Currently Working On We are currently working: Automatic tool to convert Legacy Dynamic Lighting settings - available on the Dev Server for Pro Subscribers Updated Dynamic Lighting fails on very large maps. When using Explorer Mode on a Mac with Intel integrated graphics, the lighting system may display a wide diagonal black bar across the middle of the screen that scrolls as you pan across the page. Known Issues List This list will be updated as issues are discovered and resolved. In certain systems, images from the map layer are being distorted and skewed when viewed using Dynamic Lighting. Unexpected behavior is occurring with masks created by circles. Mask outlines are not as smooth as expected. Zooming out with browser zoom, not the VTT zoom, can cause some strange visual issues. If a player's system crashes, they will occasionally have DL masks revealed to them. There is still slight lag with keyboard movements using UDL. Resolved Issues These issues have been resolved with dates of the release. There is no way to change a token's light/vision sensitivity yet (previously labeled as Has Sight / Multiplier). Released July 21 There is no setting for directional light. Yet. Fixed June 30 If your maps use units other than feet, the light distances will not change based on the correct unit. Until this is fixed, assume that the "ft" in the Token Settings for vision and light distances is whatever units your map uses. Fixed April 17 When using CTRL-L, GMs see through the token's eyes for purposes of lighting and vision, but can still see objects on the GM layer. Fixed April 28 Light bleeds through some corners in Dynamic Lighting barriers (in explorer mode, this can result in areas being revealed). Fixed May 21 It can be difficult to see the difference between an illuminated map that is low contrast and a map that has been revealed in Explorer Mode, especially if the GM opacity is low. Fixed May 21 With Explorer Mode enabled, when using CTRL-L on a token that is not controlled by anyone in a page (or if there are no players in the game), GMs will only see a grayscale version of the map, without the GM Darkness Overlay. Fixed May 21 Dragging a token next to a Dynamic Lighting barrier can result in vision past the barrier. Fixed June 30 Night Vision does not allow for Low Light at the moment and appears the same as Bright Light. Fixed June 30 A "pixel dust" like effect is occurring within certain markings. Fixed June 30 Tokens on different pages/accounts sometimes reveal masks for the incorrect page. Fixed April 28 Default Token Settings in the game details page do not currently apply when creating new tokens. Fixed Apr 21 Setting negative numbers in the token light and vision settings results in tokens revealing more than they should. Fixed Apr 10 Decimals in the token light and vision settings result in incorrect light calculations. Fixed April 28 Resetting fog more than once is causing issues. Fixed Apr 21 Tokens with Light on the GM layer are showing that Light to Tokens on other layers. Fixed May 19 Using CTRL+L on a token will occasionally result in vision of what's beyond Dynamic Lighting barriers . Fixed May 19 When the GM moves a token, the areas will only be revealed for players who are currently online. Fixed Apr 21 There is no "update only on drop" option. Fixed June 30 When a token with Night Vision is at the edge of a lit area, there is a gradient at the edge of the lit area before the night vision begins. Fixed June 30 Tokens with light and no vision are not visible to the GM until a token with vision is nearby July 30 GM can Manual Hide and Reveal sections with Explorer Mode July 30