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D&D 5E (2024) Character Sheet & Builder by Roll20

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Edited 1758057095
Tried all of those before to on avail. I will see how the other new characters go and take it from there. Thanks. Update: removed and readded the class and the options are now there…
Nicole B. said : It's fairly common to have a single macro that works for both PCs and NPCs for something like initiative or skill checks (see, again, GroupCheck). There are definitely people who use both PC sheets in multi-sheet games, or both NPC sheets, depending on their needs/desires. One thing I've just noticed with some very quick testing today - the values for @{npc} are not consistent between the 2014 sheet and the 2024 sheet.      2014 PC @{npc} value is  '0'     2024 PC  @{npc} value is ' on'     2014 NPC  @{npc} value is ' 1'      2024 NPC @{npc value is '0' Which means that it's impossible to build a macro that will work for both sheets if it references the @{npc} attribute!
1758070511
keithcurtis
Forum Champion
Marketplace Creator
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Jarren said: Nicole B. said : It's fairly common to have a single macro that works for both PCs and NPCs for something like initiative or skill checks (see, again, GroupCheck). There are definitely people who use both PC sheets in multi-sheet games, or both NPC sheets, depending on their needs/desires. One thing I've just noticed with some very quick testing today - the values for @{npc} are not consistent between the 2014 sheet and the 2024 sheet.      2014 PC @{npc} value is  '0'     2024 PC  @{npc} value is ' on'     2014 NPC  @{npc} value is ' 1'      2024 NPC @{npc value is '0' Which means that it's impossible to build a macro that will work for both sheets if it references the @{npc} attribute! I also have noticed this. I had only considered it from an API script angle though, where it's not as big a deal, since you have to use an entirely different method to access attributes. Agreed though, that this makes macros difficult. Also 0/"on" is just... weird.
Hey I don't know if this is a "bug" per se but it sure is annoying. When you add saving throw spells from the compendium they are sometimes labeled as "Attack Saves" that do an attack roll when used rather than displaying the Save Type and DC. Sometimes the attack itself works properly though displaying the correct things but not using the spell itself?? But even then sometimes the attacks aren't correct either like with the command spell, always using an attack roll. There's also, most frustratingly of all, 0 way of changing the attack type to saving throw, and if you delete the attack to make it yourself that Add Attack option at the bottom of a spell's settings completely disappears. The only way I can get a spell to work as should be intended is to create the entire thing myself. I don't know about you, but I rather dislike having to do that.
1758118378
keithcurtis
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Marketplace Creator
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AdamTheAtom said: Hey I don't know if this is a "bug" per se but it sure is annoying. When you add saving throw spells from the compendium they are sometimes labeled as "Attack Saves" that do an attack roll when used rather than displaying the Save Type and DC. Sometimes the attack itself works properly though displaying the correct things but not using the spell itself?? But even then sometimes the attacks aren't correct either like with the command spell, always using an attack roll. There's also, most frustratingly of all, 0 way of changing the attack type to saving throw, and if you delete the attack to make it yourself that Add Attack option at the bottom of a spell's settings completely disappears. The only way I can get a spell to work as should be intended is to create the entire thing myself. I don't know about you, but I rather dislike having to do that. Hi AdamTheAtom! Can you give a specific repeatable example? That might help the devs track down the cause.
Another discovery. If you leave the builder before selecting the equipment you no longer have the option when you go back in… RPGeezer said: Tried all of those before to on avail. I will see how the other new characters go and take it from there. Thanks. Update: removed and readded the class and the options are now there…
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Edited 1758243781
Hey everyone, since a recent character sheet update, custom magic items giving a flat bonus modifier to saving throws dont seem to work anymore on my players' sheets. The bonus appears in the detailed calculation but is not added to the final result. It used to work before. I tried to recreate such items, but the bug persists. Example : here the +3 custom doesnt apply. The final result should be 19 in this case. Any idea how to fix this ? Thanks in advance.
I tested this and experienced the same issue. Unfortunately I can't find a workaround. I notice the custom bonus doesn't have a + when shown in the details. This may be where the bug is. Ehina A. said: Hey everyone, since a recent character sheet update, custom magic items giving a flat bonus modifier to saving throws dont seem to work anymore on my players' sheets. The bonus appears in the detailed calculation but is not added to the final result. It used to work before. I tried to recreate such items, but the bug persists. Example : here the +3 custom doesnt apply. The final result should be 19 in this case. Any idea how to fix this ? Thanks in advance.
