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D&D 5E (2024) Character Sheet & Builder by Roll20

I am trying to modify an existing feat from 2014 (Sharpshooter). I am trying to modify it to add a +1 Dexterity modifier to it, but my Dexterity doesn't change from 17 to 18. Here is what I did to try to make it work: 1. Drag the 2014 Sharpshooter feat to the 2024 character sheet. 2. Click the "I" (information) button next to the feat on the 2024 Character Sheet. 3. Click the "+ Add button" under the Modifiers tab. 4. Click the "Choose Modifier" box. 5. Click on "Ability Score Modifier". 6. Change the "Ability" to Dexterity from Strength. 7.  Change the "Value" to 1 from 0. 8. Click "Apply". 9. Click "Save". Any help on what to do to fix this will be very appreciated!
Hello everyone, I have the following two problems in the sheet for my paladin: For “Inspiring Smite,” the level is not filled in correctly (under “Other Bonus,” “NaN” is entered). And with the “Heroism” spell, the “Spellcasting ability modifier” is not updated. The bonus is simply entered as “0” there. What commands do I need to enter in the two fields so that the calculations are correct?
1756814218

Edited 1756814267
Serge
Plus
Grauni said: Hello everyone, I have the following two problems in the sheet for my paladin: For “Inspiring Smite,” the level is not filled in correctly (under “Other Bonus,” “NaN” is entered). And with the “Heroism” spell, the “Spellcasting ability modifier” is not updated. The bonus is simply entered as “0” there. What commands do I need to enter in the two fields so that the calculations are correct? As the Paladin Class specifies: your Spellcasting Ability is Charisma . Then choose  Charisma  in the Ability dropdown box and the bonus will be your  Charisma  bonus for the Heroism spell
Hutchinman said: I am trying to modify an existing feat from 2014 (Sharpshooter). I am trying to modify it to add a +1 Dexterity modifier to it, but my Dexterity doesn't change from 17 to 18. Here is what I did to try to make it work: Hey Hutchinman You've got the right idea - but to adjust an Ability Score's value, as a Feat would, you want the "Ability Score Total" option instead of "Ability Score Modifier" in the "Choose Modifier..." dropdown.  Ability Score Modifier adds a bonus to the modifier explicitly, but not the base score, so it'll make your Dex mod go from +3 to +4, but not  17 to 18.  This is pretty much only useful when you want to apply some bonus to every roll/DC that uses the modifier, but not actually change the score (so very rarely if we're talking usual homebrew and manual edits).   To change both the total score and  modifier, i.e. go from 17 w/ +3 to 18 w/ +4, Ability Score Total is what to use.  You can leave Calculation Type as "Modify", Details as "Flat Value", and set value to 1, and you should be good to go!
Bronson H. said: Hey Hutchinman You've got the right idea - but to adjust an Ability Score's value, as a Feat would, you want the "Ability Score Total" option instead of "Ability Score Modifier" in the "Choose Modifier..." dropdown.  Ability Score Modifier adds a bonus to the modifier explicitly, but not the base score, so it'll make your Dex mod go from +3 to +4, but not  17 to 18.  This is pretty much only useful when you want to apply some bonus to every roll/DC that uses the modifier, but not actually change the score (so very rarely if we're talking usual homebrew and manual edits).   To change both the total score and  modifier, i.e. go from 17 w/ +3 to 18 w/ +4, Ability Score Total is what to use.  You can leave Calculation Type as "Modify", Details as "Flat Value", and set value to 1, and you should be good to go! Thank you! That was it. Appreciate the help!
Why are the NPC sheets defaulting to stat block instead of standard format now? stat block format is trash and having to manually change the sheet for every single creature i drag out is absolutely ridiculous when i can easily have 30 creatures out at once. PLEASE make an option to choose what the default is instead of trying force me to use the most useless format available.
