Austin S. said:
Mark (GM) said:
Austin S. said:
I recently got a weapon that crits on a 19 or 20. Does anyone have any idea of how I can put that into the attack? I assume something to put in the attacher.
To my knowledge starfinder does not have any weapons that have crit ranges like they do in PF1E. A critical hit is only scored on a nat 20 only.
However this does not account for homebrew and if there is addition to this (new weapons/rules) then you will like have to write a specific macro for it and place it in the attacher.
That's what I was thinking it would be but I'm unsure what to put in the attacher section. Any ideas?
That depends on how you want to macro to work. Id need to know more about the item to give you a decent example.
What I have done in the past is looked at other macros, especially ones that come from the sheet after they have been rolled using the up arrow in the chat.
Here is an example form solarian in one of my games i have run using the method above:
&{template:sf_attack}{{name=@{Mako|character_name}}} {{characterid=@{Mako|character_id}}} {{title=Solar-Blade(least electron)}} {{leftbanner=^{level} [[[[@{Mako|class_1_level}]]d1cs>2cf>2]]}} {{fullattack=[[?{Full Attack|No,0|Yes,1}*(2)]]}} {{r1name=Solar-Blade(least electron)}} {{r1=[[1d20cs>1+12[BAB]+@{Mako|strength_mod}[ABILITY]+0[PROF]+[[?{Full Attack|No,0|Yes,1}*(-4)]][FULL ATTACK]+[[1]][untyped]]]}} {{damage1type=F/S}} {{damage1=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit1damage=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit1effect=burn 2d6}} {{r2name=Solar-Blade(least electron)}} {{r2=[[1d20+12[BAB]+@{Mako|strength_mod}[ABILITY]+0[PROF]+[[-4]][FULL ATTACK]+[[1]][untyped]]]}} {{damage2type=F/S}} {{damage2=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit2damage=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit2effect=burn 2d6}} {{r3name=Solar-Blade(least electron)}} {{r3=[[1d20+12[BAB]+@{Mako|strength_mod}[ABILITY]+0[PROF]+-4[FULL ATTACK]+[[1]][untyped]]]}} {{damage3type=F/S}} {{damage3=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit3damage=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit3effect=burn 2d6}} {{r4name=Solar-Blade(least electron)}} {{r4=[[1d20+12[BAB]+@{Mako|strength_mod}[ABILITY]+0[PROF]+-4[FULL ATTACK]+[[1]][untyped]]]}} {{damage4type=F/S}} {{damage4=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit4damage=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit4effect=burn 2d6}} {{r5name=Solar-Blade(least electron)}} {{r5=[[1d20+12[BAB]+@{Mako|strength_mod}[ABILITY]+0[PROF]+-4[FULL ATTACK]+[[1]][untyped]]]}} {{damage5type=F/S}} {{damage5=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit5damage=[[4d6+3d6+@{Mako|strength_mod}[ABILITY]+12[SPEC]]]}} {{crit5effect=burn 2d6}} {{range=}} {{ammo_type=}} {{curr_ammo=}} {{rightbanner=Solarian}} {{notes=}}
while that macro is huge it give you an idea of how an attack macro is setup.
If you notice within the macro I changed the following I added the cs>1 in which case I wanted to test the fuctionality if the roller would honor a lower crit threshold and it does. In your case you would change it to cs>19
{{r1=[[1d20cs>1+12[BAB]+@{Mako|strength_mod}[ABILITY]+0[PROF]+[[?{Full Attack|No,0|Yes,1}*(-4)]][FULL ATTACK]+[[1]][untyped]]]}}
You would need to do that for each R Section of the macro. Keep in mind this isn't the only way to write the macro just one example and a fairly complex one. There are others on the forum who could probably give you a simpler version but I think this illustrates it well enough.
You would place this on the top line of the attacher as that will override anything else you have setup in the attack, in fact you could leave it mostly blank.
These links provide info on the Starfinder sheet: Starfinder Official / Starfinder Official Appendices. These may help you understand the sheet better.