I tried searching through the posts and can't find an answer for this. (Side note: Searching through a specific Roll20 forum post is a nightmare. If only there's a way to view the full post then at least I can use the browser search function.) Is there a way to refer to attributes (e.g. @{ac}) inside an NPC's attacks / abilities? In the attack description, for example. Attributes are working in macros but not in the attacks themselves.
1758337162
Gauss
Forum Champion
Erudo said: I tried searching through the posts and can't find an answer for this. (Side note: Searching through a specific Roll20 forum post is a nightmare. If only there's a way to view the full post then at least I can use the browser search function.) Is there a way to refer to attributes (e.g. @{ac}) inside an NPC's attacks / abilities? In the attack description, for example. Attributes are working in macros but not in the attacks themselves. At this time there is no advanced dice roller syntax (such as attribute calls) inside the sheet itself. It is on the Roll20 Roadmap .
i likely haz the dum but is there a fast way to convert npc character sheets to 2024 when creating a module?  example i've created dragonlance shadow of the dragon queen and also vecna eve of destruction (which has a tag that says compatible with 2024, where dragonlance does not).  I set character sheet to 2024 and it adds 2014 regardless.  I set 2024 as the default for both player and npc.  I've tried clicking on the set to default and not clicking it (i've created several test games).  Every time i try to open an npc or creature character sheet, it defaults to 2014.  new pc character sheets launch with 2024.  i have found if i search in compendium and drag n drop the npc / critter token out then launch character sheet it comes up in 2024, but sometimes defaults back to 2014 thereafter.  i've tried some basic troubleshooting like clearing cache / cookies, removing the 2014 character sheet from game seems to completely wipe them out (in the module settings, can still access via compendium).   am i doing something wrong or this currently working as intended and only way to do it is to drag n drop tokens from compendium?  hoping i'm just doing something wrong as otherwise that wouldn't be ideal.  thanks fam for any input.  :)
I am thinking about starting a campaign requiring my players to use the 5e 2024 Dnd Character sheet. I have set up a couple of characters and It looks pretty good.  The huge limitation is I can not figure out how to add items after characters are created.  I wish I could just drag and drop from the compendium.   Can I get some help?
1758406575
keithcurtis
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Todd said: I am thinking about starting a campaign requiring my players to use the 5e 2024 Dnd Character sheet. I have set up a couple of characters and It looks pretty good.  The huge limitation is I can not figure out how to add items after characters are created.  I wish I could just drag and drop from the compendium.   Can I get some help? Hi Todd! I'm not sure what's going wrong for you. This should absolutely be possible. Can you give a specific example of something that is not dragging properly?
Erudo said: I tested this and experienced the same issue. Unfortunately I can't find a workaround. I notice the custom bonus doesn't have a + when shown in the details. This may be where the bug is. Thanks for giving it a try; I guess we'll wait for a fix from the devs then :)
Forgive me, if I ask a question alredy been answered anywhere on this forum. I don't know where else to place my question, since the macro threads, as well as the wiki either seem to be focused on the 2014 character sheet or on API scripts requiring a pro account. Is there some kind of macro guide for the 2024 sheet that lists simple macros (roll templates and so on) supposed to work on the 2024 character sheet? Let's say I want to write an elven accuracy macro or a initiative macro with advantage - where can I read what syntax works for the 2024 sheet? Does exist a forum post collecting some 2024 sheet macros or a dedicated wiki post? If anyone has a link (or if tere is not one single source of truth - severaly links), it would be very helpful.
