Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5E (2024) Character Sheet & Builder by Roll20

Ken S. said: I was building a new (test) character in the builder today, a 2014 Elven Wizard of 1st level on the 2024 sheet (note: I have the digital 2014 PHB and used content from that in the builder).  I've used the builder a number of times, and thought I knew all of it's quirks, and got all the way to the end, having filled out (I thought) every required item (and I do know elven wizards). Every page had a green forward arrow when I was done. And then the review page told me via a pop up that some info hadn't been filled out, but everything on the review page had green checkmarks and it provided no guidance on what was missing. I completed the sheet, and it looks good to me. My best guess is that I'd not filled out some field marked as "optional" (like the "enemies" box), which it felt wasn't optional. Or, perhaps I missed some required item (they're not always obvious). But it's basic usage failures like this that keep me from making use of the builder and the 2024 sheet, or buying any 2024 digital content. Was it a real problem or not? Without it telling me what's missing, how could I know? Roll20 needs better Q/A testing. Yes, there are a lot of variations, but fundamentals need to be rock solid before you layer other features atop them. Oh, and the "Feedback" link on the 2024 sheet (under Manage Sheet) takes you to the Suggestions forum rather than to this thread.  I can see the logic of that for suggesting new features, but feedback on broken stuff is still needed, and I'd think that ought to go here, rather than a forum where you have to have a free vote to post a new topic on.  Maybe the form needs two buttons "problems" and "feature suggestions"? For clarification, by "pop-up" are you referring to the yellow warning label underneath the character name on the review screen? Can you provide a screenshot of the "pop-up" and review screen? Thank you!
Recreated my Circle of the Druid player's sheet since it had a lot of old problems which have since been fixed, but were still hanging around for us. Something that happens now that didn't used to: Step 1: When the token is set up so that the blue bubble is tied to AC, it correctly pulls through his AC (14). Step 2: When the default Circle Form effect is toggled on, the sheet's AC is updated to 13+Wis (17), but the blue bubble AC becomes blank (if the settings for the token are checked, it says that AC is still being pulled through, but the max is now blank). Step 3: Toggling the Circle Form effect back off causes it to update back to 14 instantly. Also, adding or reducing HP still works as normal and my Aid toggle updates HP max correctly, it's just AC that seems broken. In addition, the default Circle Form effect is set to Armor Class>Override>Flat Number (17), instead of Armor Class>Override>Detailed Calculation>Add Ability Score (Wisdom). This would be much more accurate and ideal. As per my previous posts about Lightbringer and page problems, I've sent a bug report so hopefully it can all be resolved!
1752051719

Edited 1752105590
I saw coincidently that the magic initiate bug seems to be fixed, although it is not mentioned in the release notes. Now my warlock pact slots are working as intended and are no longer transformed into spell slots. Thank you!!! One general question, though. What is the epurpose of the double resource (screenshot)? The first entry stands for a resource that can be reset on a long rest. But what dies the second entry mean? If I delete it, I dont see any change on the character sheet.   EDIT: the same goes for the feat Lucky. I can see two entries in the feature. One that generates the resource and sets the name ist and a second entry that just links to that first entry. Is that intentionally and what does it do?
Hello! I was advised to repost this here from a forum thread I made! I apologize if this has been answered already! I have a player in my game who used the "Tasha's Custom Lineage" race option to make sort of a quasi-custom race, which we have been working on together, and I was hoping I could change the display name of the race on the character sheet just for like... aesthetics? When I go into the charatcer sheet, and I hit the gear icon to edit the Character Profile I try to change the "Species" and "Subspecies" fields, but after hitting save, they do not change.  I then try to look for the attribute on the "Advanced Tools" tab, but the "race" and "race_display" values are "not editable." Is it possible to change the displayed name of the race? I just think it feels a little weird for the answer to the question "What race are you playing?" to be "Oh yeah I am playing a Tasha's Custom Lineage - Tasha's Custom Lineage Assassin Rogue"
Der Arkanier said: One general question, though. What is the epurpose of the double resource (screenshot)? The first entry stands for a resource that can be reset on a long rest. But what dies the second entry mean? If I delete it, I dont see any change on the character sheet.   Hey Der Arkanier, Seems like that's an artifact of a duplicated link in our data - the feature is linked to the same resource twice!  You should be able to delete the second one there (the "Linked" one) safely, or disregard it.  We've made a ticket to correct this in data for future drops / builder selections.
This is a check-in. What is the status of Token Actions for 2024 sheets? By this I mean repeating actions like attacks. I swear I saw an announcement about this back in February or March, but then silence. Admittedly I ask every month or two because it's the feature I most need in my games, and there's no easy way for me to determine if its been fixed. 
Effects like sneak attack don't roll crit damage
Carnie DM said: This is a check-in. What is the status of Token Actions for 2024 sheets? By this I mean repeating actions like attacks. I swear I saw an announcement about this back in February or March, but then silence. Admittedly I ask every month or two because it's the feature I most need in my games, and there's no easy way for me to determine if its been fixed.  As it is right now int, checks and saves are all that work, I believe.
