Getting this error when I try importing my config to a new game: Here's the config, copied directly from the output given when clicking the Export button: {"command":"cm","duration":false,"favorite":false,"previousPage":"main","initiative":{"rollInitiative":"None","initiativeDie":20,"initiativeAttributes":"initiative_bonus","showInitiative":false,"rollEachRound":false,"apiTargetTokens":"None"},"turnorder":{"markerType":"External URL","externalMarkerURL":"<a href="https://s3.amazonaws.com/files.d20.io/images/52550079/U-3U950B3wk_KRtspSPyuw/thumb.png?1524507826","nextMarkerType":"External" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/52550079/U-3U950B3wk_KRtspSPyuw/thumb.png?1524507826","nextMarkerType":"External</a> URL","nextExternalMarkerURL":"<a href="https://s3.amazonaws.com/files.d20.io/images/66352183/90UOrT-_Odg2WvvLbKOthw/thumb.png?1541422636","tokenMarkerName":"None","tokenMarkerURL":null,"nextTokenMarkerName":"None","nextTokenMarkerURL":null,"sortTurnOrder":false,"centerToken":false,"turnAPI":"None","turnRoll20AM":"None","turnFX":"None","turnMacro":"None","roundAPI":"None","roundRoll20AM":"None","roundFX":"None","roundMacro":"None","characterRoundMacro":"None","allRoundMacro":"None","useMarker":true},"timer":{"useTimer":true,"time":"240","skipTurn":false,"sendTimerToChat":true,"showTokenTimer":false,"timerFont":"Candal","timerFontSize":16,"timerFontColor":"rgb(255" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/66352183/90UOrT-_Odg2WvvLbKOthw/thumb.png?1541422636","tokenMarkerName":"None","tokenMarkerURL":null,"nextTokenMarkerName":"None","nextTokenMarkerURL":null,"sortTurnOrder":false,"centerToken":false,"turnAPI":"None","turnRoll20AM":"None","turnFX":"None","turnMacro":"None","roundAPI":"None","roundRoll20AM":"None","roundFX":"None","roundMacro":"None","characterRoundMacro":"None","allRoundMacro":"None","useMarker":true},"timer":{"useTimer":true,"time":"240","skipTurn":false,"sendTimerToChat":true,"showTokenTimer":false,"timerFont":"Candal","timerFontSize":16,"timerFontColor":"rgb(255</a>, 0, 0)"},"announcements":{"announceTurn":true,"whisperToGM":false,"announceRound":true,"handleLongName":false,"showNPCTurns":false},"macro":{"substitutions":[{"type":"CharID","action":"charidentifier"},{"type":"CharName","action":"charnombre"},{"type":"TokenID","action":"tokidentifier"}]},"status":{"userAllowed":false,"userChanges":false,"sendOnlyToGM":false,"sendConditions":true,"clearConditions":false,"showConditions":"all","useMessage":false},"conditions":{"doomed":{"name":"Doomed","description":"A powerful force has gripped your soul, calling you closer to death. Doomed always includes a value. The dying value at which you die is reduced by your doomed value. If your maximum dying value is reduced to 0, you instantly die. When you die, you’re no longer doomed. Your doomed value decreases by 1 each time you get a full night’s rest.","icon":"tear-tracks","duration":1,"direction":"0","override":true,"favorite":false,"key":"doomed","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"dying":{"name":"Dying","description":"You are bleeding out or otherwise at death’s door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you’re dying, you must attempt a recovery check (page 459) at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save. If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.","icon":"Death Door","duration":1,"direction":"0","override":true,"favorite":false,"key":"dying","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"unconscious":{"name":"Unconscious","description":"You’re sleeping, or you’ve been knocked out. You can’t act. You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and flat-footed conditions. When you gain this condition, you fall prone and drop items you are wielding or holding unless the effect states otherwise or the GM determines you’re in a position in which you wouldn’t. If you’re unconscious because you’re dying, you can’t wake up while you have 0 Hit Points. If you are restored to 1 Hit Point or more via healing, you lose the dying and unconscious conditions and can act normally on your next turn. If you are unconscious and at 0 Hit Points, but not dying, you naturally return to 1 Hit Point and awaken after sufficient time passes. The GM determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you receive healing during this time, you lose the unconscious condition and can act normally on your next turn. If you’re unconscious and have more than 1 Hit Point (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways. Each causes you to lose the unconscious condition. You take damage, provided the damage doesn’t reduce you to 0 Hit Points. If the damage reduces you to 0 Hit Points, you remain unconscious and gain the dying condition as normal. You receive healing, other than the natural healing you get from resting. Someone shakes you awake with an Interact action. There’s loud noise going on around you—though this isn’t automatic. At the start of your turn, you automatically attempt a Perception check against the noise’s DC (or the lowest DC if there is more than one noise), waking up if you succeed. If creatures are attempting to stay quiet around you, this Perception check uses their Stealth DCs. Some magical effects make you sleep so deeply that they don’t allow you to attempt this Perception check. If you are simply asleep, the GM decides you wake up either because you have had a restful night’s sleep or something disrupted that