I've been having quite a lot of issues with the new sheet, unfortunately. To start, I can't for the life of me get +x to armor or max dex to armor to work at all, period. When trying to do something like max dex to armor, this is the error that gets thrown: Starfinder-Log: accessStarfinder for: {"sourceAttribute":"repeating_item_-layrbqp2igssmuqrh9u_mods","sourceType":"player","triggerName":"repeating_item_-layrbqp2igssmuqrh9u","previousValue":"+3 to eac\n+4 to kac\n-1 to acp\n2 max dex to armor","newValue":"+3 to eac\n+4 to kac\n-1 to acp\n3 max dex to armor"} app.js?1534264843:352 Querytest took until 26ms app.js?1534264843:352 Attribute cache compliation took until 28ms app.js?1534264843:352 Set values (including auto-calcuating variables) took until 63ms app.js?1534264843:352 Took 66ms VM16:170 Starfinder-Log: trigger: ["eac_buff","kac_buff","acrobatics_ranks","athletics_ranks","sleight_of_hand_ranks","stealth_ranks","armor_buff"] sheetsandboxworker.js?1534776980764:580 SyntaxError: Unexpected token u in JSON at position 0 at JSON.parse (<anonymous>) at trig.replace (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:3926:41) at String.replace (<anonymous>) at _.reduce (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:3919:26) at t (sheetsandboxworker.js?1534776980764:5) at Function.<anonymous> (sheetsandboxworker.js?1534776980764:5) at affectWhat (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:3918:40) at applyBuffs (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:4204:28) at Object.getAttrs [as -L7vKXydj_Vpx-YLF7_S//repeating_item_-layrbqp2igssmuqrh9u//0.07230598175730218] (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:2363:33) at _fullfillAttrReq (sheetsandboxworker.js?1534776980764:523) sheetsandboxworker.js?1534776980764:581 SyntaxError: Unexpected token u in JSON at position 0 at JSON.parse (<anonymous>) at trig.replace (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:3926:41) at String.replace (<anonymous>) at _.reduce (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:3919:26) at t (sheetsandboxworker.js?1534776980764:5) at Function.<anonymous> (sheetsandboxworker.js?1534776980764:5) at affectWhat (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:3918:40) at applyBuffs (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:4204:28) at Object.getAttrs [as -L7vKXydj_Vpx-YLF7_S//repeating_item_-layrbqp2igssmuqrh9u//0.07230598175730218] (eval at messageHandler (sheetsandboxworker.js?1534776980764:548), <anonymous>:2363:33) at _fullfillAttrReq (sheetsandboxworker.js?1534776980764:523) I'm also having some issues with buffs. I have a custom item that gave +1 to every attribute as a buff when certain conditions are met, and on one of my player's sheets (and only one player's, everyone else's works fine?) it would seemingly randomly reduce the attribute values to a flat number (e.g. CON went from the 13 base to displaying as 8 with no up or down arrows, it looked unmodified. The mod was changed to -3 for some reason, when clicking on the 8 to change the value it correctly appeared as 13 but the mod stayed as -3 until the number was changed to a different one, at which point the mod would be correct for the new number.) Once the buff was toggled off, this stat change did not revert and I had to manually change it every time. Eventually I was able to fix this by just remaking the buff over and over and individually adding each stat while toggling, eventually it worked but I don't know why. Lastly I'm still having issue with bonuses from imported sheets from HUD. It seems like the values are set to whatever the modified value was on HUD and I can't seem to get it to correctly revert (mostly looking at AC right now, it's like their previous armor is permanently equipped).