1752255886
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Carnie DM said: This is a check-in. What is the status of Token Actions for 2024 sheets? By this I mean repeating actions like attacks. I swear I saw an announcement about this back in February or March, but then silence. Admittedly I ask every month or two because it's the feature I most need in my games, and there's no easy way for me to determine if its been fixed.  This is not an official answer, but from the point of view of the developer of the Token Action Maker mod script, I can say that this is still waiting on certain parts of the 2024 sheet becoming exposed to the API. Some parts  (checks, saves, initiative)  are possible -- features, spells, and attacks, not yet.
keithcurtis said: This is not an official answer, but from the point of view of the developer of the Token Action Maker mod script, I can say that this is still waiting on certain parts of the 2024 sheet becoming exposed to the API. Some parts  (checks, saves, initiative)  are possible -- features, spells, and attacks, not yet. Thanks. The wait is grueling. Running a group of monsters is so tedious without this simple feature. 
Noodle said: Recreated my Circle of the Druid player's sheet since it had a lot of old problems which have since been fixed, but were still hanging around for us. Something that happens now that didn't used to: Step 1: When the token is set up so that the blue bubble is tied to AC, it correctly pulls through his AC (14). Step 2: When the default Circle Form effect is toggled on, the sheet's AC is updated to 13+Wis (17), but the blue bubble AC becomes blank (if the settings for the token are checked, it says that AC is still being pulled through, but the max is now blank). Step 3: Toggling the Circle Form effect back off causes it to update back to 14 instantly. Also, adding or reducing HP still works as normal and my Aid toggle updates HP max correctly, it's just AC that seems broken. In addition, the default Circle Form effect is set to Armor Class>Override>Flat Number (17), instead of Armor Class>Override>Detailed Calculation>Add Ability Score (Wisdom). This would be much more accurate and ideal. As per my previous posts about Lightbringer and page problems, I've sent a bug report so hopefully it can all be resolved! We fixed the problems with AC in the token bubble for shields but it looks like we have a few lingering issues with other ways of increasing AC. We've got a ticket to look into this - hopefully the issues are similar so we can pull from our previous fixes. Carnie DM said: This is a check-in. What is the status of Token Actions for 2024 sheets? By this I mean repeating actions like attacks. I swear I saw an announcement about this back in February or March, but then silence. Admittedly I ask every month or two because it's the feature I most need in my games, and there's no easy way for me to determine if its been fixed.  This is something that's in active development now. We had to do a lot of research to determine how best to make this work on this sheet, but we're now at the point that a dev is working through lists of spells, actions, features, tools, and attacks and hooking them all up to actions. I don't have a timeline for you at this point, but that's exactly where we are in the process.
1752269490
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks Nicole!
So, this thread is massive but is there a plan to add lair actions to monsters/NPC sheets?
The HCPanda said: So, this thread is massive but is there a plan to add lair actions to monsters/NPC sheets? You should be able to see them on the bio and info tab of any NPC that has them (might need to close and reopen the sheet after drag and drop to see this). There aren't any plans right now to add them to the sheet itself, mostly because it's not entered as "data" in the compendium, only in that Bio & Info content, which means that to make that happen we'd either have to go back and add them as data for every single NPC that's ever existed (it's a lot) or try to unreliably parse HTML to figure out which parts of the Bio & Info might be relevant, which is just HTML that anyone can enter anything into so will likely not be easily parsable especially with third party content.
Bronson H. said: Der Arkanier said: One general question, though. What is the epurpose of the double resource (screenshot)? The first entry stands for a resource that can be reset on a long rest. But what dies the second entry mean? If I delete it, I dont see any change on the character sheet.   Hey Der Arkanier, Seems like that's an artifact of a duplicated link in our data - the feature is linked to the same resource twice!  You should be able to delete the second one there (the "Linked" one) safely, or disregard it.  We've made a ticket to correct this in data for future drops / builder selections. Thanks for looking into this. It seems this double link issue exists for quite a lot of feats and features. If you are going to clean up that old data, have a look into other features, too.
Faction Agent, from the Sword Coast Adventurer's Guide, should be giving ability score increases of +2/+1 or +1/+1/+1 under the "compatibility rule" but doesn't give any increases. I do own the book, and the builder knew to give me the equipment, and skill proficiencies, but not the ability score increases.
1752416341

Edited 1752416465
I found somer other odd behaviour, when using the 2024 character sheet. - When setting the global "advantage" settings of the character sheet on query, some rolls on the sheet will not be made nor shown in the chat window. For example the "Heal" Button of Second Wind, as well as the "Heal" Button of  Dark One's Own Luck on the "actions" page will open the Query Window but if I click on "Roll" in that window nothing happens and the query window just stays open. Also the "Heal" Button of Armor of Agathys does the same. It's repeatable. - The same applies for some of my spells when I click them in the spell section. For example Hunger of Hadar is not posted to the chat while "queue" for advantage is set. Also Armor of Agathys won't be casted. But the respective damage rolls of both spells initiated by clicking the red damage icon ine the "actions" section work and would result in rolls that are posted to te chat. This behaviour is repeatable. - And another odd behaviour which I am not sure about since I couldn't repeat it recently. If a spell does not go off by clicking on it while "dueue advantage" is activated, and changing the global advantage setting to "normal" afterwards and then clicking the spell again that previou´sly did not work, suddenly a different spell goes off and is posted to the chat window. I hope this makes some sense.     
