Noodle said: Saul J. said: It's not healing. It's a spell effect that ADDS 5 to Current Hit Points and to Maximum Hit Points. It's not different than other effects that they already support. And the real problem is remembering to remove the hit points when the spell wears off which I've now forgotten to do TWICE. Then I'm sorry but I don't understand the problem. For me, it is as follows: - I am a druid with 25 Max HP (Current HP is also 25) - I toggle on my Aid effect, now I have 30 Max HP (Current HP now still 25) - I 'heal' for 5 HP, making my Current and Max the same, as Aid provides that additional change. If I was at 20/25 before Aid, I would update to 25/30 once the toggle was on. - When Aid runs out, I turn the toggle off, now I have 25 Max HP (Current HP still 30), and the game shows this clearly as 30/25 HP on the token. I then reduce my Current HP down to my Max HP. This is how I've used it since the sheet was first released, as Aid was very easy to set up with the basic functionalities given at the time, and all of my players love it and prefer it to how we had to do it on the 2014 sheet. The 5 Hit Points that Aid gives you aren't temporary technically - only the max is. If I was at 5/30 HP when Aid wears out, I wouldn't be at 0/25 HP, which is where using a Toggle falls short. Everything on a toggle is temporarily added when toggled on, and removed when toggled off. I hope this makes my point clearer. The spell Aid clearly says that the +5 to the Current Hit Points and the Maximum Hit Points only last for the duration of the spell. So, yes, when the spell wears off, if you had 5/30, you'd be down to 0/25. That's RAW. And, the reason for the toggle is, because, as I said previously, I keep forgetting to change the stats when the spell wears off. Another reason for the toggle is because if the spell is cast using a higher level slot, the amount of hit points that you get for both your current and maximum go up. What do you do, have multiple effects on your sheet for the spell when cast at level 2, and level 3, and level 4, etc. so that whichever slot the caster uses you're covered? That makes no sense. It also makes no sense to change the toggle each time when manually making the change is easier. This is why a sheet based toggle for the spell that takes into account the level cast (maybe by querying the player) makes more sense.