post a screenshot.  You need to save the screenshot as an image file and then insert that
Der Arkanier said: While trying if the magic initiate bug was fixed that lets Magic initiate take over the Warlock pact slots, I found a different bug with Fighter 1/Warlock 3 which existed at an earlier pioint in time and was already fixed afaik. Now it's back again: the second class grants skill proficiencies, too. But the respective menu for selection just appeared at Warlock LV 3. Idk if that plays a role but I selected a custom background at start. The system will not let me embed graphics, So, I cannot post a screenshot. You're not specific as to which is the second class - the fighter or warlock. Are you saying that you get skill proficiencies offered and you shouldn't, or that you should be getting skill proficiencies offered and you're not? AFAIK, taking Warlock as a second class doesn't give you any skill proficiencies under the 2024 rules, and taking fighter as a second class only grants you proficiency in weapons, armor and shields. 
Saul J. said: Der Arkanier said: While trying if the magic initiate bug was fixed that lets Magic initiate take over the Warlock pact slots, I found a different bug with Fighter 1/Warlock 3 which existed at an earlier pioint in time and was already fixed afaik. Now it's back again: the second class grants skill proficiencies, too. But the respective menu for selection just appeared at Warlock LV 3. Idk if that plays a role but I selected a custom background at start. The system will not let me embed graphics, So, I cannot post a screenshot. You're not specific as to which is the second class - the fighter or warlock. Are you saying that you get skill proficiencies offered and you shouldn't, or that you should be getting skill proficiencies offered and you're not? AFAIK, taking Warlock as a second class doesn't give you any skill proficiencies under the 2024 rules, and taking fighter as a second class only grants you proficiency in weapons, armor and shields.  You are right, I could have been more specific. Meanwhile I uploaded the screenshot to my post, that hopefully clarifies. I am well aware of the rules and I was pointing out that I could pick of 4 proficiencies when it should have been 2. I started with fighter and multiclassed into Warlock. So I got the fighter proficiencies at start with LV1. When I mc into Warlock at LV2 all was good. But when I reached Warlock LV 3, suddenly I was offered to pick 2 proficiencies for Warlock. 
Der Arkanier said: You are right, I could have been more specific. Meanwhile I uploaded the screenshot to my post, that hopefully clarifies. I am well aware of the rules and I was pointing out that I could pick of 4 proficiencies when it should have been 2. I started with fighter and multiclassed into Warlock. So I got the fighter proficiencies at start with LV1. When I mc into Warlock at LV2 all was good. But when I reached Warlock LV 3, suddenly I was offered to pick 2 proficiencies for Warlock.  I just tried a test character: Fighter 1/Warlock 3. I chose Dwarf as the species just to be different, and Farmer background. The builder did not offer me a choice of skills when leveling to Warlock level 3: So, maybe it was something about the Elf species, or some other choice you made like Warlock sub-class? Which Elf sub-species did you choose (I also tried it with High Elf and did not run into the same issue)? Which Warlock sub-class (I chose Fiend both times)? At all places possible, I chose 2024 options. Maybe you chose a 2014 option somewhere, perhaps without realizing it? I can't think of a 2014 option that would do it but I don't have all the books so there might be something. The only bug I ran into is the one that is already known where if you chose gold for your starting equipment choices, you suddenly find yourself with inventory items being added to your sheet when you level up.
Saul J. said: So, maybe it was something about the Elf species, or some other choice you made like Warlock sub-class? Which Elf sub-species did you choose (I also tried it with High Elf and did not run into the same issue)? Which Warlock sub-class (I chose Fiend both times)? At all places possible, I chose 2024 options. Maybe you chose a 2014 option somewhere, perhaps without realizing it? I can't think of a 2014 option that would do it but I don't have all the books so there might be something. The only bug I ran into is the one that is already known where if you chose gold for your starting equipment choices, you suddenly find yourself with inventory items being added to your sheet when you level up. Thanks for playing back and forth.  As warlock sub class I also chose fiend. And High Elf.  I just generated another Warlock and tried to replicate the problem but I couldn't . When the problem originally appeared, I had picked the new Custom Background and had to pick 2 proficiencies not in the builder but on the character sheet. Maybe that caused the problem. Or I accidentally chose a 2014 Invocation or spell, although I don't think so. I also deleted the background several times, in order to make adjustmants to its options. Npthing helps - I cannot replictae the problem right now. If I tumble into that problem again, I will make sure to track all selections I made until then. For now I can tick it off as a hick up of the system.
Der Arkanier said: Thanks for playing back and forth.  As warlock sub class I also chose fiend. And High Elf.  I just generated another Warlock and tried to replicate the problem but I couldn't . When the problem originally appeared, I had picked the new Custom Background and had to pick 2 proficiencies not in the builder but on the character sheet. Maybe that caused the problem. Or I accidentally chose a 2014 Invocation or spell, although I don't think so. I also deleted the background several times, in order to make adjustmants to its options. Npthing helps - I cannot replictae the problem right now. If I tumble into that problem again, I will make sure to track all selections I made until then. For now I can tick it off as a hick up of the system. As the saying goes, we're all in this together. :-) FWIW, I too have had problems come up that I couldn't replicate even 15 minutes later when I tried to track what I did in order to report it. So, yeah, there are hiccups in the system.