Der Arkanier said: Thanks for looking into this. It seems this double link issue exists for quite a lot of feats and features. If you are going to clean up that old data, have a look into other features, too. Yeah, when we discuss this we discuss it as a holistic issue that will be fixed everywhere, not just a spot fix on the one thing. Saul J. said: Faction Agent, from the Sword Coast Adventurer's Guide, should be giving ability score increases of +2/+1 or +1/+1/+1 under the "compatibility rule" but doesn't give any increases. I do own the book, and the builder knew to give me the equipment, and skill proficiencies, but not the ability score increases. I'm not able to replicate this - are you sure that you're building a character that gets that increase? Specifically, that will not show up if you're also using a species from an older book, because the species and background from older books are meant to work together and giving you a compatibility increase on top of a 2014 species increase would double your bonuses.
Any word on reactivating Condition Sync? It seemed to work fine when I tested it but the feature was disabled right before my game started. How widespread was the bug?
William M said: Any word on reactivating Condition Sync? It seemed to work fine when I tested it but the feature was disabled right before my game started. How widespread was the bug? Second this was really looking forward to using it in my game today.
1752420716
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
They stated they weren't going to re-deploy over the weekend. If the fix still turned out to be bugged, that would impact games during the busiest period.
keithcurtis said: They stated they weren't going to re-deploy over the weekend. If the fix still turned out to be bugged, that would impact games during the busiest period. I get that was just looking forward to using it and would love to know if they have a fix date. I'm not complaining I understand that its new and bugs are inevitable.
Der Arkanier said: I found somer other odd behaviour, when using the 2024 character sheet. - When setting the global "advantage" settings of the character sheet on query, some rolls on the sheet will not be made nor shown in the chat window. For example the "Heal" Button of Second Wind, as well as the "Heal" Button of  Dark One's Own Luck on the "actions" page will open the Query Window but if I click on "Roll" in that window nothing happens and the query window just stays open. Also the "Heal" Button of Armor of Agathys does the same. It's repeatable. - The same applies for some of my spells when I click them in the spell section. For example Hunger of Hadar is not posted to the chat while "queue" for advantage is set. Also Armor of Agathys won't be casted. But the respective damage rolls of both spells initiated by clicking the red damage icon ine the "actions" section work and would result in rolls that are posted to te chat. This behaviour is repeatable. - And another odd behaviour which I am not sure about since I couldn't repeat it recently. If a spell does not go off by clicking on it while "dueue advantage" is activated, and changing the global advantage setting to "normal" afterwards and then clicking the spell again that previou´sly did not work, suddenly a different spell goes off and is posted to the chat window. I hope this makes some sense. I reported similar problems about a month or so ago with some of the items on my Monk's character sheet. For example, the Monk's "Deflect Attack" button works just fine in normal, disadvantage and advantage settings but doesn't do anything when set to Query. Someone (I forget who) acknowledged it and said that these would be fixed, but, so far, nothing has happened.
Nicole B. said: Saul J. said: Faction Agent, from the Sword Coast Adventurer's Guide, should be giving ability score increases of +2/+1 or +1/+1/+1 under the "compatibility rule" but doesn't give any increases. I do own the book, and the builder knew to give me the equipment, and skill proficiencies, but not the ability score increases. I'm not able to replicate this - are you sure that you're building a character that gets that increase? Specifically, that will not show up if you're also using a species from an older book, because the species and background from older books are meant to work together and giving you a compatibility increase on top of a 2014 species increase would double your bonuses. According to the PHB, no species, including those from older books, get ability score increases, when using the 2024 rules. You now get them from the background in all cases.  Therefore, the background should be giving them. And, if you're using a background from an older book, you should get them as part of the "compatibility" increase.  So, when I selected the 2024 sorcerer, the tabaxi, and the Faction Agent, I should have gotten the ability score increases as "+2/+1" or "+1/+1/+1" to any of the ability scores. I did not  get them from the species either, btw. The latest version of the tabaxi, in Mordenkainen Presents Monsters of the Multiverse do not grant any ability score increases specific to the tabaxi. You can't have it both ways - you can't say that the species should have given them and not give them from the species, and not give them from the background either which is what essentially happened. I should have gotten ability score increases and I didn't. All characters get the ability score increases.  You just get them through the background now under the 2024 rules whether by selecting a background from the 2024 rules or selecting an older background and getting them from the "compatibility rule" as stated specifically on page 38 of the PHB.
1752432463

Edited 1752432629
Gauss
Forum Champion
William M said: Any word on reactivating Condition Sync? It seemed to work fine when I tested it but the feature was disabled right before my game started. How widespread was the bug? The bug was a game crippling bug although the circumstances of it occurring were somewhat niche and thus not yet widespread on Friday. If it happened it would kill your game.  Basically, if you had too many tokens from a Character on the table it could cause a flickering in the Sync'd tokens that could then cause your character sheet to be unable to open and would lag your game into oblivion (ye olde red banner of death). 