1756917408
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
smoakz said: Why are the NPC sheets defaulting to stat block instead of standard format now? stat block format is trash and having to manually change the sheet for every single creature i drag out is absolutely ridiculous when i can easily have 30 creatures out at once. PLEASE make an option to choose what the default is instead of trying force me to use the most useless format available. Hi Smoakz! There was a user poll over this and the default view being Statblock won by nearly 2:1. The good news is that that's just the initial default. You can change the default in your campaign by going to the Sheet Options area in your settings tab and choosing your preferred default.
issue i have run into using the 2024 sheet (in game prep only so far, and a scattered session 0...) and everything rolls along smoothly until i have to do anything with the sheet - THEN it slows down the more i use it until it becomes unusable (not loading, constantly reloading attributes on the attributes view) requiring a refresh to fix. Is there a memory issue with the sheet? are my macros slowly killing beacon?  i cannot tell - the behaviour seems only to map to [ after a bit of use the sheet dies and needs a refresh ]. Tried searching on slowdown from the 2024 sheet and i've not found relevant info (please excuse my search-fu, i just get reams of tangential complaints on reddit and stuff from 4+years ago on r20 community)
1756957446
Gauss
Forum Champion
Hi JD,  Could you open the Task Manager while playing? Check the memory being used periodically? See if there is an increase during your session.  It won't be definitive, but it could be a metric to show a memory leak or something.  JD said: issue i have run into using the 2024 sheet (in game prep only so far, and a scattered session 0...) and everything rolls along smoothly until i have to do anything with the sheet - THEN it slows down the more i use it until it becomes unusable (not loading, constantly reloading attributes on the attributes view) requiring a refresh to fix. Is there a memory issue with the sheet? are my macros slowly killing beacon?  i cannot tell - the behaviour seems only to map to [ after a bit of use the sheet dies and needs a refresh ]. Tried searching on slowdown from the 2024 sheet and i've not found relevant info (please excuse my search-fu, i just get reams of tangential complaints on reddit and stuff from 4+years ago on r20 community)
i have a problem with witch bolt spell. in the sheet 2024 if i launch with an higher level spell slot it doesn't apply the bonus. it always select only 2d12 and not the bonus
I did a test. I think I can confirm this: Marco A. said: i have a problem with witch bolt spell. in the sheet 2024 if i launch with an higher level spell slot it doesn't apply the bonus. it always select only 2d12 and not the bonus
When you have auto roll damage selected and roll a weapon it is not adding any bonuses in the damage output.  Only the weapon dice (1d6, 1d8 etc).   If you click only on the damage it will add everything, but I personally have everything set to "always roll advantage" and "auto roll damage" but it is not adding any modifiers to it.  No strength modifier for a sword, no +1 for a magic weapon etc. 
Marco A. said: i have a problem with witch bolt spell. in the sheet 2024 if i launch with an higher level spell slot it doesn't apply the bonus. it always select only 2d12 and not the bonus Ben Jamin said: When you have auto roll damage selected and roll a weapon it is not adding any bonuses in the damage output.  Only the weapon dice (1d6, 1d8 etc).   If you click only on the damage it will add everything, but I personally have everything set to "always roll advantage" and "auto roll damage" but it is not adding any modifiers to it.  No strength modifier for a sword, no +1 for a magic weapon etc.  Thank you for the reports! I'll be making tickets for these today.
1757027783

Edited 1757033261
JD
Pro
Issue with the new &{template:atk} roll template - it follows the wiki in giving us a "{description=descripion}" field, but the 2014 sheet is actually "desc=description" so if you're using it in a game with both sheets you either drop the desc in one of the sheets' interpretations or you update your macros to include both fields. Broken-As-Intended? ((edit - please also let us turn off or edit  that "details" panel in the 2024 version, e.g. {{details=}} - the panel is hard coded and pointless.)) Also - hi Gauss see below Gauss said: Hi JD,  Could you open the Task Manager while playing? Check the memory being used periodically? See if there is an increase during your session.  It won't be definitive, but it could be a metric to show a memory leak or something.  JD said: Is there a memory issue with the sheet?  will check and come back when next i'm touching that game crashing sheet Edit2: I was running at around 4000MB memory for Firefox with no sheets open. All memory readings are from firefox, not total - but the next higest sits around 30MB. Climbed to 6500MB (used by firefox) opening one 2024 sheet and browsing it especially pushing higher when viewing the attributes section of the advanced tab - it reloads its values frequently - suspect issue here (side note: r20, the other tabs seem to be inaccessible if you pop out the 2024 sheet to its own window). Then I closed the sheet. and the memory remained around 6500MB. I reopened the same sheet (same character), and the memory climbed above 7000 MB. CPU always below 10% except when using the 2024 sheet when it pushed above 10%. Repreated same results - leaving open for a while it climbs higher regards of tab, tbut then looking at the attributes on the advanced tab pushing it to 7500MB and now nearing 8000MB. SO - its just eating more and more. 32GB RAM, Ryzen 9 | 12-core running 4Ghz, 8GB Nvidia rtx super 2070
1757034527

Edited 1757034579
Nicole B.