keithcurtis said: Todd said: I am thinking about starting a campaign requiring my players to use the 5e 2024 Dnd Character sheet. I have set up a couple of characters and It looks pretty good.&nbsp; The huge limitation is I can not figure out how to add items after characters are created.&nbsp; I wish I could just drag and drop from the compendium.&nbsp;&nbsp; Can I get some help? Hi Todd! I'm not sure what's going wrong for you. This should absolutely be possible. Can you give a specific example of something that is not dragging properly? When I create a pre-designed character, it works fine.&nbsp; When I created a new character,&nbsp; the character sheet seems to live in a website&nbsp; <a href="https://advanced-sheets.production.roll20preflight.net/https://storage.googleapis.com/roll20-cdn/advanced-sheets-production-9b1f7af9/dnd2024byroll20/sheet" rel="nofollow">https://advanced-sheets.production.roll20preflight.net/https://storage.googleapis.com/roll20-cdn/advanced-sheets-production-9b1f7af9/dnd2024byroll20/sheet</a> &nbsp;and not on the page.&nbsp; When I try to drag an item, the website hides. Does this make sense? (By the way, I started in 1978 as well.&nbsp; I am thankful for you and the team for the work you are on Roll20.&nbsp; I was considering Foundary, but with the work you have done, I want things to be simple and not have technology get in the way of the rollplay.&nbsp; Thank you)
1758477321
keithcurtis
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Ah, thanks! That contained the critical piece of information. It sounds like you are trying to drag to a sheet that is popped out into its own window? If so, that doesn't work, and likely never will since it's a fundamental browser limitation, not a Roll20 code failure. If this is indeed the case, you can change this behavior in your settings tab in-game.
keithcurtis said: Ah, thanks! That contained the critical piece of information. It sounds like you are trying to drag to a sheet that is popped out into its own window? If so, that doesn't work, and likely never will since it's a fundamental browser limitation, not a Roll20 code failure. If this is indeed the case, you can change this behavior in your settings tab in-game. That Did it,&nbsp; Settings Journal Popout deselected.&nbsp;&nbsp;
Erudo said: I tested this and experienced the same issue. Unfortunately I can't find a workaround. I notice the custom bonus doesn't have a + when shown in the details. This may be where the bug is. Ehina A. said: Hey everyone, since a recent character sheet update, custom magic items giving a flat bonus modifier to saving throws dont seem to work anymore on my players' sheets. The bonus appears in the detailed calculation but is not added to the final result. It used to work before. I tried to recreate such items, but the bug persists. Example : here the +3 custom doesnt apply. The final result should be 19 in this case. Any idea how to fix this ? Thanks in advance. That is, in fact, the source of the bug. A fix for this is currently in code review and can be expected soon! awogg said: i likely haz the dum but is there a fast way to convert npc character sheets to 2024 when creating a module?&nbsp; example i've created dragonlance shadow of the dragon queen and also vecna eve of destruction (which has a tag that says compatible with 2024, where dragonlance does not).&nbsp; I set character sheet to 2024 and it adds 2014 regardless.&nbsp; I set 2024 as the default for both player and npc.&nbsp; I've tried clicking on the set to default and not clicking it (i've created several test games).&nbsp; Every time i try to open an npc or creature character sheet, it defaults to 2014.&nbsp; new pc character sheets launch with 2024.&nbsp; i have found if i search in compendium and drag n drop the npc / critter token out then launch character sheet it comes up in 2024, but sometimes defaults back to 2014 thereafter.&nbsp; i've tried some basic troubleshooting like clearing cache / cookies, removing the 2014 character sheet from game seems to completely wipe them out (in the module settings, can still access via compendium).&nbsp;&nbsp; am i doing something wrong or this currently working as intended and only way to do it is to drag n drop tokens from compendium?&nbsp; hoping i'm just doing something wrong as otherwise that wouldn't be ideal.&nbsp; thanks fam for any input.&nbsp; :) NPC sheets that were built in the 2014 sheet won't automatically convert to the 2024 sheet, which includes modules that were made with the 2014 sheet to start with. It's not possible for a sheet to start as 2024 and then default back to 2014 (if that was actually happening, the 2014 version would be 100% blank because the data isn't compatible between the two), so I'm not sure what's actually happening there - maybe some weirdness related to having two NPCs with the same name in your journal? Vecna: Eve of Ruin appears to be made with the 2014 sheets, although it is compatible with the 2024 rules. So the NPCs will show using the 2014 sheet unless you delete them and re-drag them in from the compendium. Sorry about the confusion on the naming, I've brought that back to the rest of the team to try to figure out how to make this more clear.
