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D&D 5E (2024) Character Sheet & Builder by Roll20

Hi all, New bard sheet with monk multiclass, spells DCs are all messed up, shows some with 17 DC and some with 12 DC. Anyone knows why? Is this a known glitch?
Is the new Background creator mechanic, out of the DMG 2024, going to be incorporated in the New Character Creator?
keithcurtis said: Saul J. said: One of the major  failures (IMHO) with this new character sheet is that the design doesn't allow for changing attack or damage rolls to account for feats or features or abilities. For example, on the old sheet, if the character was an elf with Elven Accuracy, I could change the attack to be a formula that automatically re-rolls the lowest die if I have advantage, or to roll normally if I don't. Or, with Tavern Brawler, I could change the damage for my Unarmed Strike to be a formula that automatically re-rolls 1s. These are just two examples. With this new sheet, it doesn't seem possible to change the roll formula for attacks or damage according to the character's feats, features, or abilities. Agreement here. It's also impossible to construct a macro from the attack by reading from the up arrow in chat. One must construct it entirely from scratch. I cannot second this enough.  The lack of access to reading and creating macros from the "Up Arrow In Chat" is the feature I am missing the most.  I miss it so much.  I keep hoping one day I will try it and it will just be there.  
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I'm not sure if we will ever see that functionality return. The beacon sheet does not send a chat command that is interpreted and run by the Roll engine, like a pre-Beacon sheet. It seems to instead send the final interpreted results to chat in html form. It's more like a report than a macro. This is vastly inferior, to my way of thinking. It does not allow for user customization with dice rolls, tweaking any of the parameters for that matter, and does not display the quantum roll signature. I cannot see any advantage to this state of affairs.
I'd love it if someone from Roll20 would come on here and explain the thinking. Many of the class features, and feats, provide exceptions to the rules in one way or another. Many involve changing dice rolls - whether it's ignoring 1s, or re-rolling a d20 test, or something else, there are all of these exceptions. One of the nice things about the old sheet, and one of the reasons many of us chose Roll20, was because the system was set-up to be able to handle these exceptions - either through changing the dice formula rolled, or using mods, or writing macros. At the moment, it looks like only macros have survived but writing them has been hampered by the choice that Roll20 made to use Beacon. The old sheet and old system wasn't perfect, but it was a lot friendlier and a lot more customizable for both players and DMs who took the time to learn the system, and to use mods. So, what's the point of having this nice, shiny new sheet with all these things listed on them, if we can't tweak them to make it friendly to us as DMs or us as players? What's the point of using a VTT like Roll20 that is not customizable when other VTTs are highly customizable? What does Roll20 hope to gain by making choices that's likely to drive people away, rather than bring them in? I'm so disappointed with this new sheet and builder that I'm seriously thinking about playing 5e elsewhere, simply because Roll20 is so unfriendly to me as either a DM or a player of D&D. I'd really like to know what Roll20 is thinking... keithcurtis said: I'm not sure if we will ever see that functionality return. The beacon sheet does not send a chat command that is interpreted and run by the Roll engine, like a pre-Beacon sheet. It seems to instead send the final interpreted results to chat in html form. It's more like a report than a macro. This is vastly inferior, to my way of thinking. It does not allow for user customization with dice rolls, tweaking any of the parameters for that matter, and does not display the quantum roll signature. I cannot see any advantage to this state of affairs.
1731996144
Brian C.
Pro
Marketplace Creator
Compendium Curator
The character sheet should first and foremost allow manual editing, just as if you had a paper sheet at the table. The builder can fill the sheet in, but the loss of manual editing when compared to the 2014 sheet is too great of a loss. There are too many exceptions to the standard way of doing things on a character sheet in the PHB alone (never mind as we start getting splat books). A key part of D&D is homebrew options, and this way of doing things precludes that as well.
I'm not sure if this is in the right place- but I'm trying to add a custom class feature to one of my player's character sheets.  When they use it, for one minute they have a plethora of advantages and disadvantages to skills.  I want to set this so it has to be enabled (much like the equipped feature for weapons), so the advantages only apply when it is toggled on.  I am not sure how to do that?  Right now all the modifiers I've set for it are permanent.  I did add the resource in as well and that is showing up.  Any help would be greatly appreciated!   Thanks!