rest.","icon":"pummeled","duration":1,"direction":"0","override":true,"favorite":false,"key":"unconscious","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"wounded":{"name":"Wounded","description":"You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value. The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.","icon":"arm-bandage","duration":1,"direction":"0","override":true,"favorite":false,"key":"wounded","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"clumsy":{"name":"Clumsy","description":"Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.","icon":"foot-trip","duration":1,"direction":"0","override":true,"favorite":false,"key":"clumsy","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"drained":{"name":"Drained","icon":"glass-heart","description":"When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you’re hit by an effect that inflicts drained 3 and you’re a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn’t count as taking damage. Each time you get a full night’s rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don’t immediately recover the lost Hit Points.","duration":1,"direction":"0","override":true,"favorite":false,"key":"drained","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"enfeebled":{"name":"Enfeebled","description":"You’re physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks.","icon":"despair","duration":1,"direction":"0","override":true,"favorite":false,"key":"enfeebled","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"stupefied":{"name":"Stupefied","icon":"frontal-lobe","description":"Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack rolls, spell DCs, and skill checks that use these ability scores. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.","duration":1,"direction":"0","override":true,"favorite":false,"key":"stupefied","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"blinded":{"name":"Blinded","icon":"sight-disabled","description":"You can’t see. All normal terrain is difficult terrain to you. You can’t detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a **–4 status penalty** to Perception checks. You are immune to visual effects. **Blinded** overrides **dazzled**.","duration":1,"direction":"-1","override":true,"favorite":false,"key":"blinded","message":"None","iconType":"Token Marker","addAPI":"!modattr --charid charidentifier --perception_temporary|-4","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"!modattr --charid charidentifier --perception_temporary|+4","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"concealed":{"name":"Concealed","icon":"cowled","description":"While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be observed, but you’re tougher to target. A creature that you’re concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Area effects aren’t subject to this flat check. If the check fails, the attack, spell, or effect doesn’t affect you.","duration":1,"direction":"0","override":false,"favorite":false,"key":"concealed","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"dazzled":{"name":"Dazzled","icon":"bolt-eye","description":"Your eyes are overstimulated. If vision is your only precise sense, all creatures and objects are concealed from you.","duration":1,"direction":"-1","override":true,"favorite":false,"key":"dazzled","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"invisible":{"name":"Invisible","description":"While invisible, you can’t be seen. You’re undetected to everyone. Creatures can Seek to attempt to detect you; if a creature succeeds at its Perception check against your Stealth DC, you become hidden to that creature until you Sneak to become undetected again. If you become invisible while someone can already see you, you start out hidden to the observer (instead of undetected) until you successfully Sneak. You can’t become observed while invisible except via special abilities or magic.","icon":"Invisible","duration":1,"direction":-1,"override":true,"favorite":false,"key":"invisible","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"deafened":{"name":"Deafened","description":"You can’t hear. You automatically critically fail Perception checks that require you to be able to hear. You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. If you perform an action with the auditory trait, you must succeed at a DC 5 flat check or the action is lost; attempt the check after spending the action but before any effects are applied. You are immune to auditory effects.","icon":"hearing-disabled","duration":1,"direction":-1,"override":true,"favorite":false,"key":"deafened","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"broken":{"name":"Broken","icon":"broken-shield","description":"Broken is a condition that affects objects. An object is broken when damage has reduced its Hit Points to equal or less than its Broken Threshold. A broken object can’t be used for its normal function, nor does it grant bonuses-with the exception of armor. Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: -1 for broken light armor, -2 for broken medium armor, or -3 for broken heavy armor. A broken item still imposes penalties and limitations normally incurred by carrying, holding, or wearing it. For example, broken armor would still impose its Dexterity modifier cap, check penalty, and so forth. If an effect makes an item broken automatically and the item has more HP than its Broken Threshold, that effect also reduces the item’s current HP to the Broken Threshold.","duration":1,"direction":"0","override":false,"favorite":false,"key":"broken","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"confused":{"name":"Confused","icon":"suspicious","description":"You don’t have your wits about you, and you attack wildly. You are flat-footed, you don’t treat anyone as your ally (though they might still treat you as theirs), and you can’t Delay, Ready, or use reactions. You use all your actions to Strike or cast offensive cantrips, though the GM can have you use other actions to facilitate attack, such as draw a weapon, move so that a target is in reach, and so forth. Your targets are determined randomly by the GM. If you have no other viable targets, you target yourself, automatically hitting but not scoring a critical hit. If it’s impossible for you to attack or cast spells, you babble incoherently, wasting your actions. Each time you take damage from an attack or spell, you can attempt a DC 11 flat check to recover from your confusion and end the condition.","duration":1,"direction":"-1","override":true,"favorite":false,"key":"confused","message":"None","iconType":"Token Marker","addAPI":"!token-mod --ids tokidentifier --set statusmarkers|+boot-stomp::5485","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"!token-mod --ids tokidentifier --set statusmarkers|-boot-stomp::5485","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"controlled":{"name":"Controlled","icon":"Dominated","description":"Someone else is making your decisions for you, usually because you’re being commanded or magically dominated. The controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. The controller usually does not have to spend their own actions when controlling you.","duration":1,"direction":"-1","override":true,"favorite":false,"key":"controlled","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"encumbered":{"name":"Encumbered","icon":"knapsack","description":"You are carrying more weight than you can manage. While you’re encumbered, you’re clumsy 1 and take a 10-foot penalty to all your Speeds. As with all penalties to your Speed, this can’t reduce your Speed below 5 feet.","duration":1,"direction":"0","override":false,"favorite":false,"key":"encumbered","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"fascinated":{"name":"Fascinated","icon":"star-struck","description":"You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a –2 status penalty to Perception and skill checks, and you can’t use actions with the concentrate trait unless they or their intended consequences are related to the subject of your fascination (as determined by the GM). For instance, you might be able to Seek and Recall Knowledge about the subject, but you likely couldn’t cast a spell targeting a different creature. This condition ends if a creature uses hostile actions against you or any of your allies.","duration":1,"direction":"-1","override":true,"favorite":false,"key":"fascinated","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"fatigued":{"name":"Fatigued","icon":"heart-drop","description":"You’re tired and can’t summon much energy. You take a –1 status penalty to AC and saving throws. While exploring, you can’t choose an exploration activity. You recover from fatigue after a full night’s rest.","duration":1,"direction":"0","override":false,"favorite":false,"key":"fatigued","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"flat-footed":{"name":"Flat-footed","icon":"boot-stomp","description":"You’re distracted or otherwise unable to focus your full attention on defense. You take a –2 circumstance penalty to AC. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. Others—especially conditions—can make you universally flat-footed against everything. If a rule doesn’t specify that the condition applies only to certain circumstances, it applies to all of them; for example, many effects simply say “The target is flat-footed.”","duration":1,"direction":"0","override":true,"favorite":false,"key":"flat-footed","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"fleeing":{"name":"Fleeing","description":"You’re forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or caster that gave you the condition, though some effects might define something else as the source. You can’t Delay or Ready while fleeing.","icon":"sprint","duration":1,"direction":-1,"override":true,"favorite":false,"key":"fleeing","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"frightened":{"name":"Frightened","icon":"shouting","description":"You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.","duration":1,"direction":"0","override":true,"favorite":false,"key":"frightened","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"grabbed":{"name":"Grabbed","description":"You’re held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.","icon":"grab","duration":1,"direction":"0","override":false,"favorite":false,"key":"grabbed","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"immobilized":{"name":"Immobilized","description":"You can’t use any action with the move trait. If you’re immobilized by something holding you in place and an external force would move you out of your space, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defense (usually Fortitude DC) of the monster holding you in place.","icon":"bandaged","duration":1,"direction":-1,"override":true,"favorite":false,"key":"immobilized","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"paralyzed":{"name":"Paralyzed","icon":"coma","description":"Your body is frozen in place. You have the flat-footed condition and can’t act except to Recall Knowledge and use actions that require only the use of your mind (as determined by the GM). Your senses still function, but only in the areas you can perceive without moving your body, so you can’t Seek while paralyzed.","duration":1,"direction":"-1","favorite":false,"override":true,"key":"paralyzed","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"persistent-damage":{"name":"Persistent-Damage","description":"Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as “X persistent -type- damage,” where “X” is the amount of damage dealt and “-type-” is the damage type. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends.","icon":"bleeding-heart","duration":1,"direction":-1,"override":true,"favorite":false,"key":"persistent-damage","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"petrified":{"name":"Petrified","icon":"Petrified","description":"You have been turned to stone. You can’t act, nor can you sense anything. You become an object with a Bulk double your normal Bulk (typically 12 for a petrified Medium creature or 6 for a petrified Small creature), AC 9, Hardness 8, and the same current Hit Points you had when alive. You don’t have a Broken Threshold. When you’re turned back into flesh, you have the same number of Hit Points you had as a statue. If the statue is destroyed, you immediately die. While petrified, your mind and body are in stasis, so you don’t age or notice the passing of time.","duration":1,"direction":"-1","override":true,"favorite":false,"key":"petrified","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"prone":{"name":"Prone","description":"You’re lying on the ground. You are flat-footed and take a –2 circumstance penalty to attack rolls. The only move actions you can use while you’re prone are Crawl and Stand. Standing up ends the prone condition. You can Take Cover while prone to hunker down and gain cover against ranged attacks, even if you don’t have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed). If you would be knocked prone while you’re Climbing or Flying, you fall. You can’t be knocked prone when Swimming.","icon":"Knocked Prone","duration":1,"direction":"0","override":false,"favorite":false,"key":"prone","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"quickened":{"name":"Quickened","icon":"fire-dash","description":"You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of actions you can use with this additional action. If you become quickened from multiple sources, you can use the extra action you’ve been granted for any single action allowed by any of the effects that made you quickened. Because quickened has its effect at the start of your turn, you don’t immediately gain actions if you become quickened during your turn.","duration":"10","direction":"-1","override":false,"favorite":false,"key":"quickened","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"restrained":{"name":"Restrained","description":"You’re tied up and can barely move, or a creature has you pinned. You have the flat-footed and immobilized conditions, and you can’t use any actions with the attack or manipulate traits except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed.","icon":"Restrained","duration":1,"direction":"0","override":true,"favorite":false,"key":"restrained","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"sickened":{"name":"Sickened","icon":"vomiting","description":"You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can’t willingly ingest anything—including elixirs and potions—while sickened. You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical success).","duration":1,"direction":"0","override":true,"favorite":false,"key":"sickened","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"slowed":{"name":"Slowed","icon":"snail","description":"You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don’t immediately lose actions if you become slowed during your turn. ","duration":1,"direction":"0","favorite":false,"override":true,"key":"slowed","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"stunned":{"name":"Stunned","description":"You’ve become senseless. You can’t act while stunned. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, you would lose all 3 of your actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead of a value, such as “stunned for 1 minute.” In this case, you lose all your actions for the listed duration. Stunned overrides slowed. If the duration of your stunned condition ends while you are slowed, you count the actions lost to the stunned condition toward those lost to being slowed. So, if you were stunned 1 and slowed 2 at the beginning of your turn, you would lose 1 action from stunned, and then lose only 1 additional action by being slowed, so you would still have 1 action remaining to use that turn.","icon":"Stunned","duration":1,"direction":"0","override":true,"favorite":false,"key":"stunned","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"raging":{"name":"Raging","icon":"mighty-force","description":"You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging: You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile. You take a –1 penalty to AC. You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.","duration":"10","direction":"-1","override":false,"favorite":false,"key":"raging","message":"None","iconType":"Token Marker","addAPI":"!setattr --charid charidentifier --evaluate --hit_points_temporary|%level%+%constitution_modifier% --armor_class_temporary|-1","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"!setattr --charid charidentifier --hit_points_temporary|0 --armor_class_temporary|0","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"flying":{"name":"Flying","icon":"Flying","description":"You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don’t