Erudo said: I tested this and experienced the same issue. Unfortunately I can't find a workaround. I notice the custom bonus doesn't have a + when shown in the details. This may be where the bug is. Ehina A. said: Hey everyone, since a recent character sheet update, custom magic items giving a
flat bonus modifier to saving throws dont seem to work anymore on my
players' sheets. The bonus appears in the detailed calculation but is
not added to the final result. It used to work before. I tried to
recreate such items, but the bug persists. Example : here the +3 custom doesnt apply. The final result should be 19 in this case. Any idea how to fix this ? Thanks in advance. That is, in fact, the source of the bug. A fix for this is currently in code review and can be expected soon! awogg said: i likely haz the dum but is there a fast way to convert npc character sheets to 2024 when creating a module? example i've created dragonlance shadow of the dragon queen and also vecna eve of destruction (which has a tag that says compatible with 2024, where dragonlance does not). I set character sheet to 2024 and it adds 2014 regardless. I set 2024 as the default for both player and npc. I've tried clicking on the set to default and not clicking it (i've created several test games). Every time i try to open an npc or creature character sheet, it defaults to 2014. new pc character sheets launch with 2024. i have found if i search in compendium and drag n drop the npc / critter token out then launch character sheet it comes up in 2024, but sometimes defaults back to 2014 thereafter. i've tried some basic troubleshooting like clearing cache / cookies, removing the 2014 character sheet from game seems to completely wipe them out (in the module settings, can still access via compendium). am i doing something wrong or this currently working as intended and only way to do it is to drag n drop tokens from compendium? hoping i'm just doing something wrong as otherwise that wouldn't be ideal. thanks fam for any input. :) NPC sheets that were built in the 2014 sheet won't automatically convert to the 2024 sheet, which includes modules that were made with the 2014 sheet to start with. It's not possible for a sheet to start as 2024 and then default back to 2014 (if that was actually happening, the 2014 version would be 100% blank because the data isn't compatible between the two), so I'm not sure what's actually happening there - maybe some weirdness related to having two NPCs with the same name in your journal? Vecna: Eve of Ruin appears to be made with the 2014 sheets, although it is compatible with the 2024 rules. So the NPCs will show using the 2014 sheet unless you delete them and re-drag them in from the compendium. Sorry about the confusion on the naming, I've brought that back to the rest of the team to try to figure out how to make this more clear.