I'm not sure if this is the right place to address this. I've noticed the "shorthand" spell description for Suggestion as it appears on various Yuan-Ti compact sheets misses some pivotal text of the spell. It merely states: Suggestion. Wisdom Saving Throw: DC 12. Failure: Have the Charmed condition for the duration or until you or your allies deal damage to the target.. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Which is a complete nerf of the spell, missing its point entirely. I don't know if there are other such errors of omission but this one jumped out at me.
William M said: I'm not sure if this is the right place to address this. I've noticed the "shorthand" spell description for Suggestion as it appears on various Yuan-Ti compact sheets misses some pivotal text of the spell. It merely states: Suggestion. Wisdom Saving Throw: DC 12. Failure: Have the Charmed condition for the duration or until you or your allies deal damage to the target.. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Which is a complete nerf of the spell, missing its point entirely. I don't know if there are other such errors of omission but this one jumped out at me. Thanks for the feedback, I'll pass this on to the data team! We recently added the full spell description to all spell attacks and spell saves, so you should be able to see the full details of the spell in addition to this shortened version as a workaround while we work on making the data more accurate.
Auto-Roll attack and damage is not working properly since the latest update. A click on the attack makes a correct attack roll but not a correct damage roll (the Ability modifier is missing). A Click on the separate Damage column results in a correct Damage roll. So I have to click on the Attack, ignore the Damage result (or turn auto roll off) and Click separately on Damage. Also, Longbow (heavy) weapon is auto applying disadvantage if Str is less than 13, when this weapon should be tied to Dex 13 threshold. In addition it would be great if we could hover over the total roll directly to see the roll and modifiers, instead of having to click details, scroll down, and then still hover over rolls.&nbsp; (The old 2014 sheets and rolls were much better and more compact and clearer about this.)
The GM said: Auto-Roll attack and damage is not working properly since the latest update. A click on the attack makes a correct attack roll but not a correct damage roll (the Ability modifier is missing). A Click on the separate Damage column results in a correct Damage roll. So I have to click on the Attack, ignore the Damage result (or turn auto roll off) and Click separately on Damage. Also, Longbow (heavy) weapon is auto applying disadvantage if Str is less than 13, when this weapon should be tied to Dex 13 threshold. Both of these were reported previously. There's been no word from Roll20 on when they will be fixed.
The GM said: Auto-Roll attack and damage is not working properly since the latest update. A click on the attack makes a correct attack roll but not a correct damage roll (the Ability modifier is missing). A Click on the separate Damage column results in a correct Damage roll. So I have to click on the Attack, ignore the Damage result (or turn auto roll off) and Click separately on Damage. Also, Longbow (heavy) weapon is auto applying disadvantage if Str is less than 13, when this weapon should be tied to Dex 13 threshold. In addition it would be great if we could hover over the total roll directly to see the roll and modifiers, instead of having to click details, scroll down, and then still hover over rolls.&nbsp; (The old 2014 sheets and rolls were much better and more compact and clearer about this.) The fix for auto-rolling damage is in QA now! (I believe I mentioned this somewhere but it might have been in response to a Discord question and not in this actual thread) I expect it out this week, barring any unforeseen bugs with it of course. I'm going to work on that heavy fix today. It looks like we did do some work on ranged weapons but it was limited to the query modal, so I'll make sure that fix is spread further on the sheet.
Can someone please explain this: Why is Eldritch Blast applying Heavy Weapon Mastery and not applying Agonizing Blast???? Eldritch Blast isn't even a "heavy weapon", it's a spell, so I don't know why Heavy Weapon Mastery would come into it at all but, even if it did, it's toggled OFF!!! And what happened to Agaonizing Blast???
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Edited 1759073784
keithcurtis
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Hi Saul! Can you go into more detail about the build? I was unable to duplicate this. For reference, this is a L4 Pact of the Blade, Fiend Patron Human Warlock (agonizing blast invocation), with 1 level of fighter to get the Great Weapon Master Fighting Style (Heavy Weapon mastery feature):
keithcurtis said: Hi Saul! Can you go into more detail about the build? I was unable to duplicate this. For reference, this is a L4 Pact of the Blade, Fiend Patron Human Warlock (agonizing blast invocation), with 1 level of fighter to get the Great Weapon Master Fighting Style (Heavy Weapon mastery feature): Note sure what info you're looking for but, the stats/setup is: I was playing around with a number of things here: archfey warlock (2024) and Elven Accuracy. There is not toggle for Elven Accuracy, it's just... there. I don't know if it's being used at all, or if I have to manually do something. I also don't know if or how it might be affecting Eldritch Blast since that is a Charisma-based attack. If it matters, I have the advantage/disadvantage/query tab set to query and this is what the query screen looks like:
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keithcurtis
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Saul J. said: Note sure what info you're looking for but, the stats/setup is: ... Not sure either, just hoping that more info will make the issue reproducible, so that it can be tracked down. I'll try again on a fresh character tomorrow.
