Tara said: Not that I'm aware of, but I did find out a few new things about the issue: It only happens with `Custom Feature`. Features that are added automatically by the builder work fine It only happens with `New Resource`, `Existing Resources` seem to show up fine. I found this out when I added the `Channel Divinity` and `Metamagic` features with the `New Resources` `Channel Divinity` and `Sorcery Point` respectively, then added the `Channel Divinity: Turn Undead` and my Domain Channel Divinity feature, both with the `Existing Resource` linking back to the original `Channel Divinity` resource, and the `Flexible Casting` feature with an `Existing Resource` linking back to the `Sorcery Points` resource in the `Metamagic` feature. You can see those below, along with `Tides of Chaos`, which is using a `New Resource`. Because of this, a potential workaround is to create a dummy feature to add all the `New Resource`s and have all the real features link back to that with `Existing Resource`s ETA: If you're going back to "fix" features with this workaround, as I just did on one of my character sheets, when you go into the feature to delete the new resource and add the existing resource from the dummy feature and save, the existing resource does not save the first time. You have to go back into it a second time and add it again. I do not know if deleting, saving, then going back in again to add the existing works the first time or not, I have not yet tested it. That worked great! Thanks so much!