Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5E (2024) Character Sheet & Builder by Roll20

1758056690

Edited 1758057095
Tried all of those before to on avail. I will see how the other new characters go and take it from there. Thanks. Update: removed and readded the class and the options are now there…
Nicole B. said : It's fairly common to have a single macro that works for both PCs and NPCs for something like initiative or skill checks (see, again, GroupCheck). There are definitely people who use both PC sheets in multi-sheet games, or both NPC sheets, depending on their needs/desires. One thing I've just noticed with some very quick testing today - the values for @{npc} are not consistent between the 2014 sheet and the 2024 sheet.      2014 PC @{npc} value is  '0'     2024 PC  @{npc} value is ' on'     2014 NPC  @{npc} value is ' 1'      2024 NPC @{npc value is '0' Which means that it's impossible to build a macro that will work for both sheets if it references the @{npc} attribute!
1758070511
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Jarren said: Nicole B. said : It's fairly common to have a single macro that works for both PCs and NPCs for something like initiative or skill checks (see, again, GroupCheck). There are definitely people who use both PC sheets in multi-sheet games, or both NPC sheets, depending on their needs/desires. One thing I've just noticed with some very quick testing today - the values for @{npc} are not consistent between the 2014 sheet and the 2024 sheet.      2014 PC @{npc} value is  '0'     2024 PC  @{npc} value is ' on'     2014 NPC  @{npc} value is ' 1'      2024 NPC @{npc value is '0' Which means that it's impossible to build a macro that will work for both sheets if it references the @{npc} attribute! I also have noticed this. I had only considered it from an API script angle though, where it's not as big a deal, since you have to use an entirely different method to access attributes. Agreed though, that this makes macros difficult. Also 0/"on" is just... weird.
Hey I don't know if this is a "bug" per se but it sure is annoying. When you add saving throw spells from the compendium they are sometimes labeled as "Attack Saves" that do an attack roll when used rather than displaying the Save Type and DC. Sometimes the attack itself works properly though displaying the correct things but not using the spell itself?? But even then sometimes the attacks aren't correct either like with the command spell, always using an attack roll. There's also, most frustratingly of all, 0 way of changing the attack type to saving throw, and if you delete the attack to make it yourself that Add Attack option at the bottom of a spell's settings completely disappears. The only way I can get a spell to work as should be intended is to create the entire thing myself. I don't know about you, but I rather dislike having to do that.
1758118378
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
AdamTheAtom said: Hey I don't know if this is a "bug" per se but it sure is annoying. When you add saving throw spells from the compendium they are sometimes labeled as "Attack Saves" that do an attack roll when used rather than displaying the Save Type and DC. Sometimes the attack itself works properly though displaying the correct things but not using the spell itself?? But even then sometimes the attacks aren't correct either like with the command spell, always using an attack roll. There's also, most frustratingly of all, 0 way of changing the attack type to saving throw, and if you delete the attack to make it yourself that Add Attack option at the bottom of a spell's settings completely disappears. The only way I can get a spell to work as should be intended is to create the entire thing myself. I don't know about you, but I rather dislike having to do that. Hi AdamTheAtom! Can you give a specific repeatable example? That might help the devs track down the cause.
Another discovery. If you leave the builder before selecting the equipment you no longer have the option when you go back in… RPGeezer said: Tried all of those before to on avail. I will see how the other new characters go and take it from there. Thanks. Update: removed and readded the class and the options are now there…
1758243341

Edited 1758243781
Hey everyone, since a recent character sheet update, custom magic items giving a flat bonus modifier to saving throws dont seem to work anymore on my players' sheets. The bonus appears in the detailed calculation but is not added to the final result. It used to work before. I tried to recreate such items, but the bug persists. Example : here the +3 custom doesnt apply. The final result should be 19 in this case. Any idea how to fix this ? Thanks in advance.
I tested this and experienced the same issue. Unfortunately I can't find a workaround. I notice the custom bonus doesn't have a + when shown in the details. This may be where the bug is. Ehina A. said: Hey everyone, since a recent character sheet update, custom magic items giving a flat bonus modifier to saving throws dont seem to work anymore on my players' sheets. The bonus appears in the detailed calculation but is not added to the final result. It used to work before. I tried to recreate such items, but the bug persists. Example : here the +3 custom doesnt apply. The final result should be 19 in this case. Any idea how to fix this ? Thanks in advance.
