The way my group records sessions is by having me, as the DM, log into the game as a player on a second browser, then recording that. In order for the recording to see anything, I as DM have ownership over the characters, so I can see their vision cones. With the new night vision colors, however, I'm observing a problem. It works fine with one character... But with two or more, it gets ugly. The color tint stacks, forming a region that's practically impossible to see. I can see how this behavior could be desirable, but it's certainly not here. One of my players is a Battle Smith who controls two characters with night vision, so this isn't even just an ease of recording problem. Is it possible to have an option so night vision with the same color doesn't "stack" like this? Additionally, while testing this, I observed some more weirdness with multiple tokens being moved at once . I have update on drop enabled, and when I drop two or more tokens at once it does an odd flash of wrong lighting. If I drag and drop them, there's a few pixels where they can see through walls... While if I use arrow keys, their vision flips so they can ONLY see the opposite side! Edit: It appears that vision is actually fixed to the top left, somehow. Again, this will be terribly annoying for my battle smith player. It occurs regardless of browser, extension, or anything else. I'm also seeing the issue reported by some others where GM-layer tokens are disappearing in places with darkvision, which appears to coincide with the overlap issue. Neither token hides the GM layer on their own, though they do tint them different colors. Interestingly, if I set the night vision color to transparent, the overlap area makes the GM layer invisible still. I will not be using the new lighting system until issues like these are resolved. It's just not worth it. The old system isn't very good either, but it works as needed for now - the only features of the new lighting system I even care about are a working Explorer mode and the night vision tinting, and perhaps some performance improvements - and those things just aren't up to what I'm hoping.