Hey. Kayla (or anyone for that matter). What's the word on the planned D&D 2014 to D&D 2024 character sheet converter ? Is that still happening? If so, any ETA? My old group wants to restart D&D, and they want to use the 2024 edition. So a converter would be REALLY handy. Thanks for your time! Michael
Michael P. said: Hey. Kayla (or anyone for that matter). What's the word on the planned D&D 2014 to D&D 2024 character sheet converter ? Is that still happening? If so, any ETA? My old group wants to restart D&D, and they want to use the 2024 edition. So a converter would be REALLY handy. Thanks for your time! Michael Those items are currently in discussion on our roadmap , which means that it's not currently slated for work but it's on our radar as a future improvement. Feedback like this is helpful in determining our prioritization of what's the most valuable for our users, thanks! William M said: Any word on reactivating Condition Sync? It seemed to work fine when I tested it but the feature was disabled right before my game started. How widespread was the bug? We're working hard to get this out again, sorry about that. It did work fine for most people, but the bug that we identified (Gauss identified really - thank you!) was gamebreaking for anyone who encountered it.
Saul J. said: According to the PHB, no species, including those from older books, get ability score increases, when using the 2024 rules. You now get them from the background in all cases.  Therefore, the background should be giving them. And, if you're using a background from an older book, you should get them as part of the "compatibility" increase.  So, when I selected the 2024 sorcerer, the tabaxi, and the Faction Agent, I should have gotten the ability score increases as "+2/+1" or "+1/+1/+1" to any of the ability scores. I did not  get them from the species either, btw. The latest version of the tabaxi, in Mordenkainen Presents Monsters of the Multiverse do not grant any ability score increases specific to the tabaxi. You can't have it both ways - you can't say that the species should have given them and not give them from the species, and not give them from the background either which is what essentially happened. I should have gotten ability score increases and I didn't. All characters get the ability score increases.  You just get them through the background now under the 2024 rules whether by selecting a background from the 2024 rules or selecting an older background and getting them from the "compatibility rule" as stated specifically on page 38 of the PHB. Hey Saul   Taking a closer look into this.  Any chance you recall which version of the Tabaxi you were using?  In that character configuration, if the species is not granting any ability score boosts, and (in the case of MMoM Tabaxi, as you mentioned) also not granting a "Tasha's" ability score choice, +2/+1 or +1/+1/+1, that is 100% a bug.     You're right on the intended handling there.  The way the builder works here is to first determine whether you're using those new 2024 Ability Score rules, based off your selections.  If you pick a 2024 Species (or any species without ability score boosts), and an older book background, it should grant you the compatibility choice as per the 2024 PHB.  Similarly, if you pick a 2024 background (or any background with an ability score boost), it should use that, and stifle any boosts from your older book species.      But if you pick both an older book background (no ability scores), and an older book species that does have ability scores, it assumes you're using the 2014 rules for that aspect of character creation, and should just keep whatever your species gives you.    Currently,  the 2024 rules toggle on the sheet's settings doesn't impact character creation rules in the builder, in part because a new character won't have seen that toggle yet.  But implementing a similar way to enforce this rule in the builder is something we've discussed for a later date!    I will say, we recently (~ 2 months back) fixed a bug in this handling that was causing the builder to use the wrong compatibility combos here. If you try unselecting your species and background, then reselecting both, it might fix the ability score logic and restore the Tabaxi ability scores as intended.  Let me know if that works!
Bronson H. said: Saul J. said: According to the PHB, no species, including those from older books, get ability score increases, when using the 2024 rules. You now get them from the background in all cases.  Therefore, the background should be giving them. And, if you're using a background from an older book, you should get them as part of the "compatibility" increase.  So, when I selected the 2024 sorcerer, the tabaxi, and the Faction Agent, I should have gotten the ability score increases as "+2/+1" or "+1/+1/+1" to any of the ability scores. I did not  get them from the species either, btw. The latest version of the tabaxi, in Mordenkainen Presents Monsters of the Multiverse do not grant any ability score increases specific to the tabaxi. You can't have it both ways - you can't say that the species should have given them and not give them from the species, and not give them from the background either which is what essentially happened. I should have gotten ability score increases and I didn't. All characters get the ability score increases.  You just get them through the background now under the 2024 rules whether by selecting a background from the 2024 rules or selecting an older background and getting them from the "compatibility rule" as stated specifically on page 38 of the PHB. Hey Saul   Taking a closer look into this.  Any chance you recall which version of the Tabaxi you were using?  In that character configuration, if the species is not granting any ability score boosts, and (in the case of MMoM Tabaxi, as you mentioned) also not granting a "Tasha's" ability score choice, +2/+1 or +1/+1/+1, that is 100% a bug.     You're right on the intended handling there.  The way the builder works here is to first determine whether you're using those new 2024 Ability Score rules, based off your selections.  If you pick a 2024 Species (or any species without ability score boosts), and an older book background, it should grant you the compatibility choice as per the 2024 PHB.  Similarly, if you pick a 2024 background (or any background with an ability score boost), it should use that, and stifle any boosts from your older book species.      But if you pick both an older book background (no ability scores), and an older book species that does have ability scores, it assumes you're using the 2014 rules for that aspect of character creation, and should just keep whatever your species gives you.    Currently,  the 2024 rules toggle on the sheet's settings doesn't impact character creation rules in the builder, in part because a new character won't have seen that toggle yet.  But implementing a similar way to enforce this rule in the builder is something we've discussed for a later date!    I will say, we recently (~ 2 months back) fixed a bug in this handling that was causing the builder to use the wrong compatibility combos here. If you try unselecting your species and background, then reselecting both, it might fix the ability score logic and restore the Tabaxi ability scores as intended.  Let me know if that works! Sorcerer (2024)->Tabaxi->Faction Agent. There's only the one Tabaxi race listed in the builder. There's only one Faction Agent listed in the builder. I did NOT get any ability score increases either from the background, or the species. Deleting either the species, the background or both and reselecting them, did NOT fix the issue. The rules as stated in the 2024 PHB are very, very, very, very, clear.  If you are using the 2024 classes, you are using the 2024 rules. If you're using the 2024 rules, you do NOT get ability score increases from the species regardless of whether you are choosing species from the 2024 PHB or species from an older book, including Tasha's. You do get them from the background you select. If the background does not come with them, because you're using a custom background, or a background from an earlier book, you get a choice of +2/+1 or +1/+1/+1 to any of the ability scores.  The ONLY time that you should get ability score increases from your species, rather than the background is if you choose a class from the 2014 PHB, indicating the you are using the 2014 rules. I don't know how many times I have to say this, or how better to explain it. The builder is BROKEN. 