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Saul J.  said: As the saying goes, we're all in this together. :-) FWIW, I too have had problems come up that I couldn't replicate even 15 minutes later when I tried to track what I did in order to report it. So, yeah, there are hiccups in the system. Well, well, well... It seems it wasn't just a hick up after all. The problem is back on the next test character. This is what I did FWIW: I created a fighter lv1. - Fighter proficiencies Athletics and Intimidation. - High elf with proficiency set to perception and spellcasting ability CHA. - Custom background and there I activated the option that ability bonus should be granted. The option about the Origin feat I left deactivated. - The only feat is the fighter feat defensive fighting style. On LV2 I added Warlock as second class. - EI Eldritch Mind. - Cantrips Eldritch: Blast and Mind Sliver. - Spells: Hex and AoA. I mades sure that only 2024 content was selected. Then I left the builder and added 2 proficiencies manually (Stealth and Survival) on the character sheet that the custom background is supposed to grant.  Then I entered the Character builder in order to proceed levelling but stopped before I actually had done anything, left and let  the character untouched for a few days due to a lack of time. I just came back now and when I opened the character sheet from the Journal, the character builder was still open. So I added the 3rd character level (Warlock LV2). The yellow exclamation marks at skills section popped up right away - and there it is: Since the problem occurs with me, since I chose a custom background I guess the background with no skill proficienies is responsible. Or maybe the manual addition of skills. However, the problem needs some fixing. Thanks and have a nice day!    EDIT: I don't know. I never saved the level up to Warlock lv2 but always discard the changed during my attempt to find the cause for the proficiency bug. So, On Character LV2 I removed the custom background and changed it to farmer. Then I published the changes to the character sheet and then opened the builder again. Now I added the 2nd Warlock level. boom. Same problem. So the suctom background might be or might not be the problem but it is consistently there.  EDIT 2: Maybe noteworthy, I dont't know. If you compare my screenshots you can see that the order of the classes on the skills screen is different. First Warlock first, then fighter first. I always chose fighter as the first class, always added Warlock later. Maybe the wrong order of the two classes is somehow related tothe problem. 
Evening all,  Not sure if I am missing something but in the character sheet inventory or actions I dont h ave the 'dots' that allow re-ordering?
I'd assume, Dave, you have to click the lock to unlock first
Jim W. said: I'd assume, Dave, you have to click the lock to unlock first Oh FFS!! Im going blind in my old age! Cheers Jim.
Der Arkanier said: Saul J.  said: As the saying goes, we're all in this together. :-) FWIW, I too have had problems come up that I couldn't replicate even 15 minutes later when I tried to track what I did in order to report it. So, yeah, there are hiccups in the system. Well, well, well... It seems it wasn't just a hick up after all. The problem is back on the next test character. This is what I did FWIW: I created a fighter lv1. - Fighter proficiencies Athletics and Intimidation. - High elf with proficiency set to perception and spellcasting ability CHA. - Custom background and there I activated the option that ability bonus should be granted. The option about the Origin feat I left deactivated. - The only feat is the fighter feat defensive fighting style. On LV2 I added Warlock as second class. - EI Eldritch Mind. - Cantrips Eldritch: Blast and Mind Sliver. - Spells: Hex and AoA. I mades sure that only 2024 content was selected. Then I left the builder and added 2 proficiencies manually (Stealth and Survival) on the character sheet that the custom background is supposed to grant.  Then I entered the Character builder in order to proceed levelling but stopped before I actually had done anything, left and let  the character untouched for a few days due to a lack of time. I just came back now and when I opened the character sheet from the Journal, the character builder was still open. So I added the 3rd character level (Warlock LV2). The yellow exclamation marks at skills section popped up right away - and there it is: Since the problem occurs with me, since I chose a custom background I guess the background with no skill proficienies is responsible. Or maybe the manual addition of skills. However, the problem needs some fixing. Thanks and have a nice day!    EDIT: I don't know. I never saved the level up to Warlock lv2 but always discard the changed during my attempt to find the cause for the proficiency bug. So, On Character LV2 I removed the custom background and changed it to farmer. Then I published the changes to the character sheet and then opened the builder again. Now I added the 2nd Warlock level. boom. Same problem. So the suctom background might be or might not be the problem but it is consistently there.  EDIT 2: Maybe noteworthy, I dont't know. If you compare my screenshots you can see that the order of the classes on the skills screen is different. First Warlock first, then fighter first. I always chose fighter as the first class, always added Warlock later. Maybe the wrong order of the two classes is somehow related tothe problem.  Bug #1:   I turned on the option on the Custom Background to grant ability score increases. The builder would NOT let me do +2, +1, it only  allowed +1, +1, +1 Bug #2:  The custom background does not allow you to give skills proficiencies. 2 skill proficiencies should be granted as per the DMG (page 55). Bug #3:   The custom background option does not allow you to assign a tool proficiency. 1 should be granted as per the DMG. Bug #4:   The custom background option does not allow you to assign starting equipment for the background. Equipment shiould be granted as per the DMG. I did NOT manually add the skill proficiencies, tool proficiency, or equipment. I also did NOT have the issue you have where it tries to ask for skills when leveling up to Warlock 3. I think manually adding the skills, or maybe deleting and changing the background confused the builder.