take falling damage. You can use an action to Fly 0 feet to hover in place. If you’re airborne at the end of your turn and didn’t use a Fly action this round, you fall.","duration":1,"direction":"0","override":true,"favorite":false,"key":"flying","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"shield-up":{"name":"Shield-Up","icon":"bordered-shield","description":"When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.","duration":1,"direction":"-1","override":false,"favorite":false,"key":"shield-up","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"bless":{"name":"Bless","icon":"Divine Favor","description":"Allies in the area gain a **+1 status bonus** to Attack Rolls.","duration":"1","direction":"0","override":true,"favorite":false,"key":"bless","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"bane":{"name":"Bane","icon":"Weakened","description":"Targets that fail their Will saves take a **–1 status penalty** to Attack Rolls as long as they are in the area.","duration":"1","direction":"0","override":true,"favorite":false,"key":"bane","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"helpful":{"name":"Helpful","icon":"blue","description":"An NPC with this Condition wants to assist you.","duration":1,"direction":0,"override":false,"favorite":false,"key":"helpful","message":"None","iconType":"Combat Master","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"friendly":{"name":"Friendly","icon":"green","description":"An NPC with this Condition has a good attitude toward you.","duration":1,"direction":0,"override":false,"favorite":false,"key":"friendly","message":"None","iconType":"Combat Master","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"unfriendly":{"name":"Unfriendly","icon":"yellow","description":"An NPC with this Condition doesn't like you.","duration":1,"direction":0,"override":false,"favorite":false,"key":"unfriendly","message":"None","iconType":"Combat Master","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"hostile":{"name":"Hostile","icon":"red","description":"An NPC with this Condition wants to harm you.","duration":1,"direction":0,"override":false,"favorite":false,"key":"hostile","message":"None","iconType":"Combat Master","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"readied-action":{"name":"Readied-Action","icon":"duration","description":"You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can’t Ready a free action that already has a trigger. If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it’s not your turn.","duration":1,"direction":"0","override":false,"favorite":false,"key":"readied-action","message":"None","iconType":"Token Marker","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","targeted":false},"hidden":{"name":"Hidden","key":"hidden","icon":"Stealth","iconType":"Token Marker","description":"While you’re **hidden** from a creature, that creature knows the space you’re in but can’t tell precisely where you are. You typically become **hidden** by using Stealth to Hide. When Seeking a creature using only imprecise senses, it remains **hidden**, rather than **observed**. A creature you’re **hidden** from is **flat-footed** to you, and it must succeed at a **DC 11 flat check** when targeting you with an attack, spell, or other effect or it fails affect you. Area effects aren’t subject to this flat check. A creature might be able to use the Seek action to try to observe you.","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false},"observed":{"name":"Observed","key":"observed","icon":"True Sight","iconType":"Token Marker","description":"Anything in plain view is **observed** by you. If a creature takes measures to avoid detection, such as by using Stealth to Hide, it can become **hidden** or **undetected** instead of **observed**. If you have another precise sense instead of or in addition to sight, you might be able to observe a creature or object using that sense instead. You can observe a creature only with precise senses. When Seeking a creature using only imprecise senses, it remains **hidden**, rather than **observed**.","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false},"undetected":{"name":"Undetected","key":"undetected","icon":"Gaseous Form","iconType":"Token Marker","description":"When you are **undetected** by a creature, that creature cannot see you at all, has no idea what space you occupy, and can’t target you, though you still can be affected by abilities that target an area. When you’re **undetected** by a creature, that creature is **flat-footed** to you. A creature you’re **undetected** by can guess which square you’re in to try targeting you. It must pick a square and attempt an attack. This works like targeting a **hidden** creature (requiring a **DC 11 flat check**), but the flat check and attack roll are rolled in secret by the GM, who doesn’t reveal whether the attack missed due to failing the flat check, failing the attack roll, or choosing the wrong square. A creature can use the Seek action to try to find you.","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false},"unnoticed":{"name":"Unnoticed","key":"unnoticed","icon":"Nondetection","iconType":"Token Marker","description":"If you are **unnoticed** by a creature, that creature has no idea you are present at all. When you’re **unnoticed**, you’re also **undetected** by the creature. This condition matters for abilities that can be used only against targets totally unaware of your