Saul J. said: Sorcerer (2024)->Tabaxi->Faction Agent. There's only the one Tabaxi race listed in the builder. There's only one Faction Agent listed in the builder. I did NOT get any ability score increases either from the background, or the species. Deleting either the species, the background or both and reselecting them, did NOT fix the issue. The rules as stated in the 2024 PHB are very, very, very, very, clear.  If you are using the 2024 classes, you are using the 2024 rules. If you're using the 2024 rules, you do NOT get ability score increases from the species regardless of whether you are choosing species from the 2024 PHB or species from an older book, including Tasha's. You do get them from the background you select. If the background does not come with them, because you're using a custom background, or a background from an earlier book, you get a choice of +2/+1 or +1/+1/+1 to any of the ability scores.  The ONLY time that you should get ability score increases from your species, rather than the background is if you choose a class from the 2014 PHB, indicating the you are using the 2014 rules. I don't know how many times I have to say this, or how better to explain it. The builder is BROKEN.  Might I suggest writing your posts in a tone that assumes that the devs and other community members are trying to help with the issues, and not actively working against you? There's clearly miscommunication here. Nobody is saying that there isn't an issue with the way that the builder is currently handling a 2014 species/background combo with a 2024 class. It should work as follows: - 2014 Species + 2024 Background + 2024 Class = ASI in the background, removing the ASI from the 2014 species. - 2024 Species + 2014 Background + 2024 Class = ASI in the background, with a choice of +2/+1 or +1/+1/+1 if the background did not provide any. - 2014 Species + 2014 Background + 2024 Class =  ASI in the background, with a choice of +2/+1 or +1/+1/+1 if the background did not provide any, and removing the ASI from the 2014 species. - 2014 Species + 2014 Background + 2014 Class = 2014 rules, so not relevant here. Currently, all but the 3rd option are working as far as my testing shows. As Bronson stated, this is because if the Species and Background are both 2014, then the sheet assumes, in this case incorrectly, that the character is a 2014 character, even if the class is from 2024. For reference (like you stated), Page 38 of the PHB states: "If you're using a background from an older book, adjust your ability scores by increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20. Similarly, species in older books include ability score increases. If you're using a species from an older book, ignore those increases and use only the ones given by your background." It doesn't explicitly state what happens if you're using both 2014 species/background, but it can be assumed that both parts stack here (even if it seems odd to do so, and other interpretations aren't too difficult to come up with). Ideally, the sheet *should* assume that the character is from 2024 using class as the highest priority, though if a single piece of the character sheet is from 2024 then the whole thing should be assumed to be, so it's odd that it's not doing that already.
Might I suggest that you don't try to read "tone" into pixels on the screen?  You're projecting your own thoughts, feelings, and attitudes into what you are reading when you do so.  It's a common fallacy. Noodle said: Might I suggest writing your posts in a tone that assumes that the devs and other community members are trying to help with the issues, and not actively working against you? There's clearly miscommunication here. Nobody is saying that there isn't an issue with the way that the builder is currently handling a 2014 species/background combo with a 2024 class. It should work as follows:
David Q. said: William M said: Any word on reactivating Condition Sync? It seemed to work fine when I tested it but the feature was disabled right before my game started. How widespread was the bug? Second this was really looking forward to using it in my game today. Hi there, y'all! Yes, the team plans to reactivate Condition Sync by end of the week. We are glad you are excited for this (we are, too!) and apologize that it couldn't be part of your games this past week.  We appreciate your patience while our team crosses their t's and dot their i's for a seamless experience upon re-launch. 
1752750720

Edited 1752836568
Nicole B.  said: Der Arkanier  said: Thanks for looking into this. It seems this double link issue exists for quite a lot of feats and features. If you are going to clean up that old data, have a look into other features, too. Yeah, when we discuss this we discuss it as a holistic issue that will be fixed everywhere, not just a spot fix on the one thing. Thanks for confirming and keep up your passionated work! I found another thing which I think should not be as it is: If I pick a 2024 class and Tasha's Custom Lineage as Species, a +2 ASI as part of the species is described: Going ahead, the ASI is not granted, though. That's correct behaviour as per 2024 RAW, as the ASIs should come with the baclground. When finishing the character generation the ASI is still not applied, which is correct. But in the feature section of the character sheet the ASI is still listed. And basically it kind of encourages just to add an ASI manually if the user has no solid knowledge of the compatibility rules: So, I guess this needs to be removed from the Character generator, as well as from the feature section?
