Tara said: Feature Request: Allow spells like Hellish Rebuke and Silvery Barbs to appear in the "Reactions" section of the Combat tab Thanks for the feedback! On the whole, the organization of the Combat tab could use a once-over to ensure it makes the most sense. Brian C. said: A few things that are causing me issues: In a game with 2014 NPC sheets and 2024 PC sheets, accidentally switching from 2014 to the 2024 sheet overwrites all my 2014 sheets with empty 2024 sheets, and I can no longer switch those sheets back to 2014 sheets. I have to roll back the game. Attacks should have access to the Existing Resource modifier so that someone can reduce the number of uses of a special attack. Barbarian primal rage is not correctly implemented from several angles. First, the change to using Strength as the ability for Acrobatics, Intimidation, Perception, Stealth, and Survival should only happen while rage is applied instead of from within the Primal Rage feature, where it is always applied. Second, the rage effect should be giving advantage to those skills as they are now (for most barbarians) Strength ability checks. To properly fix this, we need a Skill Ability override modifier added to the rage effect which switches these skills to use Strength while Rage is active. For the few barbarians who have Strength lower than Dexterity or Wisdom, they could delete unnecessary modifiers from the Rage effect as necessary. I have a piecemeal solution in the Rage effect, but it requires me to modify it whenever a relevant Ability score changes. 1. We are looking at ways to prevent the data from wiping if you open a 2014 character in a 2024 sheet, but it requires a lot of background work to get there. 2. Thanks for the feedback! We're working on bringing custom resource management to actions first. 3. I assume you mean Primal Knowledge based on the rest of this question? While it may look like from the modifier builder that the skills are always being modified, that's not really how it works - you can test it and see that when you turn rage on, the totals for those skills change. This is part of the data that's a little behind-the-scenes, because it's written in a way where it can live underneath the feature, but be added to the Rage effect. The advantage part isn't handled though, you're right. Feedback noted. Sage said: How do we give an extra attack to the class You can just add it as a feature. There is no automation for "extra attack per turn" on the sheet, it's just text you enter as a feature so you know during combat. Erudo said: I'm using the built-in 'Add Action to Token Bar' for a cantrip (Sacred Flame). It activates the cantrip but the DC is wrong. It seems to be missing the ability bonus. If activating from the Combat or Spell in the sheet itself, the DC is correct. This is for a single-classed Cleric, although note that the character was created way back when the 2024 sheet was a few months old. I have another character - Wizard - which is working fine. Has anyone else ran across this issue? We're working on this! Andrea L. said: I tried experimenting with shop too and maybe I'm missing pieces. I'd like to create a weapon shop of a lot of very mundane items Drag and drop work puts 1 in and then you can change the number but how do you delete it if it is wrong? If I use instead the builder I cannot select more than 10 items and after they are generated I cannot remove some (no musket in my world...) am I missing something? Andrea Just to the left of the quantity input there is a remove button, it looks like a red circle with a minus in it. When you click it, it will ask you to confirm that you want to remove that item, and then remove it from the sheet. This is also possible when generating items, you can just remove the ones you don't like before clicking "Add to Inventory". Erudo said: Certain spells like Searing Smite will output only the damage box when clicked. If I wanted to show the spell details (for others to review), I need to separately use the speech balloon icon. Similar spells like Staggering Smite don't have this problem, where it will output both the spell detail box and the spell damage box. I would like a way to change Searing Smite to be more like Staggering Smite. I figured out that this is something to do with the 'Damage Only' checkbox, which unfortunately I can't untick because doing so breaks the default damage formula in Searing Smite, and I can't recreate it because the upcast formula is not exposed and is not editable. Does anyone have a workaround? In summary, I'd like to be able to 'force' spells like Searing Smite to be able to output both the spell details and the spell damage boxes. There is a hacky way to do this. Searing Smite is considered what we consider an "automatically hitting" attack. First, in the combat tab, you need to go into the advanced editing and remove that. Then, exit the advanced editing and change the type of the attack from Spell Attack to Spell Save. That will give you the spell save output that Staggering Smite has, but maintain the data, damage, and upcasting of Searing Smite.