I updated Kenton's original list to reflect on updates in the last three weeks, and it seems we now have reached feature parity, and even have the option to change the color of darkvision. Still, there seem to be a number of bugs still left that doesn't quite yet put it on equal footing with LDL. Updated Dynamic Lighting (July 21st, 2020) (Unofficial summary by Andreas J.) Known Issues List This list will be updated as issues are discovered and resolved. When
using Explorer Mode on a Mac with Intel integrated graphics, the
lighting system may display a wide diagonal black bar across the middle
of the screen that scrolls as you pan across the page. In certain systems, images from the map layer are being distorted and skewed when viewed using Dynamic Lighting. Unexpected behavior is occurring with masks created by circles. Tokens with light and no vision are not visible to the GM until a token with vision is nearby. Mask outlines are not as smooth as expected. Zooming out with browser zoom, not the VTT zoom, can cause some strange visual issues. If a player's system crashes, they will occasionally have DL masks revealed to them. There is still slight lag with keyboard movements using UDL. (?)Updated Dynamic Lighting fails on very large maps. ( Possibly Fixed according to Drespar July 14th) (Not on Kenton's list) sometimes walls will not block vision after a certain distance, unless the line thickness is increase. ( user mention , maybe connected ) (Not on Kenton's list) Performance on large maps is still suffering for some users New Features (exist only on UDL) Users can now set the tint color they want on tokens with Nightvision and save by default. - July 14 release notes Resolved Issues These issues have been resolved with dates of the release. There is no way to change a token's light/vision sensitivity yet (previously labeled as Has Sight / Multiplier). Added July 21 release notes We’ve added API support for directional Vision and Light in Updated Dynamic Lighting! Added July 21 release notes Toggling between pages with Updated and Legacy Dynamic Lighting keeps the Polygon Reveal Tool intact. Added July 21 release notes GM can Manual Hide and Reveal sections with Explorer Mode Added July 14 release notes Added Limits to field of vision and light as options in Default Settings for Updated Dynamic Lighting Added July 7 release notes There is no "update only on drop" option. Fixed June 30 When
a token with Night Vision is at the edge of a lit area, there is a
gradient at the edge of the lit area before the night vision begins. Fixed June 30 There is no setting for directional light. Yet. Fixed June 30 Dragging a token next to a Dynamic Lighting barrier can result in vision past the barrier. Fixed June 30 Night Vision does not allow for Low Light at the moment and appears the same as Bright Light. Fixed June 30 A "pixel dust" like effect is occurring within certain markings. Fixed June 30 Light bleeds through some corners in Dynamic Lighting barriers (in explorer mode, this can result in areas being revealed). Fixed May 21 It
can be difficult to see the difference between an illuminated map that
is low contrast and a map that has been revealed in Explorer Mode,
especially if the GM opacity is low. Fixed May 21 With
Explorer Mode enabled, when using CTRL-L on a token that is not
controlled by anyone in a page (or if there are no players in the game),
GMs will only see a grayscale version of the map, without the GM
Darkness Overlay. Fixed May 21 Tokens with Light on the GM layer are showing that Light to Tokens on other layers. Fixed May 19 Using CTRL+L on a token will occasionally result in vision of what's beyond Dynamic Lighting barriers . Fixed May 19 When
using CTRL-L, GMs see through the token's eyes for purposes of lighting
and vision, but can still see objects on the GM layer. Fixed April 28 Tokens on different pages/accounts sometimes reveal masks for the incorrect page. Fixed April 28 Decimals in the token light and vision settings result in incorrect light calculations. Fixed April 28 Default Token Settings in the game details page do not currently apply when creating new tokens. Fixed Apr 21 Resetting fog more than once is causing issues. Fixed Apr 21 When the GM moves a token, the areas will only be revealed for players who are currently online. Fixed Apr 21 If
your maps use units other than feet, the light distances will not
change based on the correct unit. Until this is fixed, assume that the
"ft" in the Token Settings for vision and light distances is whatever
units your map uses. Fixed April 17 Setting negative numbers in the token light and vision settings results in tokens revealing more than they should. Fixed Apr 10 PM me if I've missed something, and I'll update my comment.