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D&D 5E (2024) Character Sheet & Builder by Roll20

I'll suggest it to the player with the problem and we'll see what happens. Thx. Gauss said: Saul, correct.  Most attacks are generated in the Combat section and then linked back to the item. 
Hi, Doesn't look like the OnMyTurn API works on the new sheet. Is anyone else having the same issue or has anyone else have a way for a character specific message to appear in the chat window when turn order moves onto their turn
Hi, Items on the character sheet that impact on ac eg Shield spell. When selected the ac on the character sheet increases but the token bubble linked to ac does not change to the new ac
FFR said: Hi, Doesn't look like the OnMyTurn API works on the new sheet. Is anyone else having the same issue or has anyone else have a way for a character specific message to appear in the chat window when turn order moves onto their turn I haven’t used OnMyTurn, but the TurnMarker1 mod seems to do what you’re looking for and works fine. For what it’s worth, unless I’m misunderstanding what the mod does, turn order is based on tokens, not character sheets, so the sheet shouldn’t affect it.
FFR said: Hi, Items on the character sheet that impact on ac eg Shield spell. When selected the ac on the character sheet increases but the token bubble linked to ac does not change to the new ac Seems to work fine for me on both Default and Experimental APIs.  I know when I make NPCs I often unlink the bubbles so that individual tokens can have values that differ from the sheet values.  Any chance that's going on?
Tinlar, Thanks for checking this at your end. Bubbles are linked. Have since noticed Shield spell actually does update the token but parry (which is obtained through a feat) doesn't. Hopefully devs follow this thread and might check and update.
Casting Mage Armor doesn't do anything. It doesn't change the AC. This should be fairly easy to automate since it always sets the AC to 13+ DEX modifier.
Hello, not sure if this has been addressed, but t here are some cantrips and spells missing when trying to build a character. In my example trying to make a wizard. Blade ward is missing from the cantrips and Witch bolt missing from the 1st level spells?  
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Gauss
Forum Champion
Nick C. said: Hello, not sure if this has been addressed, but t here are some cantrips and spells missing when trying to build a character. In my example trying to make a wizard. Blade ward is missing from the cantrips and Witch bolt missing from the 1st level spells?   Hi Nick C.,  Do you have the Player's Handbook purchased? Is your DM sharing the Player's Handbook with you? Are you creating your character in Roll20 Characters without first sending it to the game where your DM is sharing books with you?  Those two spells are not available in the Free Basic Rules. So if you do not have access to the book (see above) they won't be available. 
There are several issues with the character sheet wizard with the new Forge of the Artificer content not loading into it - specifically related to Artificer Plans and Skill Proficiencies. Just a heads up! -X
ErrantX said: There are several issues with the character sheet wizard with the new Forge of the Artificer content not loading into it - specifically related to Artificer Plans and Skill Proficiencies. Just a heads up! -X Thanks for reporting - can you give any specific examples? Is it the same issue each time? Or random? Does it work intermittently or not at all? Thanks!
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Edited 1765526366
Taking the spell armor of agathys Roll20 creates two actions in the combat section automatically: 1. retaliation damage of 5 damage per spell slot level 2. another one with 5 healing per spell slot level While the first one works as intended and the damage skales with spell slot level, the healing option does not work but also rolls damage rather than healing. But this time spell slot level does  not matter. For example on my lv6 warlock the first option rolls for 15 damage in the chat window. The second option does  not roll for 15 heal but for 5 damage.
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Query Mode on Saving Throws does not work currently, so that settings for situational advantage on saves (e.g. elf against charmed) are not applied and do not open the query window. Save rolls are made as straight rolls. 
Der Arkanier said: Takig the spell armor of agathys creates two actions in the combat section: 1. retaliation damage of 5 damage per spell slot level 2. another one with 5 healing per spell slot level While the first one works as intended and the damage skales with spell slot level, the healing option does not work but also rolls damage rather than healing. But this time spell slot level does  not matter. For example on my lv6 warlock the first option rolls for 15 damage in the chat window. The second option does  not roll for 15 heal but for 5 damage. I don't think Armor of Agathys does any healing. It does give Temporary Hit Points which is a completely different thing mechanically.
Saul J. said: Der Arkanier said: Takig the spell armor of agathys creates two actions in the combat section: 1. retaliation damage of 5 damage per spell slot level 2. another one with 5 healing per spell slot level While the first one works as intended and the damage skales with spell slot level, the healing option does not work but also rolls damage rather than healing. But this time spell slot level does  not matter. For example on my lv6 warlock the first option rolls for 15 damage in the chat window. The second option does  not roll for 15 heal but for 5 damage. I don't think Armor of Agathys does any healing. It does give Temporary Hit Points which is a completely different thing mechanically. Sure thing. Temp hit points it is. Still Roll20 is adding a healing dice roll to the spell but then tolls the dice as a damage roll without pact slot scaling. So it is wrong on several levels.
Tara said: Not that I'm aware of, but I did find out a few new things about the issue: It only happens with `Custom Feature`. Features that are added automatically by the builder work fine It only happens with `New Resource`, `Existing Resources` seem to show up fine. I found this out when I added the `Channel Divinity` and `Metamagic` features with the `New Resources` `Channel Divinity` and `Sorcery Point` respectively, then added the `Channel Divinity: Turn Undead` and my Domain Channel Divinity feature, both with the `Existing Resource` linking back to the original `Channel Divinity` resource, and the `Flexible Casting` feature with an `Existing Resource` linking back to the `Sorcery Points` resource in the `Metamagic` feature. You can see those below, along with `Tides of Chaos`, which is using a `New Resource`. Because of this, a potential workaround is to create a dummy feature to add all the `New Resource`s and have all the real features link back to that with `Existing Resource`s ETA: If you're going back to "fix" features with this workaround, as I just did on one of my character sheets, when you go into the feature to delete the new resource and add the existing resource from the dummy feature and save, the existing resource does not save the first time. You have to go back into it a second time and add it again. I do not know if deleting, saving, then going back in again to add the existing works the first time or not, I have not yet tested it. That worked great! Thanks so much!
Dean said: ErrantX said: There are several issues with the character sheet wizard with the new Forge of the Artificer content not loading into it - specifically related to Artificer Plans and Skill Proficiencies. Just a heads up! -X Thanks for reporting - can you give any specific examples? Is it the same issue each time? Or random? Does it work intermittently or not at all? Thanks! It seems to be working now, so either I was glitched or something was fixed already. Thanks! -X