Roll20 Team
JD said: Issue with the new &{template:atk} roll template - it follows the wiki in giving us a "{description=descripion}" field, but the 2014 sheet is actually "desc=description" so if you're using it in a game with both sheets you either drop the desc in one of the sheets' interpretations or you update your macros to include both fields. Broken-As-Intended? ((edit - please also let us turn off or edit  that "details" panel in the 2024 version, e.g. {{details=}} - the panel is hard coded and pointless.)) Thanks for the feedback! We built that based off of the wiki article on roll templates , which seems to surprisingly be incorrect on this one. I'll make sure to add `desc` as a property that works the same as the description one so the roll templates are in line. I'll also make sure, moving forward, to double check future templates against an actual 2014 game instead of trusting them. 沈 Edit: that last character was supposed to be a smiling with tear emoji but apparently the forums doesn't like that. who knew? ߹u߹
Nicole B. said: JD said: Issue with the new &{template:atk} roll template  I'll make sure to add `desc` as a property that works the same as the description one so the roll templates are in line.  I absolutely love this responsiveness. Love it. ty Nicole!
1757119881
Gauss
Forum Champion
JD, I have updated the wiki to have accurate information regarding desc vs description. I verified every template to verify which ones have desc vs the ones with description.  JD said: Issue with the new &{template:atk} roll template - it follows the wiki in giving us a "{description=descripion}" field, but the 2014 sheet is actually "desc=description" so if you're using it in a game with both sheets you either drop the desc in one of the sheets' interpretations or you update your macros to include both fields. Broken-As-Intended?
Nicole B. said: Marco A. said: i have a problem with witch bolt spell. in the sheet 2024 if i launch with an higher level spell slot it doesn't apply the bonus. it always select only 2d12 and not the bonus Ben Jamin said: When you have auto roll damage selected and roll a weapon it is not adding any bonuses in the damage output.  Only the weapon dice (1d6, 1d8 etc).   If you click only on the damage it will add everything, but I personally have everything set to "always roll advantage" and "auto roll damage" but it is not adding any modifiers to it.  No strength modifier for a sword, no +1 for a magic weapon etc.  Thank you for the reports! I'll be making tickets for these today. Also clicking the name no longer rolls the attack like it used too
Been a while (which is great news) but although the new sheet changes are fantastic and a smash hit with my group, the fact that clicking the name of an attack simply posts the details to chat instead of rolling it, is annoying everyone. The chat bubble is great and should be the only way for those attacks to post details to chat imo. Having to click to the right of the name (or of course the roll button) to roll to attack/damage just feels odd when we've been used to clicking the name.
Agreed. Please change it back so that it does the roll when you click the name.  Thank you. Noodle said: Been a while (which is great news) but although the new sheet changes are fantastic and a smash hit with my group, the fact that clicking the name of an attack simply posts the details to chat instead of rolling it, is annoying everyone. The chat bubble is great and should be the only way for those attacks to post details to chat imo. Having to click to the right of the name (or of course the roll button) to roll to attack/damage just feels odd when we've been used to clicking the name.
noticed that actions no longer are able to be posted in the chat, only attacks can be? is this intended?