I tried searching through the posts and can't find an answer for this. (Side note: Searching through a specific Roll20 forum post is a nightmare. If only there's a way to view the full post then at least I can use the browser search function.) Is there a way to refer to attributes (e.g. @{ac}) inside an NPC's attacks / abilities? In the attack description, for example. Attributes are working in macros but not in the attacks themselves.
1758337162
Gauss
Forum Champion
Erudo said: I tried searching through the posts and can't find an answer for this. (Side note: Searching through a specific Roll20 forum post is a nightmare. If only there's a way to view the full post then at least I can use the browser search function.) Is there a way to refer to attributes (e.g. @{ac}) inside an NPC's attacks / abilities? In the attack description, for example. Attributes are working in macros but not in the attacks themselves. At this time there is no advanced dice roller syntax (such as attribute calls) inside the sheet itself. It is on the Roll20 Roadmap .
i likely haz the dum but is there a fast way to convert npc character sheets to 2024 when creating a module?  example i've created dragonlance shadow of the dragon queen and also vecna eve of destruction (which has a tag that says compatible with 2024, where dragonlance does not).  I set character sheet to 2024 and it adds 2014 regardless.  I set 2024 as the default for both player and npc.  I've tried clicking on the set to default and not clicking it (i've created several test games).  Every time i try to open an npc or creature character sheet, it defaults to 2014.  new pc character sheets launch with 2024.  i have found if i search in compendium and drag n drop the npc / critter token out then launch character sheet it comes up in 2024, but sometimes defaults back to 2014 thereafter.  i've tried some basic troubleshooting like clearing cache / cookies, removing the 2014 character sheet from game seems to completely wipe them out (in the module settings, can still access via compendium).   am i doing something wrong or this currently working as intended and only way to do it is to drag n drop tokens from compendium?  hoping i'm just doing something wrong as otherwise that wouldn't be ideal.  thanks fam for any input.  :)
I am thinking about starting a campaign requiring my players to use the 5e 2024 Dnd Character sheet. I have set up a couple of characters and It looks pretty good.  The huge limitation is I can not figure out how to add items after characters are created.  I wish I could just drag and drop from the compendium.   Can I get some help?
1758406575
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Todd said: I am thinking about starting a campaign requiring my players to use the 5e 2024 Dnd Character sheet. I have set up a couple of characters and It looks pretty good.  The huge limitation is I can not figure out how to add items after characters are created.  I wish I could just drag and drop from the compendium.   Can I get some help? Hi Todd! I'm not sure what's going wrong for you. This should absolutely be possible. Can you give a specific example of something that is not dragging properly?
Erudo said: I tested this and experienced the same issue. Unfortunately I can't find a workaround. I notice the custom bonus doesn't have a + when shown in the details. This may be where the bug is. Thanks for giving it a try; I guess we'll wait for a fix from the devs then :)
Forgive me, if I ask a question alredy been answered anywhere on this forum. I don't know where else to place my question, since the macro threads, as well as the wiki either seem to be focused on the 2014 character sheet or on API scripts requiring a pro account. Is there some kind of macro guide for the 2024 sheet that lists simple macros (roll templates and so on) supposed to work on the 2024 character sheet? Let's say I want to write an elven accuracy macro or a initiative macro with advantage - where can I read what syntax works for the 2024 sheet? Does exist a forum post collecting some 2024 sheet macros or a dedicated wiki post? If anyone has a link (or if tere is not one single source of truth - severaly links), it would be very helpful.
