Oginme said: Thanks, I understand that, but to have to do that for every character and every NPC after needing to MANUALLY set up the macros themselves is rather onerous. Even with the names truncated and abbreviated, the number of buttons adds up. Tack another 8 levels of spells to that list and you are back to hiding a good third of a modest sized screen. Many of my players have trouble navigating the sheet as it is. Switching effects on and off again is a continual nightmare during sessions with many "Oops, I forgot to turn off(on) X". I can see them really making a mess out of changing the names of the macros. We have several examples of nice, compact chat menus for the 2014 sheets which should inform the Roll20 developers that it is a desired format and output. Instead we get clunky buttons which block the VTT. Master Azroth said: Oginme said: I know the team has done a lot of work setting up for macros on the 2024 Beacon sheet. While I applaud the effort, I wanted to demonstrate just what this looks like for a higher level character. I have a level 12 Wizard, with standard feats, no magic items, using only the 2024 PHB and free rules to demonstrate just what this looks like on a standard screen size. What I have attached is a screen shot of the VTT window showing the token macros for this build. This is on a 16-inch screen which is my backup laptop. Zoom for the laptop is set at 100%. Please note that this consumes such a large section of the screen and clicking on the token completely obscures the clicked token, which in many cases may happen during a session. In addition to many of the token macros having such long, drawn out names and needing to set up each one independently, this is pretty much unusable as is for most players in my games. Many only have 10" to 14" monitors which they use which would make this situation much worse. I can only imagine what this looks like if I were to spend my time bringing this up to level 20 in an epic campaign. There needs to be a better solution. Additional comment: With the length of the spells on the 'Combat' tab of the character sheet, excessive scrolling is required to get to the 'Effects' section to switch on or off an effect. At levels up to 8, some my players are already ignoring the effects section and just modifying their attacks to compensate for each effect which could be utilized, making the effects section just a footnote on the sheets, taking up more space and not being used. Example of what this looks like for a single weapon with a rogue character is attached. Not multiply this by several weapons the rogue carries, and you can imagine just how lengthy the attack actions section can get. There is a somewhat easy fix to this, you can edit the names however you wish (I even use emojis for some things like a flashlight for a torch or bandage for healing) My only other suggestion would be to pull out a 2014 sheet (you don't have to play with the 2014 just use it to set everything up) and use Keith's Chat Menus now that they have added the up arrow feature for the new sheets, unless chat menus can be used on the 2024 sheets i'm not sure I haven't tried it in several months. It does take work to set up but when your done you could clear all that mess down to a single button if you wanted, of your could just put the spells in the chat menu. You can make menus within menus, one that lists all the spell levels they have then opens up to all the spells they have of that level. If you make a master sheet that holds all the ones you've made for other sheets already then when making a new one you can copy and paste the ones you need. On top of that you can take your master menu and import it into your vault to take to other games for even quicker set up. As a side note this has nothing to do with your problem but I love Keith's Chat Menus. I have a GM list with all of my macro and api commands along with a nestes settings menu, I have spell templets with one token action that opens then menu where you pick the spell and it changes the rollable token and resizes it to the poper size, I have potions on one, jukebox controls and so on.