1757205111

Edited 1757205159
Aion
Pro
Is it just me or are people not getting the extra modifiers and damage included in the rolls like today i was only getting initial dice rolls for like a Cultists damage and not the +1 or the 1 necrotic damage, unless i went to normal or compact and clicked specific damage instead of the attack roll or the full roll
local artihunter fan said: noticed that actions no longer are able to be posted in the chat, only attacks can be? is this intended? You have to click on the name of the thing, whatever it is, to have it posted in the chat. So, whether it's an attack, an action, a reaction, a class feature, or whatever, you have to click the name. Personally, I don't like it. I wish they'd change it back.
Aion said: Is it just me or are people not getting the extra modifiers and damage included in the rolls like today i was only getting initial dice rolls for like a Cultists damage and not the +1 or the 1 necrotic damage, unless i went to normal or compact and clicked specific damage instead of the attack roll or the full roll If you have "always roll damage" set (or whatever the actual name is - I forget) and have the damage rolls automatically done, it is not adding ability modifiers. It does seem to be adding weapon and magic item bonuses though. I don't know about class features. Everything seems to work fine if you do not have the rolls automatically done. With both automatic damage rolls, and manual damage rolls, it's displaying the type of damage being done. This is often wrong, especially if you have magic items or class features that change the type of damage. For example, a Warrior of the Elements Monk can change the type of damage to fire, cold, thunder, lightning, or acid. I also have Wraps of Unarmed Power that allows me to do force damage. And, I'm level 6 which allows me to choose force damage as well for my martial arts strikes. Yet, the Powers That Be, don't recognize any of this, and simply have the damage always displayed as bludgeoning damage.  Roll20 SHOULD NOT BE ASSUMING OR PRINTING DAMAGE TYPE. The system should just print the result of the roll plus modifiers.  
Another thing that bugs me: as a Monk, my martial arts attacks change as I go up levels from 1d6, to 1d8, 1d10 and eventually 1d12. Roll20 puts a "Martial Arts attack" onto the sheet that seems to automatically change the damage dice as I level up. But, there doesn't seem to be any way to add a weapon to the sheet, that classifies as a Monk weapon, that also changes the damage as Ielvel up. For example, at level 6, a dagger, which classifies as a Monk weapon, does 1d8 of damage plus Dexterity modifier. There is no way to add a dagger to my sheet that automatically changes as I level up so when I reach level 11, and my marital arts die changes to 1d10, I have to MANUALLY modify the dagger. That means if I pick up magic weapons, I have to MANUALLY adjust each and every one of them... a time-consuming process. There is no way that I've found to make them adjust automatically. For most weapons, I've just been using the base "Martial Arts Attack" because it's the easiest workaround, and just telling my DM that it's a dagger, or fists, or whatever. But, if I pick up magic weapons, like for example a dagger that does +1 and cold damage, there is no way that I know of to put this on my sheet in such a way that the damage die will automatically change as I level up.
Saul J. said: local artihunter fan said: noticed that actions no longer are able to be posted in the chat, only attacks can be? is this intended? You have to click on the name of the thing, whatever it is, to have it posted in the chat. So, whether it's an attack, an action, a reaction, a class feature, or whatever, you have to click the name. Personally, I don't like it. I wish they'd change it back. unfortunately i'd tried that on actions with no speech bubble icon and nothing happens
local artihunter fan said: Saul J. said: local artihunter fan said: noticed that actions no longer are able to be posted in the chat, only attacks can be? is this intended? You have to click on the name of the thing, whatever it is, to have it posted in the chat. So, whether it's an attack, an action, a reaction, a class feature, or whatever, you have to click the name. Personally, I don't like it. I wish they'd change it back. unfortunately i'd tried that on actions with no speech bubble icon and nothing happens Can you give some examples?
Saul J. said: local artihunter fan said: unfortunately i'd tried that on actions with no speech bubble icon and nothing happens Can you give some examples? so, imagine the actions menu right? there are two entries; one is an attack and the other just an action with no rolls attached the former has the speech bubble icon, the latter doesn't and does not react when clicked