keithcurtis said: Todd said: I am thinking about starting a campaign requiring my players to use the 5e 2024 Dnd Character sheet. I have set up a couple of characters and It looks pretty good.&nbsp; The huge limitation is I can not figure out how to add items after characters are created.&nbsp; I wish I could just drag and drop from the compendium.&nbsp;&nbsp; Can I get some help? Hi Todd! I'm not sure what's going wrong for you. This should absolutely be possible. Can you give a specific example of something that is not dragging properly? When I create a pre-designed character, it works fine.&nbsp; When I created a new character,&nbsp; the character sheet seems to live in a website&nbsp; <a href="https://advanced-sheets.production.roll20preflight.net/https://storage.googleapis.com/roll20-cdn/advanced-sheets-production-9b1f7af9/dnd2024byroll20/sheet" rel="nofollow">https://advanced-sheets.production.roll20preflight.net/https://storage.googleapis.com/roll20-cdn/advanced-sheets-production-9b1f7af9/dnd2024byroll20/sheet</a> &nbsp;and not on the page.&nbsp; When I try to drag an item, the website hides. Does this make sense? (By the way, I started in 1978 as well.&nbsp; I am thankful for you and the team for the work you are on Roll20.&nbsp; I was considering Foundary, but with the work you have done, I want things to be simple and not have technology get in the way of the rollplay.&nbsp; Thank you)
1758477321
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Ah, thanks! That contained the critical piece of information. It sounds like you are trying to drag to a sheet that is popped out into its own window? If so, that doesn't work, and likely never will since it's a fundamental browser limitation, not a Roll20 code failure. If this is indeed the case, you can change this behavior in your settings tab in-game.
keithcurtis said: Ah, thanks! That contained the critical piece of information. It sounds like you are trying to drag to a sheet that is popped out into its own window? If so, that doesn't work, and likely never will since it's a fundamental browser limitation, not a Roll20 code failure. If this is indeed the case, you can change this behavior in your settings tab in-game. That Did it,&nbsp; Settings Journal Popout deselected.&nbsp;&nbsp;
Erudo said: I tested this and experienced the same issue. Unfortunately I can't find a workaround. I notice the custom bonus doesn't have a + when shown in the details. This may be where the bug is. Ehina A. said: Hey everyone, since a recent character sheet update, custom magic items giving a flat bonus modifier to saving throws dont seem to work anymore on my players' sheets. The bonus appears in the detailed calculation but is not added to the final result. It used to work before. I tried to recreate such items, but the bug persists. Example : here the +3 custom doesnt apply. The final result should be 19 in this case. Any idea how to fix this ? Thanks in advance. That is, in fact, the source of the bug. A fix for this is currently in code review and can be expected soon! awogg said: i likely haz the dum but is there a fast way to convert npc character sheets to 2024 when creating a module?&nbsp; example i've created dragonlance shadow of the dragon queen and also vecna eve of destruction (which has a tag that says compatible with 2024, where dragonlance does not).&nbsp; I set character sheet to 2024 and it adds 2014 regardless.&nbsp; I set 2024 as the default for both player and npc.&nbsp; I've tried clicking on the set to default and not clicking it (i've created several test games).&nbsp; Every time i try to open an npc or creature character sheet, it defaults to 2014.&nbsp; new pc character sheets launch with 2024.&nbsp; i have found if i search in compendium and drag n drop the npc / critter token out then launch character sheet it comes up in 2024, but sometimes defaults back to 2014 thereafter.&nbsp; i've tried some basic troubleshooting like clearing cache / cookies, removing the 2014 character sheet from game seems to completely wipe them out (in the module settings, can still access via compendium).&nbsp;&nbsp; am i doing something wrong or this currently working as intended and only way to do it is to drag n drop tokens from compendium?&nbsp; hoping i'm just doing something wrong as otherwise that wouldn't be ideal.&nbsp; thanks fam for any input.&nbsp; :) NPC sheets that were built in the 2014 sheet won't automatically convert to the 2024 sheet, which includes modules that were made with the 2014 sheet to start with. It's not possible for a sheet to start as 2024 and then default back to 2014 (if that was actually happening, the 2014 version would be 100% blank because the data isn't compatible between the two), so I'm not sure what's actually happening there - maybe some weirdness related to having two NPCs with the same name in your journal? Vecna: Eve of Ruin appears to be made with the 2014 sheets, although it is compatible with the 2024 rules. So the NPCs will show using the 2014 sheet unless you delete them and re-drag them in from the compendium. Sorry about the confusion on the naming, I've brought that back to the rest of the team to try to figure out how to make this more clear.
I'm not sure if this is the right place to address this. I've noticed the "shorthand" spell description for Suggestion as it appears on various Yuan-Ti compact sheets misses some pivotal text of the spell. It merely states: Suggestion. Wisdom Saving Throw: DC 12. Failure: Have the Charmed condition for the duration or until you or your allies deal damage to the target.. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Which is a complete nerf of the spell, missing its point entirely. I don't know if there are other such errors of omission but this one jumped out at me.