Hi there! I'm not sure if this is the place for this question or not. I am trying to build out a few test characters for an upcoming campaign and I am not sure how to add a toggleable option for my Assassin Rogue's Assassinate feat. According to the wording of the subclass feature, " Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. " I would like to be able to apply the critical hit damage to the attacks automatically. My character is a Gloom Stalker Ranger/Fighter 2lvl/Assassin Rogue. In theory he should roll all of his attacks with advantage in the first round and have 4 attacks with action surge that all get that critical hit damage. As it is currently, unless the actual roll is a critical hit, then the dice have to be manually rolled to add the damage. I do not know how to properly add this effect and of the options I see there is not a clear or easy way to do this. Can anyone help me?&nbsp;
Kakushi-Drifter said: Hi there! I'm not sure if this is the place for this question or not. I am trying to build out a few test characters for an upcoming campaign and I am not sure how to add a toggleable option for my Assassin Rogue's Assassinate feat. According to the wording of the subclass feature, " Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. " I would like to be able to apply the critical hit damage to the attacks automatically. My character is a Gloom Stalker Ranger/Fighter 2lvl/Assassin Rogue. In theory he should roll all of his attacks with advantage in the first round and have 4 attacks with action surge that all get that critical hit damage. As it is currently, unless the actual roll is a critical hit, then the dice have to be manually rolled to add the damage. I do not know how to properly add this effect and of the options I see there is not a clear or easy way to do this. Can anyone help me?&nbsp; I think the best way to do this is using the modifier builder under a custom effect, but we don't have the custom critical threshold one quite yet. There are a lot that we can add in that front still, so I'll add it to the list. Once that's there, you could build it as an effect that lowers your critical hit threshold to 0 when it's turned on. There's an edit option in the combat settings toggle that will let you manually lower the critical hit threshold. It's annoying to have to change that instead of toggling an effect, but that option is there for now while we work through adding modifiers.
Why are my modifiers not rolling on my damage rolls? Tell me this is still not fixed?
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Edited 1759432874
Nicole B.
Roll20 Team
Mira said: Why are my modifiers not rolling on my damage rolls? Tell me this is still not fixed? The bug where bonuses weren't being added if you had "auto-roll damage" on should be fixed now! 拾 Edit: that is meant to be a party hat emoji. I'm not sure why it's chinese but I'll take it.
Nicole B. said: Mira said: Why are my modifiers not rolling on my damage rolls? Tell me this is still not fixed? The bug where bonuses weren't being added if you had "auto-roll damage" on should be fixed now! 拾 Edit: that is meant to be a party hat emoji. I'm not sure why it's chinese but I'll take it. No it's still broken
Master Azroth said: Nicole B. said: Mira said: Why are my modifiers not rolling on my damage rolls? Tell me this is still not fixed? The bug where bonuses weren't being added if you had "auto-roll damage" on should be fixed now! 拾 Edit: that is meant to be a party hat emoji. I'm not sure why it's chinese but I'll take it. No it's still broken I just tested and it works for me. YMMV.
Master Azroth said: Nicole B. said: The bug where bonuses weren't being added if you had "auto-roll damage" on should be fixed now! 拾 Edit: that is meant to be a party hat emoji. I'm not sure why it's chinese but I'll take it. No it's still broken Maybe you're encountering something other than that specific bug? Could you provide some screenshots along with details on where the bonus is coming from and the settings you're using like auto-roll damage, query mode, where you're clicking for damage (chat vs sheet)?
