P said: Hello, Fairly new to Starfinder and Roll20, but I've been reading through stuff and I can't quite seem to find the answer to my bug. I want to program a buff that will give my character +4 to Life Science (through the Xenobiologist field kit). So as I enter the commands for buffs, I choose to add 4, as Untyped, to Life Science. Unlike my other buffs, this one seems constant though, and it shows in blue in my skill list despite the buff being turned off (none of my other custom buffs behave like this). Looking through the "back page", I found that whenever I choose Life Science in the wizard, it adds unwanted parts to Life_Science_misc, namely, the following +[[{{4},{0}}kl1 + {{4},{0}}kh1]][insight]+[[4]][untyped]. As far as I understand, the Untyped part is right, but not the rest, meaning I get double the bonus, and I can't seem to find where the Insight part comes from. (I know the Xenobio kit should give Insight bonus instead of Untyped, but hopefully that shows how weird bits are being added to what I'm trying to code in). Whenever I actually edit those parts out, they come back as soon as I reactivate the buff. Is there something I can do to prevent/fix this? Hopefully this is the good place to post about this, if not let me know! Thank you. I am not sure how the wizard is configuring it for you. However the easiest thing to do is simply create a buff in the buff tab, set it to +4 to life science and toggle it on or off as you need it. Edit I tested the wizard, if you create this as ability or as equipment its technically always on. Though in the equipment section you can toggle the equipment to carried or not carried and it turns it off same as buff. In the ability section you can change the usage from constant to x/day and there will be box you can toggle on or off which works the same. Unless you dragged and drop the item from the compendium (provided you purchased it, i did not so cannot test that) i am not sure why its configured that way. My best advice is simply to delete that item, recreate it but do not add the buff to the mod section and instead create the buff up at the top of your sheet, easier to see and toggle.