Feedback on the new shop/treasure feature: I didn't know I needed this until you added it to the builder! It's wonderful, and I've already sunk way more time than I should have into building merchants and shopkeepers. I've had them scattered around the towns and cities of my campaign world, but now players can see and interact with them without consulting me for inventory and prices. Very nice. Thanks to the dev team! Suggestion/request: I don't know how difficult this would be to implement, or if it's even possible, but it can't hurt to ask, right? As it's currently set up, players can see all shops that they currently have journal access to. Would it be possible to make them visible only when the character is on the same map as the shop's token? So if the character moves to City X, they can see all the shops in that city but none in other cities. I know I can toggle journal access on and off as the characters move around, but automating it would make life so much easier. Even better, it would be really nice if players could access the shop by directly interacting with the token, perhaps by clicking on it or something.
1752794879

Edited 1752824209
Hey, I found what MIGHT be a bug. I have been testing out the character builder to get to know it, running through the various classes and races prior to having my players use it. Got to Cleric and had an issue at cantrips and spells. I can't save my selections once I make them. I get to this stage and the SAVE SELECTIONS button just does nothing. Weird, right? It still lets me exit out with the little corner "X," but not save. Michael p.s. Also, it would be cool if the identical "Free Basic" options that just repeat the 2024 Edition stuff went away once you have purchased access to that material. Just a thought. ADDENDUM: Just got home and tried it on my newer machine (was using my old lunky laptop). Worked fine. So it must have been an issue with the version of Chrome I was using. I guess never mind, then? No reason you should have to cater to old versions of every browser.
1752802547
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
p.s. Also, it would be cool if the identical "Free Basic" options that just repeat the 2024 Edition stuff went away once you have purchased access to that material. Just a thought. Hi Michael! You can turn off the FBR (for either edition) in the Compendium sharing section of your Campaign Settings page.
Sweet! Thanks, Keith!! Hi Michael! You can turn off the FBR (for either edition) in the Compendium sharing section of your Campaign Settings page.
Der Arkanier said: I found another thing which I think should not be as it is: If I pick a 2024 class and Tasha's Custom Lineage as Species, a +2 ASI as part of the species is described: Going ahead, the ASI is not granted, though. That's correct behaviour as per 2024 RAW, as the ASIs should come with the baclground. When finishing the character generation the ASI is still not applied, which is correct. But in the feature section of the character sheet the ASI is still listed. And basically it kind of encourages just to add an ASI manually if the user has no solid knowledge of the compatibility rules: So, I guess this needs to be removed from the Character generator, as well as from the feature section? I'll add this to the list! Although it may be a while before something like that is fixed, depending on how well-linked the feature is to the actual ability increase in the data side. Jay W. said: Feedback on the new shop/treasure feature: I didn't know I needed this until you added it to the builder! It's wonderful, and I've already sunk way more time than I should have into building merchants and shopkeepers. I've had them scattered around the towns and cities of my campaign world, but now players can see and interact with them without consulting me for inventory and prices. Very nice. Thanks to the dev team! Suggestion/request: I don't know how difficult this would be to implement, or if it's even possible, but it can't hurt to ask, right? As it's currently set up, players can see all shops that they currently have journal access to. Would it be possible to make them visible only when the character is on the same map as the shop's token? So if the character moves to City X, they can see all the shops in that city but none in other cities. I know I can toggle journal access on and off as the characters move around, but automating it would make life so much easier. Even better, it would be really nice if players could access the shop by directly interacting with the token, perhaps by clicking on it or something. Really glad to hear you like it - "I didn't know I needed this but now I can't live without it" is the dream :) We actually talked about stuff like that and it may actually come in the form of API scripts. We don't really have access to that much data on the sheet side, and an API script that gives/takes access to sheets depending on distance from a token would be completely doable. Michael P. said: Hey, I found what MIGHT be a bug. I have been testing out the character builder to get to know it, running through the various classes and races prior to having my players use it. Got to Cleric and had an issue at cantrips and spells. I can't save my selections once I make them. I get to this stage and the SAVE SELECTIONS button just does nothing. Weird, right? It still lets me exit out with the little corner "X," but not save. Michael p.s. Also, it would be cool if the identical "Free Basic" options that just repeat the 2024 Edition stuff went away once you have purchased access to that material. Just a thought. ADDENDUM: Just got home and tried it on my newer machine (was using my old lunky laptop). Worked fine. So it must have been an issue with the version of Chrome I was using. I guess never mind, then? No reason you should have to cater to old versions of every browser. This is weird. I'll be sure to keep an eye out for it, especially as someone who was just rudely bullied into restarting my own computer for the first time in 45 days the other day so often in the same boat of outdated software. (my coworker was right, it fixed all my problems, but I'm still mad about it)
1752961844

Edited 1752962543
Just built a Fighter 1/Warlock 4 character in the builder with a custom background. Had the following issues: The custom background in the builder still doesn't allow adding skill proficiencies, or tool proficiencies. (Previously reported) Instead of "Great Weapon Master", appearing on the sheet under the effects, the builder instead puts "Heavy Weapon Mastery"  Although I have the "Great Weapon Fighting" style (which should convert 1s and 2s on the damage rolls to 3s), there doesn't seem to be a toggle to turn this on, and it doesn't happen automatically when the dice are rolled. And, if I create a new weapon for the conjured pact weapon, there's no way to add weapon mastery properties to it. So, for example, if I have weapon mastery with a greatsword, and I conjure a greatsword with Pact of the Blade, there's no way to give the conjured blade the Graze property.