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Edited 1759503031
Terry W. said: Master Azroth said: Nicole B. said: Mira said: Why are my modifiers not rolling on my damage rolls? Tell me this is still not fixed? The bug where bonuses weren't being added if you had "auto-roll damage" on should be fixed now! 拾 Edit: that is meant to be a party hat emoji. I'm not sure why it's chinese but I'll take it. No it's still broken I just tested and it works for me. YMMV. I also tested it, and it seems to work for me. It's a bit confusing though. For the attack roll, the system breaks things down in the details as: d20 roll Stat modifier increase proficiency bonus other bonuses But, for the damage roll, the stat modifier is added to the die roll for the weapon (for example: 2d6+4 where the +4 is the modifier)&nbsp; so you only get the one value displayed. IMHO, the stat modifier and roll should be broken out just like it is for the attack roll. There are multiple features where you need to know what the actual roll was and the current format makes it harder to see the actual roll.
One of the bad things about the auto-rolling damage is that if you have a feature that allows you to re-roll dice, you have to do it manually. For example, the Tavern Brawler &nbsp;feat allows you to re-roll the damage on a 1. It's hard to see if you rolled a 1 (and it slows down the game to look) but if you did, you have to re-roll the damage manually. This would be easier if the system handled this automatically, or if you could use a formula in the damage fields like you used to be able to do on the 2014 sheet.&nbsp;
1759538416
keithcurtis
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What about clicking&nbsp; the damage-only button in the sheet?
This is what I get when I auto roll damage.
Also on another sheet in another game all of the resource boxes on the combat page vanished.
Guess I'm just having an unlucky week
1759558880
keithcurtis
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Master Azroth said: Guess I'm just having an unlucky week It seems to be common advice these days, but the recent pace of development can often mean that browser caches are still holding on to old data, so deleting cache and cookies, then signing out and back in can solve a lot of problems like this.
THat's what I mean when I say re-roll manually. :-) keithcurtis said: What about clicking&nbsp; the damage-only button in the sheet?
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Edited 1759614195
keithcurtis
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Saul J. said: THat's what I mean when I say re-roll manually. :-) keithcurtis said: What about clicking&nbsp; the damage-only button in the sheet? Ah, then in that case, I believe that putting standard roll expressions into roll fields is something currently under development. One of the issues with the mechanic is that a player must decide whether to re-roll. They might only want to re-roll on a d8 if the result is 4 or under, for example. Some mechanics let you choose which roll to keep, others say you must keep the re-roll. Manual re-rolling might be the best solution to handle all cases. However, I agree that quicker access to the roll breakdown would be useful.
keithcurtis said: Master Azroth said: Guess I'm just having an unlucky week It seems to be common advice these days, but the recent pace of development can often mean that browser caches are still holding on to old data, so deleting cache and cookies, then signing out and back in can solve a lot of problems like this. Auto damage is rolling correctly now. Normally I would agree with clearing my cache but when the DM opens the sheet the resource boxes are missing for him as well, but i'll give it a shot when I have the chance.
keithcurtis said: Saul J. said: THat's what I mean when I say re-roll manually. :-) keithcurtis said: What about clicking&nbsp; the damage-only button in the sheet? Ah, then in that case, I believe that putting standard roll expressions into roll fields is something currently under development. One of the issues with the mechanic is that a player must decide whether to re-roll. They might only want to re-roll on a d8 if the result is 4 or under, for example. Some mechanics let you choose which roll to keep, others say you must keep the re-roll. Manual re-rolling might be the best solution to handle all cases. Well, yes and no. For example, Tavern Brawler &nbsp; allows you to re-roll 1s on damage. This used to be a simple formula in the 2014 sheet. I could choose to put this into the damage field of an attack, or not. The choice was mine. Now, with the 2024 sheet, I have no choice. I can't &nbsp;put the formula into the sheet.&nbsp; And this is a case where you have to use the new roll so it's easy conceptually to automate. Frankly, the more I use the 2024 sheet, the more I hate it. Every week in the game I play, my group encounters something that isn't possible to do on the sheet, that could have been done on the 2014 sheet and it's sometimes frustrating, and slows down game play.
All of a sudden this morning, the hit point section and the Long/Short rest section disappeared from my character sheet. It was replaced with a death save section. How do I get hit points and long/short rest back?
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Edited 1759684155
keithcurtis
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Hi Jeff! Press the "Stabilize" button.
Thank you.
Any news on being able to add or edit spells granted by an item? Let alone being able to input an homebrew item that grants spells, you can't even pick an Enspelled item as the "Spellcasting" source of a spell.