Alrighty here's my list of accessibility issues with the sheet. The first issue is with labeling in certain areas. The most frustrating instance of this is with the various tabs on the sheet: Menus, Buffs, Conditions, Character, Class, Spellclasses, Weapon & Armor Proficiencies, Equipment, Attacks, Abilities and spells. All of these are labeled with a heading that is separate from the actual radio button you must select to change between them. For the first group of these, the radio buttons are actually labeled as "@{in-play-tab}", the second group is labeled "@{char-tab}", and the third group shows no label at all. It would make the sheet much easier to navigate with a screen reader if the radio buttons themselves had the actual label of what tab they are, while a heading for the section you have active appeared after them. For example, if I wanted to select my Abilities radio button, the radio buttion would be labeled "Abilities," and a heading labeled "Abilities" that I could jump directly to with my screen reader would appear to replace the heading for whatever tab was selected previously. As it stands now, navigating this section is a little clunky because since every radio button has a heading that labels it I currently have to jump to that heading and then to the radio button above it to see if it is selected or not. Also, as a more mild labeling issue, the check box for the sheet settings is unlabeled as far as screen readers are concerned, which makes it tough for new players to find in order to get out of that pane when the sheet is first opened. The second major accessibility issue with the sheet is the clickable elements used to toggle mods, or the damage level of components on ships. These pose two issues. The first of them is it is impossible for a screen reader to identify if these are enabled or not. Checkboxes or combo boxes would be much more accessible in this regard. The second issue is that some screen readers don't recognize thes as separate clickable items. They appear as one long block of text identified as a clickable element, but if you click it it activates which ever item is the first on the list regardless of which one you would like. This leaves some features of the sheet beyond the reach of some blind players. These clickables are also frustrating when adding spells or adding ship components. In the abilities, attacks and equipment sections, there is an "&+add" button, whereas the spells and ship sheets have a clickable element after the "Modify" button. This presents the same issue of not working well with some screen readers. The third issue is with some of the labeling for edit fields for repeating sections. For example, when you add a new Ability, the Name field has an example text in the label reading "Opperative's Edge," which the screen reader mistakes for the name of the field rather than an example. The actual name of the field shows up as the next thing you navigate to, which isn't a huge problem, but it throws new players at first. The real problem is that a lot of the fields that have a numeric value, such as level, bulk and quantity in the equipment section, have a label of "1." This confuses players because it fools them into thinking the field already contains text because of the way the screen reader reads it. This can cause players creating new characters to overlook these fields, causing some minor but frustrating mathematical errors down the road. Finally, the way repeating sections collapse when you toggle off the "Show Options" box is a bit frustrating. The "Roll" buttons for them don't have the actual label of what the ability is, making it clunky to jump from ability to ability quickly to find the one you want. As a counter example, the official Pathfinder first edition sheet collapses the section into one button with the name of the ability along with a couple other little details, meaning you can quickly jump from button to button and find what you need. An interface like that is more user friendly for screen reader users. I know there are toggles for abilities that aren't constant, and those would have to be separate from this somehow, but it would make for a much more smooth experience. Also in reference to the Pathfinder sheet compared to this one, if a weapon has amo or an ability has uses per day or something like that, those remain visible when the "Show Options" box is unchecked. On this sheet if you want to track your amo or uses you have to open the repeating section, change the current uses and close it again. That's not an accessibility issue, but it's a bit frustrating. That's all I have for now. I want to point out before I close that the sheet as it is now is mostly accessible to blind users. Most of these fixes would act to streamline the expirence for these players, making it easier for them to get where they need to go on the sheet quickly and not slow down or disrupt the flow of gameplay. I've appreciated your work on issues I've brought to you in the past, and I hope these issues I'm bringing to you right now aren't too frustrating. Thanks for all the hard work you've put into this sheet. Now that the CRB is out, I can't wait for the Charactermancer.