presence.","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false},"guidance":{"name":"Guidance","key":"guidance","icon":"Guidance","iconType":"Token Marker","description":"You are granted a **+1 status bonus** to one attack roll, Perception check, saving throw, or skill check before the spell's duration ends. You choose which roll to use the bonus on before rolling. If you use the bonus, the spell ends. Either way, you are then temporarily immune to *guidance* for **1 hour**.","duration":1,"direction":0,"message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false},"ward-ally":{"name":"Ward-Ally","key":"ward-ally","icon":"Mage Armor","iconType":"Token Marker","description":"You are warded against the attacks and hostile spells from the target enemy. You gain a **+1 status bonus** (or **+2** if the spell was heightened) to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.","duration":"1","direction":"-1","message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"ward-enemy":{"name":"Ward-Enemy","key":"ward-enemy","icon":"Heat Metal","iconType":"Token Marker","description":"This enemy has been marked by the *forbidding ward* cantrip.","duration":"9","direction":"-1","message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"feather-fall":{"name":"Feather-Fall","key":"feather-fall","icon":"Feather Fall","iconType":"Token Marker","description":"Your fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If you reach the ground while the spell is in effect","duration":"10","direction":"-1","message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"sanctuary":{"name":"Sanctuary","key":"sanctuary","icon":"Sanctuary","iconType":"Token Marker","description":"You are warded with protective energy that deters enemy attacks. Creatures attempting to attack you must attempt a Will save each time. If you use a hostile action, the spell ends.","duration":"9","direction":"-1","message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"soothe":{"name":"Soothe","key":"soothe","icon":"Aura of Vitality","iconType":"Token Marker","description":"You gain a **+2 status bonus** to saves against mental effects for the duration.","duration":"9","direction":"-1","message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"mirror-image":{"name":"Mirror-Image","key":"mirror-image","icon":"Mirror Image","iconType":"Token Marker","description":"Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (**1 on 1d4**). With two images remaining, there is a 1 in 3 chance of hitting you (**1–2 on 1d6**). With only one image, the chances are 1 in 2 (**1–3 on 1d6**). Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.","duration":"10","direction":"-1","message":"None","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"heroism":{"name":"Heroism","key":"heroism","icon":"Death Ward","iconType":"Token Marker","description":"You are granted a **+1 status bonus** (or **+2** if cast at 6th level, or **+3** if cast at 9th level) to attack rolls, Perception checks, saving throws, and skill checks.","duration":"1","direction":"-1","message":")","addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"dead":{"name":"Dead","key":"dead","icon":"dead","iconType":"Token Marker","description":"After you die, you can’t act or be affected by spells that target creatures (unless they specifically target dead creatures), and for all other purposes you are an object. When you die, you are reduced to 0 Hit Points if you had a different amount, and you can’t be brought above 0 Hit Points as long as you remain dead. Some magic can bring creatures back to life, such as the *resurrect* ritual or the *raise dead* spell.","duration":1,"direction":0,"message":"None","tageted":false,"addAPI":"!token-mod --ids tokidentifier --set bar1_value|0","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false},"reaction-taken":{"name":"Reaction-Taken","key":"reaction-taken","icon":"anticlockwise-rotation","iconType":"Token Marker","description":"You've taken all of your reactions for the round.","duration":1,"direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false},"rage-cooldown":{"name":"Rage-Cooldown","key":"rage-cooldown","icon":"enrage","iconType":"Token Marker","description":"After you stop raging, you can't rage again for 1 minute.","duration":"10","direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":false,"favorite":false,"targeted":false},"test1":{"name":"test1","key":"test1","icon":"purple","iconType":"Combat Master","description":" ","duration":"10","direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"test2":{"name":"test2","key":"test2","icon":"brown","iconType":"Combat Master","description":" ","duration":1,"direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"test3":{"name":"test3","key":"test3","icon":"Water Walk","iconType":"Token Marker","description":" ","duration":"10","direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"test4":{"name":"test4","key":"test4","icon":"inverted-dice-6","iconType":"Token Marker","description":" ","duration":"1","direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"test5":{"name":"test5","key":"test5","icon":"apothecary","iconType":"Token Marker","description":" ","duration":"10","direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false},"test6":{"name":"test6","key":"test6","icon":"Poisoned Weapon","iconType":"Token Marker","description":" ","duration":1,"direction":"-1","message":"None","tageted":false,"addAPI":"None","addRoll20AM":"None","addFX":"None","addMacro":"None","addPersistentMacro":false,"remAPI":"None","remRoll20AM":"None","remFX":"None","remMacro":"None","override":true,"favorite":false,"targeted":false}}}