Attention Devs:  On the  2024 Jump Gate Character Sheet, upcasting a Guiding Bolt spell still only shows Level 1 damage.  
1753007948

Edited 1753013035
Hi Saul, I am not full quoing, as I don't want to distract Developer's attention from your post. The only thing I can add is: The custom background in the builder still doesn't allow adding skill proficiencies, or tool proficiencies. (Previously reported) This is how I managed it: If you create the Background and click on edit BEFORE you save it, you can add a modifier. Later on in the builder, you cannot return to the background section and edit the background but would have to delete the background and add a new background again. But while creating it you can add tool proficiencies and skill proficiencies as a modifier which worked for my fighter/warlock. The same works later on the character sheet itself after  the builder is finished . I admit, it is not the most intuitive way of doing it but it basically works. Maybe it happens an usability overhaul at some point. Plus a question for you: How do you summon a pact weapon on the sheet? Does a functionality exist for that? I just added weapons from the compendium to the sheet, gave them 0 weight and 0 costs. And then I click on "equip" when I want to summon one of them in combat which lets them appear on my combat list. Then, they also contain the weapon mastery attributes.
Nicole B. said: Jay W. said: Feedback on the new shop/treasure feature: I didn't know I needed this until you added it to the builder! It's wonderful, and I've already sunk way more time than I should have into building merchants and shopkeepers. I've had them scattered around the towns and cities of my campaign world, but now players can see and interact with them without consulting me for inventory and prices. Very nice. Thanks to the dev team! Suggestion/request: I don't know how difficult this would be to implement, or if it's even possible, but it can't hurt to ask, right? As it's currently set up, players can see all shops that they currently have journal access to. Would it be possible to make them visible only when the character is on the same map as the shop's token? So if the character moves to City X, they can see all the shops in that city but none in other cities. I know I can toggle journal access on and off as the characters move around, but automating it would make life so much easier. Even better, it would be really nice if players could access the shop by directly interacting with the token, perhaps by clicking on it or something. Really glad to hear you like it - "I didn't know I needed this but now I can't live without it" is the dream :) We actually talked about stuff like that and it may actually come in the form of API scripts. We don't really have access to that much data on the sheet side, and an API script that gives/takes access to sheets depending on distance from a token would be completely doable. Thanks for the response, Nicole. Now that you mention it, yeah, this seems to be exactly the kind of thing that API scripts are good at. Perhaps some scripters out there will see this and be inspired to write it!
I saw no way to add skill proficiencies or tool proficiencies to the custom background. There was just the toggles for the feat and ability score increases. How do you do it? As for summoning a pact weapon - the way I set it up was I created a new attack, and gave it all the stats. However, it would not let me put a mastery on it. Since the character took a level in fighter, and had weapon masteries, I should be able to use the masteries of the weapon I conjure. But, the modal page doesn't let me add the weapon mastery, as far as I could tell.  What you describe is ok, but it clutters the inventory. Sure, it's weight 0 and cost 0 but it's an entry in the inventory that I don't need, making it harder to find things in the inventory when I need them. The way I set it up should allow me to create any conjured weapon as a new attack, and add the weapon's mastery properties appropriate for that weapon. But, there's nothing that allows that, that I saw. Der Arkanier said: Hi Saul, I am not full quoing, as I don't want to distract Developer's attention from your post. The only thing I can add is: The custom background in the builder still doesn't allow adding skill proficiencies, or tool proficiencies. (Previously reported) This is how I managed it: You can add a modifier if you create the Background and click on edit BEFORE you save it. Later on in the builder, you cannot return to the background section and edit the background but would have to delete the background and add a new background again. But while creating it you can add tool proficiencies and skill proficiencies as a modifier which worked for my fighter/warlock. The same works later on the character sheet itself after  the builder is finished . I admit, it is not the most intuitive way of doing it but it basically works. Maybe it happens an usability overhaul at some point. Plus a question for you: How do you summone a pact weapon on the sheet? I added weapons from the compendium to the sheet, gave them 0 weight and 0 costs and now click on "equip" if I want to summon them in combat which lets them appear on my combat list. Then, they also contain the weapon mastery attributes.
