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D&D 5E (2024) Character Sheet & Builder by Roll20

Report from yesterday session: 1) performance: responsiveness of the sheet was overall very low and going worse with time on all of us it seems that refreshing the page made everything a little better for some time and then went worse again. on the bad moment, 2 players having trying to open the same sheet would lock everything and force both to refresh except at the beginning of the session (post refresh), the +/- by a resource would not work (typing the new resource number would). Note that sheet opening becomes worse even having the map open without any sheet so maybe it is some memory fight between the sheet and the jump gate engine?? 2) it seems some character features are not in the sheet.... for example fighter does not have the extra attack feature. probably this is due to the character being an oldish creation as the paladine that has been created more recently has the feature. I did not have time to test it yet so this is here not immediately for the developers tho check as it could be an already solved thing. 3) Bardic inspiration: how it is supposed to be recorded? as an effect? but the bardic inspiration could be used after a roll while effects seem supposed to be activated before the roll..... 4) feature request: this was asked some times ago and liked but Nicole said it would be cool but very far in the making so not putting a lot of hope on it.... copy or move objects or features effect from one sheet to another would be so cool and time saving. useful for the aforementioned bardic inspiration or for item exchange between characters (very important for custom objects!!!) many thanks Andrea
Aleksi  said: Any chance we could get the "Always roll Advantage/Disadvantage" roll mode of the old sheet back? My players are tired of having to manually switch between Advantage/Disadvantage/Automatic, and Query mode is always extra steps. We thought of leaving it as Advantage but then the color coding in the chat message doesn't show if a player rolls a natural 1 since it greys out the lower result. That's still probably the best workaround in the meantime. It sounds like you found the "always roll advantage" button, it's just not displaying the crits/nat 1s as you would like, right? Would displaying those in the box of the one that's dropped serve your purposes as well? We may add something in the future that's a "roll two dice but don't roll them as advantage/disadvantage", but there aren't any immediate plans for that and I'm about to work on roll templates so if that would serve your needs I can roll that in as well with the other changes. Probably. Andrea L. said: Report from yesterday session: 1) performance: responsiveness of the sheet was overall very low and going worse with time on all of us it seems that refreshing the page made everything a little better for some time and then went worse again. on the bad moment, 2 players having trying to open the same sheet would lock everything and force both to refresh except at the beginning of the session (post refresh), the +/- by a resource would not work (typing the new resource number would). Note that sheet opening becomes worse even having the map open without any sheet so maybe it is some memory fight between the sheet and the jump gate engine?? We're working on performance right now, so I hope to see an update on that soon. Especially when it comes to two people with the same sheet open. 2) it seems some character features are not in the sheet.... for example fighter does not have the extra attack feature. probably this is due to the character being an oldish creation as the paladine that has been created more recently has the feature. I did not have time to test it yet so this is here not immediately for the developers tho check as it could be an already solved thing. I don't think we've made any major changes to the data or how the features are added, but I'll be sure to keep an eye out for this. 3) Bardic inspiration: how it is supposed to be recorded? as an effect? but the bardic inspiration could be used after a roll while effects seem supposed to be activated before the roll..... We have a ticket on the board to allow you to roll effects as their own thing after a roll. But what I would recommend, since you have to add it manually anyway, is to add it as a roll to your actions. Those can be clicked and rolled at any time and don't depend on the rest of the sheet in any way. 4) feature request: this was asked some times ago and liked but Nicole said it would be cool but very far in the making so not putting a lot of hope on it.... copy or move objects or features effect from one sheet to another would be so cool and time saving. useful for the aforementioned bardic inspiration or for item exchange between characters (very important for custom objects!!!) many thanks Andrea Sheet-to-sheet communication is a big topic that we've had a lot of discussions about, but it keeps shifting backwards based on other priorities like mobile support, printability, advanced dice syntax support, etc. It's definitely not lost though, it's in every conversation on what to pick up next!
thanks Nicole
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Nicole B. said: It sounds like you found the "always roll advantage" button, it's just not displaying the crits/nat 1s as you would like, right? Would displaying those in the box of the one that's dropped serve your purposes as well? We may add something in the future that's a "roll two dice but don't roll them as advantage/disadvantage", but there aren't any immediate plans for that and I'm about to work on roll templates so if that would serve your needs I can roll that in as well with the other changes. Probably. As long as it rolls two dice at once and you can clearly see nat 20s and 1s for both dice, it would be fine even as part of the Advantage/Disadvantage templates. Currently it greys out the dropped die instead of showing red/green. (Maybe a faded out red/green would work, or showing an additional "critical" text in red/green or something like that.) On that note, it would also be nice to see nat 20s and 1s on all rolls, even Ability Checks and Saving Throws, even though those aren't able to crit like Attack Rolls, without having to click on the "details" arrow, or even better, show the result of the die that was rolled + bonus that was applied in addition to the total. Something like this would be ideal:
Aleksi said: Nicole B. said: It sounds like you found the "always roll advantage" button, it's just not displaying the crits/nat 1s as you would like, right? Would displaying those in the box of the one that's dropped serve your purposes as well? We may add something in the future that's a "roll two dice but don't roll them as advantage/disadvantage", but there aren't any immediate plans for that and I'm about to work on roll templates so if that would serve your needs I can roll that in as well with the other changes. Probably. As long as it rolls two dice at once and you can clearly see nat 20s and 1s for both dice, it would be fine even as part of the Advantage/Disadvantage templates. Currently it greys out the dropped die instead of showing red/green. (Maybe a faded out red/green would work, or showing an additional "critical" text in red/green or something like that.) On that note, it would also be nice to see nat 20s and 1s on all rolls, even Ability Checks and Saving Throws, even though those aren't able to crit like Attack Rolls, without having to click on the "details" arrow, or even better, show the result of the die that was rolled + bonus that was applied in addition to the total. Something like this would be ideal: While we're at it, I'd like to see the return of roll formulas. For example, my Monk character has Tavern Brawler which allows me to reroll if I roll a 1 on the damage die. Right now, it's not easy to see the actual numbers rolled and slows the game down when for each of my 5 attacks, I have to expand the details and look at the die rolls when it would be so much simpler to change the roll to something like "1d8ro<1" like I used to be able to do on the 2014 sheet.  It needn't be roll formulas like before - it could be something different like adding a reroll option added to the template (if it's there I haven't seen it). But, there are a lot of mechanics in the game that allow for re-rolls for one reason or another and it seems (to me) to be something that could be, and should be, automated.
Feedback from yesterday session Hello, Performance: even worse than usual (we were playing at the same time a message on issue on image loading was present so maybe its connected): 2-3 minutes to open the sheet. after pressing the attack, the damage button in the chat did not trigger. Monk unarmed attach shows as d10 but rolls d6 Cleric, feature request the cleric has potent spell casting so is an active effect BUT it works only for cantrips.... would it be possible to add the conditional? otherwise gets forgotten more often than not then we need to look in the detail and count how much is less (and referring to Saul and aleksi discussion I support showing the detail alla the time in the output) nothing more but session was cut short because of performance thanks Andrea
I noticed on an individual sheet you can turn off 2024 rules, but is there a universal setting for that in a game?…