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Brian C. said: The character sheet should first and foremost allow manual editing, just as if you had a paper sheet at the table. The builder can fill the sheet in, but the loss of manual editing when compared to the 2014 sheet is too great of a loss. There are too many exceptions to the standard way of doing things on a character sheet in the PHB alone (never mind as we start getting splat books). A key part of D&D is homebrew options, and this way of doing things precludes that as well. Nah, imagine this: users could just abuse this in order to enter the official thingys and play the game. Clearly the correct way is to patiently wait for the UI-folks to a implement a button that takes up half the screen, which allows you to open the dialog where you can navigate to the tab that asynchronously loads a filtered list with the wrong results.
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Zweig said: Brian C. said: The character sheet should first and foremost allow manual editing, just as if you had a paper sheet at the table. The builder can fill the sheet in, but the loss of manual editing when compared to the 2014 sheet is too great of a loss. There are too many exceptions to the standard way of doing things on a character sheet in the PHB alone (never mind as we start getting splat books). A key part of D&D is homebrew options, and this way of doing things precludes that as well. Nah, imagine this: users could just abuse this in order to enter the official thingys and play the game. Clearly the correct way is to patiently wait for the UI-folks to a implement a button that takes up half the screen, which allows you to open the dialog where you can navigate to the tab that asynchronously loads a filtered list with the wrong results. How is it abuse to enter materials from books you own outside Roll20 into the character sheets and play them on Roll20? None of the materials are proprietary to Roll20. (Edit: Accidentally hit "submit post" before writing)
Tuo said: How is it abuse to enter materials from books you own outside Roll20 into the character sheets and play them on Roll20? None of the materials are proprietary to Roll20. (Edit: Accidentally hit "submit post" before writing) Oh it's pretty simple: - I bought "Play Dungeons & Dragons online with Roll20" or "A Best in Class D&D Character Sheet & Builder". - It's pretty obvious that the current implementation does not support this. - I like the idea of opening up to simple manual input, because I think that could be done in a faster way and allow me use the Roll20 content sooner. - So I made a smartass comment about that :)
Zweig said: Tuo said: How is it abuse to enter materials from books you own outside Roll20 into the character sheets and play them on Roll20? None of the materials are proprietary to Roll20. (Edit: Accidentally hit "submit post" before writing) Oh it's pretty simple: - I bought "Play Dungeons & Dragons online with Roll20" or "A Best in Class D&D Character Sheet & Builder". - It's pretty obvious that the current implementation does not support this. - I like the idea of opening up to simple manual input, because I think that could be done in a faster way and allow me use the Roll20 content sooner. - So I made a smartass comment about that :) You know what, I deserved that, my sarcasm detector must have been out of batteries.
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Why does this sheet replace the universal default template? What's wrong with having access to a normalized template usable in any game? Would it have been too much trouble to make that copy have a different name, like "5edefault" rather than just "default" so you could have both? EDIT: To add detail - like so much in this sheet, it's aesthetic over function. You lose critical highlights and the template box is fixed width, causing issues with some techniques: EDIT: Same macro with the, you know, default template, for comparison - it fits the width of the chat.
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I've started to manually enter a lot of NPCs from an adventure using the new sheet.  Is there a way I can "convert" those to a 2014 sheet without having to rewrite them? WIth all of the bugs, I'm really hesitant to try and run a game with the 2024 sheet. In terms of feedback, it's very frustrating that if I want to use the 2024 content, I have no choice but to use the 2024 sheet.  I can't drag/drop from the 2024 content/compendium onto the 2014 sheet.  And, because my APIs dont work with the 2024 content... I'm stuck either not using APIs or manually typing in every skill, spell, and item for each NPC in the 2014 sheet even though I bought the 2024 content in roll20.
I'm currently having issues with Token Bars not displaying the information that they should be with characters made through the 2024 Charactermancer. In the image below, you'll see that the character on the left (Mutn) has his HP and AC pulling through correctly - this character was not made with the 2024 Charactermancer. The character on the right (Glimbo) does not  have his HP or AC pulling through at all - this character was  made with the 2024 Charactermancer. This is the case for every character in this campaign which either is or isn't made in this way, and all of them are using the new 2024 sheets. The campaign is using Jumpgate if that helps narrow down the problem. For additional information, under Glimbo's attributes, nothing ever loads for me. AC I can't edit regardless, but HP I can but it never saves, and the default number in there is '0' when I try and edit. Mutn's doesn't load either so I can't see if that's where the issue is.