1753042416

Edited 1753042915
Saul J. said: I saw no way to add skill proficiencies or tool proficiencies to the custom background. There was just the toggles for the feat and ability score increases. How do you do it? As for summoning a pact weapon - the way I set it up was I created a new attack, and gave it all the stats. However, it would not let me put a mastery on it. Since the character took a level in fighter, and had weapon masteries, I should be able to use the masteries of the weapon I conjure. But, the modal page doesn't let me add the weapon mastery, as far as I could tell.  What you describe is ok, but it clutters the inventory. Sure, it's weight 0 and cost 0 but it's an entry in the inventory that I don't need, making it harder to find things in the inventory when I need them. The way I set it up should allow me to create any conjured weapon as a new attack, and add the weapon's mastery properties appropriate for that weapon. But, there's nothing that allows that, that I saw. Der Arkanier said: Hi Saul, I am not full quoing, as I don't want to distract Developer's attention from your post. The only thing I can add is: The custom background in the builder still doesn't allow adding skill proficiencies, or tool proficiencies. (Previously reported) This is how I managed it: You can add a modifier if you create the Background and click on edit BEFORE you save it. Later on in the builder, you cannot return to the background section and edit the background but would have to delete the background and add a new background again. But while creating it you can add tool proficiencies and skill proficiencies as a modifier which worked for my fighter/warlock. The same works later on the character sheet itself after  the builder is finished . I admit, it is not the most intuitive way of doing it but it basically works. Maybe it happens an usability overhaul at some point. Plus a question for you: How do you summone a pact weapon on the sheet? I added weapons from the compendium to the sheet, gave them 0 weight and 0 costs and now click on "equip" if I want to summon them in combat which lets them appear on my combat list. Then, they also contain the weapon mastery attributes. I see your way. Thanks for explaining your approach. It would be nice if I was able to summon a pact wepaon like that. It would be even nicer if the pact weapon Invocation would come with a attack section entry by itself. Concerning the background, I hope my screenshot is helpful.  You can add a feature or just edit the feature which is already there when selecting a custom background. In the feature, you can add a modifier and in the respective drop down menu select a tool proficiency and/or skill proficiency. My "Outlander" received a separate feature for his 2 Skill proficiencies and a separate entry for his tool proficiency.  
Der Arkanier said: I see your way. Thanks for explaining your approach. It would be nice if I was able to summon a pact wepaon like that. It would be even nicer if the pact weapon Invocation would come with a attack section entry by itself. Concerning the background, I hope my screenshot is helpful.  You can add a feature or just edit the feature which is already there when selecting a custom background. In the feature, you can add a modifier and in the respective drop down menu select a tool proficiency and/or skill proficiency. My "Outlander" received a separate feature for his 2 Skill proficiencies and a separate entry for his tool proficiency.   Yeah, I see that. That's really difficult and somewhat cumbersome. There should be an easier way.
1753054722

Edited 1753055117
Hey   Kayla F. , quick question (hopefully). What is the roll template code (e.g., like,  &{template:default} ) to call a standard roll (as per the D&D 2024 character sheet rolls) from a macro? I am making some macros for my game, and I need to know this to have the rolls come out correctly. I want them to look like this (I use Dark Mode, but ignore that; I just want it to look the same as, say, a skill roll): Is there an already existing link I could get all the deets on this kind of thing as per the D&D 2024 Character Sheet? I couldn't find anything when I searched for it. Lastly, one of the reasons I am posting this in here is because the old method of using the up-arrow to get the code for the last roll does not seem to work with character sheet rolls (nothing happens). Even API only got gibberish (no discernible roll template). Has the up-arrow functionality for this been removed? That will suck. Thanks for your time! Michael
I found this post that might help here Michael P. said: Hey   Kayla F. , quick question (hopefully). What is the roll template code (e.g., like,  &{template:default} ) to call a standard roll (as per the D&D 2024 character sheet rolls) from a macro? I am making some macros for my game, and I need to know this to have the rolls come out correctly. I want them to look like this (I use Dark Mode, but ignore that; I just want it to look the same as, say, a skill roll): Is there an already existing link I could get all the deets on this kind of thing as per the D&D 2024 Character Sheet? I couldn't find anything when I searched for it. Lastly, one of the reasons I am posting this in here is because the old method of using the up-arrow to get the code for the last roll does not seem to work with character sheet rolls (nothing happens). Even API only got gibberish (no discernible roll template). Has the up-arrow functionality for this been removed? That will suck. Thanks for your time! Michael
Hi there! I'm adjusting some changes on the character sheets, and I'd like some guidance on the spells session. As long as I use the default spells on the compendium, everything seems to work fine. However, if I try to manually create a new spell, I can't find the configuration to upcast it. when I include any info on the "On upcast" field, nothing happens. I can't find where to input the changes (example: deal +1d6 damage for each level). How should I do to include the "leveled adjusts" to my manual spells? I couldn't find an answer to this Thanks!
1753064100
Gauss
Forum Champion
Hi Sywver,  Custom upcasting is not yet an available feature on the D&D 5e 2024 sheet.  My suggestion is to find a spell of that level that upcasts in the same way as the spell you want, drag it to the sheet, then modify everything else. (Yes, there will be some gaps as that won't cover every contingency.) Sywver said: Hi there! I'm adjusting some changes on the character sheets, and I'd like some guidance on the spells session. As long as I use the default spells on the compendium, everything seems to work fine. However, if I try to manually create a new spell, I can't find the configuration to upcast it. when I include any info on the "On upcast" field, nothing happens. I can't find where to input the changes (example: deal +1d6 damage for each level). How should I do to include the "leveled adjusts" to my manual spells? I couldn't find an answer to this Thanks!