Bug Report Template What you were trying to do: Run a small-scale experiment with 4 players to test if the updated lighting was feasible for their computer systems. What happened: (Screen shots are useful here!) Worked fine for me before game in setting up map. Once session testing started, worked fine for the players, but brought my computer (as the GM) to its knees whenever a player moved their token. Players were able to act normally, mine maxed out GPU usage to the point where I was unable to perform any actions at all in roll20 or Windows until about 10 seconds after all players stopped all movement. Attempted to use Firefox browser as alternative, encountered same issue. While using Ctrl-L to limit view to a single character's perspective, no issues whatsoever, so issue may stem from system attempting to render changes to multiple characters simultaneously for GM view. Steps to Reproduce: Have four players with tokens that have vision enabled move tokens on a map while you are in GM mode. Browser & OS info: Chrome v80.0.3987.163, Windows 10 64-bit Intel Core i7-6820 HK CPU @ 2.70 GHz 32 GB RAM NVIDIA GeForce GTX 1070 Is WebGL supported by your browser? Please visit <a href="https://webglreport.com/" rel="nofollow">https://webglreport.com/</a> and copy/paste the WebGL1 report from there. Platform: Win32 Browser User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.163 Safari/537.36 Context Name: webgl GL Version: WebGL 1.0 (OpenGL ES 2.0 Chromium) Shading Language Version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Vendor: WebKit Renderer: WebKit WebGL Unmasked Vendor: Google Inc. Unmasked Renderer: ANGLE (Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0) Antialiasing: Available ANGLE: Yes, D3D11 Major Performance Caveat: No Vertex Shader Max Vertex Attributes: 16 Max Vertex Uniform Vectors: 4096 Max Vertex Texture Image Units: 16 Max Varying Vectors: 30 Best float precision: [-2 127 , 2 127 ] (23) Transform Feedback Coming in WebGL 2 Rasterizer Aliased Line Width Range: [1, 1] Aliased Point Size Range: [1, 1024] Fragment Shader Max Fragment Uniform Vectors: 1024 Max Texture Image Units: 16 float/int precision: highp/highp Best float precision: [-2 127 , 2 127 ] (23) Framebuffer Max Color Buffers: 8 RGBA Bits: [8, 8, 8, 8] Depth / Stencil Bits: [24, 8] Max Render Buffer Size: 16384 Max Viewport Dimensions: [32767, 32767] Textures Max Texture Size: 16384 Max Cube Map Texture Size: 16384 Max Combined Texture Image Units: 32 Max Anisotropy: 16 Uniform Buffers Coming in WebGL 2 Supported Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_disjoint_timer_query EXT_float_blend EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic WEBKIT_EXT_texture_filter_anisotropic EXT_sRGB KHR_parallel_shader_compile OES_element_index_uint OES_fbo_render_mipmap OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBKIT_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBKIT_WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context WEBKIT_WEBGL_lose_context Game Link: (The URL when you're looking at your Game Details page) <a href="https://app.roll20.net/campaigns/details/6012143/itty-bitty-monster-committee" rel="nofollow">https://app.roll20.net/campaigns/details/6012143/itty-bitty-monster-committee</a> Game Settings Was anything changed from default? Pathfinder by roll20 Character Sheets in use Map Settings Are you using Legacy or Updated? - Attempted to use Updated Were you using Explorer Mode or not? - Attempted to use Explorer Mode Were you using Daylight Mode or not? - Not using Daylight Mode Token Settings What kinds of light and vision were utilized on tokens? (bright light, low light, night vision, regular vision) 3 player character tokens (Migla, No, and Creggec) have both Vision and Night Vision (60 feet) enabled 1 player has an additional token under their control (Murmur) that also has both Vision and Night Vision (60 feet) enabled 1 player token (Shadebrush) has Vision but not Night Vision, and is emitting 5 feet of bright light and 15 feet of low light. Do you have Hardware Acceleration turned On or Off in your browser or system: Hardware Acceleration is turned on in Chrome